HiredN00bs
Member
Domino Theory said:You cannot stop people from playing the way they want, even if it's spawn-donging by extending the amount of playtime per game. Can you really blame them, though? You get a large chuck of your credits every game from the amount of time you spend in the game, so people are just finding ways to maximize their gains.
It's like complaining that someone who workouts at the gym decides to do one extra set for each exercise and incoporate a post-workout protein meal to increase their recovery. You're going to blame them because they're willing to do more and pull out all the stops to gain more muscle mass?
It's the same with people choosing to farm killstreaks or setting up shop at a specific point on a map in Call of Duty and killing enemies over and over again in Domination instead of going for the last capture point (this forces the opposing team to spawn in that general area making the 'dominating' team just set up camp and spawn dong for the rest of the game).
That's the sacrifice you make when you change the reward system from a per-win basis (Halo 2, Halo 3) to a per-kill basis (every shooter in the market today). That's not to say that I don't like the current reward system; I love XP/cR-based systems, I'm just saying that spawn donging, dragging out games, etc., comes with the territory.
Casual Halo player: "woah I just got 1500 cR for that last game, cool!"
Hardcore friend: "you know how you could get 2500 cR for the next game?"
Casual Halo player: "how???"
Hardcore friend: "make the game last longer"
Casual Halo player: "that's it??"
Hardcore friend: "yup"
Casual Halo player: "kk let's make it last longer then! more credits, w00t!"
It's actually more advantageous in earning credits to finish objective games quickly. You get more goes at the slot machine.