A27_StarWolf said:
I couldn't disagree more with this statement.
It encourages camping,
Its incredibly unbalanced,
Too much Positive reinforcement,
AWFUL campaign,
repetitive and bland "Zombies mode",
Churning out multiplayer maps a dime a dozen and most of them BLOW,
to many to list.
As for your statement about Bungie, unless you can provide proof that you were involved when developing the game, or have some hidden knowledge that we don't have as regular humans, that takes the cake as the arrogant statement of the week.
I mean honestly? A statement like that is just laughable.
You really want to do list wars?
A 4 hour long campaign that reuses the same assets as multiplayer (with a D- story)
A multiplayer mode with 9 maps, all of which have crippling frame rate problems
Forge that is virtually identical to that of its 3 year old predecessor
Theater that is virtually identical to that of its 3 year old predecessor
Firefight that is virtually identical to that of its 1 year old predecessor
A half-assed class based system that is "incredibly unbalanced"
A half-assed attempt at a player investment system that results in nothing more than a 125x125 pixel icon changing once every three months next to your name.
Blops is the same shit as MW2 which is pretty much the same shit as MW, which is fine, because the formula is fun. If Bungie had made small iterations but kept roughly the same game that they had in Halo 2, it would be fine. Instead we've had terrible - sometimes broken - additions to the 'sandbox',
terrible maps, and a fundamental change to the way the game plays which was only done to try to suck in COD players and it falls flat on its face. Nobody wants the chess-like, map control-based power weapon/power up system back more than me. That's what made Halo so incredibly fun. You have somewhat fixed variables but the game never plays the same. Now it's a free for all, random spawning, armor locking bonanza of retardation.
Striker said:
What options and player choices do you suggest they should have had, or changed to? I think the cR system is fine, if we're following the same route Halo 3 did. EXP and cR in my mind are the same thing - we're just missing the multiple playlists that are ranked. They should have had more Onyx based playlists like MLG and Team Objective. Too many playlists with guests enabled, for starters.
I don't know, I don't care about that stuff. I have something like 4 million credits sitting in Reach right now and I'll never use them. I'm just saying, if you're going to go for it, do it all the way. Reach is the jack of all trades, master of none.