TommyT said:It can overheat rendering it useless for a short period of time.
I don't really find it a problem when I use it. Then again, I don't use it all that often.
TommyT said:It can overheat rendering it useless for a short period of time.
Just played against a team of dudes all using it except for one who was using camo/sword. I'd be 1 on 1 against one of them and as soon as they took a couple of hits they'd armour lock and a buddy would come in and finishneoxdonut said:How so?
neoxdonut said:How so?
Not a Jellyfish said:Piled on??? I barely notice it. :lol
Mr. Sam said:Focus Rifle seems unbalanced to me. Something that can continuously shoot at that distance - and it's not without its power.
Monocle said:- Spartan movement speed is way too slow. Want to get to a good gun on Powerhouse without Sprint? You're SOL. Want to strafe away from a grenade? Motherfucker please. You might as well unhinge your jaw and gobble it down like an anaconda, for all the good your toddling will do.
- Spartan jump height is way too feeble. The Halo I love lets you hop over other players' heads with ease and discover cool and useful jumps on every map. Bungie seems to be gradually chipping away at the things that distinguish Halo from other FPSs.
- Like every Halo before it, Reach has the power to annoy or infuriate me in a matter of minutes. Unlike every other Halo, however, I seldom feel fully responsible for my failures. Reach's sluggish Spartan movement, in combination with the added chaos of Armor Abilities and stricter aiming for all precision weapons, turns every few games into horrible muddle. A veritable clusterfuck, if you will. Sometimes all the changes seem to gel and the game is great fun. But too often, everything just feels sloppy and wrong and I find my hands shaking with frustration as I stare at the respawn screen yet again.
GhaleonEB said:One of my gripes as well. I use Sprint almost exclusively, but on Powerhouse I keep getting snagged on what look like knee-high ledges. I'm sprinting and do these nice long, gliding jumps, but often I come full stop at what looks like stuff in the picture (I know it's taller, perspectives and all) because I can't clear it. It's frustrating.
A prime area is when aproaching the back of Powerhouse, there's the winding path off to the left that wraps around to the side door. The ledge slowly grows up from the ground; to clear it you have to be almost at the very end of the path, at what feels like a bunny hop. I wish jump was about 10% higher, and movement didn't carry so much weight to it.
BenzMoney said:It's way overpowered right now and just encourages camping around a corner waiting for someone to come within range.
After you've played 3 games on any one of your required amount of days it should show your average next to your name when you have the Arena playlist selected.Mizzou Gaming said:Oh shit its only 3? :lol
3 will be easy to remember because that's how many Gold Medals I won in The Special Olympics.
Trickster said:Wow really? I noticed it right away in my first game. Good thing Urk said it's already been fixed, just didn't make it into the beta
BattleMonkey said:I love armor lock. Any time anyone uses it, just wait a little, then drop a nade at their feet. Time it right and you will usually get them as they come out of the lock.
Digital Limit said:It's supposed to be good. It's a power weapon.
Yeah I'm getting used to it. One of the reasons I use Sprint is that you won't pause upon falling from all but really high distances. So jumping down into the circular water basin won't stun you if you're at full sprint and make a clean jump. It's really handy on CTF and Stockpile, as I can manuver through the map really fast by landing clean jumps like that. For the rest, you can crouch and prevent fall damage. I wasn't expecting to, but the very moderate fall damage and stun upon taking large drops is something I really like in the game. It doesn't disrupt movement much, and adds something to consider when leaping around. (And it's not so severe that you can't drop from the top of Sword Base, which is what I was initially worried about when its return was announced.)TommyT said::lol I've hit that ledge countless times wondering why the hell didn't I make it over!? You have to hit it juuuuuust right to make it. The only thing that's taken awhile to get used to is the pause after landing from a pretty high jump where you are absorbing the impact. Can't just jump and run. Again though, just something to get used to.
Uh, my point was about movement speed, not the disadvantages of certain spawn locations.TommyT said:So are you complaining that someone from blue spawn can't get to the shotgun before the red spawn? Or vice-versa with grenade launcher? Not everyone rushes for a power weapon (good players do, which is a strategic advantage). If you have the jetpack/armor lock you don't need to rush to the rocket launcher since those let you escape damage from it, and it just keeps going on.unless you're bad
:lol-if you have a hardon for getting the rockets, get sprint, otherwise stop crying.
And this adds what to the conversation exactly? I never said the DMR wasn't a good weapon. In my hands, though, it's total balls.Sorry you suck with the DMR, it's a good weapon. DMR can go toe to toe with any other weapon as it's all a matter of skill.
Well gee, if you say so.In H3, if a grenade landed at your feet you couldn't strafe to escape 100% damage. So is your problem that they run slow or detonate too fast? Both? Grenades are fine.
"Yes" I have, "as a matter" of "fact." Color me "unimpressed."Have you even bothered to see what places you can get into with 'unaided' jumps?
Armor Abilities are a different animal, and they have their place. I like them. They do not, could not and will never replace the feeling of Halo's traditional floaty jumps, which I enjoy, and which I believe are an important part of Halo's gameplay.Maybe the relation between places you can jump now is the same as before when jumps were floaty. My point about the AAs is that you can use them to get into places you can't normally get to, which ends the need to jump on a ledge for half a second only to jump again to another ledge to get on a building. Now, just fly up there.
Criticizing a few aspects of the game isn't the same as "treating it like Halo 3." If you can't see the difference my heart goes out to you. Reading comprehension is a pretty essential life skill.tl;dr = this game is not halo 3, stop treating it like it is.
OK.If you do this, you're doing it wrong.
Lifejumper said:Holy shit the graphics are incredible.
Anyone who complains about them are/is crazy:lol
TommyT said:How is this different then waiting around a corner with the hammer/shotty/sword in any previous game?! :lol
-PXG- said:I'm sorry, but if anyone says armor lock is OP/ annoying, then you clearly suck at the game. Also, grenades aren't too powerful, they're just over used. Every firefight turns into a grenade mosh pit. You're bound to get killed by one. Just sayin'.
I'm getting better with the Deemer. Still, increased rate of fire would be nice. Other than that, beta kicks ass.
Diablohead said:I find that sometimes if I use all 8 pistol shots up I swap to the AR and mop up rather quickly instead of reloading, oddly it's always been against jet pack users.
The ammo count currently for the pistol I think is spot on, long as you land your shots you should get a kill before running empty. The only weapon I think that has too much ammo is the energy beam sniper, I can run around with that like a flame thrower and get 8 kills before I die and drop it with 40% still left in the battery.
Not a Jellyfish said:Only weapon with too big of a clip size is the shotgun, you can just tear people apart with this weapon. I love it, really feels like the power shotgun of Halo CE days but the clip is just too large. I feel bad when I use it. :lol
No..Monocle said:It condemns me to 10 minutes of tedium for having the decency to stick with bad allies or play a gametype I didn't want, just to try and give the other players a good experience.
Neverender said:Just played against a team of dudes all using it except for one who was using camo/sword. I'd be 1 on 1 against one of them and as soon as they took a couple of hits they'd armour lock and a buddy would come in and finish
me off. If I managed to get the upper hand he'd use armour lock and the first guy would kill me. It was good team work but it was so frustrating.
yeah i know It's a valid tactic etc etc. So is camping in a corner waiting to assassinate a dude but i don't have to think it's ok and it's annoying as fuck.
I mostly hate that the game even has armour lock not that they were using it. Completely destroys the pace of the game for me.
Memphis Reigns said:I agree except for the gun movements looks so blurry like an xbox game wtf is up with that?
Yeah what's up with that? The only weapon that I really think is broken in the beta.soldat7 said:It's what the sentinal beam always wanted to be. I don't think it's overpowered at all. The Plasma Launcher, however...:lol
Monocle said:Uh, my point was about movement speed, not the disadvantages of certain spawn locations.
Monocle said:And this adds what to the conversation exactly? I never said the DMR wasn't a good weapon. In my hands, though, it's total balls.
Monocle said:Well gee, if you say so.
Monocle said:"Yes" I have, "as a matter" of "fact." Color me "unimpressed."
Monocle said:Armor Abilities are a different animal, and they have their place. I like them. They do not, could not and will never replace the feeling of Halo's traditional floaty jumps, which I enjoy, and which I believe are an important part of the previous Halo's gameplay.
Too bad you can't understand that since you're talking about it.Monocle said:Criticizing a few aspects of the game isn't the same as "treating it like Halo 3." If you can't see the difference my heart goes out to you. Reading comprehension is a pretty essential life skill.
Bungie has said they found 6v6 (three fireteams on each side) was the sweet spot for the gametype; 16 was too chaotic. That won't preclude full 8v8 BTB stuff in other gametypes, though (or 8v8 Invasion customs).Chinner said:Also, what are the chances of invasion being bumped up to 8 v 8 instead of 6 v 6?
FWIW, I have the exact same issue with Reach, and yes, you are still misunderstanding what he, I and others have said on the subject. You are missing the point entirely.TommyT said:Too bad you can't understand that since you're talking about it.
Saying what you can do in H3, and how you can't do it here, is treating this game like H3. It was said before, stop trying to play Reach like Halo 3.
Just got back indoors and it says my minutes are added, so it worked.Zeouterlimits said:Strange I remember Dani asking for someone who he could paypal the money.
Perhaps I mis-interpreted from that.
Sill4 said:About blocking Sword lunge, do you think it would be better it blocking a sword attack popped your shields?
pringles said:Yeah what's up with that? The only weapon that I really think is broken in the beta.
Maybe. Even if Bungie implemented a concede option, quitters ought to bear the responsibility for choosing to screw up an entire session. Currently quitting is a consequence-free way for assholes to waste other people's time. Why should I have to suffer for giving enough of a damn about the spirit of the game not to ruin it for everyone else?Safe Bet said:No..
Bungie condemns you to ten minutes of tedium.
There's absolutely NO reason a "Do you wish to concede the match?" option cannot be offered other than Bungie wanting to please its "Let's go ass rape us some Noobs!!" fanbase.
You won't see your position in a Division (such as "top 10%") until the end of the season. But you can and will move around within it and between divisions. Luke mentioned someone moved from Silver to Steel to Onyx (or something like that) in a single season of the internal Beta.Pookaki said:I cant find an answer, so ill ask again.
Once you are placed into a division, (Silver, Gold, ect.) can you move between divisions during that season? Or are you locked into your respective division for that whole season?
GhaleonEB said:Bungie has said they found 6v6 (three fireteams on each side) was the sweet spot for the gametype; 16 was too chaotic. That won't preclude full 8v8 BTB stuff in other gametypes, though (or 8v8 Invasion customs).
FWIW, I have the exact same issue with Reach, and yes, you are still misunderstanding what he, I and others have said on the subject. You are missing the point entirely.
Pookaki said:I cant find an answer, so ill ask again.
Once you are placed into a division, (Silver, Gold, ect.) can you move between divisions during that season? Or are you locked into your respective division for that whole season?
GhaleonEB said:FWIW, I have the exact same issue with Reach, and yes, you are still misunderstanding what he, I and others have said on the subject. You are missing the point entirely.
Raide said:Ok a quick question, has anyone managed to get the spawning on your bro actually working? I pick them out of the list and it usually spawns me miles away. Am I doing something wrong? :lol
That's for invasion only, not the current modes we have right now.Raide said:Ok a quick question, has anyone managed to get the spawning on your bro actually working? I pick them out of the list and it usually spawns me miles away. Am I doing something wrong? :lol
Reach makes this almost imperative to win, which is much different from the previous Halos. You take a much larger risk by heading off on your own (or being left behind by a sprinting/jetpacking teammate), and it makes for some pretty atrocious games if you have to play with randoms.Proven said:Run. With. Teammates.
DMeisterJ said:Shit, only 1521 today. I need to get some 1600+ games. D:
wwm0nkey said:It just keeps getting worse and worse...
Im thinking Bungie should make you take a quiz or something before you can post on the feedback threads...that or we just destory the internet connections of all the idiots on b.net :lol
PalaceBrother said:Are you talking about per match? I suck. I average 150 in team games and got 413 in a FFA match.
But Invasion will have BTB like encounters as well as DMR starts. Just wait until tomorrow!WJD said:Oh god, I really can't wait for BTB come the final release. With DMR starts too, hopefully.
:lol He's talking about Arena rating, not how many credits you earn per match. :lolPalaceBrother said:Are you talking about per match? I suck. I average 150 in team games and got 413 in a FFA match.


Diablohead said:That's for invasion only, not the current modes we have right now.
I swore I got it to work on the first day of F&F, but I soon realized it was just the spawns actually being favorable to me at coincidental times. Another reason why I can't wait for Invasion.Diablohead said:That's for invasion only, not the current modes we have right now.
Also he gets called a wanabe mod, Urk should go in there and quote that guy before he closes the thread:lolNot a Jellyfish said:I love how the first response is a legit response by someone telling him that the feedback section is not just an area for him to bitch and then the dude gets flamed and called a fanboy for saying that. :lol