Trasher said:
Maybe this says something about the game though. People were clearly not having very much fun with it. I think there was such a negative outcry because people felt like they were being letdown. The whole point of playing a video game (especially an online multiplayer game) is to have FUN. For a lot of people here that was clearly not happening. As for me, I was up and down a LOT concerning my thoughts on the game. And really the only time I was having a decent amount of fun was when I was in a full party with my friends trying to hit a triple digit win streak. :lol
The thing with this game is that you have no fun when a match is actually close and competitive. That wasn't the case with Halo 3. In that game, if you won 50-49, it felt awesome and rewarding. In Reach, you would just feel pissed off and feel like your team played awful. Heck, even in games where we won 50-30 we still felt that way. Now we can argue all day about what it is that causes this game to be so un-fun (compared to the other Halos), whether it be the bloom, the grenades, the jump height, etc, etc, but in the end it just wasn't very rewarding for the player. The classic Halo recipe was changed a bit too much for most of our liking I think.
This was the same thing with me. However, I wasn't having fun in the hyper competitive matches not because of the way the weapons work, the player movement, and other truly fundamental parts of the game. It was because, A the maps aren't to my liking, the radar(which I never liked in the first place) is insanely accurate now, and because the weapon layouts and loadouts. There are definitely problems with the melee system(addressed), grenades(addressed) headshot collision detection(addressed) some elements of the HUD(addressed). I know that all of these little changes will make huge differences in the final game.
I think there's some SERIOUS tweaking that needs to be done to the gameypes, weapon layouts, loadouts and things of that nature. I know all of that stuff is relatively easy to change for the better though so I'm not too worried. I could do that shit myself with Forge. I'm still really excited for the final release of the game.
The thing I'm really worried about for final release is the maps. I am hoping and actually expecting Forge to be more robust than in Halo 3 and I'm hoping for better methods of promoting the good community maps. Getting them in popular playlists right away, using the Veto 2.0 data effectively. I'm PRAYING for a Foundry/Sandbox type map right at launch, if not launch, not far down the road as DLC. If not, I could totally see Swordbase being a decent map with maybe some floors closed off if Forge allows.
However, now that the Beta is over and myself and many others are back to Halo 3, can we get a Playlist update to MLG with the v8 settings?