NOKYARD said:
Variety and simplicity. If terrain editors are out of the question i believe the ideal situation would be to have Halo 4 ship with 2 or more Forgeworlds and the best possible Forge the new team can manage (simplicity). Then have Certain Affinity (or whoever) make DLC Forgeworlds with the full Forge pallet re-skinned to match the new map's decor, and have the 'Buildings' section exclusive to the individual map (variety).
Here's a freebee: Re skin the energy barrier as flowing water for pools, streams and waterfalls.
Agree with the general sentiment. But at the bolded, forge
worlds should never be considered again. I hear people pining for a covie forgeworld; it would simply harbor all of the problems of the current FW sans a hundred shades of grey.
The original FW was five separate maps. Isn't this far preferable to one giant amalgamation in which only a small portion is used for forging whilst the rest of the unused space just adds to overall performance woes as we witness with the likes of Asylum et al?
Imagine four, foundry sized forge canvasses, with largely similar forge pieces but an individual aesthetic to each of the four spaces. Heck even a different
colour to the pieces. With that, you've minimised framerate problems and helped to avoid the chronic visual fatigue we've experienced with the dull and characterless forgeworld.
Notice I haven't included a btb sized forge canvass. I honestly believe btb shouldn't have forge maps. Player count means the forge budget has to be spread thinner when making a 8v8 map in order to avoid framerate problems. DLC should tend to btb's needs and DLC only. Forge simply isn't capable of creating interesting play spaces for btb's scale. I can't recall many even playable btb forge maps, much less one's I'd deem as good, solid btb maps.