Thagomizer
Member
Kapura said:
And over here: the Bungie timecards!
Oh look, Timmons is on the clock! WHAT CAN THIS MEAN
Kapura said:
Whatever, the one in Overlook is better, but still no Vahlalha.urk said:Don't you start this shit!
Letters said:Whatever, the one in Overlook is better, but still no Vahlalha.
Spasm said:So I'm asking myself, why all the secrecy regarding NT1? If it's just Reach's Firefight mode, why not just give us Firefight? Drop a few waves of Elites in there, and bam. Nothing we haven't played before. Why make it Spartans vs Elites? Why is the goal of the gametype so simple? Why use the co-op netcode for this at all?
Spasm's greater NT1 theory:
NT1 is actually Reach's special blend of 3 herbs and spices; Campaign, Firefight, and Adversarial mode.
3 Spartans vs 3 Elites, with both human and Covenant AI soldiers scattered throughout, for the entirety of the regular campaign.
For the Spartans, it's pretty much business as usual. Play through the story, clear out skirmishes, and keep trying to advance to the next checkpoint. In your way this time though, are 3 Elite heroes controlled by other players.
The possibilities for the Elite player logistics would be numerous.
These Elite heroes could spawn in squads of AI Grunts as captains. They might even be able direct them in battle (remember the regroup command on the Controller layouts?).
They could possibly earn better squads (Jackals, Hunters) through performance/checkpoints.
The number and type of squad AIs you spawn could be a loadout option.
Seeing as how the emphasis should still be on progressing through the campaign, Elites could have one life, and be forced to spectate till the next checkpoint/skirmish, or keep spawning as long as they still have AI squads alive. Hell, maybe there's even a plot point in the campaign where the Elites are supposed to be victorious, and these rolls are reversed.
...Or it could be regular assed ol' Firefight... I guess...
Dax01 said:I can only think of one thing that would complete the amazing look of Overlook: Forerunner structures.
Damn.
Yes, 100% wrong. Also Daxy, if your missing your forerunning beauty, go listen to the Paul Russle Episode of the Bungie podcast. I just listened to it in the car coming home and it's like a fine wine, only gets better with time.soldat7 said:Hey everyone, I just thought of a criticism: I think Halo 3 Elites look better than Reach Elites. Am I wrong?
This one?Sai-kun said:Can someone link the Magnetic Warthog? :lol I need to see it again!
soldat7 said:I fully expect some awesome Forerunner love in Reach.
Hey everyone, I just thought of a criticism: I think Halo 3 Elites look better than Reach Elites. Am I wrong?
FilthyLies said:
Whoa that is amazing. Coolest bug I'v seen so far!FilthyLies said:
Thagomizer said:The only thing I like more about the Halo 3 Elites are the eyes.
Tashi0106 said:That's the coolest fucking thing ever. Don't remove that BUNGLE!!!!!!!! :lol
No, it gives you the flip option. Someone tries to flip it a bit later in the game and it goes like halfway then springs back into that inverted position. I still have the full film saved, So I'll make sure to upload it and send it in. That happened in Invasion though as opposed to the Invasion Slayer they're asking for. Can't imagine there's much difference really though.riceandbeans said:I wonder if you can still jump in the turret? :lol
ToyMachine228 said:Overlook is beautiful and seems like a cool map. It sucks the games are so laggy though. There's delays on everything to the point where it's not fun to play. Sucks because I really wanted to try out Generator Defense. And I am it's just...Not to the full extent I guess. Seems cool I just wish I could legitimately play it.
G_Berry said:I hope there aren't many maps like this in the full game :/
GhaleonEB said:Latency was fine in the one game I just played, though it definitely felt like Halo 3/ODST campaign/Firefight netcode.
UltimaPooh said:How do you feel netcode?
The effect of it, rather. Good grief. I knew from the moment I hit jump the first time from the input lag that this was a campaign/Firefight test. It feels very distinctive from multiplayer and is instantly recognizable.UltimaPooh said:How do you feel netcode?
Yeah. I'd love to roll through NT1 with a few other GAFers, but I couldn't find anyone else on to play with just now. Two games in, and I'm done trying to play alongside two random idiots with no mic who don't know how to play the gametype.Tashi0106 said:There's a difference in the networking setups for normal Halo multiplayer and campaign co-op/firefight. For campaign co-op/firefight every input has to go through the host first I believe. Enough latency and it can become unplayable.
GhaleonEB said:The effect of it, rather. Good grief. I knew from the moment I hit jump the first time from the input lag that this was a campaign/Firefight test. It feels very distinctive from multiplayer and is instantly recognizable.
I'll jump on if you wanna test the network. GT: LaszloGhaleonEB said:Yeah. I'd love to roll through NT1 with a few other GAFers, but I couldn't find anyone else on to play with just now. Two games in, and I'm done trying to play alongside two random idiots with no mic who don't know how to play the gametype.
Dani said:Using spoons.
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UltimaPooh said:I did notice the lag between inputs as well but I never felt that during Firefight, so I was curious as to what you are going on about.
UltimaPooh said:The map isn't doing this... their specific Network Test is.
-Yeti said:
This actually reminded me of something, is there any way to tell who's host in the game? I remember in H2 you could tell if your host pretty easily but I have no idea how to tell these days, this probably by design.Tashi0106 said:there's no telling who the host will be and where he'll be from. It's uber important that Bungie's regional matchmaking option is awesome.
Ssparks said:This actually reminded me of something, is there any way to tell who's host in the game? I remember in H2 you could tell if your host pretty easily but I have no idea how to tell these days, this probably by design.
Sai-kun said:Done![]()
Ramirez said:Find the guy that's impossible to kill, but can kill you without timing his shots. :lol
:lol :lol haha Thanks man, I usually blame anytime I get killed on host advantage.Ramirez said:Find the guy that's impossible to kill, but can kill you without timing his shots.
Damn that second screen shot looks Amazing!-Yeti said:Took these from my very first match in Network Test 1:
Whoa. This map has quite the story to tell.-Yeti said:Thanks, man.
Now that's it's rendered, I suggest watching it.
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=1224237
First ever match of NT1 I played, and first time as a Spartan and I get killed by a weapon drop. Awesome. :lol
That sounds like Carney a little bit as one of the Marines. I hope this stays in the final game.:lolGhaleonEB said:Whoa. This map has quite the story to tell.
Someone uploaded the radio chatter here: http://www.youtube.com/watch?v=zvRpQXF2MFY
Awesome, I love stuff like that.GhaleonEB said:Someone uploaded the radio chatter here: http://www.youtube.com/watch?v=zvRpQXF2MFY
Congrats, you took your sweet time.Ssparks said:That sounds like Carney a little bit as one of the Marines. I hope this stays in the final game.:lol
Also, Im a man now![]()
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Ssparks
Member
(Today, 01:00 AM)
Put it in your file share and post the link. Any number of us will then render it via Bungie Pro and you can download the video file from bungie.net to your. We do that for people all the time.GodfatherX said:ill try this again, would anyone with a capture card be willing to download a vid from my file share and record it and send me the file?
Yeah, I was in no rush :lolLetters said:Congrats, you took your sweet time.
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=1047353GhaleonEB said:Put it in your file share and post the link. Any number of us will then render it via Bungie Pro and you can download the video file from bungie.net to your. We do that for people all the time.
GodfatherX said:http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=1047353
edit: nevermind...looks like somebody rendered it already...not sure who but thanks
OK that was super cool.GodfatherX said:http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=1047353
edit: nevermind...looks like somebody rendered it already...not sure who but thanks