80-90%, depending on his BAC at the time of writing.AwesomeSyrup said:What's the chance of Urk giving us an idea about any changes for the full game in the next BWU?
80-90%, depending on his BAC at the time of writing.AwesomeSyrup said:What's the chance of Urk giving us an idea about any changes for the full game in the next BWU?
Boyish Authentic Charms?Kapura said:80-90%, depending on his BAC at the time of writing.
Letters said:Nah, I was for sure one of the guys running after that one that was moving a flag away from our own zone screaming "WHAT ARE YOU DOIN!". :lol
I'm for sure I spent most of the time in that match just roaming some random ass part of the map looking at the textures because that was in one of my first 3 or 4 games, the first day of the F&F beta, that's why you also see some bungie employees playing. Thanks for sharing.
Willeth said:Welp, those films have an estimated finish time of half an hour ago. Ah well, at least I tried. My first Running Riot
GhaleonEB said:Summary Thoughts
Bloom
Classic Reach Beta situation: two players are near each other and both have the Magnum. Who wins? It won't be the guy who fires methodically, since at close range, you can get most shots to land no matter how fast you pull the trigger. This means both players are motivated to "trigger spam" while pointing in the general area of the opponent's face. Whoever gets the lucky headshot first wins, because pacing your shots means getting off far, far fewer of them.
Two Spartans enter. The lucky one leaves.
I think it's perfect too. And the new range actually makes people come out of hiding places and run around shooting it recklessly trying to get kills instead of just camping in corners exclusively.Domino Theory said:DO NOT nerf the Shotgun. Please. It's perfect as is.
Umm, what?Letters said:I think it's perfect too. And the new range actually makes people come out of hiding places and run around shooting it recklessly trying to get kills instead of just camping in corners exclusively.
I disagree. I used the shotgun A LOT in the beta unlike most people it seems, and I see nothing wrong with it. It is a great counter weapon to the sword and hammer. Sprint does not make it OP because when you stop sprinting there is quite the delay until the gun comes out leaving you vulnerable for a second. I hardly ever combined the shotgun with sprint because of this said delay. Bottom line is that IT'S A SHOTGUN. It should be very powerful at close range, and it should be decently powerful at semi-close range. And by that I mean it should be a one-shot kill at close range, and if they are at semi-close range WITHOUT shields then it should finish them off, which is exactly what it does. The one thing I may agree with you on is the ammo count. Take away maybe six shots or something, not a lot though. If you nerf the damage of the gun itself then it becomes worthless considering the power of melees in this game. There would be no point in using it.EazyB said:Umm, what?
It's increased range means it's far less risky for them to run around in the open with it. Maybe a cocky shotgun wielder will run out in the open with it more often but it's just as powerful as a corner camp weapon and a smart player won't put themselves in the (now more rare) situation where the shotgun won't take someone down in one or two shots. Shotgun + sprint and it becomes far too versatile. It'd be alright if they amount of ammo in it was limited but there's a shitton in it at pickup and people can get up to 10 kills in a row with it with very little skill necessary.
I'd be fine with a simple ammo count drop and maybe a clip size reduction would help (a little). Still think it's too powerful to be a starting weapon though. I thought the Halo 3 shotgun was perfect. I rarely ever felt like I got sniped with it and it definitely had its place. I saw more shotgun sprees and open season in my few weeks with the beta than I have my entire Halo 3 playtime. I'm pretty sure Omlet got like 3 open season in one night or something :lolTrasher said:I disagree. I used the shotgun A LOT in the beta unlike most people it seems, and I see nothing wrong with it. It is a great counter weapon to the sword and hammer. Sprint does not make it OP because when you stop sprinting there is quite the delay until the gun comes out leaving you vulnerable for a second. I hardly ever combined the shotgun with sprint because of this said delay. Bottom line is that IT'S A SHOTGUN. It should be very powerful at close range, and it should be decently powerful at semi-close range. And by that I mean it should be a one-shot kill at close range, and if they are at semi-close range WITHOUT shields then it should finish them off, which is exactly what it does. The one thing I may agree with you on is the ammo count. Take away maybe six shots or something, not a lot though. If you nerf the damage of the gun itself then it becomes worthless considering the power of melees in this game. There would be no point in using it.
Examples of the range: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=1434024
The double and triple kills are pretty much the maximum range of the gun for a killshot when a player has low shields/health.
Oh for sure. I will definitely side with you on that. It's a friggin power weapon. I thought we were talking about 4 vs 4 stuff though. I think it's safe to say that some of the Invasion loadouts are quite mind boggling. =/ That's a different subject though.EazyB said:I'd be fine with a simple ammo count drop. Still think it's too powerful to be a starting weapon though. I thought the Halo 3 shotgun was perfect. I rarely ever felt like I got sniped with it and it definitely had its place.
Do people really feel like that Halo 3 shotgun was useless?
Haha, we each had quite the amount of use with the shotgun. You had 19 sprees and 3 open seasons, and I had 27 sprees and 2 open seasons. Also, we each have Melee as our second highest "weapon" for kills, most likely due to all of those shotgun/melee kill combos. :lol Man, I actually had quite the handful of games where I was at 9 straight with the thing, but ended up dying before the tenth.Domino Theory said:
That video just made me realize something.Domino Theory said:
I played my first pair of SvE Slayer games on May 13, both as a Spartan, and lost both.electricpirate said:I could never get in a game voting for slayer .
But I did generally like the Asymetric fights that were going on, except in SvE slayer.
Louis Wu said:I played my first pair of SvE Slayer games on May 13, both as a Spartan, and lost both.
I played my next pair on the morning of May 19th - both as an Elite, both losses.
Something changed after that. I played 7 more games of the gametype - 2 as a Spartan, 5 as an Elite - and won all 7. I asked urk if the balance had been tweaked, yesterday - it was such a dramatic change for me that I thought there MUST have been some nerfing of the Elites... but nope. It's the same game it was when it was introduced. It just took me 4 games to adapt to it, I guess.
The teams I helped beat yesterday (my last game I was a Spartan, went 13-8) had NOT adapted.
I decided I liked it a LOT - not sure if it'll actually show up in Reach, but the idea of beating an inherently better-equipped team is pretty fun. (And when you lose as an Elite, it's because you REALLY aren't taking advantage of your starting benefits.)
electricpirate said:I didn't intend to make another bloom post but heeeerrrrreeee we goooo.
I like bloom because:
1) it allows weapons with wider roles in the sandbox
2) it adds a layer of depth to the combat for those that can master it
3) I like the "Risk vs. reward gameplay"
I think Bloom needs tweaking because:
1) Visual expansion of reticules does not always correspond to actual accuracy. For example, the DMR when zoomed is much more accurate then the visual indication bloom would have you believe.
2) reticles are hard to see, and the 4 point pistol reticle dosesn't give enough feedback for the range of inaccuracy.
3) red reticle should be a guarantee of a hit, with a dot for a guarnteed headshot. The system goes in this direction, but it doesn't go far enough.
4) DMR isn't accurate enough when unzoomed/standing
5) Bloom should shoot out farther on one shot, and retract more quickly. This would reward better shooting.
I ended up playing some more SvE games and kind of ended up liking it. One of the main reasons was because they were on Powerhouse rather than Sword Base, which was where my first SvE game happened. The gametype works much better for that open map, where it's easier for Spartans to gain some distance and pull off some decent kills. The close quarters of Sword Base were just too confining for me to be able to do anything against an evading Elite.Louis Wu said:I played my first pair of SvE Slayer games on May 13, both as a Spartan, and lost both.
I played my next pair on the morning of May 19th - both as an Elite, both losses.
Something changed after that. I played 7 more games of the gametype - 2 as a Spartan, 5 as an Elite - and won all 7. I asked urk if the balance had been tweaked, yesterday - it was such a dramatic change for me that I thought there MUST have been some nerfing of the Elites... but nope. It's the same game it was when it was introduced. It just took me 4 games to adapt to it, I guess.
The teams I helped beat yesterday (my last game I was a Spartan, went 13-8) had NOT adapted.
I decided I liked it a LOT - not sure if it'll actually show up in Reach, but the idea of beating an inherently better-equipped team is pretty fun. (And when you lose as an Elite, it's because you REALLY aren't taking advantage of your starting benefits.)
EazyB said:My Final Beta Impressions
What I really liked:
- Graphics: The games pretty, the AA isnt where it could be but its much better and no longer a huge distraction.
- Netcode is much better. Out of almost 500 games Ive run into very little lag. The co-op netcode still leaves a lot to be desired but its not a huge concern for me personally.
- More useful, non-power weapons.
- Quitters ban never thought Bungie would punish quitters as harshly as they plan on doing.
Biggest three complaints:
- Slow movement speed
- Short jump height
- Randomness introduced with the reticule bloom
more things
Tashi0106 said:I played Halo 3 today for the first time in while. The game feels pretty damn different. I felt like the gun play was a little tighter than in Reach but the jumping was floaty as hell. I felt like I didn't know where I was going to land. The whole player movement felt a little sloppy to be honest. I also noticed I didn't feel any longing for some Armor Ability. I didn't accidentally try to sprint or anything like that.
BladedExpert said:I played some last night and it took me a couple games before I got used to the jumping again. I also realised how much I missed my trusty BR. It took about 3 games before I stopped thinking about Sprint too :lol Once I got it all out of my system it was like I'd never left the old girl and good times were had. The only thing I missed was the sweet, sweet netcode from Reach, but I only missed it in maybe 2 games where the host was a bit shitty.
Tashi0106 said:Holy shit this. I still had some shot registration problems with Reach, which is unavoidable but wow it is so much better than Halo 3 in that regard.
Little late on asking that, aren't we?Devin Olsen said:Waittt a minute...
Is it possible to get to a weapon drop in time (as a spartan) and then Armor lock just before it hits...?
Devin Olsen said:Waittt a minute...
Is it possible to get to a weapon drop in time (as a spartan) and then Armor lock just before it hits...?
Quite smart, aren't you.Domino Theory said:Hop on and try it out.
urk said:Waiting for Ramirez to confirm official numbers.
Dax01 said:There better be mancannons in Reach, Bungie.
Or put 'em in Firefight. I'll hurl myself at a group of Elites MC-style like in the commercial.
Don't remind me.Domino Theory said:And then lose all your shields when you land, be immobile from the stun and be triple donged by Elites because u iz a SIII.
To be fair, the commentary from HaloGAF was a served with a heaping pile of vitriol, profanity and general nastiness this time around. That's mostly died down now and some good wrap up thoughts are coming out. But what used to be a side dish was very much an entrée this time around.Ramirez said:You didn't take the criticism very well in the beta, don't be mad at me.
Man Cannon Armor Ability, special safe landing boots, jump in any direction you want, believe.Dax01 said:Don't remind me.
GhaleonEB said:To be fair, the commentary from HaloGAF was a served with a heaping pile of vitriol, profanity and general nastiness this time around. That's mostly died down now and some good wrap up thoughts are coming out. But what used to be a side dish was very much an entrée this time around.
Now, that's partly due to the Beta being in much rougher shape than its predecessor's reaction was more negative as a result. But I've been doing the HaloGAF thing long before that particular term was coined, and the standard for discussion in HaloGAF has taken a turn for the worse in the past few years. More hostile, more personal, a greater sense of entitlement. I try to stay out of it, but got caught up by that first one a bit early in the Beta.
The observations about discussion in the Halo 3 Beta thread being more civil are correct. It's It's perfectly fair for someone from Bungie to point that out, given their participation (and in Urk's case, origin) in this particular community.
GhaleonEB said:To be fair, the commentary from HaloGAF was a served with a heaping pile of vitriol, profanity and general nastiness this time around. That's mostly died down now and some good wrap up thoughts are coming out. But what used to be a side dish was very much an entrée this time around.
Now, that's partly due to the Beta being in much rougher shape than its predecessor's; reaction was more negative as a result. But I've been doing the HaloGAF thing long before that particular term was coined, and the standard for discussion in HaloGAF has taken a turn for the worse in the past few years. More hostile, more personal, a greater sense of entitlement. I try to stay out of it, but got caught up by that first one a bit early in the Beta.
The observations about discussion in the Halo 3 Beta thread being more civil are correct. It's perfectly fair for someone from Bungie to point that out, given their participation (and in Urk's case, origin) in this particular community.
On a serious note: What other kinds of Armor Abilities would you like to see? I'm kind of surprised to say I'm drawing a blank.Letters said:Man Cannon Armor Ability, special safe landing boots, jump in any direction you want, believe.
Same. I take a small bit of pride in not being an asshole, but still remaining constructively critical. I didn't quite thread that needle this time around, to put it mildly.bobs99 ... said:Its hard to give feedback on something without coming across like a prick especially on the internet, and personally ive probably come across a lot worse than I have intended to.
Yeah, I'd thought of those a well. More grenades were part of a load out (the ones that let you spawn with three instead of two or one). Overshield I can see, but the idea of a player being able to buff their shields over and over sounds like a balance breaker. The dodge maneuver could work, but that would eliminate one of the key distinctions between Spartans and Elites.Willeth said:Overshield, more grenades, a quick sidestep similar to Evade. Just off the top of my head.
Overshield, more grenades, a quick sidestep similar to Evade. Just off the top of my head.GhaleonEB said:I know Bungie said there are more AA's in the game, but I'm honestly not sure what they could be.
HalogramGhaleonEB said:On a serious note: What other kinds of Armor Abilities would you like to see? I'm kind of surprised to say I'm drawing a blank.