yeGui_PT said:You guys want to party up for sum griffballs?
yeGui_PT said:You guys want to party up for sum griffballs?
Weird, I've only had a set of Grunts, Jackals, and an Elite repeat itself over and over (actually, the class of Elite was the only thing that ever changed). I might have to play this again tonight and see if I can get a better outcome.ShinAmano said:They do change though...there are about 5 sets...starts with a couple grunts, jackals and elites...ends with a bunch of white elites...but then the cycle resets.
It is easy, but that is where the boredom comes into play...if you don't get bored you can get the medal no problem...plus it helps in a few campaign commendations.
Wow, written with love. I completely agree with everything with the exception of the community armor thing. Recon was hell to organize, ruined so many random people's accounts, and I was tired of being spammed with 'wanna buy recon?' messages. How about a simple graphic (like the star) that goes next to the players name in the lobby.xxjuicesxx said:No the only reason Reach has low population is noone gives a shit about getting an Onyx. They want to grind in the 1-50, especially the bad kids who can never get there. Its there carrot on a string.
Seriously MLG is in a social playlist...theres shit thats wrong with this game. Look on JTV there is almost no streams of Reach the competitive community has all but left the game pretty much. Arena populations are low and hard to find good close games in... its just a shitball of a system and could have been utilized a lot better but nothing changed from the beta to the final.
Let us fight for 50s again, introduce new gametypes in double credit weekends and you'll definitely start seeing people coming back to Reach.
Use a piece of armor (maybe that purple flame thing if possible?) as Recon give it to community pillars, JTV streamers, so the game doesn't appear to be completely dead.
Bulldoze the playlists and really start over, force the kids who don't care to use DMR more so the people who do care don't have to have their brains almost explode every voting process. Throw retarded gametypes like rocket race into grab bag, not Rumble pit and Multi-Team. These games are SO different from normal Halo you can't put them in the same playlist it makes for people having to play gametypes they REALLLLY don't wanna play.
Wheres the Reach montages in the Bungie feed? Is anyone playing this game? Is Bungie?
CozMick said:From experience, there are the same reasons why all of my friends left Reach.
1. DMRs every damn game.
LamenessGui_PT said:Eh, unfortunately, I like Halo 3's Griffball better. And I still have the same connection disadvantage =\
Major Williams said:So last night, around 10pm pacific, I noticed only 47,000 people online in Reach total.
I popped in Black ops a moment later... 300,000+ currently online.
So sad really.
Major Williams said:Lameness
I'll give it a go tonight and see how my country internet connection fares. I usually have a huge disadvantage myself.
I really don't think this is the case at all. The Halo 3 population had a very tiny percentage over 40. I'm highly doubtful that grinding to a meaningless number motivates most players much.juices said:No the only reason Reach has low population is noone gives a shit about getting an Onyx. They want to grind in the 1-50, especially the bad kids who can never get there. Its there carrot on a string.
Doubtful. Maybe the occasional lan custom with good gametypes where everyone plays nice for fun and there's no abuse of every flaw or crap loadout, but definitely not online matchmaking against the scum of the world.xxjuicesxx said:Is anyone playing this game? Is Bungie?
Ouch. Stings. While they did seek the fans' opinions, this was overarchingly true.kylej said:It's pretty simple:
Bungie made the game Bungie wanted to make.
Treyarch made the game Call of Duty fans wanted.
Very true. It's one of the only reasons I fire up the games now. I think of what possible challenges there are, and am usually turned off by the first retarded game of mismatched trueskill or people quitting out.GhaleonEB said:I have a much easier time listing gameplay and experience turnoffs than the investment system (which I think is very good in Reach).
I would go ungift my legendary statue back from the adolescent child of the acquaintance I gave it to, take it to the gun range and annihilate it with a full magazine out of a fucking AK47 just out of spite.xxjuicesxx said:Use a piece of armor (maybe that purple flame thing if possible?) as Recon give it to community pillars, JTV streamers, so the game doesn't appear to be completely dead.
That is all microsoft's fault. I'm assuming that Reach is using the HDD as a scratch disc, which is something a memory card can't be used for. Microsoft's new hardware came out after Reach and that 4gb in the cheap one is listed as 'removable/on board media' or something to that effect. Reach reads this as a memory card and doesn't accept it as a HDD. MS said they were working on it but of course they are as delayed in solving problems as ever.CozMick said:5. Thousands , maybe even millions of new 360 owners are playing on there 4gbs and thanks to a major Bungie fuck up Fire fight, and Co-op Campaign are off limits.
If you have a live account ya. I'm not sure if you need gold.CozMick said:I got suckered into purchasing a 4gb for xmas and bought myself 2 x 16gb official memory sticks so I'm stuck playing fire fight alone.
Is it possible to get the achievements for ODST and Reach alone or is it nigh on impossible?
Also, are my stats still tracked even though I'm not matchmaking in Reach?
Hope you can help, thanks.
wwm0nkey said:When do you guys think Bungie will talk about the first Title Update? I know they are going by Halo 3 schedule and not releasing it till February but when do you think they will actually let us in on the details?
Yeah and CoD wasn't really as popular back then as it is today.xxjuicesxx said:Well when Grifball came out in H3 it had about 300k players in it I believe I saw...
In Reach its got 6k right now...
You make the call which ones doing better.
If there isnt a title update, I hate to say it but this game will die VERY fast. I really don't want that to happen.Dani said:It's never been mentioned, confirmed or even hinted at. It may never even happen.
When Grifball came out Halo 3 was getting 400-500K people per night or so I imagine. Hard to believe 300k of those would be in that.xxjuicesxx said:Well when Grifball came out in H3 it had about 300k players in it I believe I saw...
In Reach its got 6k right now...
You make the call which ones doing better.
MrBig said:If you have a live account ya. I'm not sure if you need gold.
CozMick said:Yeah, I have a Gold account,
Is it hard to gain the points needed for the achievements when playing alone?
Thanks
Dani said:It's never been mentioned, confirmed or even hinted at. It may never even happen. Many folks are expecting a TU but maybe they should wait until Bungie bring up the idea. I honestly think we would have heard about it by now if one was coming any time soon.
wwm0nkey said:When do you guys think Bungie will talk about the first Title Update? I know they are going by Halo 3 schedule and not releasing it till February but when do you think they will actually let us in on the details?
Wizman23 said:My guess is never. Bungie has moved onto their next project. I expect 2 more map packs both of which will be hyped from Bungie as the "Best Maps we ever made!!!" Like I said yesterday I'm eagerly awaiting 343's efforts. A changing of the guard is needed.
Dax01 said:Re: Halo 3 vs. Reach.
I'm definitely playing, if I remember correctly, a lot less of Halo: Reach at this point in its life than I was Halo 3 within the same time frame. I mean, I'm still playing Reach, but not as much as Halo 3.
I disagree on both counts, but since balance is subjective, I'll point to one clear, significant bug as an example: the Revenant physics bug, which causes it to be launched off maps, most frequently (but not exclusively) Forged surfaces.Falagard said:I doubt there'll be a title update. The game works as they designed it. There are no major bugs and there are no major balance issues. Whether or not Armor Lock is "fun" is subjective, and if they change anything, they're going to piss some people off while trying to make others happy.
Not at all. I can only speak anecdotally, that's all any of us can do, but the number gave players a reason to keep playing the game and perhaps try out new playlists. You could achieve a 35 in Team Slayer, reach a peak and then move onto something else. Then when you felt your abilities had improved you could come back and try to raise that rank, it definitely was this carrot on the stick mentality. It also forced people to vary their playlists more than Reach does, which is basically an unguided mess. This number was also a great way to drive that hardcore community which is lacking in Reach, those sort of players aren't interested in glorified social matches.GhaleonEB said:I really don't think this is the case at all. The Halo 3 population had a very tiny percentage over 40. I'm highly doubtful that grinding to a meaningless number motivates most players much.
Honestly Arena is an absolute mess. Warning signs started to signal when they revealed Arena was Slayer only, right there is a huge turn off for a lot of players. Not only that but requiring players to work much harder than they ever had to in past games to get a top rank(by dictating the times in which they must play the game, rather than leaving players to fit it around their own schedule) and then taking that top rank away from them on a monthly basis is ridiculous.GhaleonEB said:That said, Bungie did make some errors in defining stuff like Onyx, especially in Arena. What you are you're getting at is there's a lack of clarity around what the ranks mean - a nebulous measure doesn't motivate anyone. The Arena rating system is quite murky, and relative to your peer group. The proportion of the population you reside in is not made clear (what % gets Gold?). It's a confusing, over-engineered system and I think there's merit to the argument that they could have used a simpler, 1-50 rating for it (and call each cluster of ten the ranks; 1-10 is Onyx, 11-20 Gold, etc.).
But I really think the investment system helps around the edges. People play games they have fun with. And there are a LOT of ways to fire up Reach, hop into matchmaking and have a very unpleasant experience.
Honestly, I'm kind of glad Bungie's reign on the Halo franchise is over. Speaking entirely from a canon perspective, I cannot fathom how they thought Reach's story would be a good idea. Sure, it stands well on its own, but it's a giant "screw you" to every fan who invested time in reading the novels and learning about the expanded universe. I'm sure they meant well, but it completely destroyed my faith in Halo's future storytelling.kylej said:Holy shit, even members of the BDF are crumbling!
Yeah, I think that's the natural limitation on these kinds of conversations. What motivates me is very different than what motivates you, and what motivates juices, and others. We all work differently.Arnie said:Not at all. I can only speak anecdotally, that's all any of us can do, but the number gave players a reason to keep playing the game and perhaps try out new playlists. You could achieve a 35 in Team Slayer, reach a peak and then move onto something else. Then when you felt your abilities had improved you could come back and try to raise that rank, it definitely was this carrot on the stick mentality. It also forced people to vary their playlists more than Reach does, which is basically an unguided mess. This number was also a great way to drive that hardcore community which is lacking in Reach, those sort of players aren't interested in glorified social matches.
Melee is my biggest problem with Reach's combat as well.Ramirez said:I'm pretty sure the melee system is my biggest beef with the game at this point, there is absolutely no reason a guy should be able to eat 3-4 shots and be on equal footing with you once you get into a CQC situation. Ugh.
Kuroyume said:Don't see the correlation between the competitive community not being there and the low population. How big was that community in Halo 3? The difference of a couple hundred thousand? No. Let's not kid ourselves. Halo Reach is just an example of Halo fatigue. It's also a bit more complex than that and I understand people have issues with certain things in the game but the overall problem has to be fatigue. Even before the game was revealed I recall the excitement being lukewarm compared to the previous games. Hell, some people were annoyed Bungie was doing yet another Halo game. All this is kind of funny when you consider how many people in here are fantasizing about 343 returning Halo back to what it was. It's not going to matter. The formula is old and even though some people here feel Reach is a huge departure others outside the community clearly don't feel it is big enough of a change.
This is all true, but the funny thing is most of GAF and the gaming press didn't even acknowledge all these gameplay changes, so it was pretty pointless from that perspective on Bungie's part.Ramirez said:Yea because the beta was awful. Sure didn't stop us from going back to Halo 3 and playing it for 4-5 more months, so I don't but the fatigue comment. The game just sucks, everything about the combat is a sloppy mess. The melee, grenades, and gunplay all got changed in major ways for no reason at all other than to say hey we changed something!
I'm pretty sure the melee system is my biggest beef with the game at this point, there is absolutely no reason a guy should be able to eat 3-4 shots and be on equal footing with you once you get into a CQC situation. Ugh.
Also, Grifball is as dumb as ever, one match in there, and I've had enough for my lifetime.
GhaleonEB said:Yeah, I think that's the natural limitation on these kinds of conversations. What motivates me is very different than what motivates you, and what motivates juices, and others. We all work differently.
To me, the Halo 3 system didn't exist, because 1) I was an average to sub-average player, so I peaked in the first month or two of release, 2) I played mostly Social games (for that reason), and 3) a simple number doesn't motivate me. This is highly anecdotal, but it seems like the most vocal proponents of the 1-50 ranking system are, for the most part on GAF, people that were near the upper tier of that system in Halo 3. And that was a tiny percentage of Halo 3's players. They want their skill level recognized and displayed, but Reach doesn't do that. Which is understandable. I'm a Brigadier Grade 2, but nearly anyone here can dong on me comfortably. And the Arena system is quite murky, and not everyone (most don't) play it.
The comparisons to CoD and its success would be easier if they were more similar games, so we don't have an apples to apples comparison there. More broadly, it's always been true that good online games get played for a long time, and that's been true well before MW birthed the current investment systems. People play games they have good experiences in. The stuff wrapped around it reinforces that.
I remain very dubious that a simple 1-50 progression, where the vast majority of players by design cannot reach anywhere near the top, contributed materially to Halo 3's longevity for more than a small portion of the population. It was the game itself.
I agree, however, that Reach does a very poor job at providing feedback to highly skilled players, and rewarding them - somehow - for that skill.
GhaleonEB said:Melee is my biggest problem with Reach's combat as well.
How would you feel if a Plasma Pistol overcharge took the user out of it instantly and drained their meter + shields? Actual risk vs. reward instead of a panic button.MagniHarvald said:TU1 needs to fix ONE thing for me: Armor Lock
How I would fix it:
if you use it, you're locked into it, you can't just spam it
shields don't recharge when you're in it
increase by at least 50% the recharge rate
It's basically why I exclusively play Hardcore playlists (or MT :lol), Team Slayer is just too much of an AL-fest every time I tried it =(
Havok said:How would you feel if a Plasma Pistol overcharge took the user out of it instantly and drained their meter + shields? Actual risk vs. reward instead of a panic button.
Unrelated: So I assume we'll get another couple map packs from Bungie, but what does that leave 343 doing? On an 8-4 podcast, Ryan Payton said that they would be supporting Reach for the forseeable future, but what does that really mean? I'm sure they're probably doing at least preliminary work on another title, but what he said rang odd to me, since having two studios supporting one game is kind of strange.
electricpirate said:All this doom and gloom for a game that has a higher population than Halo 3? (at least according to Urk over at B.net).
Captain Blood said:It is depressing that I don't follow this thread relgiously like I used to with the Halo 3 thread. Tugs on my heart strings everything I see this as the top thread in the community section.