Thagomizer
Member
You people are huuugely overreacting over the crouch thing, jesus christ :lol
Dax01 said:I really agree with that entire list. Though, I'd include the sword under the "no sprinting" rule.
Voltron64 said:If this is true...just wow. I love Shadowrun but get that junk out of my Halo. I'm going to get myself a pair of scissors and go beard hunting brb.
agree mostlyDomino Theory said:So would it fair to assume that these are some universal changes people want to happen? (Gameplay changes listed only):
- Slightly increase movement speed
- Slightly increase jump heights
- Restrict Jetpack to certain maps (ex: SwordBase, yes. Powerhouse, no.)
- Decrease Focus Rifle's ammo
- Decrease Rocket's splash damage
- No sprinting allowed with the Hammer (not sure about the Sword, though)
- Nerf grenade damage, but not its radius
- More solid reticules (aka make it easier to see them)
- Consistent and more forgiving reticule bloom (ex: if I fire this fast, the reticule will ALWAYS bloom the same way. Also, if an opponent and I are using the pistol at the same distance, he shouldn't be able to land his shots if he's spamming and I'm timing my shots. The reticule needs to be so consistent that we could almost memorize how big it'll get if we shoot this fast or this slow)
- Reduce shield beeping warning sound to when shields are actually low. I don't want to hear the warning beep come when I've only been shot with one bullet.
- Add a delay to meleeing when coming out of a sprint just like the weapon shooting delay is added when coming out of a sprint (your character automatically re-equips his weapon when coming off a sprint)
I hope Sage takes these changes to heart. I understand what he's trying to do with the sandbox of Halo: Reach, but there are things that can be improved on, changed or removed. Bungie always says they have to cut or change one thing to make the other one work even better whether it's a gameplay thing or a vehicle or a weapon or a feature so Sage, it's okay for you to do the same!
urk said:Well I'd post it again, but that'd be the third time, so...
I don't agree with any of this shit. No jetpacks on Powerhouse? Hopefully Bungie sticks to their guns.Domino Theory said:So would it fair to assume that these are some universal changes people want to happen? (Gameplay changes listed only):
- Slightly increase movement speed
- Slightly increase jump heights
- Restrict Jetpack to certain maps (ex: SwordBase, yes. Powerhouse, no.)
- Decrease Focus Rifle's ammo
- Decrease Rocket's splash damage
- No sprinting allowed with the Hammer (not sure about the Sword, though)
- Nerf grenade damage, but not its radius
- More solid reticules (aka make it easier to see them)
- Consistent and more forgiving reticule bloom (ex: if I fire this fast, the reticule will ALWAYS bloom the same way. Also, if an opponent and I are using the pistol at the same distance, he shouldn't be able to land his shots if he's spamming and I'm timing my shots. The reticule needs to be so consistent that we could almost memorize how big it'll get if we shoot this fast or this slow)
- Reduce shield beeping warning sound to when shields are actually low. I don't want to hear the warning beep come when I've only been shot with one bullet.
- Add a delay to meleeing when coming out of a sprint just like the weapon shooting delay is added when coming out of a sprint (your character automatically re-equips his weapon when coming off a sprint)
I hope Sage takes these changes to heart. I understand what he's trying to do with the sandbox of Halo: Reach, but there are things that can be improved on, changed or removed. Bungie always says they have to cut or change one thing to make the other one work even better whether it's a gameplay thing or a vehicle or a weapon or a feature so Sage, it's okay for you to do the same!
Pro pipe is fine with jet pack. It's really hard to get a one-hit kill with it in the air.op_ivy said:and no shotgun with sprinting.
no rockets, plasma launcher, or pro pipe with jetpack.
no grenades allowed for armor lock, and NOTHING allowed with invis.
Dax01 said:Pro pipe is fine with jet pack. It's really hard to get a one-hit kill with it in the air.
SnakeXs said:Could I prod you for what changes to the hitboxes have been/are gonna be made?
Well, the plasma launcher shouldn't be in the game the way it is, and I haven't really had a problem with rockets and jetpacks.op_ivy said:yeah, ok, i can totally see that.
but universally we can all agree with the rest of my post. sage, fix. now.
PseudoKirby said:its not because it has bloom that it feels like shadowrun, have you played shadowrun? Reach has an uncanny shadowrun feel, possibly because of the sprint, and the jetpacks
I honestly wonder if some employees of FASA had moved over to bungie, or maybe all of FASA was merged into a bungie subgroup, while the rest of bungie have been making this Activision game..
Dax01 said:Well, the plasma launcher shouldn't be in the game the way it is, and I haven't really had a problem with rockets and jetpacks.
op_ivy said:yeah, ok, i can totally see that.
but universally we can all agree with the rest of my post. sage, fix. now.
sprint shrinks your head.
Domino Theory said:It's constructive critisim, most of which is stuff I've seen echoed around this thread since last Thursday. You don't like it? Don't quote my post or respond to it, it really is that simple.
op_ivy said:but you asked if it was universal. it isnt. i'm part of the halo community whether or not i'm considered part of halo gaf, so my opinion is just as valid.
I would be okay with the majority of those changes. However, I'd trade all of those changes and more to get rid of the way the shields work. I can't stand it and I'm so sick of the term "double-melee" being used. The only true double melee was in Halo:CE and that was cool, whereas in Reach it's just plain annoying.Domino Theory said:So would it fair to assume that these are some universal changes people want to happen? (Gameplay changes listed only):
- Slightly increase movement speed
- Slightly increase jump heights
- Restrict Jetpack to certain maps (ex: SwordBase, yes. Powerhouse, no.)
- Decrease Focus Rifle's ammo
- Decrease Rocket's splash damage
- No sprinting allowed with the Hammer (not sure about the Sword, though)
- Nerf grenade damage, but not its radius
- More solid reticules (aka make it easier to see them)
- Consistent and more forgiving reticule bloom (ex: if I fire this fast, the reticule will ALWAYS bloom the same way. Also, if an opponent and I are using the pistol at the same distance, he shouldn't be able to land his shots if he's spamming and I'm timing my shots. The reticule needs to be so consistent that we could almost memorize how big it'll get if we shoot this fast or this slow)
- Reduce shield beeping warning sound to when shields are actually low. I don't want to hear the warning beep come when I've only been shot with one bullet.
- Add a delay to meleeing when coming out of a sprint just like the weapon shooting delay is added when coming out of a sprint (your character automatically re-equips his weapon when coming off a sprint)
Domino Theory said:So would it fair to assume that these are some universal changes people want to happen? (Gameplay changes listed only):
- Slightly increase movement speed
-- No. That's what sprint is for- Slightly increase jump heights
-- Sure, why not- Restrict Jetpack to certain maps (ex: SwordBase, yes. Powerhouse, no.)
-- Disagree. On Powerhouse you are an easy target with one, or you can use is strategically.- Decrease Focus Rifle's ammo
-- No. It's a power weapon. Just like the lazr and rockets. They must be controlled and accounted for at all times.- Decrease Rocket's splash damage
-- Not necessary. See previous response.- No sprinting allowed with the Hammer (not sure about the Sword, though)
-- No. Melee has already been nerfed with ability to block. The Hammer is also a power weapon. See above- Nerf grenade damage, but not its radius
-- It will take the entire 3 weeks of the beta to determine if this is necessary or not. Still too early to tell.- More solid reticules (aka make it easier to see them)
-- Good idea- Consistent and more forgiving reticule bloom (ex: if I fire this fast, the reticule will ALWAYS bloom the same way. Also, if an opponent and I are using the pistol at the same distance, he shouldn't be able to land his shots if he's spamming and I'm timing my shots. The reticule needs to be so consistent that we could almost memorize how big it'll get if we shoot this fast or this slow)
-- Too early to tell. Need moar time.- Reduce shield beeping warning sound to when shields are actually low. I don't want to hear the warning beep come when I've only been shot with one bullet.
-- Now you're nitpicking, but this isn't a bad idea- Add a delay to meleeing when coming out of a sprint just like the weapon shooting delay is added when coming out of a sprint (your character automatically re-equips his weapon when coming off a sprint)
-- I haven't noticed this as a problem too much. But I can see it getting really annoying (Marathon, Lightweight, Commando style.)
Domino Theory said:I had no problem with you saying "no", just with the post I quoted from you above, that's all.
Not universal.Domino Theory said:So would it fair to assume that these are some universal changes people want to happen? (Gameplay changes listed only):
- Slightly increase movement speed
Disagree..- Slightly increase jump heights
Disagree..- Restrict Jetpack to certain maps (ex: SwordBase, yes. Powerhouse, no.)
Disagree..- Decrease Focus Rifle's ammo
Agree somewhat.- Decrease Rocket's splash damage
Agree.- No sprinting allowed with the Hammer (not sure about the Sword, though)
No, change the lunge, or just remove the hammer outside of Juggernaut. It honestly seems pretty redundant.- Nerf grenade damage, but not its radius
Other way around.- More solid reticules (aka make it easier to see them)
Really not an issue.- Consistent and more forgiving reticule bloom (ex: if I fire this fast, the reticule will ALWAYS bloom the same way. Also, if an opponent and I are using the pistol at the same distance, he shouldn't be able to land his shots if he's spamming and I'm timing my shots. The reticule needs to be so consistent that we could almost memorize how big it'll get if we shoot this fast or this slow)
What.- Reduce shield beeping warning sound to when shields are actually low. I don't want to hear the warning beep come when I've only been shot with one bullet.
Agree.- Add a delay to meleeing when coming out of a sprint just like the weapon shooting delay is added when coming out of a sprint (your character automatically re-equips his weapon when coming off a sprint)
Somewhat agree.
urk said:Well I'd post it again, but that'd be the third time, so...
op_ivy said:not sure if serious.
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you should urkify that avatar. take her pig tails and turn them into a beard.
op_ivy said:
Rogosh said:I believe limiting the use of certain weapons with certain abilities is a bad idea. I believe it would confuse players and add an inconsistent feel to the weapons.
Now this is a valid complaint. Shit gets annoying. My buddy plasma launched me2 Minutes Turkish said:Are you guys aware of the shocking colour choice for the 'red' (dark purple) colour of the Elites in Covy Slayer?
It can be nigh on impossible to tell the difference between the teams.
So many people have been shooting, melee-ing and nading team mates (including myself). It's generally funny at first, but starts to get annoying after a few betrayals.
Please tell me it's getting fixed.
2 Minutes Turkish said:Are you guys aware of the shocking colour choice for the 'red' (dark purple) colour of the Elites in Covy Slayer?
It can be nigh on impossible to tell the difference between the teams.
So many people have been shooting, melee-ing and nading team mates (including myself). It's generally funny at first, but starts to get annoying after a few betrayals.
Please tell me it's getting fixed.
The big call signs over the heads of teammates aren't enough? 0_o2 Minutes Turkish said:Are you guys aware of the shocking colour choice for the 'red' (dark purple) colour of the Elites in Covy Slayer?
It can be nigh on impossible to tell the difference between the teams.
So many people have been shooting, melee-ing and nading team mates (including myself). It's generally funny at first, but starts to get annoying after a few betrayals.
Please tell me it's getting fixed.
I have also responsibly embedded my responses.Domino Theory said:So would it fair to assume that these are some universal changes people want to happen? (Gameplay changes listed only):
- Slightly increase movement speed | I'm fine with movement speed, just not movement weight.
- Slightly increase jump heights | I'd like this, but it's not a huge deal.
- Restrict Jetpack to certain maps (ex: SwordBase, yes. Powerhouse, no.) | WTF no.
- Decrease Focus Rifle's ammo | Dunno. Never used it.
- Decrease Rocket's splash damage | Nah.
- No sprinting allowed with the Hammer (not sure about the Sword, though) | I think this can be addressed by forcing a slightly longer delay between sprint and swing.
- Nerf grenade damage, but not its radius | Still not sure on this one. Perhaps reduce damage around the outer edge of the radius.
- More solid reticules (aka make it easier to see them) | Yes, please.
- Consistent and more forgiving reticule bloom | I don't have an issue with the recticule bloom.
- Reduce shield beeping warning sound to when shields are actually low. I don't want to hear the warning beep come when I've only been shot with one bullet. | I never noticed this, but sure why not.
- Add a delay to meleeing when coming out of a sprint just like the weapon shooting delay is added when coming out of a sprint (your character automatically re-equips his weapon when coming off a sprint) | Agree.
FWIW, as someone who's red/green colorblind, I have an exceptionally hard time telling the two teams apart and have to rely on the waypoints almost exclusively. I have no issues with Spartan v. Spartan.2 Minutes Turkish said:Are you guys aware of the shocking colour choice for the 'red' (dark purple) colour of the Elites in Covy Slayer?
It can be nigh on impossible to tell the difference between the teams.
So many people have been shooting, melee-ing and nading team mates (including myself). It's generally funny at first, but starts to get annoying after a few betrayals.
Please tell me it's getting fixed.
Yeah, I even use "HERE" as sign to make it more clear.Pookaki said:The big call signs over the heads of teammates aren't enough? 0_o
GarthVaderUK said:Anyone else think Stockpile on Powerhouse is a bit weighted towards the red team?
JesseZao said:What if the jet pack time was halved, but you could keep airborne longer by draining power from your shields. This would make rocket jumpmen more vulnerable as they attempt to rain death below.
I agree with you 100%! Yes there are a few MINOR things Bungie can tweak but honestly I would be happy if the final game shipped as is. (minus the bugs) This is the most fun I have had playing a Halo game online so far. Yes it's a bit different but who cares? When Reach was first announced we had no idea whether this game would be a 1st person shooter, a class based game, or anything like the previous Halo games at all. The fact Bungie has delivered a fresh online experience while still maintaining that old 'Halo feel' is all I need.Sill4 said:What the fuck people, sprinting with melee weapon makes the Hammer a fucking beast, like it should be! And the melee weapons can be blocked with a melee!
Should be take away jumping with rockets as well?
I don't agree with any of this shit. No jetpacks on Powerhouse? Hopefully Bungie sticks to their guns.
If you're real close you don't always notice the callsign.Pookaki said:The big call signs over the heads of teammates aren't enough? 0_o
From Halo 1 and Halo 2, Halo 3 was walking in thick mud. It was a slow pace in terms of walking. The only different in terms of default speed in Reach and Halo 3 is jumping, but with AA it isn't a huge deal to me (I often use Sprint).EazyB said:You really think this game plays faster? Which part of it exactly? The movement speed, the jump height, the 6-shotting with artificially lowered rates of fire? I have no problem with the BR's functionality being split between two weapons, it's just every other gameplay decision that makes the game less fun.
GDJustin said:Quick question - I got ODST used from Goozex late last year. I saw it came with a little "Halo Reach" flier but didn't really look at it closely. I assumed the code was on there somewhere.
Today I cracked open ODST to find my Reach beta code, and I don't think it's here :/
Can someone tell me specifically what it looks like or where it is supposed to be located?
My contents are:
-Instruction booklet
- Flier with Halo Reach beta on one side and Halo Legends on the other
- Both game disks
- XBL gold 2 day trial
ODST game menuGDJustin said:Quick question - I got ODST used from Goozex late last year. I saw it came with a little "Halo Reach" flier but didn't really look at it closely. I assumed the code was on there somewhere.
Today I cracked open ODST to find my Reach beta code, and I don't think it's here :/
Can someone tell me specifically what it looks like or where it is supposed to be located?
My contents are:
-Instruction booklet
- Flier with Halo Reach beta on one side and Halo Legends on the other
- Both game disks
- XBL gold 2 day trial
GDJustin said:Quick question - I got ODST used from Goozex late last year. I saw it came with a little "Halo Reach" flier but didn't really look at it closely. I assumed the code was on there somewhere.
Today I cracked open ODST to find my Reach beta code, and I don't think it's here :/
Can someone tell me specifically what it looks like or where it is supposed to be located?
My contents are:
-Instruction booklet
- Flier with Halo Reach beta on one side and Halo Legends on the other
- Both game disks
- XBL gold 2 day trial
GarthVaderUK said:You access the beta download from the campaign disc extras, there is no code.
As an original Shadowrun fan from the RPG days I'm getting a kick out of these replies...Ramirez said:I didn't want Shadowrun: Halo Edition...:|
I can agree with the bold. That and do something about that crazy Plasma Cannon. Like a poster above said, make it one of those third person, slow crawl weapons.Domino Theory said:
- Slightly increase movement speed
- Slightly increase jump heights
- Restrict Jetpack to certain maps (ex: SwordBase, yes. Powerhouse, no.)
[*]Decrease Focus Rifle's ammo- Decrease Rocket's splash damage
- No sprinting allowed with the Hammer (not sure about the Sword, though)
- Nerf grenade damage, but not its radius
[*]More solid reticules (aka make it easier to see them)- Consistent and more forgiving reticule bloom (ex: if I fire this fast, the reticule will ALWAYS bloom the same way. Also, if an opponent and I are using the pistol at the same distance, he shouldn't be able to land his shots if he's spamming and I'm timing my shots. The reticule needs to be so consistent that we could almost memorize how big it'll get if we shoot this fast or this slow)
[*]Reduce shield beeping warning sound to when shields are actually low. I don't want to hear the warning beep come when I've only been shot with one bullet.
[*]Add a delay to meleeing when coming out of a sprint just like the weapon shooting delay is added when coming out of a sprint (your character automatically re-equips his weapon when coming off a sprint)
Domino Theory said:So would it fair to assume that these are some universal changes people want to happen? (Gameplay changes listed only):
- Slightly increase movement speed At most a 4% increase. Sprint is there for a reason
- Slightly increase jump heights Why? The levels are made with the current height in mind.
- Restrict Jetpack to certain maps (ex: SwordBase, yes. Powerhouse, no.) Fuck no.
- Decrease Focus Rifle's ammo No. Armor lock/fast overheat/abundance of cover keeps it in check.
- Decrease Rocket's splash damage I like em nice in strong.
- No sprinting allowed with the Hammer (not sure about the Sword, though) I would rather fight sprinting hammer users than camping hammer users.
- Nerf grenade damage, but not its radius Agree. I don't really like how one grenade can kill.
- More solid reticules (aka make it easier to see them) Hell yes
- Consistent and more forgiving reticule bloom (ex: if I fire this fast, the reticule will ALWAYS bloom the same way. Also, if an opponent and I are using the pistol at the same distance, he shouldn't be able to land his shots if he's spamming and I'm timing my shots. The reticule needs to be so consistent that we could almost memorize how big it'll get if we shoot this fast or this slow) Um...
- Reduce shield beeping warning sound to when shields are actually low. I don't want to hear the warning beep come when I've only been shot with one bullet. No opinion either way
- Add a delay to meleeing when coming out of a sprint just like the weapon shooting delay is added when coming out of a sprint (your character automatically re-equips his weapon when coming off a sprint) Yes
I hope Sage takes these changes to heart. I understand what he's trying to do with the sandbox of Halo: Reach, but there are things that can be improved on, changed or removed. Bungie always says they have to cut or change one thing to make the other one work even better whether it's a gameplay thing or a vehicle or a weapon or a feature so Sage, it's okay for you to do the same!
Pookaki said:The big call signs over the heads of teammates aren't enough? 0_o
Dare I ask...NullPointer said:As an original Shadowrun fan from the RPG days I'm getting a kick out of these replies...
But seriously, seems the Shadowrun curse continues. I for one love all of the changes to Reach, and have always thought that Halo needed a rethinking (but moreover a redo of feedback, sound animation) in some of its core aspects, but I can see how this would bum out some of the multiplayer veterans here.
I'll never understand the love for the floaty jump though. Its one of the worst parts of the Halo experience for me.