IJoel said:I'm a sprint user all the time in the arena. I might switch to armor lock during flag/territories type games.
GhaleonEB said:You also won't see Shadowrun on my game history list, though I played it at FASA and played the demo quite a bit. Enough to make a few comparisons and notice some things carried over to Reach.
I actually agree with this complaint. I've been confused quite a few times in SWAT, seeing my shot impact some guy's helmet with no consequence. He keeps on running and I'm smh wondering what the hell went wrong.FunkyMunkey said:You should play some Team SWAT before you talk.
Quick comparison:MMaRsu said:Like what ?
kathode said:The needle rifle is all about firing needles into guys as fast as you can. Don't treat it like a normal sniper rifle. The actual hit damage isn't the key - it's the needle explosion that happens afterwards. The more you load them up with needles, the more damage the explosion does.
Players enable the abilities for these mechanics. Why would they give an option for us to sprint if they had faster game speed? I think the speed now is fine; I'm accustomed with it because I use sprint as my ability primarily, at least outside Jetpack in occasional Swordbase games.KS Seven X said:Sprint will still be faster than default base player speed if it's sped up so it would still be useful. Also, don't know why people are complaining about jump height. Having faster speed will increase it by a tiny amount and that's good enough, much like CE was. Jet packs will still be useful as well.
I'm sure that I earned a close call once by shooting a rocket point blank into the enemy taking us both out :lolChurch RvB said:Small request. Can bungie make it so the Close Call medal doesn't pop up unless you actually survive? Like 1 or 2 seconds after you 'earn' it. And if you die in those 1 or 2 seconds, you don't get it. Just seems right.
Meh it tends to only happen if you started the confrontation while already low on health. Whether you die or not, the fact that you managed to kill the other guy before you died was a pretty close call.Church RvB said:Small request. Can bungie make it so the Close Call medal doesn't pop up unless you actually survive? Like 1 or 2 seconds after you 'earn' it. And if you die in those 1 or 2 seconds, you don't get it. Just seems right.
Diablohead said:I'm sure that I earned a close call once by shooting a rocket point blank into the enemy taking us both out :lol
Yeah, that's what I was talking about a few posts ago. Reminds me of Shattered Horizon almost, where you need to hit a player's visor to register a kill. From the side and around the chin area it seems to only do a little damage.timmytheman123 said:I noticed that shots to the head sometimes in SWAT do not kill. I actually think the hitbox is a little higher so I now aim slightly above the head and it works so much better.
Crunched said:Yeah, that's what I was talking about a few posts ago. Reminds me of Shattered Horizon almost, where you need to hit a player's visor to register a kill. From the side and around the chin area it seems to only do a little damage.
My only "wtf" moments online so far have come from SWAT games.
Ajemsuhgao said:Both of my "wtf" moments have been on Powerhouse, where I CLEARLY hit someone with a hammer, and his shields just flare and he gets away clean.
Oh and this:
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It's exactly the opposite of everything Dax is saying.g23 said:So what's the verdict on the gameplay of the beta? Can I get some detailed impressions. Also does it feel like halo enough?
This.Crunched said:It's exactly the opposite of everything Dax is saying.
Crunched said:It's exactly the opposite of everything Dax is saying.
g23 said:So what's the verdict on the gameplay of the beta? Can I get some detailed impressions. Also does it feel like halo enough?
Hydranockz said:This.
Seriosuly, if I want to moon jump and run like the Chief I'll play Halo 3. This is Reach. You can't jump as high. Get over it (pun intended)
Indeed.riceandbeans said:I second this. Let's move the gameplay forward.
Seriously :lolHydranockz said:Indeed.
There's a difference between constructive feedback to tweak Reach's gameplay and fucking sobbing because it doesn't play like Halo. Leave the horse alone dudes.
Church RvB said:Small request. Can bungie make it so the Close Call medal doesn't pop up unless you actually survive? Like 1 or 2 seconds after you 'earn' it. And if you die in those 1 or 2 seconds, you don't get it. Just seems right.
So now it only is awarded to players who shout into the mic when in proximity to someone they are assassinating right???LukeSmith said:Close Call is bugged in the beta. The functionality of this medal is revamped for ship.
timmytheman123 said:http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=5450615&player=timmytheman123
I am never going to get decent teammates in SWAT.![]()
Kibbles said:Good stuff. I'm really looking forward to Invasion tomorrowJust went +28 some game, weapon of choice: DMR. Kicking ass.
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Hydranockz said:I got my hopes up when I came up behind a guy holding my hammer in one and and the melee button on the other... then he pulls out a tiny knife? lol.
I blame it on the beta for nowI want hammer assasinations.
Each map?Ajemsuhgao said:as much as I would really love to see that, that is a lot of different animations to do and store in each map.
Hydranockz said:Each map?
I imagine te assassinations have nothing to do with the map really. Unless I read your post wrong... it's 4am after allAjemsuhgao said:Actually, I'm not sure if things like that are in each individual map, or shared.map.
I would assume they'd be in shared, but I'm not sure.