Sweet Lord Almighty, thank you for this blessed day and for the two days after this.FyreWulff said:Super Jackpot Weekend is Team Snipers for 15,000cR, by the way.
I'd still call it broken because it breaks many maps.Botolf said:People disagree because not all maps are small-medium sized infantry maps (a large portion also being remakes). On the maps you listed they're certainly problematic. On larger BTB maps with air vehicles, sniper rifles, and large horizontal stretches, the Jetpack fits quite snugly and has numerous downsides and counters. It isn't broken, but it's certainly arguable that Bungie's approach to loadouts and AA allotments is.
I liked them in singleplayer. AA's in campaign were implemented beautifully. Camo could have been more effective on higher difficulties but whatever.PsychoRaven said:You know I always have wondered what Reach both Single and Multiplayer would have played like without them. I bet it would have been glorious.
Listen, I'm not saying that NO design went into the maps. I'm more along the lines of they didn't design them well enough/designed them to ENHANCE the AA's and not limit them. Like the heightened ceiling on reflection. That only HELPS jetpackers...stephen08 said:The quote specifically says that they reacted to the Armor Abilities coming in to their own in addition to tweaking the abilities themselves. That's part of design. Not sure how you determined this quote meant they didn't design for it.
Karl2177 said:Why in hell is Pinnacle still in SWAT and Snipers? Did they fix the spawns so red team can't set up at small tower and banshee and proceed to spawn kill?
Steelyuhas said:CEA looks hawt.
I really hope the precision human weapon in Halo 4 is a pistol, its just flat out way cooler than a rifle.
I'd be fine with it if blue team had the same opportunity. Red team spawns in safety for the most part. Last time I remember, that map had static spawns even though it was asymmetric. Also, in Halo 2 didn't one team spawn by the small tower, not in the dip between small and banshee?xxjuicesxx said:My guess is because Ascension was in SWAT and Snipes in H2 and works pretty well. Why would they fix it so you can't control a map? Its amazing how much Reach discourages map control already, in fact I said that earlier today when we were completely controlling Noble Creek in Classic I said man this map is so good, it really felt good. We had outside locked down and had them stuck in their base (they deserved it they were high rank and talking shit to us pre-game), a classic control move on that map.
Given the factors I listed, it isn't broken in any sense of the word. It opens up new routes at a cost and adds risk for those who do so.A27 Tawpgun said:I'd still call it broken because it breaks many maps.
In BTB I could care less for it. Hell, I probably welcome it. Unfortunately BTB is a toilet of bad design decisions and easily abused elements and is not fun. Bring back H2 BTB. Even H3 BTB was a lot of fun. Used to be my favorite playlist. Now it's my least favorite not counting the fringe ones.
Woorloog said:I haven't used the custom game settings much (at all more like, just quick adjustements) in Reach so i'm asking here if someone knows. Is it possible to make asymetrical Slayer in Reach?
In Halo 3 it was pretty easy, just make ONE-SIDED VIP, adjust scoring so that every kill gives one point, regardless whether the target is VIP. And then adjust the VIP team traits to whatever you want. How about shielded spartans vs non-shielded camo spartans?
But is possible in Reach? I suppose Invasion Slayer could be adjusted for this, but it wouldn't be spartan vs spartan :/
Agreed. I want my Forerunner facilities to feel ancient and stoic.MrBig said:I don't like the forerunner art direction CEA is showing. It's over designed. A stark contrast to what Bungie has done. Hopefully its not the direction 343 takes for what will be the entire environment of H4.
She never revealed your identity.wwm0nkey said:Apparently my sister got my Halo Evolutions copy signed by Frankie
"I am Halo 2's sister"OuterWorldVoice said:She never revealed your identity.
The ring looks good. Just a few changes voilà it will be perfect. I can live with the structure on the Silent Cartographer, but I have to agree. The structure is very "overdesigned". A lot of unnecessary details. But I can live with it. It could be worse.MrBig said:I don't like the forerunner art direction CEA is showing. It's over designed. A stark contrast to what Bungie has done. Hopefully its not the direction 343 takes for what will be the entire environment of H4.
Added you. (Lars K.)omg.kittens said:Agreed. I want my Forerunner facilities to feel ancient and stoic.
Edit: While I'm posting, I wanted to invite you all to add me on Google+. Send me a quick message (using @ tags) letting me know who you are and I'll add you to my HaloGAF circle!
She mentioned someone named Mike Dongblain.Hydranockz said:"I am Halo 2's sister"
Wait, does SvS Skirmish allow customizing each team independently from each other? If yes, then i'll need to make an Asymmetrical slayer mode. If not: *sigh*FyreWulff said:There's Spartan Skirmish, which is Invasion with Spartan vs Spartan and Weapon drops.
However, there is currently no way to let one team gain points for killing a guy without letting other other team not get points for killing. We still don't have VIP.
There's an object on the disc variant of Powerhouse that's labeled "VIP", so Bungie was at least considering it at one point. Maybe 343 will bring it back?
At a cost? Ok well here's our disagreement.Botolf said:Given the factors I listed, it isn't broken in any sense of the word. It opens up new routes at a cost and adds risk for those who do so.
Now that I look at it... I agree. Forerunner architecture was really smooth for the most part. now 343's rendition of it has patterns everywhere.MrBig said:I don't like the forerunner art direction CEA is showing. It's over designed. A stark contrast to what Bungie has done. Hopefully its not the direction 343 takes for what will be the entire environment of H4.
Dong and Blain confirmed for multiplayer medals in Halo 4.OuterWorldVoice said:She mentioned someone named Mike Dongblain.
IIRC, Halo 3 Forerunner buildings tended to have quite a lot patterns. Not as much as CEA though.A27 Tawpgun said:Now that I look at it... I agree. Forerunner architecture was really smooth for the most part. now 343's rendition of it has patterns everywhere.
Who the fuck is Mike Dongblain? XDOuterWorldVoice said:She mentioned someone named Mike Dongblain.
Woorloog said:Wait, does SvS Skirmish allow customizing each team independently from each other? If yes, then i'll need to make an Asymmetrical slayer mode. If not: *sigh*
Oh and can the weapon drops disabled or customized?
Asymmetrical Slayer wouldn't be exactly competitive but with some balancing, it could be fun. Think Spartan-IIs vs Spartan-IIIs (we only need MA5K or M7/S though, for the proper stealth feel).
And let's hope VIP will be added. One Sided VIP on asymetrical maps was fun in Halo 3. And rare. Played it maybe under 10 times over the years i played Halo 3 MP.
I really hope so.FyreWulff said:There's Spartan Skirmish, which is Invasion with Spartan vs Spartan and Weapon drops.
However, there is currently no way to let one team gain points for killing a guy without letting other other team not get points for killing. We still don't have VIP.
There's an object on the disc variant of Powerhouse that's labeled "VIP", so Bungie was at least considering it at one point. Maybe 343 will bring it back?
Figures.FyreWulff said:Unfortunately no. Both teams only use the Spartan loadouts and only has the universal Base Player Traits menu.
The patterning in Bungie's take on the forerunners is solely ornate. Saber seems to designing all of the forerunner architecture around the decoration.Woorloog said:IIRC, Halo 3 Forerunner buildings tended to have quite a lot patterns. Not as much as CEA though.
*shrugs*MrBig said:The patterning in Bungie's take on the forerunners is solely ornate. Saber seems to designing all of the forerunner architecture around the decoration.
Function first. Then design. Always.
I trust Sparth to do better for 343. He focuses on the point of things much more strongly than how it looks. I'm really glad that they got someone who is pretty much my favorite artist to bring the next Halo to life.
Status:Generic said:Just my monthly check in: Has Ghal posted that review yet?
bobs99 ... said:My paperback copy of Halo Cryptum arrived. Whoo.
THE BLUES,Letters said:AR sounding awful confirmed, letters am cry.
edit-
beautiful
Keep that color out of my Haloz!Plywood said:THE BLUES,
Seriously loving that water and the color all over.
So frickin hyped. Can't wait to see where they take this.Halo Waypoint said:Although Karens novel deals with the characters and events from Ghosts of Onyx, its the wonderful new characters and scenarios that she brings so vividly to life that will excite Halo fiction fans, says Frank OConnor, Franchise Development Director for 343 Industries. We get an incredible opportunity to explore the Halo universe in the aftermath of the Covenant war, and unveil some mysteries and storylines that will connect readers to a compelling corner of the Halo universe. I cant wait for readers to enjoy this book as much as we have.
GhaleonEB said:Status:
About four paragraphs and six screenshots from completion. I had a snafu early last week where my nearly final marathon drafting session was erased, and I was bummed enough that I took a week off drafting. I put about six hours into it this week, and will - *will* - finish it this weekend.
Dax01 said:Okay. Trying to get caught up. Will look at the four minute Youtube video of the Anniversary demo. Was that the whole demo or will a full video be put up later?
That's pretty much it. E3 build btw.Dax01 said:Okay. Trying to get caught up. Will look at the four minute Youtube video of the Anniversary demo. Was that the whole demo or will a full video be put up later?
Awesome! I am going camping next weekend and won't have electricity for a few days. It's the perfect time and was hoping you'd get yours to confirm a paperback version. I'll have to pick one up as I have been wanting to read it for a while now.bobs99 ... said:My paperback copy of Halo Cryptum arrived. Whoo.
Snipers on anything besides a small map is terribly boring and just a terrible experience. That said I don't enjoy 2sk.wwm0nkey said:*goes to play snipers*
-Atom
-Reflection
-None of the Above
*everyone votes none of the above*
-Atom
-Reflection
What the fuck is this shit?
If it is not a big map keep it the fuck out of snipers!
Plywood said:THE BLUES,
Seriously loving that water and the color all over.
I like sniping to you know actually be sniping, not this quick scope BSMrBig said:Snipers on anything besides a small map is terribly boring and just a terrible experience. That said I don't enjoy 2sk.
In the near future, someone on xbox live.wwm0nkey said:Who the fuck is Mike Dongblain? XD
I like sniping to be a support and attack role, not that camping BS.wwm0nkey said:I like sniping to you know actually be sniping, not this quick scope BS