Or blame yourself for playing Reach. trollface.jpgRamirez said:It's not limited to BTB, I got 3 perfections tonight in SS in about 5-6 games, ugh. I'll blame the guests tonight...
It's not. It's part of the matte painting at the edge of the map.Tunavi said:holy shit im doing the pelican easter egg with hitmonchan and it erases all invisible walls on the map. Right now we are exploring the glassed city in the distance in pelicans. im flying towards the space elevator, gonna see if its an actual object
yup I found out the hard wayBlue Ninja said:It's not. It's part of the matte painting at the edge of the map.
You can fly up to the Covenant ships in the sky, though.
Great way to redeem the day.Tunavi said:yup I found out the hard way
Still, gliding over the glassed surface in pelicans with hitmonchan was incredible, it was so eerie...
New Alexandria is by far my favorite environment in any Halo game.
Yup, and mancannons are a lot more exciting than teleporters.GhaleonEB said:I think Halo 2's BTB had the better asymmetric maps. Relic, Terminal and Headlong were all incredible maps; asymmetric game types on symmetric maps just don't quite cut it. I'd put Halo 3's on par with Halo 2, if not better. Valhalla over Coagulation, Avalanche over Containment. The only Halo 2 symmetric map I really miss is Waterworks.
But I'll take Halo 3's combat sandbox over the loss of those maps any day. The Chopper, & Mongoose, the better vehicle/infantry balance, it all clicked so good.
I really, really enjoyed the Pelican easter egg. At first I didn't realize that the soft kill barrier had been broken, but once I did, I explored the entire map. The Package easter egg would've been perfect had we no fall damage and no fall timer.GhaleonEB said:The Banshee trick on The Package is also awesome - soft and hard kill volumes just disappear. My daughter and I flew to (and through) the mountains several miles away in the distance. So fun.
Miller's easter eggs are always awesome, but he outdid himself in Reach.
Yeah, I think this is your best.Karl2177 said:No. I think Beastly is your better one, personally. Either way, Halo 3 BTB was great. If only it had Reach's netcode... I would never play another video game again.
Some of these Halo opinions are hard to read at times.Dax01 said:Yup, and mancannons are a lot more exciting than teleporters.
GhaleonEB said:
If I were to guess? The Armory is tied to your Gamertag. Everything you've unlocked in Reach will be unlocked in CEA.Kuroyume said:That screenshot at the top of the page is from multiplayer?
I wonder how they are going to handle the armory in that game. I'm guessing the Reach armory appears in Anniversary so does that mean I could use my spartan in the game? Etc.
The screenshot looks like multiplayer because of the helmet and player color but I don't recall spartan vs elites being in the game anymore unless that's an Invasion map.
Probably Classic which allows for equal player base traits between Spartans and Elites. That would be my guess.Kuroyume said:The screenshot looks like multiplayer because of the helmet and player color but I don't recall spartan vs elites being in the game anymore unless that's an Invasion map.
Gotta be different somehow.Booshka said:Some of these Halo opinions are hard to read at times.
Indeed.A27 Tawpgun said:Highlands is probably the best BTB map but it needs a few things to actually make it good.
Woorloog said:By the way, how'd you like changing the side-to-side teleporter to mancannons? Might reduce telecamping a bit. Just a thought, i like mancannons.
Well, it was just an idea. Never claimed it was a good idea.Striker said:
I thought the sides could have used mancannons as well. Unfortunately the most powerful one isn't powerful enough.Woorloog said:Indeed.
By the way, how'd you like changing the side-to-side teleporter to mancannons? Might reduce telecamping a bit. Just a thought, i like mancannons.
Wouldn't mind an additional way to the laser platform, people tend to stay there as it is more defensible position compared to plasma launcher platform.
My list of wants for the TU and the Classic playlists.A27 Tawpgun said:But even a port of H2's maps couldn't fully save Reach BTB. The entire sandbox is bad.
Yep. Premium Battle, Premium Slayer(SlayerDRM), Team Objective and Squad Slayer are the only playlist I'm playing the last few weeks with Hydranockz, ZalinKrow and Xand. The playlist are AL-free and I only hope they will be jet-pack free in a few weeks. And they should add Team Objective in Squad Slayer.Falt said:So dramatic. Highlands is great!
I love certain affinity's approach to objective style maps. The only thing that sticks out for me in Highlands are the bases. Easy to defend, awkward to attack, unless you're jetpacking.
Also, Tempest.
Also, Premium Battle.
I've been pretty much playing Premium Battle and Squad Slayer exclusively these last few weeks. Those playlists "saved" Reach for me.
Also, funny but... I like Reach.
Hypertrooper said:Yep. Premium Battle, Premium Slayer(SlayerDRM), Team Objective and Squad Slayer are the only playlist I'm playing the last few weeks with Hydranockz, ZalinKrow and Xand. The playlist are AL-free and I only hope they will be jet-pack free in a few weeks. And they should add Team Objective in Squad Slayer.
About the Highlands bases: Really? You can easily attack them, when the whole team is working together. And that's the reason I love Highlands: Either you attack and let's your base defendless, or you defend your base the whole time. And there arises the tension of the map: If you have the flag, the enemies will have your flag maybe too. You have to kill the whole opposite team. Right now Highlands is the best DLC map. And there are DMR/AR starts.(urgh I would prefer DMR/Pistol starts)
MrBig said:Oh, just checked the challenges and this weekly is to do 9 campaign missions. Going to be a grind today.
I have gotten the nightfall speedrun down to 4 minutes. I don't enjoy it. I'd rather play through the campaign.The Real Napsta said:Speedrun Nightfall. you can get the challenge done in like 45 minutes.
MrBig said:I have gotten the nightfall speedrun down to 4 minutes. I don't enjoy it. I'd rather play through the campaign.
And if I really wanted to cheat it I could just do the cut-scene glitch and get the challenge done in like 5 minutes.
The way the lighting hits the walkway it looks like the part filling in the gap on the right is a Forge object (meaning we can bring the gaps back from Halo 1). Or maybe I'm just seeing things.Tunavi said:http://download.halowaypoint.com/co...39bf14a959b3bd04b9043862a/2816750-gallery.png
New page needs a nice header
If the classic is done right (no bloom, no armor abilities, faster movement speed, higher jump), I'll never ever stop playing it.
ncsuDuncan said:The way the lighting hits the walkway it looks like the part filling in the gap on the right is a Forge object (meaning we can bring the gaps back from Halo 1). Or maybe I'm just seeing things.
Either way, that map looks gorgeous.
PNut said:Loved it. Camp bubble shields with Sniper/Laser or Banshee the whole time. You must of searched solo most games.
I thought that too. Damnation already got the change from a Forerunner-themed map to a Convenant-themed map. Maybe we will see this change on other maps, too. Reach has a lot of human-themed map, even if you think that they aren't comparable with Halo 2 city-theme. We will get the rumored Covenant-themed Forgeworld. (And Headlong isn't based on NM, but on a Covenant-city.)ncsuDuncan said:The way the lighting hits the walkway it looks like the part filling in the gap on the right is a Forge object (meaning we can bring the gaps back from Halo 1). Or maybe I'm just seeing things.
Either way, that map looks gorgeous.
That would be absolutely atrocious. Even worse than Forgeworld. Both the forerunners and covenant are absurdly one-color dominant. Humans in Halo are the only ones to have an decent amount of color. Not to mention forging with all rounded pieces would be terrible, along with a covenant Headlong being a disgrace.Hypertrooper said:I thought that too. Damnation already got the change from a Forerunner-themed map to a Convenant-themed map. Maybe we will see this change on other maps, too. Reach has a lot of human-themed map, even if you think that they aren't comparable with Halo 2 city-theme. We will get the rumored Covenant-themed Forgeworld. (And Headlong isn't based on NM, but on a Covenant-city.)
Hypertrooper said:About the Highlands bases: Really? You can easily attack them, when the whole team is working together. And that's the reason I love Highlands: Either you attack and let's your base defendless, or you defend your base the whole time. And there arises the tension of the map: If you have the flag, the enemies will have your flag maybe too. You have to kill the whole opposite team. Right now Highlands is the best DLC map. And there are DMR/AR starts.(urgh I would prefer DMR/Pistol starts)
tbh. I don't really mind. If you get the Covenant and the Forerunner palette of Forge object in this "forge world, you can make beautiful maps. Otherwise after 10hours playing these maps in MM, the look of this forgeworld would be awful again. And I would have a dislike against it like I have witht the FW worlds right now.MrBig said:That would be absolutely atrocious. Even worse than Forgeworld. Both the forerunners and covenant are absurdly one-color dominant. Humans in Halo are the only ones to have an decent amount of color. Not to mention forging with all rounded pieces would be terrible, along with a covenant Headlong being a disgrace.
I always assumed that Damnation was a covenant outpost on Halo until someone convinced me otherwise, so the change isn't even significant.
I've never experienced the situation, you described. And a stalemate. A stalemate occured rarely, too, because we always win the match.Falt said:Well, that's the basis for all objective type games, really.
Highlands is one of my favourite objective maps in Reach. The top of the base promotes camping, particularly with the shotgun and camo. Being that the only way is up (hoho), I feel it creates an awkward space to attack. DMR can become quite useless in that space unless you and your opponent are at the furthest possible distance.
That said, I've rarely experienced a stalemate on highlands.
Human objects. User definable colors.Hypertrooper said:tbh. I don't really mind. If you get the Covenant and the Forerunner palette of Forge object in this "forge world, you can make beautiful maps. Otherwise after 10hours playing these maps in MM, the look of this forgeworld would be awful again. And I would have a dislike against it like I have witht the FW worlds right now.
MrBig said:Human objects. User definable colors.
Have the alpha mix for the object colors blend with the object textures in different ways so that the author can do whatever that want with the coloring of their maps. Wide array of objects, even if they have to contract them all out like Bungie did for Forgeworld.
Hypertrooper said:I thought that too. Damnation already got the change from a Forerunner-themed map to a Convenant-themed map. Maybe we will see this change on other maps, too. Reach has a lot of human-themed map, even if you think that they aren't comparable with Halo 2 city-theme. We will get the rumored Covenant-themed Forgeworld. (And Headlong isn't based on NM, but on a Covenant-city.)
Lool. That pic is from an E3 interview with Dan Ayoub. Because of the Extra menu on the screen HaloDestiny(a french Halo Fansite) is thinking, that Halo: CE:A will be shipped with the beta. But nothing more. We will definitely get a beta with Halo: CE:A. Announcement at the Halo 4 panel, believe!Dani said:
Could be, but just because it includes a Extras menu, doesn't mean it will include the beta.Dani said:
Hey You said:Could be, but just because it includes a Extras menu, doesn't mean it will include the beta.
Like I said in the thread the extra's menu could include like a link to Halo Waypoint.