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Halo: Reach Beta Thread

Doodis said:
Yeah, pretty sure that Shiska (or Urk, can't remember) said that a single grenade won't kill you if you're fully shielded.

If you have full health and full shields, a single 'nade will NOT kill you. However, if some of your health is already depleted (regardless of shield strength), that's a different story.

Urk's extensive Beta testing showed that it actually takes 3 grenades to kill a player when you start with full health/shield and let your shields recharge between nades.

That said, our testing in the latest 'main' branch build just now had different results.

EDIT: Yes, referring only to Frag Grenades here.
 
What about AAs in slayer? Sprint is hard to give up for stalker or guard, jetpack is usually just asking to be used as a clay pidgeon.

How many maps did halo 3 ship with? I can't wait to see the rest of the lineup.
 
ManCannon said:
That said, our testing in the latest 'main' branch build just now had different results.

When I read this I think of someone mixing up Grunt Birthday Party with Grenade explosions. :lol
 
ManCannon said:
If you have full health and full shields, a single 'nade will NOT kill you. However, if some of your health is already depleted (regardless of shield strength), that's a different story.

Urk's extensive Beta testing showed that it actually takes 3 grenades to kill a player when you start with full health/shield and let your shields recharge between nades.

That said, our testing in the latest 'main' branch build just now had different results.

When you say different results please tell me you mean nades are actually being toned down. If 3 nades sounds like a lot then you have to think about the context, most of the time players will almost always have slightly lower shields/ health than normal in real gameplay.
 
ManCannon said:
If you have full health and full shields, a single 'nade will NOT kill you. However, if some of your health is already depleted (regardless of shield strength), that's a different story.

Urk's extensive Beta testing showed that it actually takes 3 grenades to kill a player when you start with full health/shield and let your shields recharge between nades.

That said, our testing in the latest 'main' branch build just now had different results.
I can only hope that "different" equates to something a bit more enjoyable:lol I love the Reach beta don't get me wrong, but I haven't enjoyed the grenades as they are in the beta state. Grenade spam ruins quite a few matches.
 
Trickster said:
The reason for lack of radar in slayer pro is that the "pro" people communicate constanly and call out to their teammates whenever they see an enemy. Making it very hard for people to sneak up behind them.

Try to check some mlg footage to see what I mean :)
Yeah but that's not what happens in Arena, unless you enter as a part of 4 which you can't always do. Lots of people enter Arena on their own, and they don't communicate AT ALL so having no radar sucks balls.
 
Striker said:
Bungie listens and does what, make it Halo 3.5?

Yes, because wanting the game to feel like part of the Halo series makes it "Halo 3.5", right? Give me a break.

The majority of people you hear complaining about Reach are doing so because they love the Halo series, and are true fans of the game. These are the people that keep coming back to Halo and they want to continue to do so with Reach. That isn't to say they can't make adjustments and tweaks - even significant ones. It's just that the game should still feel like Halo.
 
-PXG- said:
Me, but not all the time. No need to have two head shot weapons. One accurate (head shots), one pray-n-spray (body shots). Balance each other out :)

Same here, like to get used to different weapons just in case. Still trying to get the hang of the plasma pistol.
 
BenzMoney said:
Yes, because wanting the game to feel like part of the Halo series makes it "Halo 3.5", right? Give me a break.

The majority of people you hear complaining about Reach are doing so because they love the Halo series, and are true fans of the game. These are the people that keep coming back to Halo and they want to continue to do so with Reach. That isn't to say they can't make adjustments and tweaks - even significant ones. It's just that the game should still feel like Halo.

My thoughts exactly, I have been playing Halo for the last 10 years, not a more grounded game, so why would I want a more grounded game now?

Either way Mid7night over on HBO poked around on Bnet and found a bunch of the medal images and stuff:
http://carnage.bungie.org/haloforum/halo.forum.pl?read=983174

There are some interesting things in there, including (multiplayer medal spoiler?)
a medal for killing with flame weapons.
 
I have no idea why but lately I just can't hit and kill with the pistol like when the beta was new, and I am getting owned a lot by jetpack users on the outdoor map, even if I try to pick them off they usually land first hits so I die before they do. I can see jetpacks being extremely annoying with all outdoor maps.

Also while I defend the pistol I think after playing arena and being paired up with people of my skill that the DMR should be a 4 hit weapon, right now it's just a longer range pistol and when I do have to use one I usually swap it for the nerfle which is a ton better, imo.

Tomorrow i'm going to stick with invasion only I think, I need a break from trying hard to do well in the arena that it's just breaking me, plus more people are learning the tricks to easy kills via armour locks, power weapon camps and cheap rush melee kills :(

I actually had a 1200 game today, my worst ever, fuck those jetpack users on powerhouse
 
Grenade power may be the same as ever, but all of the following have changed:

  • The damage done at the fringes of the grenade radius has increased.
  • It is harder to outrun a grenade, because movement speed has decreased.
  • It is harder to jump away from a grenade, because jump height has decreased.
  • Without Armor Lock or an extremely well-timed Sprint, you aren't getting away from a grenade any other way.
  • Players are more likely to have sub-optimal health in Halo: Reach than in Halo 3, even if they are diligent about hunting down health packs.

Meanwhile, grenades are seemingly as plentiful as they ever were. And while surviving one grenade is a fine thing, an enemy is likely going to toss out everything he has if he's close to death, and if he's not alone, you will often find three or more frags bouncing around you. Given that many people are struggling to aim with the single-shot weapons (which I firmly believe is their failing, not the game's), it's easier to just unload every grenade you have into a space you believe an enemy to be in, especially if you suspect he is weak. Often I just lob a grenade at any red Xs I'm near, because I'm likely to catch someone with their shield(/pants) down.

To boot, the two maps we've experienced so far have a lot of tight, confined spaces that encourage grenade spam.

So, sure, they may be just as 'powerful' in terms of raw damage as they ever were. But the context for that power has changed.
 
Is it just me or are assist a bit wonky? I've put shots into players and watched teammates take them down and I receive no assist medal and it doesn't show up in the post game stats page.

Anyone else find the assists hit or miss?
 
Glad i'm one of the guys that tries to communicate, especially in random team matches. The problem is, there are quite a few people in beta now without headsets...
 
Teknoman said:
Glad i'm one of the guys that tries to communicate, especially in random team matches. The problem is, there are quite a few people in beta now without headsets...

Or people like myself who play without a headset as they'd rather not be repeatedly called a 'faggot' for having a British accent.
 
BenzMoney said:
Yes, because wanting the game to feel like part of the Halo series makes it "Halo 3.5", right? Give me a break.

The majority of people you hear complaining about Reach are doing so because they love the Halo series, and are true fans of the game. These are the people that keep coming back to Halo and they want to continue to do so with Reach. That isn't to say they can't make adjustments and tweaks - even significant ones. It's just that the game should still feel like Halo.
Your little rant is still ridiculous.
 
Teknoman said:
Glad i'm one of the guys that tries to communicate, especially in random team matches. The problem is, there are quite a few people in beta now without headsets...

I am noticing this too. I try to use a headset when possible but so many people just don't use it.
 
ManCannon said:
FYI - Current plans indicate that Invasion will be rolled out late morning tomorrow - roughly 11AM-ish PDT, give or take. Plan accordingly. :D
Got friday off. Ready to play into the night.
 
Wow yeah, my Spartan picture really does look like a Dragon Punch now that I look at it again... :lol

SpacLock said:
"haters gonna hate!"

jfvzg7.png

Nice. :lol
 
Dani said:
Is it just me or are assist a bit wonky? I've put shots into players and watched teammates take them down and I receive no assist medal and it doesn't show up in the post game stats page.

Anyone else find the assists hit or miss?

Someone told me that you need to do at least 40% of the damage to a player for it to count as an assist. Also, if their shields begin recharging at all between the time you last shot them and when a teammate kills them, the assist is negated.
 
Genesis Knight said:
Who here actually switches out the pistol for a DMR?

Absolutely. I'm much more comfortable with the combination of a great close-range weapon (AR) and a great mid-to-long range weapon (DMR) than two mid-range weapons.
 
BenzMoney said:
Yes, because wanting the game to feel like part of the Halo series makes it "Halo 3.5", right? Give me a break.

The majority of people you hear complaining about Reach are doing so because they love the Halo series, and are true fans of the game. These are the people that keep coming back to Halo and they want to continue to do so with Reach. That isn't to say they can't make adjustments and tweaks - even significant ones. It's just that the game should still feel like Halo.


How does this not feel like Halo?
 
I've been a Halo fan since the beginning and while Reach feels a bit different it only took me a few games to adapt and get over that initial distate. It certainly still feels, looks, and sounds like a Halo game to me. I like all the changes, the game needed to change for the next version. I never even noticed the jumping difference until I read about it here. That said, I hope they tweak the game to be the best it can be and so that some of you will be happy as long as the game still feels different.

It's hard for me to understand the guys that say they love playing H3 but have no fun playing this. It's not THAT different. I can only assume these people put massive amounts of hours into H3 multi. So much so that any tiny difference is noticed and amplified. All the guys that want <Reach Characteristic X> to be just like Halo 3's can just go play Halo 3. They're not taking it away.
 
bobs99 ... said:
My thoughts exactly, I have been playing Halo for the last 10 years, not a more grounded game, so why would I want a more grounded game now?

Either way Mid7night over on HBO poked around on Bnet and found a bunch of the medal images and stuff:
http://carnage.bungie.org/haloforum/halo.forum.pl?read=983174

There are some interesting things in there, including (multiplayer medal spoiler?)
a medal for killing with flame weapons.

I can see where you and every other longtime HALO fan are coming from and I completely respect what you are saying, but there are also a lot of longtime HALO fans that may have drifted away from the HALO 3 gameplay that have been brought back with the changes made in REACH. This is where I and many others fit in and it can be frustrating from our perspective as well.
 
Teknoman said:
Glad i'm one of the guys that tries to communicate, especially in random team matches. The problem is, there are quite a few people in beta now without headsets...
I try to communicate as well, but unfortunately I'm not finding myself to be that helpful as I have no idea what to call the areas of the map yet.

"Oh, there's two blues coming into the, um...place with the thing...on the one side of the map with the stuff...you know, where, um..."

Boom.

"Dammit, nevermind."
 
Dr. Zoidberg said:
I've been a Halo fan since the beginning and while Reach feels a bit different it only took me a few games to adapt and get over that initial distate. It certainly still feels, looks, and sounds like a Halo game to me. I like all the changes, the game needed to change for the next version. I never even noticed the jumping difference until I read about it here. That said, I hope they tweak the game to be the best it can be and so that some of you will be happy as long as the game still feels different.

It's hard for me to understand the guys that say they love playing H3 but have no fun playing this. It's not THAT different. I can only assume these people put massive amounts of hours into H3 multi. So much so that any tiny difference is noticed. All the guys that want <Reach Characteristic X> to be just like Halo 3's can just go play Halo 3. They're not taking it away.

The fact is, people arent dissapointed that Reach is different. I havent seen a single complaint about AA's and that is probably the biggest difference they could have made, people are complaining about things that make the gameplay feel less fun to them.

Mizzou Gaming said:
I can see where you and every other longtime HALO fan are coming from and I completely respect what you are saying, but there are also a lot of longtime HALO fans that may have drifted away from the HALO 3 gameplay that have been brought back with the changes made in REACH. This is where I and many others fit in and it can be frustrating from our perspective as well.

I have always made the point to say that I think Bungie are doing the right thing with theyre changes, while I may not like them personally hundreds do.
 
Dr. Zoidberg said:
It's hard for me to understand the guys that say they love playing H3 but have no fun playing this. It's not THAT different. I can only assume these people put massive amounts of hours into H3 multi. So much so that any tiny difference is noticed and amplified. All the guys that want <Reach Characteristic X> to be just like Halo 3's can just go play Halo 3. They're not taking it away.

I think the majority of HaloGAF has thousands of matches played in Halo 3, otherwise I don't know what they spend so much time talking about in the Halo 3 topic :lol

bobs99 ... said:
The fact is, people arent dissapointed that Reach is different. I havent seen a single complaint about AA's and that is probably the biggest difference they could have made, people are complaining about things that make the gameplay feel less fun to them.

I remember seeing people complain about jet packs because thanks to them, people wouldn't just be coming from the normal pathways anymore *queue shock and horror*
 
Feels like Halo to me. What's the problem? The beta is great fun.

Anyway, here's a complaint I've had about the series since it went online. Why do they insist on (potentially) changing your team color every round. It gets confusing after a particularly tense round where you're on a hair trigger to kill whatever comes around the corner in blue/red. or if you've been lucky enough to be a single color for consecutive rounds.

There is no reason why the color you see the enemy in, must be the same color they see themselves as. Unreal Tournament let you decide which color you want the enemy as. It's needlessly confusing and is annoying.
 
BenzMoney said:
Yes, because wanting the game to feel like part of the Halo series makes it "Halo 3.5", right? Give me a break.

The majority of people you hear complaining about Reach are doing so because they love the Halo series, and are true fans of the game. These are the people that keep coming back to Halo and they want to continue to do so with Reach. That isn't to say they can't make adjustments and tweaks - even significant ones. It's just that the game should still feel like Halo.
Can you list what changes you want, exactly?

I've been a fan since Halo: CE, played tons of LAN MP, played Halo 2 like crack from '04 to '07, and played enough of Halo 3 to know how poor its maps/playlists, and later rather stale gameplay were that I rather play it occasionally rather than I did for Halo 2.

I think it feels like Halo as it is, and as I said before, there will be changes. I don't know why people think this is how the game will ship.

bobs99 ... said:
Stop being so hyperbolic, no one is asking for Halo 3.5 and Reach is clearly a huge step up. They have however changed some core Halo mechanics which people loved in Halo 3 though, mechanics people played Halo 3 for.

If this was Bungies new I.P. then people wouldnt mind, but considering its a Halo game removing movement, floaty jumping and the like is a little annoying.
We don't need spacey jumps for it to be Halo. Fans go through these stages every game alteration. From Halo CE to Halo 2. From Halo 2 to Halo 3, and from there, the current stage is set.
 
There is a whole lot of bitching going on in this thread. Usually, I'm the one to gripe about shit but all this meaningless ramble about how it doesn't feel like Halo with the new 'style' is stupid.

It is Halo, plays like Halo and sure as hell feels like Halo.

Posting little rants like 'OMG I HOPE BUNGLE DOES THIS' makes you look immature. Write your criticisms and let it be. They owe nothing to you. Right now, the more important things are fixing the glitches and refining the gameplay. I wouldn't mind a few tweaks here and there but people are talking about taking entire functions of gameplay out, which at this point is retarded. All that aside, the Armor Lock is gay. Fix dat shit Bungie.
 
Hoping Invasion is as awesome as it sounds. Probably spend most of my online time there, and maybe GAF custom games, especially with custom AI objective based maps.
 
bobs99 ... said:
Why so? It resonated well with me, and a lot of other people have been making the similar points, his opinion is pretty valid.
Complains no longer able to out manuever people yet AA far too powerful. DMR should be 4 shot because it's impossible to kill but it's also impossible to dodge needler. Complains Sword/Shotgun + Sprint are as imba as the obviously overlooked hammer sprint. It's silly.
 
Striker said:
We don't need spacey jumps for it to be Halo. Fans go through these stages every game alteration. From Halo CE to Halo 2. From Halo 2 to Halo 3, and from there, the current stage is set.

I have made those jumps happily so far, Reach is a much bigger jump though.

Mizzou Gaming said:
I can see where you and every other longtime HALO fan are coming from and I completely respect what you are saying, but there are also a lot of longtime HALO fans that may have drifted away from the HALO 3 gameplay that have been brought back with the changes made in REACH. This is where I and many others fit in and it can be frustrating from our perspective as well.

I have always made the point to say that I think Bungie are doing the right thing with theyre changes, while I may not like them personally hundreds do. I actually really do love Reach at the moment and think ill happily make the jump again, but I am going to love it in a much different way than I have ever loved a Halo game in the past.
 
Genesis Knight said:
Maybe I'm doing this wrong but my style never uses the AR or DMR. I only use the pistol or power weapons. My reasoning is that a pistol can beat the AR even at close range, and that mobility can usually negate the DMR>Pistol range advantage. Am I wrong?

Pistol wont beat an AR in close-range unless you absolutely maim the trigger AND manage to score successive headshots. 9 times out of 10, the AR will win out against the Pistol at close-range.

10 times out of 10 the pistol will beat the AR at mid-range (which starts JUST outside AR range), which is why players using the AR use grenades to weaken their shields, force them forwards into close range, or just outright kill them.

DMR and Pistol have some overlap to their range. They're both effective in mid-range (slight advantage to the pistol) and long-range (big advantage to the DMR).

Honestly, it speaks volumes to the balance of the AR and the pistol as starting weapons. Depending on your style of play, you'll take care of business with either.
 
KevinRo said:
All that aside, the Armor Lock is gay. Fix dat shit Bungie.

Yeah, I want to explode in fire, Dragonball style. Or maybe AL in various cool poses. e.g Hip Thrusting, Flicking the Bird, Riding invisible bikes etc.
 
Raide said:
Yeah, I want to explode in fire, Dragonball style. Or maybe AL in various cool poses. e.g Hip Thrusting, Flicking the Bird, Riding invisible bikes etc.

You know what, I wish there was a Armour Ability which turned you into Super Sonic (from Sonic the Hedghog) which gave you invincibility, Sprint level movement as standard and allowed you to kill enemies simply by running into them.

Make it happen Bungie!
 
A friend was telling me that the DMR not only gets less accurate the faster you fire it (this much I'm obviously aware of) but less damage per bullet as well. Is this true?
 
bobs99 ... said:
You know what, I wish there was a Armour Ability which turned you into Super Sonic (from Sonic the Hedghog) which gave you invincibility, Sprint level movement as standard and allowed you to kill enemies simply by running into them.

Make it happen Bungie!

New game mode right there! Human skittles. Headhunter game where you have to Sprint into people to make them drop their skulls, Sonic hit style.
 
ACE 1991 said:
A friend was telling me that the DMR not only gets less accurate the faster you fire it (this much I'm obviously aware of) but less damage per bullet as well. Is this true?

I dont know about anybody else, but I can hammer the trigger as fast as possible and take shields down in four shots every time. Once the shields pop, if the reticule isnt PERFECTLY small, then it will take another four shots to kill the guy.
 
dslgunstar said:
I dont know about anybody else, but I can hammer the trigger as fast as possible and take shields down in four shots every time. Once the shields pop, if the reticule isnt PERFECTLY small, then it will take another four shots to kill the guy.

Yeah I've noticed this too... I have no problem taking down there shields with the DMR, but after that I can't seem to kill dudes fast enough.
 
bobs99 ... said:
The fact is, people arent dissapointed that Reach is different. I havent seen a single complaint about AA's and that is probably the biggest difference they could have made, people are complaining about things that make the gameplay feel less fun to them.



I have always made the point to say that I think Bungie are doing the right thing with theyre changes, while I may not like them personally hundreds do.

So is there a way for BUNGIE to go ahead with these changes without totally alienating the longtime HALO fans that don't like the overall changes we are seeing in REACH?
 
Raide said:
New game mode right there! Human skittles. Headhunter game where you have to Sprint into people to make them drop their skulls, Sonic hit style.

Wait, they should somehow make Elite rolls kill people JUST so we can have that gametype. :D

Gametype: Sonic the Elite!


Mizzou Gaming said:
So is there a way for BUNGIE to go ahead with these changes without totally alienating the longtime HALO fans that don't like the overall changes we are seeing in REACH?

Its a very specific person to person thing, I think keeping the 'base' gameplay and making the additions to that would have felt a lot better, quick gameplay with Armour Abilities... yes please!

Generally though you cant please everyone, and again I think Bungie are doing an awesome job, im just not liking aspects of Reach.
 
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