GhaleonEB said:
Tried an experiment too. Had a couple of AR shots hit me and had a bit of shields taken off. Other guy throws nade in front of me and I purposefully walk towards it. Maybe I managed to get right over it but it did kill me...though I did think it was a few feet in front of me.
Should have had the piece of mind to save the film to see what really happened.
This clip is a microcosm of everything that's wrong with Reach's gameplay, IMO.
That clip represents the sort of "gunplay" you get with at least 50% of Reach. Things change with power weapons...but those just mean one/two hit kills.
Those 2 changes you mentioned will help I think. Apply those changes to the video you saw...people will throw less nades and not go in for those melee attacks if they aren't as effective in taking down shields.
People will still throw nades in that corner but never while they are engaging you.
In H3 it was suicidal to opt to throw a nade at the guy while you were shooting at each other in the open. In Reach it's so common.
The Reach mode of thinking is "I shot him a few times if I throw this nade it will most likely kill him". And that's true.
In H3 it was "I shot him a few times if I throw a nade now it's not going to kill him just hurt him...I might as well keep shooting or reload or switch to secondary".
I'm talking about open one on one battles. Not some war of attrition between two guys who have the luxury of cover.
The stats at the end of the game tell me the whole story. The Guns/Nades/Melee stats at the end are what I look at and I see a large percentage of kills are from nades and melee. For a lot of players over 50% of kills come from these things.
Can't call that "gunplay" when most people are killed by nades or fists.
With the rocket speed slowed down a tad and the jumping made less pronounced modes like Rockets Only could be...sucky?
Too bad because the ragdoll in this game is phenomenal!
Striker said:
You never had grenade spam in Halo 3? Small rooms and lots of grenade at hand - that isn't something unexpected. We had those issues in previous games as well. Hoping the amount of grenades can be reduced in smaller maps and the problem will cease. Unsure about the boring gunplay line, perhaps you can expand on that comment.
You are right but never had people throw this many nades while playing in general.
Read my above "line of thinking" posts. Reach players think that "hey I shot him a couple of times...time to kill him off with an innaccurate nade toss." and it works.