Hitmonchan107 said:Thanks! Although I don't think the quality of the clip merits rendering. But thank you.
Did not expect the Falcon.
Edit: Any spare Defiant codes for a close friend? Hopefully most of HaloGAF have already got theirs.
Hitmonchan107 said:Thanks! Although I don't think the quality of the clip merits rendering. But thank you.
wwm0nkey said:It better either
A) Get completely removed and be like Halo 2
or
B) Nerf it so much you don't even realize it.
ncsuDuncan said:I still like the idea of replacing bloom with recoil.
Pace your shots, and your reticule never moves.
Fire slightly faster and your reticule/view moves up slightly. The faster you fire, the farther up it moves, but there is no randomness (the distance moved is directly tied to your firing rate). It also moves upward in a straight line, so the recoil is completely predictable.
Players can spam the trigger as much as they want, but if they don't adjust their aim with the control stick they'll eventually be looking straight up. Good players will learn the perfect combination of pacing/adjustment to get the last shot on the head as quickly as possible.
The reticule can still "bloom" to indicate the rate at which the recoil settles.
Falagard said:Wow really? Did I say Halo 4 should have the same weapons, vehicles, equipment, powerups, maps, game types, enemies, campaign and graphics? I'm simply asking for the best core gameplay mechanics.
The Defiant map Pack playlist has Tempest and Breakpoint alongside the two new maps.see5harp said:So what's the deal with the map pack? Worth getting I loved the first one but now notice that hardly anyone plays that playlist. Is there a playlist for all DLC maps and not just the newest?
wwm0nkey said:It better either
A) Get completely removed and be like Halo 2
or
B) Nerf it so much you don't even realize it.
Hey You said:The Defiant map Pack playlist has Tempest and Breakpoint alongside the two new maps.
The Noble Maps will only show up if everyone in the game has the Noble DLC and Noble is not required.
Yup. It was not needed and only served to weaken weapons.Tashi0106 said:I'm sorry, it's just that it looked like you listed the "core gameplay mechanics" of Halo 3.
You really want Dual Wielding back? That's the first I've heard of someone missing it. I'm so relieved that it's not in Reach, it was a mess in Halo 2 and 3. And equipment really? Damn, I must be really out of touch with the average Halo gamer.
The flat vast expanse Forge World is kinda neat. D:Dani said:Just how does this guy get away with hosting modded content in his fileshare?
http://www.bungie.net/Stats/Reach/FileShare.aspx?player=AHP MastrChafe
This dude has a shitton of clearly modded stuff, even modded maps that play on retail xboxes and whatever.
Plywood said:The flat vast expanse Forge World is kinda neat. D:
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=14673679&player=AHP MastrChafe
Reach's AR is pretty beastly in close quarters.Striker said:Dual wielding wouldn't be a bad asset, unless they plan on bringing back an assault rifle that's strong in close quarters, something we've been missing since Halo 1. At least the SMG/Plasma Rifle and the likes of dual wielding were strong up close, as intended.
Oh, no you haven't!squidhands said:I'm gonna attempt this solo. I've watched RC Master's video a couple of times, so I'll give it a shot.
Put head to head, I would bet dual wielded SMGs would outclass the Reach AR up close. Purely speculation though.Dax01 said:Reach's AR is pretty beastly in close quarters.
Yep. I hope that if they make another human themed forge map it'll be flat and they use the assets/style of New Alexandria.Dani said:That flatness would be perfect to Forge certain maps on. =/
Dani said:That flatness would be perfect to Forge certain maps on. =/
lol I think I was driving the warthog...that was an epic gameHitmonchan107 said:My favorite moment from the HaloGAF betrayal spree on Spire a few days ago.
Edit: Thanks to Raide for rendering!
Thanks!Dax01 said:Edit: Grats on Duncan for the member title.
For all we know, she could have, they just didn't release the information.KevinRo said:Ok, so I got interested in readin some halo canon. I'm in contact harvest now but this talk of halo4 has me all hot and bothered.
I remember in one of the books, I don't remember which but Cortana had access to one of the covenants ships and had gotten access to their splispace technology and plasma technology which she actually proved. How come when she came back to earth around halo3 she never passed the information on for human weapons development? I mean halo4 would have sone human weapons that would eventually incorporate plasmas and fix the fawshukijawa slipsace problem, right? Or am I forgetting that she already passed it on to ONI?
KevinRo said:Ok, so I got interested in readin some halo canon. I'm in contact harvest now but this talk of halo4 has me all hot and bothered.
I remember in one of the books, I don't remember which but Cortana had access to one of the covenants ships and had gotten access to their splispace technology and plasma technology which she actually proved. How come when she came back to earth around halo3 she never passed the information on for human weapons development? I mean halo4 would have sone human weapons that would eventually incorporate plasmas and fix the fawshukijawa slipsace problem, right? Or am I forgetting that she already passed it on to ONI?
Dani said:Who says she didn't?
The aftermath of the Human-Covenant war will be interesting as there are a million and one things that could happen.
Right now, as of the end of Halo, Cortana is the most important source for all kinds of Covenant, Human, Flood and Forerunner technology, secrets and general information. She's the universe's most valuable asset.
ncsuDuncan said:Thanks!
As for dual wielding, I'm glad it's not in Reach as well. It was an interesting feature, but the implementation just never worked that great in H2/H3.
I think it could work in the future if:
- You don't ever get stuck with ONE dual-wieldable weapon.
Spawning with a single SMG was awful.
- So when you hold X to pick up a dual-wieldable gun you pick up both of them (since they should spawn in pairs).
If you try to replace them with a single-wield gun you drop both of them.
- If you're holding a pair of dual-wield guns and are standing over a pair of a different type, the first press of X will only swap the left handed gun.
The second X press swaps the right handed one.
(eh, there might be a better way to do that, but you see my point. mix & match)
- Throwing a grenade or doing a melee attack shouldn't drop the lefthand weapon.
Instead, when you throw a grenade the left-hand weapon should be lowered (and unusable; attached to the thigh or something), but should come back right after.
So basically, treat dual-wieldable guns as a single weapon in all cases except when you're trying to mix & match. The fact that you never get stuck with only one dual-wieldable should make balancing easier.
She's also on the verge of going crazy.Dani said:Who says she didn't?
The aftermath of the Human-Covenant war will be interesting as there are a million and one things that could happen.
Right now, as of the end of Halo, Cortana is the most important source for all kinds of Covenant, Human, Flood and Forerunner technology, secrets and general information. She's the universe's most valuable asset.
Halo: System Shock?oddworld18 said:If 343 has kept any of Bungie's historical DNA in their storytelling ambition, I'd bet dollars-to-donuts that we'll see heavy nods to the concept of AI as Godhood that they teased around with in Marathon and some of the extended Halo fiction (not to mention the datapads in Reach).
http://www.neogaf.com/forum/showpost.php?p=26669194&postcount=17730Dax01 said:She's also on the verge of going crazy.
We've all adapted, it's just that having to intentionally shoot slow isn't as much fun to a lot of us. Just as there is skill in pacing your shots and working with the bloom mechanic, there is also skill involved in firing fast but making all your shots hit to get the kill first. That is more exciting, IMO.xxxstylzxxx said:Honestly, while I fully understand the collective frustration associated with the bloom mechanic, I thinks its supposed detrimental impact on the game has been slightly over exaggerated. I've watched countless videos of the top pros in MLG and they seemed to have adjusted to the bloom just fine. I actually appreciate the skill it takes to not only be precise with your shots but also displaying the ability to manipulate the bloom effectively.
Dax01 said:She's also on the verge of going crazy.
Well I guess something like that could happen if they gave us a .map maker or editor like that Halo Creators Club idea I had.A27 Tawpgun said:Would it be too much to ask for taking customization and forge to a completley new level.
Make it almost like a modding kit. I want to be able to do things like this. http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=14909986&player=AHP MastrChafe
And other such shenanigans. Include more ambient features like weather, moving the sun, and speaking of, having forge objects cast real time shadows. It maybe be asking for a lot, but you can always cut idea if they are deemed impossible. But keep the modlike abilities.
Like being able to delete invisible walls, kill barriers, from everything. EVEN campaign (in campaign lobby select an option for no barriers at all, and have the ability to fly around and such) Only available if you beat the campaign on Legendary.
Tankhog is nuts. I so want that. It's be way better than the rockethog! And not crazy unbalanced, since it has huge recoil.Plywood said:The flat vast expanse Forge World is kinda neat. D:
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=14673679&player=AHP MastrChafe
Or just make it simple and icorportate it into forge. I don't THINK deleting all barriers would be hard to do.wwm0nkey said:Well I guess something like that could happen if they gave us a .map maker or editor like that Halo Creators Club idea I had.
Very clever.Plywood said:
So basically make Little Big Halo?A27 Tawpgun said:Or just make it simple and icorportate it into forge. I don't THINK deleting all barriers would be hard to do.
And for the vehicle modding, just seperate the guns and vehicles from each other. Essentially, you can forge weapons and vehicles.
Want a tank turret as a turret? Place a turret, go into its properties, and select tank turret. From here you can even adjust things like ROF.
Imagine spawning a warthog, selecting its turret, and put in laser, rockets, tank cannon.
Imagine spawning an assault rifle, going into properties, and making it plasma grenades.
Phasing vehicles together? a banshee with a hog turret on it?
Stuff like this.
As far as forge goes, hell yes.wwm0nkey said:So basically make Little Big Halo?
I'm curious how many people who worked often on Halo 1 or Halo 2 are now at 343i. I know Max Hoberman and a few are doing their own thing at CA.Jironimo said:Jamie Greisemer GDC Powerpoint Presentation
Apparently Jamie Greisemer gave a talk at GDC. He didn't talk about Reach, as he said he wasn't comfortable talking about a Bungie game he didn't work on. But he did say that "Half the team [was] hired after Halo 3 shipped" and "most of the original team [had] moved on." He described Reach as "The first Halo game made primarily by people that didn't work on the first Halo game."
lol
Shake Appeal said:...I press Y on spawn and never look back.
Striker said:Because there's only so much you can feasibly do in Forge to get a near accurate remake. The Pit can happen, but I personally rather have Midship, Lockout, Damnation, and others in before it. If you have a good Pit map on your HDD, put it in your File Share and send it to Urk. I've seen people mention Narrows and Construct, and those were pretty bad maps. Only liked by some here because of its MLG roots. Construct was HATED in regular playlists, understandably so.
That said, I'm sure we'll get some additions as well as possibly some edits. The Hang 'Em High map isn't the best edition of its kind. I'm a big fan of one called "Casket," see here.
I also can see eventually them adding in Sanctuary and Ascension, as somebody made a better interpretation of those maps than the Pinnacle and Asylum creations. I believe Mac made the Sanctuary one.
Elongation was fantastic for CTF Classic and Neutral Bomb.
Wouldn't mind that one bit.A27 Tawpgun said:As far as forge goes, hell yes.
Jironimo said:Jamie Greisemer GDC Powerpoint Presentation
Apparently Jamie Greisemer gave a talk at GDC. He didn't talk about Reach, as he said he wasn't comfortable talking about a Bungie game he didn't work on. But he did say that "Half the team [was] hired after Halo 3 shipped" and "most of the original team [had] moved on." He described Reach as "The first Halo game made primarily by people that didn't work on the first Halo game."
lol
Wow dude. You are really overboard on the hate for this game. I think everyone has forgotten how much hate there was for H2 when it was around.Ramirez said:Even Bungie hates their own game...but really, this explains a lot about how subpar the game is...
Tunavi said:lol I think I was driving the warthog...that was an epic game
wwm0nkey said:Wouldn't mind that one bit.
Yep. People will be hating just as much on 343i's games as well.Jironimo said:Wow dude. You are really overboard on the hate for this game. I think everyone has forgotten how much hate there was for H2 when it was around.
Off the top of my head, the only lead roles that come to mind from Bungie veterans on Reach were Marcus and Marty, which help explain why the art and sound design were so outstanding in Reach. I'm sure there are others. (Was Chris Butcher on Reach?)Jironimo said:Jamie Greisemer GDC Powerpoint Presentation
Apparently Jamie Greisemer gave a talk at GDC. He didn't talk about Reach, as he said he wasn't comfortable talking about a Bungie game he didn't work on. But he did say that "Half the team [was] hired after Halo 3 shipped" and "most of the original team [had] moved on." He described Reach as "The first Halo game made primarily by people that didn't work on the first Halo game."
lol