Miggytronz
Gold Member
Hydranockz said:
herp derp that is awesome.
Hydranockz said:
I don't understand. Was it the rocket launcher in the beta?Gui_PT said:Yeah, Bungie. Then change its name from Pro Pipe to Rocket Launcher!
Dax01 said:It was the pro pipe in the Beta. Do you know how hard it is to aim that thing at a person so a grenade successfully impacts on him? In short, it is quite difficult.
What about it? At close range you would get singed as much as your target unless you're really careful.Tashi0106 said:Yea but what about close range? It would be much easier. As it stands now the gun is dangerous at mid range but very difficult to use at close and long range. I like it the way it is.
Dax01 said:What about it? At close range you would get singed as much as your target unless you're really careful.
I'm not sure where all this concern is coming from. It was never a problem in the beta. Why would it be a problem now?
Dax01 said:I don't understand. Was it the rocket launcher in the beta?
7.12. http://www.bungie.net/stats/reach/playlists.aspxNutter said:So when is the MLG play list going up?
1st vid is dopeAlienshogun said:With all of this grenade launcher talk, I feel compelled to share this again.
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=4357638&player=AlienShogun
and this.
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=5171184&player=AlienShogun
Watch and learn daxyboy, watch and learn.
GhaleonEB said:Maybe for OT4, the Thread of Armor Lock Rage, or something. :lol
Mikasangelos said:1st vid is dope
Dax01 said:What about it? At close range you would get singed as much as your target unless you're really careful.
I'm not sure where all this concern is coming from. It was never a problem in the beta. Why would it be a problem now?
When you posted one of your dozen pro pipe fap clips back in the Beta - where you were just nailing one guy after another from close range - I thought it was a perfect illustration of why it needed nerfing. You were basically using it as a longer range shotgun, and that's not what it's intended to be. I think the tweak they made to it was in order.Dax01 said:What about it? At close range you would get singed as much as your target unless you're really careful.
I'm not sure where all this concern is coming from. It was never a problem in the beta. Why would it be a problem now?
You misunderstood me. The grenade bounces off an opponent up to a certain range; beyond that range it will detonate on impact (unless you hold down the trigger). This is frustrating because the most satisfying aspect of the pro pipe is hitting your enemy head on with the grenade and watching them explode. Plus it was the most fun thing about it. This is near impossible to do beyond medium range. It won't detonate on impact if it hits a wall or the ground or something. It will be just like it was in the beta.Gui_PT said:If you make it explode on impact, it's almost the same as a rocket launcher, no?
best thread titleLetters said:Hello new home.
Armor Lock |OT4| (tags: urk reach halo bungie 343 dong)
completely agree with this post.Tashi0106 said:If I'm close range and shoot the Pro Pipe like you want it at someone with decent accuracy, I can hit them and kill them with it and but it definitely wouldn't kill me unless I was inches away. Close range is larger than melee range. At least to me it is.
Do you think that it should be easier to get kills with because it's a "power weapon"? I don't consider it a power weapon. It's as much as a power weapon as the plasma pistol. You could probably argue that the plasma pistol is more useful. Except maybe in BTB where vehicles come into play.
I think it's good as it is because it takes a lot of skill to use. It's so different from any other gun in the game in the same way that the Needler is different. Hard to use, but in the right situation and in the right hands, is deadly. It's an art! In fact, I'm gonna make a Pro Pipe montage. :lol
Dax01 said:You misunderstood me. The grenade bounces off an opponent up to a certain range; beyond that range it will detonate on impact (unless you hold down the trigger). This is frustrating because the most satisfying aspect of the pro pipe is hitting your enemy head on with the grenade and watching them explode. Plus it was the most fun thing about it. This is near impossible to do beyond medium range. It won't detonate on impact if it hits a wall or the ground or something. It will be just like it was in the beta.
Dax01 said:Fine. You make a good point.
Fine. You make a good point.GhaleonEB said:When you posted one of your dozen pro pipe fap clips back in the Beta - where you were just nailing one guy after another from close range - I thought it was a perfect illustration of why it needed nerfing. You were basically using it as a longer range shotgun, and that's not what it's intended to be. I think the tweak they made to it was in order.
Marry me.WickedLaharl said:i just wanted to pop in say that armor lock is so very awesome.
PLAYLISTS
Noble Map Pack (New!)
* DLC only playlist featuring Anchor 9, Breakpoint and Tempest
* Additionally, DLC maps have been integrated into all existing playlists where appropriate
Firefight Versus (New!)
* Grab Bag playlist featuring a new 2v2 Firefight mode
* Available for a limited time
Big Team Battle
* Modified party split rules to decrease party splits
* Added Team Snipers on Boneyard
Living Dead
* Added Safe Havens on Arena Zealot
Team SWAT
* Removed Cliffhanger from the playlist
MAPS
Hemorrhage
* Blocked some cliff-top areas which were not considered playable space
Countdown
* Blocked the top of the ledge above the large door
Boardwalk
* Blocked the balcony above the rest stop
Arena Zealot
* Removed the safe haven from space
GAMETYPES
Arena Slayer Pro (Team Arena)
* Removed Armor Lock loadouts
* Added Needle Rifle loadouts
* Reduced loadout grenade count to 1
Arena Slayer Pro (Doubles Arena)
* Removed Armor Lock loadouts
* Added Jetpack loadouts
* Added Needle Rifle secondary to loadouts
* Reduced loadout grenade count to 1
CTF
* Sudden death will now trigger if flag is away from home and attacker is nearby flag at round end
* Dead bodies will no longer trigger the sudden death timer for nearby enemy flags
* Sudden death timer for all CTF game modes has been extended to 30 seconds (was 15)
Hey You said:
Big Team Battle
* Added Team Snipers on Boneyard
Dax01 said:You misunderstood me. The grenade bounces off an opponent up to a certain range; beyond that range it will detonate on impact (unless you hold down the trigger). This is frustrating because the most satisfying aspect of the pro pipe is hitting your enemy head on with the grenade and watching them explode. Plus it was the most fun thing about it. This is near impossible to do beyond medium range. It won't detonate on impact if it hits a wall or the ground or something. It will be just like it was in the beta.
Hey You said:Posted yet? I'm not gonna check the OT2 even though it seems people are still posting in it.
Update Changelist - November 30th, 2010
TheClimaxan said:HaloGaf I need your assistance. Could anyone point me in the direction of the overhead shots of the new maps with the weapon placements pinpointed on them (if they even exist).
Much appreciated.
squidhands said:Absolutely. I love this idea. I wonder if it could be inserted into the Psych Profile instead of making a brand new playlist. Or am I the only one who uses it when searching for a good game?
Thread saved. Pro Pipe is about to get used waaaay more by me.
Arnie said:Evade Clip
Arnie said:Having a great time with these maps. Although the amount of people who vote for Snipers just frustrates me, I honestly fail to see how it is such a compelling experience. It lacks the variety which makes Halo so good.
This is why I hate people. I don't want Democracy in my gaming. I want to rule my own gaming experience with tyrannical control.Nutter said:What makes it worst is that those very same people will then run around the map melee'ing people, instead of you know actually shooting people with the sniper.. because they absolutely suck at sniping in the first place. F'n retards, the whole lot of em. But that is ok I suppose, because I just dome them in return.
Wow, thanks man.Raide said:Rendered. Good battle.
YES! FinallyRaide said:
Raide said:
This is all for show.
Bungie Podcast: 12/02/10
Derek Carroll, Sam Jones, and Jason Sussman weigh in on life, love, and the pursuit of crafting perfect Noble Map Pack play spaces in this truncated, adults only version of the Bungie Podcast.
I'm pretty sure that it will explode on impact if your far enough away. I too definitely notice a big difference in the weapon from the beta. It takes more skill to use in the game and that is a good thang. I still miss the beta version, but with the new info I go a few posts up. I can't wait to use it more. !Gui_PT said:If you make it explode on impact, it's almost the same as a rocket launcher, no?
I really enjoyed it in the beta, don't get me wrong, but to have it act that way again would be too powerful. Just try to make it bounce on the floor instead of directly hitting the person.
Not bad ass, but funny.Alienshogun said:With all of this grenade launcher talk, I feel compelled to share this again.
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=4357638&player=AlienShogun
Arnie said:Podcast is up on iTunes too for those wondering. This one really slipped under the radar.
Where is mancannon? Someone hold me.urk said:Super short and totally unplanned. Just wanted to get something out now that the equipment is up and running. Hopefully I can corner Marty, Marcus, and Joe for a more robust offering next week.
urk said:Super short and totally unplanned. Just wanted to get something out now that the equipment is up and running. Hopefully I can corner Marty, Marcus, and Joe for a more robust offering next week.
Really? I can't seem to find it. :\Arnie said:Podcast is up on iTunes too for those wondering. This one really slipped under the radar.
Spasm said: