WHERE CAN I SIGN UP?ManCannon said:...and a near limitless supply of Doctor Becker's all natural soda.
WHERE CAN I SIGN UP?ManCannon said:...and a near limitless supply of Doctor Becker's all natural soda.
Zeouterlimits said:Wonder how the team is split getting E3 stuff ready and finishing Reach.
Obligatory avatar quoteManCannon said:One way we're mitigating the issue is by sending some expendable people down there like me...and things are so dire that I'm dragging Urk along as well. However don't expect to see either of us on a big stage or anything.
http://thegodfreys.wordpress.com/2009/01/21/killer-kidney-stones/Kapura said:WHERE CAN I SIGN UP?
Haven't they said time and time again that they didn't want to ever have a repeat of the H2 development cycle? Can't remember what they've said about how Halo 3's turned out but hearing about how much ass is being busted at Bungie right now after planning for as smooth a crunch period as possible gives me nightmares or what it it could've been like leading up to H2's launch.GhaleonEB said:This made me think back on the Halo 2 development cycle. As time went on and the details emerged publicly about how brutal and challenging that project was, and how much it changed - and lost - over development, it's nothing short of a miracle it turned out the way it did. Most projects would be a disaster under those circumstances, but you guys pulled it (mostly) from the fire, somehow. Halo 3 really showed what you guys can do with a solid dev plan and longer polish pass, so I can't wait to see what the team learned from that process to incorporate into Reach. I look forward to the fruits of your labors.
I think there's the "normal" crunch schedule and polish pass, and there's what happend with Halo 2, which was 18 months of development hell. ManCannon mentioned 14 hour days squashing bugs, but with Halo 2 people literally lived in the studio for days at a time.EazyB said:Haven't they said time and time again that they didn't want to ever have a repeat of the H2 development cycle? Can't remember what they've said about how Halo 3's turned out but hearing about how much ass is being busted at Bungie right now after planning for as smooth a crunch period as possible gives me nightmares or what it it could've been like leading up to H2's launch.
Wonder if their plan to have a smooth "crunch" period worked out as planned or not.
Damn.ManCannon said:One way we're mitigating the issue is by sending some expendable people down there like me...and things are so dire that I'm dragging Urk along as well. However don't expect to see either of us on a big stage or anything.
Has it been stated that it is brand new?Tashi0106 said:Damn, it still hasn't hit that we're gonna get a new Bungie IP. I've only known Bungie for Halo, like a lot of people.
I'm sure it's part smart planning, and part necessity: you don't negotiate a ten-year publishing deal (especially with a company such as Activation) without demonstrating that you have a ten-year plan to fulfill it. Simply having a solid long-term plan is both good for the studio and integral to working out an extended publishing deal.Dax01 said:The next decade? Bungie sure is taking their sweet time in taking over the world.
Yes, Bungie has specified that it's new.Hydranockz said:Has it been stated that it is brand new?
ManCannon said:PROCESS has evolved significantly with each Bungie title... heck, we already have a framework and production schedule that charts development in our next Universe across the next DECADE.
Hydranockz said:Has it been stated that it is brand new?
Or is there a chance they may expand some other universe they have?
Hydranockz said:Has it been stated that it is brand new?
Or is there a chance they may expand some other universe they have?
The crunch seems to be different, judging by some of the employees' twitter feeds. It sounds like you've been crunching in rotation; some weeks are crunch some weeks are not.ManCannon said:Yeah the main difference is that the overall 'crunch' in Reach has been mostly planned for in advance and has been a known quantity. It's an important time and key part of development but it was always built into the schedule in a way that makes sense and doesn't kill the team. The majority of the team knew when they'd be in official crunch and plan their lives around it. Of course many people just continue to put in the 'extra' hours anyways because that's what it takes to do the best possible job.
It's the difference in good crunch - planned and accounted for in the development schedule - and bad crunch - which is reactive and out of necessity. Overall the production on Reach has gone very well compared to past games and is night and day compared to Halo 2 (which was basically 18 months of nonstop crunch, to make up for basically throwing out 18 months of work).
PROCESS has evolved significantly with each Bungie title... heck, we already have a framework and production schedule that charts development in our next Universe across the next DECADE.
Wonder if Bungie has it in them to blow our minds like back thenGhaleonEB said:Yes, Bungie has specified that it's new.
Thank you Théoden.urk said:http://www.bungie.net/images/News/Inline10/052810/sm/pull.jpg
urk said:
Actually, medal pins would be awesome PAX gifts to give out at the stand.Letters said:And they should actually sell physical versions of these medals, I want to touch that laser one
Bungie Weekly Update said:Last week I took the liberty of posting a cryptic Twitpic. Sounds kinda dirty for some reason, but it was really just a shot of the Ivory Towers recording light switched up into the on position. Full on red alert status.
Some speculated that we were laying down a new podcast. We werent. Some thought maybe Marty was making some of his majestic musical magic happen. Well, he was, but that wasnt the reason the light went bright.
Nope, we were cranking away on something extra special for you. Something supplementary that you just might stumble across in September. But not now. Oh, no. Not now. Now is much, much too soon.
If you want to get your speculation on, Ill drop a one word clue out in the mix to help you along. Just one. If youre into what we were laying down, its likely all youll need to get your inner Halo nerd all spun up.
Red.
Like they would take out the best skill weapon in the game.Dax01 said:The laser medal means the laser is still in. Color me disappointed. The medals look so good, though. Much better than the medals of previous Halo games.
Damn. The wait just got that much harder.ManCannon said:PROCESS has evolved significantly with each Bungie title... heck, we already have a framework and production schedule that charts development in our next Universe across the next DECADE.
Dax01 said:The laser medal means the laser is still in. Color me disappointed. The medals look so good, though. Much better than the medals of previous Halo games.
They took my precious carbine awayPopeck said:Yeah, like they're going to take the weapon away after it has already been implemented in the beta.
You can say it happened with the Carbine in Halo 3!Popeck said:Yeah, like they're going to take the weapon away after it has already been implemented in the beta.
Oozer3993 said:I'm calling it now: Red vs. Blue will be making another cameo in Reach.
P.S The new medals look incredible.
Good to hear. As a university student we also try to plan out crunch times quarterly. Currently I'm crunching to go gold at the beginning of next month.ManCannon said:It's the difference in good crunch - planned and accounted for in the development schedule - and bad crunch - which is reactive and out of necessity. Overall the production on Reach has gone very well compared to past games and is night and day compared to Halo 2 (which was basically 18 months of nonstop crunch, to make up for basically throwing out 18 months of work).
Step 1) Create universeManCannon said:PROCESS has evolved significantly with each Bungie title... heck, we already have a framework and production schedule that charts development in our next Universe across the next DECADE.
Sums it up nicelyDomino Theory said:Fuckin' CHRIST ALMIGHTY @ those medals and commendations. So damn sexy and awesome.
It means once empty rooms are now filled with vital signs of life little touches like stoves, plants, and furnishings that help transform what was once just playable space into something much more potent and meaningful and human. It means indigenous life.
EazyB said:Good to hear. As a university student we also try to plan out crunch times quarterly. Currently I'm crunching to go gold at the beginning of next month.
Step 1) Create universe
Step 2) Create awesome game
Step 3) Port to PS3
Step 4) Port to Wii, DS, iphone, Gamegear
Step 5) Sit out a year while Treyarch works on the next title
Step 6) Repeat
Hydranockz said:Redefining Every Detail
Thank me later urk haha.