Windows Phone app. Please and thank you.
Make your own.
http://www.haloreachapi.net/wiki/Main_Page
http://create.msdn.com/en-US/home/getting_started
Windows Phone app. Please and thank you.
I can't believe that you don't have a problem with an ability that can get you more than halfway across a medium sized map in two rolls. Evade needs to, at the very least, be tweaked to a roll that's proportionate to the size of the species. If it were similar to the rolls in Gears, I'd have no problem with the AA at all.Oh okay, good. Ignore me then.
No, but in Team Objective and Premium Battle its in there and I don't see a huge problem with it (besides in Speed Flag).
It's my favorite app for seeing who's on XBL. I tried using other Xbox-centric apps and Bungie is the cleanest and fastest one.
Speaking of Bungie, when is the best estimate for when they'll reveal their next big project?
Well until they say it would be really difficult to roll out some version of arena ranking/1-50 ranking into the competitive playlists, I imagine everyone will just keep requesting it.
They should look at the way SC2 does it, turns out its probably one of the most popular competitive games with hordes of followers.
How does SC2 do it?
Im probably the only person who loved Halo competitively who doesn't want 1-50 back. For me part of the reason I dont play the Arena is because Reach as a competitive game is an absolute joke. Do people really want to go for a 50 when that would basically just involve playing cheap?
When I play Reach outside of the 4v4 anniversary playlist I can only enjoy myself if im doing stupid stuff like going for splatters. Having a DMR battle is just boring. If Halo 4 can bring back the good solid gameplay then I would love to see 1-50 back in that game.
I assumee the ranking structure was still in reach just invisible
I assumee the ranking structure was still in reach just invisibleA lot like the Arena, they have divisions and your place within the division. When you're too good for the division, you go up to a higher one. I'm sure Tashi or someone knows better, I think he actually plays, I just know about it from discussions.
The arena code already exists in the game, I don't think they could do 1-50 easily.
Really? Setting Game Volume low and Voice Volume high works for me when I play with headphones.
That people actually LIKE using it. Just because the loudst people bitch about it, doesn't mean they should remove it.
Nobody gives a shit about Arena because it was abandoned and left to rot with zero support, updates, or emphasis in its own little shitty corner of the game while garbage like default Team Slayer gets rocketed up with credit jackpots. Dissociate the ranking system, which is good, from the way the playlist has been handled, which is bad (bad forge maps and jetpack in the hardcore playlist, good stuff). Division-based rankings are a good thing - if it works for Starcraft which is maybe the most competitively viable game out there, it can work for a middle-of-the-road Halo. Getting a 50 in Halo 3 was far too easy - I'm good at the game, but I'm not good enough that I should be considered in the top 1-5% of all players (I only made it to 49, but that's what overseas Team Slayer will do). At the same time, getting one in Halo 2 was impossible. The guys that make it to 1% Onyx? That's meaningful because percentiles are relative. So yeah, saying the arena rating system isn't popular is meaningless because it was sent to die by people who didn't give a shit or didn't realize it should be the default system in place for their competitive playlists.Ranked was popular in Halo 2 and 3, the Arena rating system isnt popular at all. If a system is good it will be populated.
That people actually LIKE using it. Just because the loudst people bitch about it, doesn't mean they should remove it.
I assumee the ranking structure was still in reach just invisible
Doesn't work well for me when I have a Kinect and everything coming out of my speakers.
I love Black Ops because I can turn off the music and other game sounds and keep the voice slider up high.
No it's different because trueskill not by default a progression ranking system, which is what Bungie made it for Halo 3. They had to do a lot of work on trueskill to bend it to make 1-50 work with trueskill in the game. Reach's trueskill is much closer to how it works by default, it just tries to place you in skill area, you aren't progressing up levels.
Nobody gives a shit about Arena because it was abandoned and left to rot with zero support, updates, or emphasis in its own little shitty corner of the game while garbage like default Team Slayer gets rocketed up with credit jackpots. Dissociate the ranking system, which is good, from the way the playlist has been handled, which is bad. Division-based rankings are a good thing - if it works for Starcraft which is maybe the most competitively viable game out there, it can work for a middle-of-the-road Halo. Getting a 50 in Halo 3 was far too easy - I'm good at the game, but I'm not good enough that I should be considered in the top 1-5% of all players (I only made it to 49, but that's what overseas Team Slayer will do). At the same time, getting one in Halo 2 was impossible. The guys that make it to 1% Onyx? That's meaningful because percentiles are relative. So yeah, saying the arena rating system isn't popular is meaningless because it was sent to die by people who didn't give a shit or didn't realize it should be the default system in place for their competitive playlists.
I know some person who enjoys it But yeah, kinect voice chat really doesn't work that well.You shouldn't use the Kinect to voice chat while online gaming, it's really annoying for everyone else.
The arena has a whole lot of flaws in its implimentation though...
Even if I win the majority of my games for the month, if I was unlucky to get matched up with low ranked players, im not going to get a high rank. That coupled with the fact that I cant see my rating until after I play enough games to get rated makes it so I just dont want to bother. You should see your progress up or down as you go for it.
I dont know how starcraft did it, but im willing to bet its pretty different in its implimentation from the arena, across the board even if thats only in minor ways.
There’s a tension though, and it goes back to matchmaking. We really want you to play ranked matches a lot so that we can accurately determine your skill level and give you close matches. In Kongai, a card game I designed, we did what some other games do by just renaming the modes. The modes used to be called Ranked and Unranked, but now the ranked match is just called Play Game. This shifts the perception of which one is the one you’re supposed to play. While Ranked sounds ominous and serious, Play Game sounds like it’s for everyone.
Starcraft 2 takes a similar approach here. The default mode is ranked, and it’s not named some scary thing, it’s just presented as the normal way to play the game. The screen where you get into a game devotes only a small space in the corner to creating / joining a Custom Game, which is the equivalent of unranked.
First, Starcraft takes the entire bell curve of ranks and divides them into 5 zones: bronze, silver, gold, platinum, and diamond. That’s fine, they are just names of the ranges on the scale so you have some easy way to refer to which part of the spectrum you’re in. Halo 2 did the same thing by breaking the scale into 50 levels. Either way, this is only a convenience of language, so it’s fine.
Next, Starcraft 2 does a kind of weird thing though. Within each of the 5 zones, there are a zillion players, so they break up these players into groups of 100. You are giving a ranking relative to those 100 people. So you might be “#25 in the silver league” for example, which is a polite way of saying “#52 billion overall.” I get the point here, it’s another psychological trick to keep you going. Being ranked out of 100 doesn’t sound so bad, and it’s a small enough set that your ranking won’t change wildly for no reason. If you saw your real overall rank (#52 billion), it would change all the time from everyone else moving around you, even if you did nothing.
It's win/loss based, if you win the majority of your games, you'll get a high rank. It doesn't weight things based on team skill as far as I know, so I don't know what you're getting at. And the minimum game requirement is something that should have been there the entire time, it ensures that you're being placed properly instead of grinding up to where you should be. The best part is that isn't not a static linear progression. You play and you're placed after 20 games (which isn't that many in the grand scheme of things). Then you move up or down based on your performance.The arena has a whole lot of flaws in its implimentation though...
Even if I win the majority of my games for the month, if I was unlucky to get matched up with low ranked players, im not going to get a high rank. That coupled with the fact that I cant see my rating until after I play enough games to get rated makes it so I just dont want to bother. You should see your progress up or down as you go for it.
I dont know how starcraft did it, but im willing to bet its pretty different in its implimentation from the arena, across the board even if thats only in minor ways.
How does SC2 do it?
Im probably the only person who loved Halo competitively who doesn't want 1-50 back. For me part of the reason I dont play the Arena is because Reach as a competitive game (in my opinion) is an absolute joke. Do people really want to go for a 50 when that would basically just involve playing cheap? Abusing AA's and so on.
When I play Reach outside of the 4v4 anniversary playlist I can only enjoy myself if im doing stupid stuff like going for splatters. Having a DMR battle is just boring. If Halo 4 can bring back the good solid gameplay then I would love to see 1-50 back in that game.
You shouldn't use the Kinect to voice chat while online gaming, it's really annoying for everyone else.
You should have seen me at the end of season 3. I had close to 1500 in bonus pool points in my 4s random.SC2 is different because there's really only 1 "gametype" and 1 "playlist" It lends itself well to that. If you want to play Ranked games in SC2, you hop on the ladder. I mean, there are 2v2, 3v3, 4v4 but 1v1 is what the game is known for, much like 4v4 for Halo. You get split into divisions. Bronze(me lolz), Silver, Gold, Platinum, Diamond, Master, GrandMaster. Within that division, every 100 people are split into smaller divisions. Those smaller divisions are just there to provide a leader board against people. It's a smaller goal to achieve. You get points based on the skill of the opponent you play against. Points add up in a season and in that small division, the most points gets number one. The more you play and win, the more points you get, the higher you move up. If you lose, you lose points. What's really genius is that you get bonus points based on when the last time you played ranked. So today, I just got on to play some ranked. It's been a few days. I have almost 70 bonus points accumulated. You get about 10-15 points per match depending opponent skill level and that's doubled if you have the bonus points. The bonus points encourage you to come back.
I won just now and instead of getting 14 points, I got 28 and I moved up like 4 spots on the leaderboard. And I still have many bonus points to spare too. If you don't play for a little, your rank will drop within the smaller division but they encourage you to come back and play because it will be easier to get your old rank back. To move up in higher divisions like silver and beyond, it's not exactly clear what you have to do. It's not just making it to the top of your mini ladder, and it's not just win/loss record. The game is actively measuring how good of a player you actually are. It's measuring how many actions per minute you're able to achieve, how efficiently you're spending your resources and other things like that. There's a learning curve to this game and your skill isn't measured just against your competition, it's measured against the game itself.
You're basically in a top % of the population, based on the division. Like, Grand Master is top 200 players. Masters is top 2% or something. Also, your account can only play with other players in that region. If you're in NA, you only play other North Americans. Same for Asia(or just Korea, not sure), and Europe.
edit: Ohhh nice find. Gonna read that.
More Halo talk tonight!
"A very special Behind The Crosshairs will be going down tonight at 630pm EST. Get to know the personalities who will be on The Great Debate!" -Gandhi
You should have seen me at the end of season 3. I had close to 1500 in bonus pool points in my 4s random.
What I like about the SC2 system over the Arena system is that it ranks you as a team. For example if Tashi and I were to go and ladder in a 2v2, that rank for Tashi and I would be different from the rank for Andrew(my friend) and me. I would love to see team integration into the ranks. Another example would be for those that go in alone. I'm Gold in my 4v4 random, which means I go in alone into a 4v4 playlist. I'm Silver with a few of my friends in 4v4 as well.
Now personally, I don't think 1v1s in Halo mean nearly as much as they do in SC2. I find Halo's true competitive sweet spot to be 2v2, with 4v4 being a close second. If I could have control of the playlists and how they work, I would have competitive be FFA, 2v2, 4v4, and BTB. Then throw everything else into a social or community hopper. Competitive would be Arena ranked.
More Halo talk tonight!
"A very special Behind The Crosshairs will be going down tonight at 630pm EST. Get to know the personalities who will be on The Great Debate!" -Gandhi
LIGHTNING BOLT!As far as I'm aware, the only mobile OS with any official MS Xbox Live app or functionality is Windows Phone.
Thanks for the update. Will tune in. Over the past year, the MLG community has tried to remedy their attitude between themselves and between the non competitive Halo community. It's good to see us all come together as I am also part of the MLG community.
Right, I like that about the system as well but I don't think it could work well with Halo. Halo is inherently a team game, whether you think it's 2v2 or 4v4, whichever. It's just harder to get a consistent team for matchmaking together in Halo. I mean, unless you're on an MLG team, how often do you really play with only the same group of guys. In SC2, it's a bit easier. It might be cool, as like something to see, like a cool stat on Waypoint. Who's the best group of players you play with. Wait, doesn't Bnet do that actually? I'm not sure. But as a hard stat, something to be ranked against, I dislike it.
I agree with you that 1v1's don't mean a whole lot in Halo. It's the team games that measure a person's real skill.
LIGHTNING BOLT!
The leaderboard resets every 2 months
Bungie Facebook Page said:Thanks to the Aleph One dev community, Marathon is now easier than ever to install, works on Mac, Windows, and Linux, and includes a bunch of new graphical bells and whistles to satisfy your undying thirst for carnage.
AND IT'S FREE!
http://marathon.sourceforge.net/
I'm not part of the MLG community, but I would love to see divisions and rankings for players easily on their tag in the competitive playlists, not to mention get tighter matches.
Fighting quitters all the time is pretty meh, get a good 4v4 like 1/8 games or so; and that's probably just competitive for me, not who I play with, haha.
May not have good gameplay, but it'll probably be hilarious.
Why? I don't see the point of leaderboards or rankings constantly resetting.
LOL HE BALD
It's like everyone has magically forgotten that 1-50 as it was implemented in both Halo 2 and Halo 3 was really bad, really inelastic, and a pretty terrible gauge of how good people were.
I mean I'd love a good ranking system, don't get me wrong.
1-50 is not it.
If I'd had the chance, I would have posted that he is ncsuDuncan's father. But now it is too late. sigh.
It's like everyone has magically forgotten that 1-50 as it was implemented in both Halo 2 and Halo 3 was really bad, really inelastic, and a pretty terrible gauge of how good people were.
I mean I'd love a good ranking system, don't get me wrong.
1-50 is not it.
All the time man.. sometimes reloading works.. sometimes singing in/out then reloading works..Hmmm, I can't seem to get acces to those posts. Says I don't have the permission to acces those pages, weird. I can load the forums and threads just fine. I had the same problem a few days ago.
Anyone else has a similair problem?
All the time man.. sometimes reloading works.. sometimes singing in/out then reloading works..
Happens to me all the time.
I only heard of him saying how halo 4 will have no purple in it.
I could swear I heard somebody say that a 343 member hated the colour purple.pre-order cancelled
I'd say that evade and sprint are more the problem than damage gating.Made things like sprint/evade more annoying. Never before in Halo has sprinting WITHOUT FIRING toward an enemy firing at you been such viable and EFFECTIVE tactic.