Hitmonchan107
Member
Well, it's definitely something. :lolKarl2177 said:Life-changing? I'm assuming awesome stuff if you're happily drinking and giving out free shit.
Here's to change.
Well, it's definitely something. :lolKarl2177 said:Life-changing? I'm assuming awesome stuff if you're happily drinking and giving out free shit.
Steelyuhas said:Huh? It definitely has some similarities, but I don't agree with that at all.
FyreWulff said:Wait until my writeup
speed increase, inertia decrease, jump increase, and more ways to get around the maps, along with jump shortcuts. I'd be ok with ghost edges coming back too.Kuroyume said:Top of the list for Halo 4 has to be speed.
Don't think that's particularly fair this time. Dedis have come up on a small scale a few times before, but the issue of the player experience (& how Gold should improve this) is a big one worth talking about.Hydranockz said:It's nice to want things.
It's not as nice to whine all the time
I hope in a good way, sir.Hitmonchan107 said:This has been a pretty life-changing day for me. So as I get drunk and play games, let me do something for you guys:
The first two people to quote this post get a Cortana Avatar Prop.
Hitmonchan107 said:Nothin' much, dawg. Just a little somethin' I like to call, "Check yo PMs."
One more left.
Edit: All gone!
Didn't we have the same discussion with Dax a few days ago? We have already lot more information than we had with Halo 3. Just patience. Anniversary is coming soon.wwm0nkey said:Some Halo 4 info needs to drop soon, I want to know some more about the game already lol
Also 3 more days till potential Hang Em High reveal.
It will be a Forza 4 like drought for a couple of months.wwm0nkey said:Some Halo 4 info needs to drop soon, I want to know some more about the game already lol
Also 3 more days till potential Hang Em High reveal.
I demand something at the VGAs!Hypertrooper said:Didn't we have the same discussion with Dax a few days ago? We have already lot more information than we had with Halo 3. Just patience. Anniversary is coming soon.
Remember the time where we waited about 2 years to get the first information?
I know but December (VGAs) is going to be a long wait lolstephen08 said:We won't hear anything about 4 until Anniversary is out the door. It was the same with ODST leading in to Reach.
Couldn't he argue the exact same thing in fairness? I mean, as is, that dude is paying $60 for Live and yet is unable to play Gears 3 because of trying to connect to servers.Ramirez said:Sucks for that guy, but at the end of the day, all I really care about is getting the most out of my money.
Fuck YES!"We've been talking with them about this IP they have called Halo that hasn't been doing too well, we told them we could help them out with that some time," Bear joked. "Live action, Mad Dog McCree-style Halo, coming soon."
TheOddOne said:
I had an "average posts per day" = exactly 3.43 the other day. So money.TheOddOne said:
BOSS.Homeboyd said:I had an "average posts per day" = exactly 3.43 the other day. So money.
I feel better now.Dani said:<3 Yanks.
I was intentionally generalising in my initial post. The majority of American folks are good down to earth people. =)
fixed for awesomeness.Thagomizer said:The Cheiftan arena fight is one of the most underrated encounters in any Halo games. Nothing more badass than taking out a hammer-wielding Cheiftan with a Chopper as his pack watches you run his stupid ass over.
squidhands said:fixed for awesomeness.
http://i53.tinypic.com/2ldxh1y.jpg[/IM][/QUOTE]
I didn't know you could bring a chopper that far in!
GhaleonEB said:I don't know jack squat about networking, but Reach is much better than Halo 3 in that regard. I just hope the Firefight/Campaign netcode gets an overhaul for Halo 4. I don't really care how it happens.
Photolysis said:Without going into all sorts of technical details here, that would be extremely hard to do. No input lag either means removing all latency, or you use an asynchronous model like the one in MP.
However, given Halo's fairly complicated AI, the large number of characters and events, and the open level design, switching to an asynchronous model would lead to a terrible experience unless massive sacrifices were made. Otherwise there's simply far too much information that needs to be sent, and you'd have AI characters teleporting or doing very weird things.
FyreWulff said:This, pretty much. Doing Firefight in the Multiplayer networking engine would require the bandwidth of a normal human player per AI, meaning you'd be limited to a small amount of AI. Dedicated servers wouldn't solve this problem, either. The AI decisions would also have to be simplified and become much less complex.
StalkerUKCG said:Is firefight/campaign netcode really that bad, i cant remember having a single flawed game in it.
StalkerUKCG said:Is firefight/campaign netcode really that bad, i cant remember having a single flawed game in it.
I've had alot of good ones but there's definitely been some games where the button lag is atrocious.StalkerUKCG said:Is firefight/campaign netcode really that bad, i cant remember having a single flawed game in it.
In Halo CE, only the Sniper and Rockets are power weapons IMO.Thagomizer said:If we are counting shotguns as power weapons, 2+ power weapons is pretty common on maps that size throughout the series. Prisoner was riddled with them.
No, you clearly don't.KevinRo said:I know what you were talking about.
Homeboyd said:I think the challenge payouts have taken a slight hit. Wu, Ghaleon? Was the huge increase in payouts a temporary thing? They're still better than they used to be but I know the "kill 125 enemies in MP MM" payout was a bit bigger not too long ago. Same with the campaign challenge.
The 10 vehicles one should probably get a boost as well considering the multiple number of games you have to play to get it. I don't think I've ever gone after this one... just not worth it.
I would include the concussion rifle, sword, grenade launcher, and hammer, too, since they didn't exist in multiplayer for CE. Normally, I wouldn't consider the shotgun a power weapon, but the slower/weaker weapons combined with things like sprint basically make the shotgun a power weapon, especially on a map like Countdown.The Real Napsta said:In Halo CE, only the Sniper and Rockets are power weapons IMO.
inb4sowasthepistol
Thanks. Can you look into some more detail on the "kill X players in MP MM" challenges to see if other #'s were associated with higher payouts (like you did with the 77 kills one)? I wasn't referring to the 125 one being a lower amount, just that I noticed that those types of challenges seemed to have a higher payout in recent weeks. I thought there was a 150 one for 4000cR but I could be wrong.Louis Wu said:http://halo.bungie.org/showchallenges.php?c=handful
125's been at 2500 forever. (We saw a 77 for 2310 twice around Halo Fest, but that's it.)
http://halo.bungie.org/showchallenges.php?c=tough luck
The Tough Luck challenge hasn't been seen for a year - and at that point, it was worth 40% of today's payout.
I'd agree with you about the vehicle one (too many people fighting for the same kills).
lol - that link goes to ALL of them; you can look for yourself.Homeboyd said:Thanks. Can you look into some more detail on the "kill X players in MP MM" challenges to see if other #'s were associated with higher payouts (like you did with the 77 kills one)? I wasn't referring to the 125 one being a lower amount, just that I noticed that those types of challenges seemed to have a higher payout in recent weeks. I thought there was a 150 one for 4000cR but I could be wrong.
I'm aware of all this, and am familiar with the models and why they are used. But the fact is, for many games of Firefight, most players have a terrible time because of the input lag. I think it renders the game literally unplayable for anything other than hurling rockets at enemies. Something needs to be figured out, either a significant improvement on current system, or something else. Because the experience of significant input lag and an unplayable game are indistinguishable.Photolysis said:Without going into all sorts of technical details here, that would be extremely hard to do. No input lag either means removing all latency, or you use an asynchronous model like the one in MP.
However, given Halo's fairly complicated AI, the large number of characters and events, and the open level design, switching to an asynchronous model would lead to a terrible experience unless massive sacrifices were made. Otherwise there's simply far too much information that needs to be sent, and you'd have AI characters teleporting or doing very weird things.
You can definitely tell the ones that have been boosted and the ones that have not been. Agree on the Firefight vehicle one, that takes a good long while. Most reliable way is to do Beachhead in Firefight Doubles, you'll snag several in a game that way. But it will still take 2-3 games (an hour of play) to get it.Homeboyd said:I think the challenge payouts have taken a slight hit. Wu, Ghaleon? Was the huge increase in payouts a temporary thing? They're still better than they used to be but I know the "kill 125 enemies in MP MM" payout was a bit bigger not too long ago. Same with the campaign challenge.
The 10 vehicles one should probably get a boost as well considering the multiple number of games you have to play to get it. I don't think I've ever gone after this one... just not worth it.
All I have to say about Ghost of Onyx is that Kurt was a fucking boss.daedalius said:So just finished Ghosts of Onyx...
I guess the planet Onyx is probably a peak of what the shield world Chief is traveling to in Halo 4; which is totally awesome. What do you guys think?
Now need to start on Cryptum and finish before Glasslands comes out... might be rough.
Why not both? Just extended the old Legendary ending.wwm0nkey said:You know I kind of wonder if CEA is going to keep the original legendary ending or not. I mean I want to see some HD elite ass garbing as much as the next guy but a lead into Halo 4 would be pretty sweet too.
wwm0nkey said:All I have to say about Ghost of Onyx is that Kurt was a fucking boss.
lol I just meant look at the ones from 343. Should narrow it down a bit. But that's ok.. you've done enough.Louis Wu said:lol - that link goes to ALL of them; you can look for yourself.
Really loved his character,daedalius said:Uh yea, the finale with him... Master Chief quality there.I kind wished he would have stayed alive for future stuff, but there is something to be said for emotional weight from one of the 'main characters' sacrificing himself at the end
Well at least we don't get the Black Screen of Death like ODST so kindly offered at then end of wave 4, Round 3, set 4. Lol. Good times.GhaleonEB said:I'm aware of all this, and am familiar with the models and why they are used. But the fact is, for many games of Firefight, most players have a terrible time because of the input lag. I think it renders the game literally unplayable for anything other than hurling rockets at enemies. Something needs to be figured out, either a significant improvement on current system, or something else. Because the experience of significant input lag and an unplayable game are indistinguishable.
You can definitely tell the ones that have been boosted and the ones that have not been. Agree on the Firefight vehicle one, that takes a good long while. Most reliable way is to do Beachhead in Firefight Doubles, you'll snag several in a game that way. But it will still take 2-3 games (an hour of play) to get it.
I've taken to doing most of the Campaign Challenges lately since the Firefight playlists have been static all year, as the Campaign ones have gotten some nice boosts. (Today's is a bit small, though larger than the last occurrence, which was 1,000 cR last year.)