I see where Stephen is coming from. Halo 2 had a fuckton of glitches. Button Combos (which I actually liked, despite being terrible at them) Super Jumping, super eazy to mod, melees not connecting...
But if I take a LAN game of Halo 2 and play a LAN game of Reach... I'd enjoy 2 a lot more.
I think technically and polish wise, Reach is the better built game. But design wise H2 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> x 10 ^9001 Reach.
Honestly, the only thing holding 3 back from taking that spot was non-hitscan, spread, boring campaign (imo, I like story in campaign, but I recognize gameplay wise H3 was better) and inferior to Halo 2 maps.
stephen08 said:
That will certainly help matters. There are a number of great maps already in Reach though. Swordbase, Powerhouse, Reflection, Anchor 9, Tempest, Breakpoint, Highlands, Condemned, and then you have the Forge World remakes like Pinnacle and Asylum.
Even the "bad" maps don't hit the lows that past Halo games have hit IMO.
Dude what.
The bolded, but this entire post, wat.