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Halo: Reach Beta Thread

Honestly, I miss strafing from previous Halos. In Reach, I feel in 1v1 encounters, all you have to do is aim and time the shots right. I feel as though strafing was a huge part of 1v1 encounters and my individual game has suffered from that. I can't wait til MLG gets their hands on tweaking game play because I can see them making the base player speed faster than it currently is.

Also, I really wish the Rifles would kill in 1 less shot. The thing I hoped Halo Reach brought back, was the faster game play I loved in Halo CE, Halo 2, and Halo 3 (mlg settings for 3). I love sprinting since it does just that, but without it, everything is too slow and the weapon kill times strengthen that slower game play I hate.

The grenades don't really bother me since I know if the speed was faster, I would have time to dodge them and I know other maps won't be like Swordbase/Orbital.

Overall, I'm happy they brought back aiming skill back to Halo with the reduction in auto aim and having single shot weapons present, but the satisfaction one got from out skilling the enemy is sorely missed. The rifle's slow kill time and lack of strafing has hindered individual play one got from previous Halos.
 
Sill4 said:
Bullshit. I fucking hated Shadowrun. The game played super fast like some sort of bastard Unreal Tourney/ Quake knock off.

I remember having to put multiple shotgun rounds into a man point blank to kill him like I was playing fucking Doom or something. Then you had that fat ass troll dude who could heal everyone.

Obviously you maybe only played one round or didn't understand anything about that game :lol sounds like it
 
Did I play a different version of Shadowrun than you guys or what?

http://www.youtube.com/watch?v=KrOcM79aGT4 This is the best footage I could find, but it's beta. Troll dudes growing healing trees, motherfuckers floating around railing on the trigger like quake.

Ten-Song said:
You said trolls were healers, so yes.
Oh, suck a weenie :lol You know what I mean. The big ugly fucker that looks like me in the morning.
 
I tried looking through the past few pages but didn't see anything about this. What time should we expect Invasion to be up? Also to the Bungie guys, all my COD obsessed friends are saying the beta is the greatest thing they've ever played. Keep it up. :D
 
G_Berry said:
There were plenty of times in halo 3 where you would throw a nade, it does fuck all, the enemy throws one and for some reason his actually works.

This still happens now. A LOT.

Happened to us last night so many times I almost rage quit. The nades are pretty fucked up right now.
 
Church RvB said:
I think the point is that it's assumed you haven't played it much. Now if you had 300-500+ gamerscore on it, then you could defend yourself a bit. But you haven't even played it on your own gamertag.
I remember trying out the demo a lot and playing it over at a friends house awhile back. Honestly, why would I lie about something like this? That doesn't make any sense because I'm as big of a Halo fan here as anyone else. Why would I want to make up excuses to not like Reach?
 
AwesomeSyrup said:
I tried looking through the past few pages but didn't see anything about this. What time should we expect Invasion to be up? Also to the Bungie guys, all my COD obsessed friends are saying the beta is the greatest thing they've ever played. Keep it up. :D

Color me surprised :lol.
 
Tashi0106 said:
Hey, what the fucks the deal with the Needle Rifle. How does that shit work? I put so many shots into a guy and it does fucking nothing. Am I missing something here? I don't pick that shit up at all, I'd rather rock my magnum. And don't say it's because I suck.

Three shots will kill when shields are down.

Anyway, Reach is all about head shots. Can't get 'em, you won't get kills. Play SWAT to level up your Deemer skills. Pick up a Needle Rifle often to mess around with it.
 
LukeSmith said:
image-EB91_4BE36396.jpg

By all means, continue.


:lol
 
JesseZao said:
I'm pretty sure the "this doesn't feel like Halo" will cease once we can hop in a warthog and get a little room to breathe.
Probably. I also think making the jump a little higher and increasing the base player speed would go a long way too.
 
I had an instance last night where, with full shields and health, I was killed with 1 melee hit. The only thing different than the usual is that I was jumping when it happened.
 
Tashi0106 said:
Hey, what the fucks the deal with the Needle Rifle. How does that shit work? I put so many shots into a guy and it does fucking nothing. Am I missing something here? I don't pick that shit up at all, I'd rather rock my magnum. And don't say it's because I suck.
It's not as precise or as powerful as the magnum/DMR, but it's easier to hit with (fires faster, carries more rounds, bloom is relatively tidy), so some people think it's better. The supercombine effect is nice if you've got a friend firing with you, but otherwise I'd pick the other two single-shots over it every time.
 
I can't wait for Invasion to drop tomorrow. Elites are gonna DESTROY Spartans. I think it's just me, but Elites seem to be more agile and run a little faster. Plus, they regenerate health and got DAT ROLL(tm).
 
Cuban Legend said:

No idea what it was. I'm not familiar with those "combos" as I didn't play much of H2/H3 vs mp. I looked at the video to try to figure out what it was, but it looked to me like just 1 hit.
 
Shake Appeal said:
It's not as precise or as powerful as the magnum/DMR, but it's easier to hit with (fires faster, carries more rounds, bloom is relatively tidy), so some people think it's better. The supercombine effect is nice if you've got a friend firing with you, but otherwise I'd pick the other two single-shots over it every time.
Yeah. A couple days ago I thought the Nerfle was better than the DMR...now not so much. There have been too many instances when I've been beaten in a fight against a guy with a DMR and I had a Nerfle.
 
I figured out why I like this much better than Halo 3 now.

Lack of circle strafers due to decreased strafing speed and lack of jumpers due to smaller jump height means that less people are jumping around in circles during a firefight. The lack of that bullshit allows my skill to shine beautifully.

Heard some guy complaining about it in a game earlier and realized that it was why this is so awesome. Loving the direction of this soooo much.

INVASION!
 
-PXG- said:
Three shots will kill when shields are down.

Anyway, Reach is all about head shots. Can't get 'em, you won't get kills. Play SWAT to level up your Deemer skills. Pick up a Needle Rifle often to mess around with it.

3 Body shots? The DMR does 3 body shot kills after shields drop too. How many when shields are up for the Needle Rifle?

Edit: Ok so basically the Needle Rifle is as big of a piece of shit as I originally thought. Got it, thanks!
 
KS Seven X said:
The rifle's slow kill time and lack of strafing has hindered individual play one got from previous Halos.

As I said before, Bungie has been trying to move away from placing importance on individual skill for a long time now.

The writing's been on the wall for years. The evolution of the weapons support this.

H1 pistol = 3 shot kill
BR = 4 shot kill in H2 with massive sticky aim
BR = 4 shot kill with terrible random spread in H3
DMR = 5 shot kill with reticule bloom.


I get the message loud and clear. Less "Out BRing". More team play.
 
Tashi0106 said:
Hey, what the fucks the deal with the Needle Rifle. How does that shit work? I put so many shots into a guy and it does fucking nothing. Am I missing something here? I don't pick that shit up at all, I'd rather rock my magnum. And don't say it's because I suck.

Maybe you''re not landing as many shots as you think you are. I love the needle rifle. Both it and the DMR are great. Bungie did a great job differentiating and balancing them. IMO.
 
-PXG- said:
I can't wait for Invasion to drop tomorrow. Elites are gonna DESTROY Spartans. I think it's just me, but Elites seem to be more agile and run a little faster. Plus, they regenerate health and got DAT ROLL(tm).
You're right, they are faster. They have a more classic Halo 2/3 jump, very floaty, plus Bungie's said that they run close to as fast as a sprinting Spartan. It'll be really interesting to see how hard it is to kill one of them as a Spartan, considering so many people have problems doing so as an Elite now...
 
Tashi0106 said:
3 Body shots? The DMR does 3 body shot kills after shields drop too. How many when shields are up for the Needle Rifle?
I think it's six, but I'm not certain of that. And you're right about them both taking three body shots, but the Nerfle will get those shots off faster. And you can supercombine with a friend, so if you're both firing at an unshielded enemy, he pops in an instant.

It also seems to have more recoil than a DMR (like, actual kickback: fire them both at a wall and see).
 
Any chance of having the game-winning kill cam in the finished product? Such a fantastic idea that all multiplayer games should be utilizing.
 
Tashi0106 said:
3 Body shots? The DMR does 3 body shot kills after shields drop too. How many when shields are up for the Needle Rifle?

Edit: Ok so basically the Needle Rifle is as big of a piece of shit as I originally thought. Got it, thanks!
The only redeeming thing I've found about the Needle Rifle is that the reticule bloom isn't much, so you can basically hold down the trigger (which you can totally do, in case you didn't know, it took me forever to figure that out), and your shots will land in a fairly nice spread.
 
I want a pro pipe in real life. That thing is so fun to use. In all of the games I've played, people just ignore it.

If Brutes are in the game, which is likely, does anyone think the Brute shot will return? With the way Reach is weeding out weapons with similiar roles, I don't know.
unless the Brutes are revealed as the third playable Race in MP and they use Bruteshot in one of their loadouts

What will the Brutes use? will the spiker get a facelift like the Plasma Rifle? Spike Grenades?
 
Tashi0106 said:
3 Body shots? The DMR does 3 body shot kills after shields drop too. How many when shields are up for the Needle Rifle?

Edit: Ok so basically the Needle Rifle is as big of a piece of shit as I originally thought. Got it, thanks!

This is how I see it.

DMR - slow/ strong
Needle Rifle - fast/ weak

The DMR is useless if you can't get head shots. It's max speed is too slow. And because of the reticule expansion/ bloom, firing it at it's maximum rate will make it inaccurate as hell.

The Needle Rifle on the other hand is much faster and more forgiving when it comes to accuracy (at least to me). However, it trades power for speed. Can't have both now :P
 
Dax01 said:
I remember trying out the demo a lot and playing it over at a friends house awhile back. Honestly, why would I lie about something like this? That doesn't make any sense because I'm as big of a Halo fan here as anyone else. Why would I want to make up excuses to not like Reach?

I didn't say all that. I believe you. What I'm trying to say is, if you played shadowrun at your friends house a lot I assume you liked it. Why not buy it? If you played shadowrun at your friends house a lot and didn't like it, why would you continue to play it?
 
DMeisterJ said:
I figured out why I like this much better than Halo 3 now.

Lack of circle strafers due to decreased strafing speed and lack of jumpers due to smaller jump height means that less people are jumping around in circles during a firefight. The lack of that bullshit allows my skill to shine beautifully.

Heard some guy complaining about it in a game earlier and realized that it was why this is so awesome. Loving the direction of this soooo much.

INVASION!

thatswhatyouthink.jpg

There have been crappy players in Halo since forever. These players who don't strafe and straight line you with an AR. The more skilled players are still jumping around, still strafing. That hasn't changed.
 
What? Lack of circle/ line/ zig zag strafing? People still do it. I do it. Most people here probably do it. It's Halo. People will ALWAYS do it.
 
Sill4 said:
I want a pro pipe in real life. That thing is so fun to use. In all of the games I've played, people just ignore it.

If Brutes are in the game, which is likely, does anyone think the Brute shot will return? With the way Reach is weeding out weapons with similiar roles, I don't know.
unless the Brutes are revealed as the third playable Race in MP and they use Bruteshot in one of their loadouts

What will the Brutes use? will the spiker get a facelift like the Plasma Rifle? Spike Grenades?

Agreed on the pro pipe, so satisfying to use.

I want my pure Elites vs. Spartans as the core conflict. I haven't read the books, but I'm not expecting brutes to be in the game much or at all. I also wouldn't miss the Brute shot.
 
Church RvB said:
I didn't say all that. I believe you. What I'm trying to say is, if you played shadowrun at your friends house a lot I assume you liked it. Why not buy it? If you played shadowrun at your friends house a lot and didn't like it, why would you continue to play it?
I don't remember, man. It was a long time ago. My friend liked it a lot, so I kept on giving it a try to see if something would click. No multiplayer game has really clicked with me besides Halo's (the next closest is CoD4's, but that didn't last too long), and from what I've played of the beta, it seems like Reach will be one of those MP games that I play around for a week and never touch it again. I mean, I like Reach as it is, but I'm concerned it's going to end up like BioShock 2's MP with me: I like it, but I'll never play it again after the first two weeks.
 
JesseZao said:
Agreed on the pro pipe, so satisfying to use.

I want my pure Elites vs. Spartans as the core conflict. I haven't read the books, but I'm not expecting brutes to be in the game much or at all. I also wouldn't miss the Brute shot.

Reach files say otherwise(in Campaign at least)
 
LukeSmith said:
image-EB91_4BE36396.jpg

By all means, continue.
You also won't see Shadowrun on my game history list, though I played it at FASA and played the demo quite a bit. Enough to make a few comparisons and notice some things carried over to Reach.
 
-PXG- said:
What? Lack of circle/ line/ zig zag strafing? People still do it. I do it. Most people here probably do it. It's Halo. People will ALWAYS do it.
I've barely encountered it in my 15 hours of Reach, but I guess it could just be me.

:/
 
Cerrius said:
As I said before, Bungie has been trying to move away from placing importance on individual skill for a long time now.

The writing's been on the wall for years. The evolution of the weapons support this.

H1 pistol = 3 shot kill
BR = 4 shot kill in H2 with massive sticky aim
BR = 4 shot kill with terrible random spread in H3
DMR = 5 shot kill with reticule bloom.


I get the message loud and clear. Less "Out BRing". More team play.

Yeah I understand that, I too think Bungie wants that, but I totally disagree with them. In Halo CE and 2, teamwork was still every bit as important as it was in 3. You could still teamshoot, bait and switch, run in 2s, communicate, and hold down certain power positions on maps. The only thing was, individual importance was up there too. Halo 3 introduced gameplay that hindered individual play while keeping teamwork the same as every other Halo which ultimately makes teamwork the only effective way to win. I don't like that.

I should be able to out skill opponents without the NEED for teamwork. Only when I meet players who are more skillful or as skillful should our teamwork be needed. Of course, teamwork will always be the most effective method, but the individual power one got from previous Halos is missed.

Reach as it is right now forces you to team shoot, and although I still prefer HALO over any other shooter, with Shadowrun close behind, I'm not liking some decisions that would have me playing like I did with previous Halos.

I still love Reach though.


*Also, strafing is still there, but the effectiveness has been toned down with the current base player speed.
 
Dax01 said:
Probably. I also think making the jump a little higher and increasing the base player speed would go a long way too.
If you want increase in player speed, why is Sprint even an ability? Why have jetpack at all when there's moon jumps? Why have abilities at all? Instead of camo, let's put back Invis and Overshield back on the maps. You want the "core basics" of Halo returned, and those don't mix with the current scheme of Reach. They introduced abilities for that very reason, no? Being a Covenant Elite, which are faster, they wouldn't need an ability like Sprint. If you wanted to transfer the Spartan's speed to be akin to the Elites, it makes abilities, like Sprint, obsolete.

Oozer3993 said:
Sage Merrill, Sandbox Designer, mentioned it in the March Podcast, Part Two. They purposely tried to lengthen encounter times. Hence BR being ditched in favor of the DMR, which takes more shots to kill than the BR. The mainstay weapons of Reach, the Pistol and the DMR, take more shots to kill than the mainstay of Halo 3, the BR. That's the definition of less powerful.
Only the BR was more powerful, and they admitted they wanted to get rid of that gray area. The Assault Rifle, Pistol, and Plasma Repeater as close-medium range weapons are lots improved over Halo 3's weaponry in that regard. The Battle Rifle and Carbine were the only true worthwhile weapons in mid-range.
 
Fuck a cougar, I'm not doing great any more. I think I've yet to break 1600 today. Why does Trueskill have to balance so much better this game?
 
Ajemsuhgao said:
Reach files say otherwise(in Campaign at least)

Yeah I'm not really informed on the books or any previews for lore stuff. I just remember hearing about them getting to showcase the elites again since this is a prequel and how excited the fans would be. I don't mind if they're in the game, I just didn't think they were as fun to fight.
 
Ajemsuhgao said:
Reach files say otherwise(in Campaign at least)
This is true. And this is also a possible spoiler.

So again, I ask. What weapons for Brutes?

I was thinking maybe the Bruteshot would act like the pro pipe, but I doubt this. I would love to see an updated Spiker. It was the coolest looking weapon in Halo 3, but it was pretty crappy.

And if I don't get a chopper, I'm canceling my pre-order.
not really

JesseZao said:
Yeah I'm not really informed on the books or any previews for lore stuff. I just remember hearing about them getting to showcase the elites again since this is a prequel and how excited the fans would be. I don't mind if they're in the game, I just didn't think they were as fun to fight.
Well hopefully, if they are in, they will have a much different role than they did in Halo 3 or ODST. It would be really awesome to see them as pack hunters, although it's already been revealed that the Skirmishers will fill this role.
 
-PXG- said:
This is how I see it.

DMR - slow/ strong
Needle Rifle - fast/ weak

The DMR is useless if you can't get head shots. It's max speed is too slow. And because of the reticule expansion/ bloom, firing it at it's maximum rate will make it inaccurate as hell.

The Needle Rifle on the other hand is much faster and more forgiving when it comes to accuracy (at least to me). However, it trades power for speed. Can't have both now :P
To me the needle rifle is a piece of crap. It's only useful if you are a bad shot, because if you manage to get the shield off, then you can pretty much hit your opponent anywhere in the body 3 times to kill him.

Aside from that slightly useful feature, it will lose a fight with just about anything else.
 
wkn04y.jpg



Thought the pose was amusing.


The story behind this picture:

In a game of swat, I leap off of one of the upper levels, down the bridge above sniper, and on my way down I see someone crossing the bridge. I realize that I'm going to completely miss the bridge, and in an attempt to save myself, I melee at the guy as I pass by him. Totally works, I nail him with a melee, and it does this weird pose like I'm lunging at the guy with my knee. :lol
 
Striker said:
If you want increase in player speed, why is Sprint even an ability? Why have jetpack at all when there's moon jumps? Why have abilities at all? Instead of camo, let's put back Invis and Overshield back on the maps. You want the "core basics" of Halo returned, and those don't mix with the current scheme of Reach. They introduced abilities for that very reason, no? Being a Covenant Elite, which are faster, they wouldn't need an ability like Sprint. If you wanted to transfer the Spartan's speed to be akin to the Elites, it makes abilities, like Sprint, obsolete.

Sprint will still be faster than default base player speed if it's sped up so it would still be useful. Also, don't know why people are complaining about jump height. Having faster speed will increase it by a tiny amount and that's good enough, much like CE was. Jet packs will still be useful as well.
 
Dan Yo said:
To me the needle rifle is a piece of crap. It's only useful if you are a bad shot, because if you manage to get the shield off, then you can pretty much hit your opponent anywhere in the body 3 times to kill him.

Aside from that slightly useful feature, it will lose a fight with just about anything else.
I do fine with it, and I'm not a great player at all. It gets headshots just like a DMR, just has slower projectiles.

And team shooting IS NOT a requirement. It helps, but you can still take a man out one on one, even though he will likely do martyrdom :lol
 
Sill4 said:
This is true. And this is also a possible spoiler.
Why I spoiler tagged it. >_>

Sill4 said:
So again, I ask. What weapons for Brutes?

Well, I figure the Spiker would be in , just altered to match the Plasma Repeater/Assault Rifle. The unnecessary weapons have been removed, but there's still the Covenant weapons on map to sort of counter the human ones, so throwing in the Spiker wouldn't throw things off too much.
 
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