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Halo: Reach |OT3| This Thread is Not a Natural Formation

Domino Theory

Crystal Dynamics
Stripper13 said:
Pics or it didn't happen.
2lqmg3.png
 
Devin Olsen said:
You're using Bing AND internet explorer :(

I'll get his back on Bing, I like it. Not so sure about the internet explorer usage though. Although I must admit, the new IE9 RC is a shockingly solid browser.

Just noticed the porn tab. LOL
 

Tashi

343i Lead Esports Producer
Crucio said:
So far every BPR 100 also has a 1.7+ K/D. Seems to be like the K/D is pretty decisive.

Not necessarily. I don't think 1.7 k/d equal 100 rating. I think all the stats just seem to go hand in hand. High k/d probably equals a higher win %. More assists too I guess. It also counts betrayals.

Might as well post mine even though we've already discussed it.

rxHS4.png


edit: Don't ask me how invasion works lol
 
Well done 100BPR players. That's impressive - especially the 1.7+kd. Kind of a shame that KD is weighted so heavily. I'm not sure how else to go about it - but it's a bit boring when you consider how many stats Reach tracks, there had to be a more creative rating system or at least an alternative - granted I would be horrible in anything but a slayer k/d rating system.
 
Ok.. Please please PLEASE tell me Bungie is going to do something about all of the fucking idle boosters in Firefight. Like.. A fucking rank reset.. Some sort of ban. I don't know.. ANYTHING.

I mean.. Bungie knows about them right?
 
Tashi0106 said:
Not necessarily. I don't think 1.7 k/d equal 100 rating. I think all the stats just seem to go hand in hand. High k/d probably equals a higher win %. More assists too I guess. It also counts betrayals.

Might as well post mine even though we've already discussed it.

rxHS4.png


edit: Don't ask me how invasion works lol
Interesting. Lower K/D but higher BPR than me. Must involve number of games/wins aswell, among other things. Well at least it's more complex than 1.7=100 or anything else as simplistic.
 

Tashi

343i Lead Esports Producer
Stripper13 said:
Interesting. Lower K/D but higher BPR than me. Must involve number of games/wins aswell, among other things. Well at least it's more complex than 1.7=100 or anything else as simplistic.

If you hover over the rating it tells you what stats it uses to calculate. Kill, deaths, assists, wins and betrayals.
 

Crucio

Member
7echnicolor said:
Ok.. Please please PLEASE tell me Bungie is going to do something about all of the fucking idle boosters in Firefight. Like.. A fucking rank reset.. Some sort of ban. I don't know.. ANYTHING.

I mean.. Bungie knows about them right?

I've never heard of Bungie actively doing anything to prevent Firefight Idlers. It sure pisses me off too.
I hope they manage some sort of fix, at least have something where you have to earn your "game complete" credits. Maybe, I don't know, get 5 kills per wave kind of thing.
 

KevinRo

Member
fucking clans would solve all this shit.

have a fucking clan playlist with rankings and that should be your ranking for team. max of 6 or 8 people per clan. if you want an individual ranking ffa would be the way to go.

/end discussion
 

wwm0nkey

Member
Just so you guys know some 343 guy was hinting they are going to show stuff at the Microsoft Press thing tomorrow.

Halo CE remake confirmed
 

Blueblur1

Member
Good thing I decided to check this thread tonight because I would have missed the Waypoint stats update. I never even bother to visit that site; I find it's visual design to be repugnant. And hell, these stats page(s) aren't any better. I'm sure Bungie is going to pull the plug on hosting Halo stats on their site eventually but I hope it isn't anytime soon. If there is any hope of people actually migrating over to Waypoint for this stuff then the Waypoint team really needs to polish it up. I'd start by copying B.net and ditching the soft blue background (definitely not what Halo-esque at all) and curved design.

Oh and my response to BPR: Unnecessary and ridiculous.
 
Domino Theory said:
Waitng for the final version before I make the switch.

Anyways, according to this video on Waypoint, BP takes into consideration "kills, wins, assists, deaths and betrayals across all the matches you've played."
Well that explains it.

Damn you Propipe, Rocket Lawn Chair and Plasmas!
 
Blueblur1 said:
Good thing I decided to check this thread tonight because I would have missed the Waypoint stats update. I never even bother to visit that site; I find it's visual design to be repugnant. And hell, these stats page(s) aren't any better. I'm sure Bungie is going to pull the plug on hosting Halo stats on their site eventually but I hope it isn't anytime soon. If there is any hope of people actually migrating over to Waypoint for this stuff then the Waypoint team really needs to polish it up. I'd start by copying B.net and ditching the soft blue background (definitely not what Halo-esque at all) and curved design.

Oh and my response to BPR: Unnecessary and ridiculous.
Small
B P R
confirmed.

Yeah it's pretty ridiculous. Certainly the stats on the page offer more than a 1-100 rating, when analyzing a player.

It reminds me of Halo charts HC ranking. I'm a 48/50 according to them. Yet it seems whenever I go up against a good player I get mashed.
 
I've kinda been blown away by the opinions of the juniors. Quality posts guys. eez... way to leave me without a lot to say :p

I have a feeling customs might be a tad busier this weekend.
 
Blueblur1 said:
Good thing I decided to check this thread tonight because I would have missed the Waypoint stats update. I never even bother to visit that site; I find it's visual design to be repugnant. And hell, these stats page(s) aren't any better. I'm sure Bungie is going to pull the plug on hosting Halo stats on their site eventually but I hope it isn't anytime soon. If there is any hope of people actually migrating over to Waypoint for this stuff then the Waypoint team really needs to polish it up. I'd start by copying B.net and ditching the soft blue background (definitely not what Halo-esque at all) and curved design.

Oh and my response to BPR: Unnecessary and ridiculous.

I really really hope that stat tracking isn't leaving Bnet anytime soon. It is so good, especially for Reach. They really took the stats to a new level. It is so good that everytime I finish a play session, I go check out the games I just played on Bnet.

Hydranockz said:
I've kinda been blown away by the opinions of the juniors. Quality posts guys. eez... way to leave me without a lot to say :p

I have a feeling customs might be a tad busier this weekend.

My apologies, I'll try to dumb it down.

DERP
 

PNut

Banned
Anyone interested in playing some Team/Doubles Arena and getting a daily rating add me. I'll be on for another hour and a half or so from the time of this post. Only requirement is to be able to aim straight. Lurkers that enjoy Arena are welcome too. Thanks.

GT= PNut d kidnaper
 

Blueblur1

Member
The best and most accurate rankings, IMO, were Halo 2's. My highest Halo 2 rank was a 34 and when I went up against other players in the 30's I would either have to work extremely hard for a win or get stomped. It felt perfect unlike Halo 3. Halo 3's easy rode to 50 was a joke. And Reach's Arena, while comprised of enjoyable gametypes, is not satisfying at all for me.

I don't have the patience and, more importantly, the time to spend playing 4 matches in the Arena hoppers several days out of the week when I rather be playing in Team Slayer or BTB with friends. I would much rather jump into a ranked playlist for a couple matches (with standard weapon placements, etc. on the map) and enjoy the comparatively quick satisfaction of seeing a rank number go up after a handful of wins. And then the fun for me is maintaining said rank as I continue to play in the playlist. But maybe that's just me.

Reach is a quality game but I'm slowly starting to realize that I miss the Halo 2/Halo 3 style. I really hope Halo 4 is a return to form; floaty jump, power-ups and all.
 
Crucio said:
I've never heard of Bungie actively doing anything to prevent Firefight Idlers. It sure pisses me off too.
I hope they manage some sort of fix, at least have something where you have to earn your "game complete" credits. Maybe, I don't know, get 5 kills per wave kind of thing.
Yep.. So damn frustrating.

5 kills per wave.. Sounds good, but I don't know how they would track that.

Oh well, I hope Bungie is working on something to combat idlers.
 

GhaleonEB

Member
Crucio said:
I've never heard of Bungie actively doing anything to prevent Firefight Idlers. It sure pisses me off too.

I hope they manage some sort of fix, at least have something where you have to earn your "game complete" credits. Maybe, I don't know, get 5 kills per wave kind of thing.
I and others have been posting about them in detail in the Optimatch forum on bungie.net, pointing out map exploits, etc. No one has responded, but I do hope they're doing something about it. I think it's probably what's preventing Firefight Classic (unlimited) from being put into matchmaking. They'd be the last man standing in perpetuity.

As for player ranks and such: IIRC, the Halo 2 and 3 numbers were TrueSkill, or tied to it. I think Bungie wanted to avoid all the player behavoir that motivated boosting with it, though I'm really not sure if the cR/Armory/Commendation system changed it that much.

Personally, the simple solutions are the best. The stat that shows one's proficiency in Slayer is K/D. The stat for objective games is W/L. No need to invent some complex hybrid.
 

Kibbles

Member
What's the fastest way to gain XP (fairly)? I assume doing Challenges and stuff, but what game mode? I want new, sexy armor, but I don't play enough...
GhaleonEB said:
BTB and Firefight Arcade & Limited.
I love BTB in Reach. Tomorrow shall be the day Kibbles reigns death upon the masses.


Oh and that teasing about "The map" definitely seems like they will be revealing the new covy forge world tomorrow and then demoing it at Comic Con. That's probably what is coming from 343 tomorrow, not Halo: CE remake, that'll be for E3.
 
Lawl, I'm so guud.
H7xTk.jpg


I personally wouldn't put too much weight in these ratings, and from what I can see most of you don't either. I would say that my performance in Reach has increased dramatically lately and a stat rating system like this which seems heavily weighted on KDR obviously can't account for you getting better at the game. Nor can it account for poor teammates, Griffball, and Objective gametypes.

I'm totally just making excuses for why I suck. :3
 

Striker

Member
We better get that damn Covenant Forge World.

I really hope Halo 4 is a return to form; floaty jump, power-ups and all
No floaty jumping, but jumps akin to Halo 2 and base speed. No equipment or AA's but I welcome powerups like Invis, Overshield and perhaps new ones if created with proper adjustments. Oh, and many, many Halo 2 maps. :D
 

PNut

Banned
Barrow Roll said:
I personally wouldn't put too much weight in these ratings, and from what I can see most of you don't either. I would say that my performance in Reach has increased dramatically lately and a stat rating system like this which seems heavily weighted on KDR obviously can't account for you getting better at the game. Nor can it account for poor teammates, Griffball, and Objective gametypes.

I'm totally just making excuses for why I suck. :3

I don't either. While they are fun to look at, the Halo Waypoint stats are just eye candy. When I am legitimately concerned about checking someone's real skill level in Halo I go to Halocharts. Everything you need to know is there. Complete playlist listings of what they play the most and how well they do in each.

And if that fails just check their Halo 3/Halo2 Service Records on Bnet.
 

GhaleonEB

Member
Striker said:
We better get that damn Covenant Forge World.

No floaty jumping, but jumps akin to Halo 2 and base speed. No equipment or AA's but I welcome powerups like Invis, Overshield and perhaps new ones if created with proper adjustments. Oh, and many, many Halo 2 maps. :D
I think 343i will do their own thing with Halo, but in some ways I do think they should pare it back to the roots a bit. Especially for a new team taking on the series for the first time, they need to nail the core before laying in everything that Bungie did as the series went on.

As much as gameplay, I wonder how they'll tackle the feature set. I identify Halo with Firefight, theater and Forge as much as multiplayer gameplay, and it took Bungie years to build and iterate those aspects out. But any subsequent Halo game really needs to include them as they've come to help define what Halo is about as well. It's a hugely daunting prospect coming at it fresh.
 
GhaleonEB said:
I think 343i will do their own thing with Halo, but in some ways I do think they should pare it back to the roots a bit. Especially for a new team taking on the series for the first time, they need to nail the core before laying in everything that Bungie did as the series went on.

As much as gameplay, I wonder how they'll tackle the feature set. I identify Halo with Firefight, theater and Forge as much as multiplayer gameplay, and it took Bungie years to build and iterate those aspects out. But any subsequent Halo game really needs to include them as they've come to help define what Halo is about as well.

I think that may end up being the most challenging part of taking over Halo for them. I have no doubt with all the talent they have over there that they will be able to create good core gameplay, but Halo fans will go absolutely ape if the game doesn't include all of the features (Like you said: Forge, Theater, Firefight, 4 player online campaign, Custom options) that Bungie has built into their games over all these years.
 
What I've always wanted out of jumping in Halo, which every game has failed to deliver, is a sense of weight to the Spartans. These guys in their MJOLNIR suits are supposed to weigh a ton yet they float across the field like ice skaters. The suits are like an extension of the Spartans body, enhancing everything they do so I don't want them to be clunkier or feel "heavier" in how they move. Certainly not anything like the way Killzone 2 controls. But have the ground crash when you land a jump, make it loud. Something like the ground pound I saw in the Crysis 2 trailers, but perhaps not as destructive. Just don't have it affect mobility. A purely cosmetic thing, that's all I want. It would be so badass.
 
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