Plywood said:
So do you guys say D-M-R or domer?
.... Designated Marksman Rifle...
always.
Homeboyd said:
On that subject, without throwing rocks, what are halogaf's thoughts of weapon editing (multiple ammo types for one gun, multiple scopes, skins, etc..)?
I know it's "not Halo," I'm just wondering what your thoughts were.
I think being able to identify what an opponent is carrying based on each weapon's distinctive silhouette is essential to the Halo experience. I also like that you can see a weapon and know exactly how it's going to work, every time. I'd hate to pick up somebody's BR and find it has some jacked up scope and weird ammo.
I say that as a huge (
HUUUUUUGGGGGE) customization whore. I like being able to pop the hood and customize all the little bells and whistles and visuals, the more of that the better... But it just doesn't fit Halo.
Deadly Cyclone said:
If Halo 1 had another mid to long range weapon (ala Battle rifle or DMR) that worked better at that intermediate range and could counter the pistol (and best it) I could see it being balanced.
I'm tellin' y'all, we need that ODST Suppressed-SMG.
Give it 3x zoom and a 48-round clip. The range is counterbalanced by the infamous SMG recoil; careful use (aiming against the 'ride-up', carefully-controlled bursts) at long-to-mid ranges allows it to effectively work 'like' a BR, but it can still be an effective mid-to-close weapon with the full-auto. Not sure the silencer needs to do anything fancy, but it would give it a unique sound and feel. Removing the muzzle flash might make it easier to use from hiding, but that's a secondary concern at best.
It would not be a headshot-capable weapon, however; that keeps the Pistol in play, where the smaller clip and recoil make it a more of a precision weapon whereas the Silenced-and-scoped SMG would bring the range-control of the DMR without it being the be-all-end-all-why-pickup-anything-else weapon. You won't pull any headshots with the S-SMG, but you can cause some damage from afar and (more importantly) break off someone laying into you with the pistol (or being absolute shit with the Sniper Rifle).
Rate of fire is lower than the AR, as well as a smaller clip size and longer reload time (I always think of the AR as the Pulse Rifle from Aliens; "
When the counter reads zero here, you get another one in quick. Slap it in hard."). That keeps the AR as the definitive Mid-to-close range weapon.
Moot point anyways; unless the Forward Unto Dawn's Armory is in the aft section (and I just know somebody is going to find a schematic drawing and tell me it is), we probably won't see much Human weaponry and absolutely zero covenant weaponry. 343 basically has a license to reboot Halo's entire weapon set.