Good qualities in YOUR opinion. And thats fine, thats cool. Shame that Halo is moving in a direction you don't like. It's how I felt at launch/beta.
The single shot weapon bleedthrough is meh, but not that big of a deal. The rest of the TU settings are amazing and I love them.
To you, they are destroying the game, to me they are fixing it.
I never said they were destroying anything. Your words, not mine.
But let's address something:
"Good qualities in YOUR opinion."
Okay, so remind me when we had this great debate on the player feedback in Reach? Who were the detractors? While some may not find the sacrifice of damage bleed on some weapons as desirable, surely none of them argued that it worsened the feedback. The fact remains that in default Reach settings, I can determine if a player can be killed with a single melee or headshot
by sound alone. Whoever doesn't find that to be outstanding is kidding themselves.
I've said it again and again. The only issues I have with the TU gametype are damage bleed and the health glitch. I should stipulate even further that I don't have a problem with damage bleed on melees in Reach, except for the fact that a melee can kill you when you still have shields. That just feels so wrong in this game. If the melee were weaker so that the damage bled through to health, but didn't kill, I would actually be okay with that, too.
The biggest problem is obviously the non-sniper headshot weapons bleeding through for headshots. If they also bled through to health, regardless of shot placement, I would be okay with that, too. Dying while you still have shields just feels wrong in this game unless you're getting hit by a sniper headshot or explosive.
I quite enjoy the Buggy TU gametypes
I love having the game's HUD lie to me. Nothing better than thinking I have full health because my bar is full, while I secretly have three red bars, and someone puts a single Plasma Pistol pellet and melee's me to death. Yeah, that's great.