Shake Appeal
Member
I mean if you want to be reductive about it, sure. Maybe if you stopped being so simplistic in your thinking up there in Seattle we'd have fewer random elements to contend with in your games. :lolurk said:The end.
I mean if you want to be reductive about it, sure. Maybe if you stopped being so simplistic in your thinking up there in Seattle we'd have fewer random elements to contend with in your games. :lolurk said:The end.
Shake Appeal said:I mean if you want to be reductive about it, sure. Maybe if you stopped being so simplistic in your thinking up there in Seattle we'd have fewer random elements to contend with in your games. :lol
urk said:The end.
How can I crouch at the top of my jump? I'd already have hit the wall. :lolThagomizer said:...the top of your jump? Have you ever taken high school-level math?
Shake Appeal said:How can I crouch at the top of my jump? I'd already have hit the wall. :lol
Seriously, dude, play a few games and get back to me.
For this, would you kindly, *ahem*, NOT SUGGEST BAD IDEAS?Shake Appeal said:Addendum (*2b). Remove the Grenade Launcher.
Taking out the grenade launcher will also reduce the random element in the game, because the chances of my getting hit by a grenade will decrease. It will also serve to reduce traffic to the Lockers area, which in conjunction with the changes suggested above will serve to make the game a more competitive experience, and that's coming from a guy who's played literally thousands of games of Halo 3.
LunaticPuma said:Crouching at the top of your jump will pull your legs up and help you clear tight ledges. It was a common technique for very difficult jumps in Halo 2 and 3. It also happens to work in Halo Reach too.
It's not really crouching, then, is it, it's pulling your legs up. It should be on a different button and explained to skilled players so they have that advantage.LunaticPuma said:Crouching at the top of your jump will pull your legs up and help you clear tight ledges. It was a common technique for very difficult jumps in Halo 2 and 3. It also happens to work in Halo Reach too.
Shake Appeal said:It's not really crouching, then, is it, it's pulling your legs up. It should be on a different button and explained to skilled players so they have that advantage.
Really, though, I don't know why that's in there at all, it just introduces another element outside of the player's control in competitive matchmaking scenarios. MLG will turn it off, anyway, so I don't have to worry about it.
Dax01 said:To the rest of your post: Jump height needs to be increased. That's just what needs to be done and that's what should be done.
For this, would you kindly, *ahem*, NOT SUGGEST BAD IDEAS?
Except that's a good idea.KS Seven X said:Hey man, you're the one who wanted the Halo 2/3 melee lunge. :lol
Shake Appeal said:It's not really crouching, then, is it, it's pulling your legs up. It should be on a different button and explained to skilled players so they have that advantage.
Really, though, I don't know why that's in there at all, it just introduces another element outside of the player's control in competitive matchmaking scenarios. MLG will turn it off, anyway, so I don't have to worry about it.
Shake Appeal said:It's not really crouching, then, is it, it's pulling your legs up. It should be on a different button and explained to skilled players so they have that advantage.
Really, though, I don't know why that's in there at all, it just introduces another element outside of the player's control in competitive matchmaking scenarios. MLG will turn it off, anyway, so I don't have to worry about it.
3. Make a guardrail to at least show us that our attempts at finding the exact spot to crouch-jump are futile. It seems that the only place you can successfully land is when you're close to this column where the texture raises ever-so-slightly.Shake Appeal said:ATTN: BUNGIE
1. Make the Step Higher.
2. Make the Step Lower.
No.Dax01 said:Except that's a good idea.
Seriously?!NOKYARD said:But, come on, i'm oldturned 50 on Monday
Thanks for the laugh :lolShake Appeal said:MOVE THA TEXTAR BUNGEE LOL
I brought up the issue in my writeup... Which was promptly ignored and nobody commented on... But I feel your pain.Shake Appeal said:ATTN: BUNGIE
An Important Post
I feel like a significant issue is being missed or ignored among all the fuss and ballyhoo about reticle bloom, or Invasion balance, or which weapon needs what refinement. There's a particular problem that's been plaguing me -- and I'm sure plenty of other players -- since the very first day of the beta, and frankly it needs to be addressed or I'll be forced to stick with Halo 3 come the autumn. Never thought I'd say that, to be honest, but there it is. A month ago I was excited for this beta, and for the most part I've been able to maintain that excitement despite all the radical changes we've had to adjust to and debate, but this one single thing has ruined the beta for me and as it it stands is also in serious danger of ruining the full retail version of Halo: Reach. It's just not getting any attention. Period. Haven't seen it raised in detail anywhere, so I'd like to get your thoughts on the matter, maybe round-table it, kick some ideas around, and see what we can do to save this game from disgrace and failure.
Step Talk
Shake Appeal said:It's not really crouching, then, is it, it's pulling your legs up. It should be on a different button and explained to skilled players so they have that advantage.
Really, though, I don't know why that's in there at all, it just introduces another element outside of the player's control in competitive matchmaking scenarios. MLG will turn it off, anyway, so I don't have to worry about it.
Oh come on this shit is comedy gold!Falagard said:You've played thousands of games of Halo 3 and didn't know about crouching at the top of a jump? samh (shake appeal my head).
Shake Appeal said:Haven't seen it raised in detail anywhere, so I'd like to get your thoughts on the matter, maybe round-table it, kick some ideas around, and see what we can do to save this game from disgrace and failure.
I don't know why they don't just hire a few of us to play it at a competitive level so everyone who doesn't suck doesn't have to bear the brunt of their incompetence. Me, I've put in over 300 games into the beta alone and racked up some considerable winstreaks, so I feel if anyone's got a right to talk down to Bungie on this and other points, it's me.
I had planned to render a film but I ran out of minutes explaining why reticle bloom is fundamentally broken and random (fix your shit, Bungie, seriously, or I and others might buy your game but won't play it as much as would have otherwise), and I'm also very busy right now and so don't have much time to dedicate to the issue.
Letters said:Just occurred to me that it would be cool if Luke implemented a medal for getting the winning kill when a game is 49-49.. "heeeroooo!" (same voice from ODST firefight, it sounded perfect)
I read your entire writeup, but I was on my phone at the time and didn't comment.Devin Olsen said:I brought up the issue in my writeup... Which was promptly ignored and nobody commented on... But I feel your pain.
"In all of the previous Halo games there was a certain fluidity or flow to the maps that just simply is not there anymore. For example in the water in Power House it is a pain to get into Pro Pipe (Bathrooms). There is a small area where you can just jump onto the ramp, but otherwise it is a real pain. I would love to include screen shots to make my post more concise, but sadly I am at work so I cannot do that."
GhaleonEB said:So is it officially over? Are people still playing?
GhaleonEB said:So is it officially over? Are people still playing?
E to the 3Thagomizer said:Also, are we going to start seeing Campaign now that the Beta is over?
I want to see the Hunters. ODST was the first game where Hunters were an "OH SHI-" enemy, and I hope they stay that way in Reach.
Dr. Zoidberg said:Screw those guys that whine in every pre-game when people don't vote for slayer pro every time. They can go to the arena if they want to play that flavor of game.
Lunge isn't necessary, and in fact, can be quite frustrating sometimes because it tries to "auto correct" which causes people to miss and (in some cases) fly in a direction they did not wish to go in the first place. I don't like it in any Call of Duty. I don't like it in Battlefield Bad Company 2. And I most definitely did not like it in Halo 2/3.Dax01 said:Yes.
I can play this game too!
MEh. Hunters have been largely the same for all 4 games. I want to see something different. Encounters still pretty much played out the same way in H2-3-ODST as far as hunter encounters went IMO - shoot orange spots, avoid getting melee'd/plasma cannoned as they slowly walk around the closed in battle area. Sure, hit points changed, maybe some AI tweaks here and there, but I want something else BIG and DIFFERENT now.Thagomizer said:Also, are we going to start seeing Campaign now that the Beta is over?
I want to see the Hunters. ODST was the first game where Hunters were an "OH SHI-" enemy, and I hope they stay that way in Reach.