Lazslo said:Luke's rookie card is worth a shitton by now
Smith or Timmins?
Which reminds me, I didn't see any lukems in there at all. Or even heard anything from him since Reach launched.
Lazslo said:Luke's rookie card is worth a shitton by now
He played in the Steakt-a-thon. But yeah, I think he's a designer now? Not much activity from him on here or Bnet.Karl2177 said:Smith or Timmins?
Which reminds me, I didn't see any lukems in there at all. Or even heard anything from him since Reach launched.
Bungie + MinecraftHitmonchan107 said:Grognok.net is a registered domain from Bungie.
Pure speculation: When Joseph Staten talks about the universe becoming "more the fans than ours" and it "taking a life of its own," what if Bungie is going to hand us the keys to Grognok and allow us to create our own worlds? It looked fairly user friendly from the limited screen time given.
I was talking about Luke Smith and he's not in the ViDoc probably cause he's a quiet dude when it comes to the internet (I don't actually know for sure though, but it always seemed like he didnt like to put himself out there too much for the internet- stranger danger)Karl2177 said:Smith or Timmins?
Which reminds me, I didn't see any lukems in there at all. Or even heard anything from him since Reach launched.
I really liked Oni at the time but it's hard to get into nowadays. Whatever, sprinting at a guy to grab them by the head, spin, and snap their neck was great.Booties said:Now we abandon bungie because all we care about is halo. Do you guys seriously care about time magazine game of the century: Oni?
Can't you just see it now? All that grey.Homeboyd said:Bungie + Minecraft
My God
Bungie: "We are the innovators. They are the imitators."Rickenslacker said:Can't you just see it now? All that grey.
Kismet is a flow attribute editor and is used for all sorts of things like linking materials, scripting, and is the basis for pretty much everything. It's used a lot for UDK.FyreWulff said:Grognok =
Generating Randomly Ordered Ground (and) Natural Organics (for) Kismet?
Generating Randomly Ordered Geographical Networked Objects (for) Kismet?
Kismet may refer to Destiny in Turkish and Urdu... Also used in Bulgarian and in some dialects of Serbo-Croatian as luck. (Wikipedia)
Letters said:Would be great if it could have "right back at ya bungle" or some other more subtle way of responding to the love bungies they've been putting in everything since the Halo 3 beta welcome screen (reading that for the first time after receiving a very early F&F beta code from them was really cool, I think I actually screamed I love you too!! at the tv)
Hitmonchan107 said:Pure speculation: When Joseph Staten talks about the universe becoming "more the fans than ours" and it "taking a life of its own," what if Bungie is going to hand us the keys to Grognok and allow us to create our own worlds? It looked fairly user friendly from the limited screen time given.
The way he slides in is priceless.Letters said:I can't stop laughing at the reversed version of the gif with Sage walking in backwards and then suddenly turning his head to reveal a shit eating grin and the other guy sort of just eye-rolling at Sage's shenanigans
:lol
I think we all deserve that finest quality for this finest of ViDocs.urk said:The H.264 is 2.9Gb.
Cuban Legend said:I think we all deserve that finest quality for this finest of ViDocs.
I'd like Bungie to be remembered in H.264 super near uncompressed quality.
Rickenslacker said:I really liked Oni at the time but it's hard to get into nowadays. Whatever, sprinting at a guy to grab them by the head, spin, and snap their neck was great.
Can't you just see it now? All that grey.
Every couple of years I get into it and play through the first little bit until it gets into the annoying platforming/laser dodging stuff. How was the PS2 version? I never gave that one a try.PsychoRaven said:Hell I still play ONI once or twice a year probably. Own both PS2 and PC versions lol. I to this day wish to god they hadn't given it up and that we could get a proper sequel.
Rickenslacker said:Every couple of years I get into it and play through the first little bit until it gets into the annoying platforming/laser dodging stuff. How was the PS2 version? I never gave that one a try.
FyreWulff said:I played Oni for the first time during the Bungiethon last year. Turns out I like Oni.
The only problem I really have with the game is the way that these levels were made all huge and stuff and the encounters/enemies in each are sparse. If they had some more focused experience level design near the start of the game to build up the momentum faster, it would have been even better.
Also apparently it's PC version or nothing.
It also reminded me that I need to get a downloaded Reach Legendary Edition video. That was one thing I liked about the Halo 3 Legendary Edition is that it came on a disc.Cuban Legend said:I think we all deserve that finest quality for this finest of ViDocs.
I'd like Bungie to be remembered in H.264 super near uncompressed quality.
Karl2177 said:It also reminded me that I need to get a downloaded Reach Legendary Edition video. That was one thing I liked about the Halo 3 Legendary Edition is that it came on a disc.
MrBig said:So the bungie steaks (which I will be grilling this weekend) came with dry ice. I blew up a bottle with it and had a little fun
http://derekdennison.codebrainshideout.net/photography/dryice/IMG_8850.jpg[IMG]
[url]http://derekdennison.codebrainshideout.net/photography/dryice/IMG_8791.jpg[/url]
[url]http://derekdennison.codebrainshideout.net/photography/dryice/IMG_8752.jpg[/url]
more here [url]http://www.neogaf.com/forum/showpost.php?p=29852268&postcount=505[/url][/QUOTE]
That's pretty freaking cool. Gotta love playing around with dry ice.
Whaaaaaats going on here?Letters said:
Same, even like what CoD does with theirs, $15 4 maps,1 FF every 2-3 months.Homeboyd said:I'd like to see a CBA on these DLC packages to understand the actual value they represent compared to the time and money that's invested. I would honestly continuously throw money at DLC even if it released monthly, but I'd imagine I'm in the very small minority.
Its on Waypoint (on the 360) and I didn't even get the Legendary edition. Of course you can't download it from there.PsychoRaven said:Yea. Sadly the only place you can find that is youtube in parts. If I had the stuff to edit MP4's I'd so edit them together like they were when I watched it streaming. I really hate that you have to get it this way because if they decide not to stream it anymore you're screwed. Of course Hell even now you're lucky if you can find it again. I watched it day one and haven't been able to find it again.
I watched most of it after I finished the campaign. The way Waypoint streams is really funky. Personally, I don't like it. Anyways, I had to deal with either 240p or 360p stretched onto a 1080p screen. As for the YouTube links, I probably could snip them together in Premiere really fast, but I don't particularly want to do that if another option exists.PsychoRaven said:Yea. Sadly the only place you can find that is youtube in parts. If I had the stuff to edit MP4's I'd so edit them together like they were when I watched it streaming. I really hate that you have to get it this way because if they decide not to stream it anymore you're screwed. Of course Hell even now you're lucky if you can find it again. I watched it day one and haven't been able to find it again.
I saw this as the natural extension of Forge, which let us build (limited) virtual playgrounds. If there's not some sort of large-scale map/terrain editor, I'll be shocked.Hitmonchan107 said:Grognok.net is a registered domain from Bungie.
Pure speculation: When Joseph Staten talks about the universe becoming "more the fans than ours" and it "taking a life of its own," what if Bungie is going to hand us the keys to Grognok and allow us to create our own worlds? It looked fairly user friendly from the limited screen time given.
What they showed them doing there was using height map brushes. You can make pretty much anything front that, and accompanying that I'm sure there would be push/pull editing and a feature set pretty similar to the front end UDK. If the let you import your own mesh and textures then all the better.GhaleonEB said:I saw this as the natural extension of Forge, which let us build (limited) virtual playgrounds. If there's not some sort of large-scale map/terrain editor, I'll be shocked.
Correct me if I'm wrong, but it's not normally that easy to edit terrain, right? (I'm completely oblivious to how actual game development works.)MrBig said:What they showed them doing there was using height map brushes. You can make pretty much anything front that, and accompanying that I'm sure there would be push/pull editing and a feature set pretty similar to the front end UDK. If the let you import your own mesh and textures then all the better
Stuff like that has been part of UDK for ages.Hitmonchan107 said:Correct me if I'm wrong, but it's not normally that easy to edit terrain, right? (I'm completely oblivious to how actual game development works.)
I think terrain brushes are how they make huge hills and mountains and stuff in WoW, too!Hitmonchan107 said:Correct me if I'm wrong, but it's not normally that easy to edit terrain, right? (I'm completely oblivious to how actual game development works.)
When he does his little pop at the end, it should say "Yes".Kibbles said:
The deed has been done.Karl2177 said:When he does his little pop at the end, it should say "Yes".
Hypertrooper said:I would love to read an AJ article about the connection between Forerunner Trilogy, CEA Terminals and Halo 4, when Halo 4 will come out. Dani etc. you have big shoes to fill. I hope you are ready for the task.
My wounds were just starting to scab, cruel fiend.Homeboyd said:
Karl2177 said:Smith or Timmins?
Which reminds me, I didn't see any lukems in there at all. Or even heard anything from him since Reach launched.
Lazslo said:I was talking about Luke Smith and he's not in the ViDoc probably cause he's a quiet dude when it comes to the internet (I don't actually know for sure though, but it always seemed like he didnt like to put himself out there too much for the internet- stranger danger)
Funny Story- After all the shit talking about it- Smith finally joined Twitter. He's still at Bungie I believe- It would take that dude alot of leave that place I think. I just miss the old dream team of Sketch Franky and Luke shittalking every couple weeks on the podcast. I want to know who the shitheads were on the internet that didn't like when Luke Smith was on and kick them in the nuts. It was probably Dax, Fuck you Dax.jk <3
Have you seen the Heineken commercial about the handle bar mustache? It's epicness would make you extemely jealous I'd think.Hitmonchan107 said:My wounds were just starting to scab, cruel fiend.
I wasn't necessarily commenting on the specific tool shown in the video. I was just saying that given what we know of what they're building, and the history of Bungie providing tools to create content in their games, I'd be surprised if there isn't a robust feature set around map editing in Destiny.MrBig said:What they showed them doing there was using height map brushes. You can make pretty much anything front that, and accompanying that I'm sure there would be push/pull editing and a feature set pretty similar to the front end UDK. If the let you import your own mesh and textures then all the better.
Using those terrain brushes though is not suitable for FPS level of detail, and that combined with the low-poly model and textures they showed paints a sore picture in the face of those looking for another FPS from Bungie.