Prophet Steve
Member
Are there still somebody who are in the beta and want to play with me, bobs and monkey?
GhaleonEB said:Summary Thoughts
*snip*
electricpirate said:Lot's of interesting point. I don't agree with everything, most of all the bloom section, but I think your thoughts on the melee bash, partial health damage sounds like a great idea there. You're breakdown on the weird feeling of Melee is really good too.
Feels good, man.Nutter said:edit: Dax did you really have to quote his post? he is the first post on the very same page!!
Nutter said:edit: Dax did you really have to quote his post? he is the first post on the very same page!!
I didn't have an issue with it, but then I sit fairly close to the TV. Certainly there's room for a larger font, so there's no reason not to bump it up. I think on one of the podcasts someone said the font was being increased slightly.Dirtbag said:Ghaleon I have to disagree about the UI being perfect.
All the text was just too small. If three things happen at once when I think I kill someone ingame, its really really hard to read and see if I got a kill. I'm playing on a 46" LCD 1080p bravia color calibrated to perfection. It ain't my eyes. Even down to the arena stars 1-5, I would have trouble making them out from each other at times.
Same here :lol Although I completely disagree with the Boneyard comments. I loved Invasion and thought it was enjoyable on the map. I won and lost games on both sides pretty fairly, imo.Dax01 said:I was going to write my own impressions, but instead, I'll just say "Fuck it" and agree with this entire post. That was easy!
Dirtbag said:make an argument for bloom then in the context of his point.
cause if there is one, I don't see it.
Kibbles said:Same here :lol Although I completely disagree with the Boneyard comments. I loved Invasion and thought it was enjoyable on the map. I won and lost games on both sides pretty fairly, imo.
Shake Appeal said:It's not really crouching, then, is it, it's pulling your legs up. It should be on a different button and explained to skilled players so they have that advantage.
Really, though, I don't know why that's in there at all, it just introduces another element outside of the player's control in competitive matchmaking scenarios. MLG will turn it off, anyway, so I don't have to worry about it.
Most games make me wonder if:Dirtbag said:Ghaleon I have to disagree about the UI being perfect.
All the text was just too small. If three things happen at once when I think I kill someone ingame, its really really hard to read and see if I got a kill. I'm playing on a 46" LCD 1080p bravia color calibrated to perfection. It ain't my eyes. Even down to the arena stars 1-5, I would have trouble making them out from each other at times.
same here. I've been sitting in the Matchmaking lobby all day.bobs99 ... said:Guys, im still on the Beta, what the hell? Gaf get on!
But I agree with this. I think the menus in the previous Halos looked much better.Dirtbag said:Ghaleon I have to disagree about the UI being perfect.
All the text was just too small. If three things happen at once when I think I kill someone ingame, its really really hard to read and see if I got a kill. I'm playing on a 46" LCD 1080p bravia color calibrated to perfection. It ain't my eyes. Even down to the arena stars 1-5, I would have trouble making them out from each other at times.
Press Y to activate your Network, and you can choose from your own party and rest of your Active Roster.BTW how about an option to completely hide active roster? Wouldn't hurt.
This is not in the context of his point.electricpirate said:I didn't intend to make another bloom post but heeeerrrrreeee we goooo.
I like bloom because:
1) it allows weapons with wider roles in the sandbox
2) it adds a layer of depth to the combat for those that can master it
3) I like the "Risk vs. reward gameplay"
I think Bloom needs tweaking because:
1) Visual expansion of reticules does not always correspond to actual accuracy. For example, the DMR when zoomed is much more accurate then the visual indication bloom would have you believe.
2) reticles are hard to see, and the 4 point pistol reticle dosesn't give enough feedback for the range of inaccuracy.
3) red reticle should be a guarantee of a hit, with a dot for a guarnteed headshot. The system goes in this direction, but it doesn't go far enough.
4) DMR isn't accurate enough when unzoomed/standing
5) Bloom should shoot out farther on one shot, and retract more quickly. This would reward better shooting.
Major Williams said:This is not in the context of his point.
You made your own bullet point list and did not reference him in retort.
I think I love you.electricpirate said:Basically, from my own experiments with bloom, and watching Eazy's vids, I came to the conclusion that bloom is heavily related to a) how you aim, and b) there is absolutely an optimal firing pattern for a certain range, and getting out of that firing pattern means you die. Maybe you pull out a really occasional lucky kill, or get beat by a lucky spammer, but I found that pretty rare. Winning close range pistol fights I've found is much more about how well you can keep a pistol reticle (that's hard as hell to control) over a moving opponent, than how the bloom treats it.
And yes, at a very certain range, it becomes more viable to spam three body shots than it does to make one headshot, but that's okay with me, because that's the kind of snap second strategic decision that I love about Halo.
But in the end, at a fundamental level, the observations I took about bloom from the game appear to be different than the observations that he took about it.
dslgunstar said:Did anybody else actually enjoy Invasion Slayer once they got used to it?
I dont think it was a revolution or anything, but I enjoyed fighting over territories to secure power weapons instead of just fighting over their respawn location.
That, and I really enjoyed the Spartans vs. Elites dynamic. Spartans have to be smart, use teamwork and AAs effectively, while Elites have a speed and health advantage.
It was something different, and I liked it.
I sort of did. Quitters kill it though. I find that the matches never feel close. They always felt like I was winning/losin by a lot even if the scores weren't far off. I don't know why that is though.dslgunstar said:Did anybody else actually enjoy Invasion Slayer once they got used to it?
I dont think it was a revolution or anything, but I enjoyed fighting over territories to secure power weapons instead of just fighting over their respawn location.
That, and I really enjoyed the Spartans vs. Elites dynamic. Spartans have to be smart, use teamwork and AAs effectively, while Elites have a speed and health advantage.
It was something different, and I liked it.
That's precisely the point of my very limited testing. To show that the bloom introduced luck into the equation where previous there was very little (only a result of the BR's limited spread). Say that same, fully bloomed, reticule was directly aimed at the player's head instead. Assuming an even distribution that mean the player would have the same exact chance of getting a headshot (say 10%), a 40% chance of getting a body shot, and a 50% chance of completely missing. It all depends on the mood of the Halo gods.Hydranockz said:It was luck. It had a 90% chance to go anywhere else.
dslgunstar said:Did anybody else actually enjoy Invasion Slayer once they got used to it?
I dont think it was a revolution or anything, but I enjoyed fighting over territories to secure power weapons instead of just fighting over their respawn location.
That, and I really enjoyed the Spartans vs. Elites dynamic. Spartans have to be smart, use teamwork and AAs effectively, while Elites have a speed and health advantage.
It was something different, and I liked it.
I didn't catch that before, cheers for the link. I see what you mean. I see both sides. I have had crazy moments with the pistol I once killed a sniper who was by the staircase of the core dropoff point while I was over bay 21. I had to wait each time otherwise there was no point firing, I'd be wasting my shots. Having said that I must have fired a whole clip or two. Then again I'd have moments where I can't kill a dude 2 feet away.EazyB said:That's precisely the point of my very limited testing. To show that the bloom introduced luck into the equation where previous there was very little (only a result of the BR's limited spread). Say that same, fully bloomed, reticule was directly aimed at the player's head instead. Assuming an even distribution that mean the player would have the same exact chance of getting a headshot (say 10%), a 40% chance of getting a body shot, and a 50% chance of completely missing. It all depends on the mood of the Halo gods.
Not sure if you caught it but this was my full response to his initial post.
wutChurch RvB said:OMG. Letters is teh Letters on XBL right? I was just watching an Achievement Hunter vid on Halo Waypoint. (The Gametype 101 vid) and when the pressed the back button, teh Letters was in the game.
Sorry if old!
Oh? Years?Willeth said:Hah, wow. Render time projections are through the roof, apparently. Oh well.
Letters said:wut
*boots waypoint and hopes not to be getting embarrassed on the vid*
soldat7 said:The UI was indeed a disaster. When in the menu, I kept thinking my TV was swiveled to the side.
I'm going to laugh at you guys when you start complaining about the balanced grenades in the fall.
Nah, I was for sure one of the guys running after that one that was moving a flag away from our own zone screaming "WHAT ARE YOU DOIN!". :lolChurch RvB said::lol :lol Did you see it?
I hope you're not the guy they make fun of!