GhaleonEB said:Yup, spawn rooms with ammo, a literal "weapon drop" this time around, a tiered layout (Spartans take high ground, fight invaders swarming up the hills), and this time with an objective (protect the generators). Pretty clear Firefight is back and got one hell of an overhaul in the process. I wonder what kind of other objectives and modes are buried in it. Imagine custom Firefight games. And with six players.....
oh gosh
I'm going to pretend I didn't read any of this. I'm afraid to get my hopes up. I never got to play Firefight much in ODST due to (a) lack of matchmaking, and (b) lagging/disconnect issues due to Firefight netcode being based on campaign netcode, but what I played I loved. Having Firefight with objectives, 6 players, and the new AAs and weapons....too much to hope for.