I guess I haven't really been paying too much attention to the little details like the ones you listed. I can definitely see improvement, but not a drastic one - I guess it's difficult to the untrained eye and I know a lot of people in this thread don't see too much of a difference either.brain_stew said:I don't know why it'd be hard to see!? Literally everything has improved. Number of dynamic light source, texturing, modelling, environment poly count, shadow filtering, ssao, motion blur, resolution, aa, texture filtering, post processing, particles, transparency effects, they've all seen a nice bump. Maybe you don't notice one effect by itself (though the bump in resolution and the better texture filtering are difficult to miss, as is the object based motion blur) but collectively they have a huge impact, and really set the game apart from its (frankly disapointing) prequel.
All the things Halo 3 did well are still there as well ofcourse, the 4 player split mode (with online and a steady framerate), the lack of tearing, the HDR lighting, the recorded movies and the skyboxes but everything else is just flat out better (ghosting aside, but that's a tradeoff like I said and one I'm happy to back).
Like I said though, I'm willing to take your word on it :lol