• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

Domino Theory

Crystal Dynamics
NeXuSDK said:
Have anyone else noticed the blurred-out text in the large screenshot on page 3-4? Wonder what they're hiding... sneaky Bungie

Yeah, I see that.

IIRC from TM's leak, that area on the HUD is where the name of the perk package(s) you have is displayed. Not sure on that, though.
 

kylej

Banned
Kuroyume said:
- Vehicles are too fucking strong

I didn't have any problem with the vehicles in a Halo 2 but in Halo 3 they're nearly indestructible and overpowered. I've seen warthogs get naded, fly through the air and do a 2880 degree move across the map, land on two fucking wheels on its side, get naded again and do a 720 degree move only to get destroyed when by some miracle it lands upside down and gets naded again. What the fuck is that? They also deal way too much damage. I understand that a vehicle's weapon should deal more damage than a firearm but they're a real fucking nuisance in a Halo 3 when the spawn system is such shit and player movement is so damn slow. Vehicles can dominate a team on Standoff in Halo 3 quickly and easily. The Spartan Laser isn't a solution when the dominant team makes it impossible for the other team to get it when there is a warthog constantly circling their side of the map.

This is why I have to wonder what all the kids who whine about the laser are talking about. Vehicles are unstoppable without laser control. Hell you can stick a hog and it will keep going.
  • Laser
  • Rockets
  • Sniper
  • BR (with hitscan)
  • Needler
These weapons are balanced. It's the rest of the sandbox that needs tweaking.
 

Domino Theory

Crystal Dynamics
The only two things that have me sadfaceing is that a) Covenant don't speak English anymore and b) No more Spike Grenade.

I really enjoy the dialogue that the Elites have wth each other in Halo 3, especially Halo 2, and to see that go away? Not to mention we won't hear the Grunts have their funny one-liners. :(

And the spike grenade was awesome, why did they have to ditch it?
 

NeXuSDK

Junior Member
Domino Theory said:
Yeah, I see that.

IIRC from TM's leak, that area on the HUD is where the name of the perk package(s) you have is displayed. Not sure on that, though.

I guess it makes sense of the equipped package(s) in that screenshot isn't sprint or cloak. As these two packages are fairly obvious and easy to guess, I'm really curious as to what the others are.
 

NeXuSDK

Junior Member
Domino Theory said:
I really enjoy the dialogue that the Elites have wth each other in Halo 3, especially Halo 2, and to see that go away? Not to mention we won't hear the Grunts have their funny one-liners. :(

I wouldn't bet on the Grunts speaking native tongue... they didn't do it in Halo: CE, so why would they now? Maybe it will be an extra push to make the Covenant more alien again, but I do doubt that part...
 
Yes the usual "this thread is for positive hype only, get out" crew. What I find annoying is that Bungie hasn't had much luck with magazine articles and final products matching up to those lofty goals, and just hoping since we're in the same year as release with this info its not the usual smoke and mirrors hype.

Going from planet surface to out of atmosphere in one level and one 'sky' is something that is always an amazing experience, and it seemed like a wasted opportunity with ODST not to explore that beyond the locked-in intro. So I'm hoping the stuff in the article comes to pass.

Big scale battles sound great, as I said I really want this game to feel like a war and not interconnected little skirmishes. The graphics evoke a Gears 2 level of environments I feel, which is certainly an upgrade and heres hoping AA was top of the list. It mentions mocap for cutscenes but not so much for in-game. Sounds like theyve got some better blending in place, so hopefully that looks a lot better. I'm not convinced scouring for health packs is fun though, so not elated thats back.

I'm hopeful this will be a far better game than 2 and 3 were.
 

StUnNeR H2K

Member
Domino Theory said:
I really enjoy the dialogue that the Elites have wth each other in Halo 3, especially Halo 2, and to see that go away? Not to mention we won't hear the Grunts have their funny one-liners. :(

Maybe they will have a skull similar to the one that added the extra lines in Halo 3, but instead this skull translates what they say.
 

strikeselect

You like me, you really really like me!
SecretBonusPoint said:
Yes the usual "this thread is for positive hype only, get out" crew. What I find annoying is that Bungie hasn't had much luck with magazine articles and final products matching up to those lofty goals, and just hoping since we're in the same year as release with this info its not the usual smoke and mirrors hype.


Exactly the reason why I remain cautiously optimistic.

Fool me once shame on me, fool me twice shame on you and all that.
 

Merguson

Banned
Domino Theory said:
The only two things that have me sadfaceing is that a) Covenant don't speak English anymore and b) No more Spike Grenade.

I really enjoy the dialogue that the Elites have wth each other in Halo 3, especially Halo 2, and to see that go away? Not to mention we won't hear the Grunts have their funny one-liners. :(

And the spike grenade was awesome, why did they have to ditch it?

I'm assuming the Brutes weren't involved with the attack on Halo Reach so the Brute Sandbox is being removed which involves.. the spiker... brute shot.. gravity hammer and of course the spike grenade.

Could be wrong.

EDIT: And the MAULER
 

Chorazin

Member
Oh man, now I really cannot wait to get my hands on the issue. All these changes just sound so fucking awesome.

Still confused about the Spartan III's, reading more of the expanded fiction and the Halo Encyclopedia's awesome timelines just doesn't jive with III's on Reach. I guess Bungie is just saying fuck the expanded canon and rollin' how they want to roll.

Merguson said:
I'm assuming the Brutes weren't involved with the attack on Halo Reach so the Brute Sandbox is being removed which involves.. the spiker... brute shot.. gravity hammer and of course the spike grenade.

Could be wrong.

I'd love to see EVERYTHING in the MP, all the new stuff from Reach and the old from Halo 3, but I doubt that'll happen.
 

Flipyap

Member
Gui_PT said:
28witw.jpg


What is the deal with the faces Bungie?!
What faces? I don't know what you're talking abou--

b7c83o.jpg

2cpvli1.jpg


...

iqk17b.jpg
 

Metroidvania

People called Romanes they go the house?
My one question for multiplayer would be how the health pack system is going to work in multi, if it is included.

Granted, it sounds like a lot of other things are changing that will probably help facilitate the transition back to finding health packs in Blood Gulch, but I'll be waiting to see how it works.
 

Nutter

Member
kylej said:
This is why I have to wonder what all the kids who whine about the laser are talking about. Vehicles are unstoppable without laser control. Hell you can stick a hog and it will keep going.
  • Laser
  • Rockets
  • Sniper
  • BR (with hitscan)
  • Needler
These weapons are balanced. It's the rest of the sandbox that needs tweaking.
Well, in typical fashion even if both teams have warthogs and banshees, if one team picks up the laser before the other, there goes that game. : [

Although this comparison isnt that heavy, I always hated how COD gives you vehicles to rain destruction on the other team if you have a killing spree, but in halo just because you control the laser, it gives you the same benefit. Rockets Need lock on mechanic, if they are to control the power that the laser gives to the other team. Also give the laser a 5 second cooling time, and a threshold of 50% (as in if the charge meter is past 50%, then it will fire no matter what)
 

Arnie

Member
SecretBonusPoint said:
I'm hopeful this will be a far better game than 2 and 3 were.
Well Halo 2 and 3 were the best console multiplayer shooters from last generation and now the current one. But i completely agree that the Single player portion of both those games, and ODST have failed to live up to the original. Let's hope Reach can end that run and create a game that surpasses CE.
 
Domino Theory said:
The only two things that have me sadfaceing is that a) Covenant don't speak English anymore and b) No more Spike Grenade.

I really enjoy the dialogue that the Elites have wth each other in Halo 3, especially Halo 2, and to see that go away? Not to mention we won't hear the Grunts have their funny one-liners. :(

I'm kind of in the same boat. I really like it when the Grunts say their silly one-liners, but I really miss how the Elites would just make grunts and growls... especially the classic "wort wort wort". :)
 

Domino Theory

Crystal Dynamics
StUnNeR H2K said:
Maybe they will have a skull similar to the one that added the extra lines in Halo 3, but instead this skull translates what they say.

Hehe, if that's the case, I'd be down with that.

I'd always have that skull on, though. :p
 
I like what I'm seeing.

Specifically: Elites. health Packs. Armor Abilities w/ Cooldown. Focus on scale and graphics overhaul. Art design looks more like Halo Wars. Darker mood.

fucking YES.
 
Kuroyume said:
- Spawn system
The spawn system in Halo 3 is complete crap. It's easily the worst spawn system that has ever appeared in a competitive multiplayer game.
No. Sorry, not only is a ridiculously exaggerated statement, I think the spawns in Halo 3 as it is now are 99% fine.

Kuroyume said:
I've once even spawned in front of a teamate as they took a shot with the sniper rifle.
Once? Bloody hell man, most people would think something so frigging rare like that would be funny.

Kuroyume said:
- Vehicles are too fucking strong
Completely agree about their dominance on Standoff, but rarely see them succeed on any other maps. On Valhalla and Sandbox warthogs rarely turn into anything but handy double kills.
If vehicles are de-leveled again (like from H3 beta to final) then why include them at all?
Or is that what you're proposing?

Kuroyume said:
- Weapon drops need to be addressed
Apart from spawning with a BR, I've never experienced these abundance of pistols/weapons problems

Kuroyume said:
- BR vs AR
Like spawning with a BR/AR combo, but yup, there's plenty wrong with matchmaking and playlists.

Kuroyume said:
- Glitches
I have noticed though that sometimes I will see a BR at its spawn location and as soon as I pick it up like nearly all the ammo has been used up. What is that about?
That's not a glitch, it's as people who have a BR that has expended ammo walk over it, the remainder to fill their BR is taken. Makes sense to me.

I've plenty of problems with Halo 3's multiplayer though, so don't think of this as a silly BDF.
 
Time for my quick verdict. The new info is great, I'm very excited to see big open battles and the feeling that you are in a large scale conflict. I am disappointed though at the lack of info. This article is more of a tease instead of a reveal.
 

Domino Theory

Crystal Dynamics
SecretBonusPoint said:
It mentions mocap for cutscenes but not so much for in-game. Sounds like theyve got some better blending in place, so hopefully that looks a lot better.

Yeah, they mentioned in the magazine about a new animation technique when there's no motion capture.

I was always fine with rendered animations when it came first-person, in-game components such as getting in and out of a vehicle, reloading weapons, etc.
 

TheOddOne

Member
SecretBonusPoint said:
Yes the usual "this thread is for positive hype only, get out" crew. What I find annoying is that Bungie hasn't had much luck with magazine articles and final products matching up to those lofty goals, and just hoping since we're in the same year as release with this info its not the usual smoke and mirrors hype.

Going from planet surface to out of atmosphere in one level and one 'sky' is something that is always an amazing experience, and it seemed like a wasted opportunity with ODST not to explore that beyond the locked-in intro. So I'm hoping the stuff in the article comes to pass.

Big scale battles sound great, as I said I really want this game to feel like a war and not interconnected little skirmishes. The graphics evoke a Gears 2 level of environments I feel, which is certainly an upgrade and heres hoping AA was top of the list. It mentions mocap for cutscenes but not so much for in-game. Sounds like theyve got some better blending in place, so hopefully that looks a lot better. I'm not convinced scouring for health packs is fun though, so not elated thats back.

I'm hopeful this will be a far better game than 2 and 3 were.
This is what annoys me about people like you. You already made your opinion, nothing thats gonna be released in the couple of months is gonna change that. Your purely here to be that guy that says ''Look! Bungie is lying! they promised us this and that!''. Even if Bungie delivers, you'll have something to nitpick.
 

Domino Theory

Crystal Dynamics
Merguson said:
I'm assuming the Brutes weren't involved with the attack on Halo Reach so the Brute Sandbox is being removed which involves.. the spiker... brute shot.. gravity hammer and of course the spike grenade.

Could be wrong.

EDIT: And the MAULER

Eh, using the ficton for the single-player setting to dictate the multiplayer's components is kind of stupid. In Multiplayer, I want as many options available to me as possible.

Also, the GI magazine hasn't said anything regarding whether or not Reach's campaign would have a HUB world like ODST, did it? Seems weird if it didn't considering the whole spread was just about Campaign.
 
I wonder if they will find a way to implement brutes in the skirmishes somewhere. Since they are not yet in command maybe they can show up as special forces or something. Considering the timeline and all.
 

Kibbles

Member
NOKYARD said:
The article did state 16 players max.
No they said we can at least expect that since Bungie said it would have at least the feature set of Halo 3. They got no specific MP details.
 

Nutter

Member
Zeouterlimits said:
No. Sorry, not only is a ridiculously exaggerated statement, I think the spawns in Halo 3 as it is now are 99% fine.
Coming from the guy who has played a total of 1100 games, yeah of course they would be ok to you.

Once? Bloody hell man, most people would think something so frigging rare like that would be funny.
See answer above.. Play more halo and then you can see how "rare" it is.
Completely agree about their dominance on Standoff, but rarely see them succeed on any other maps. On Valhalla and Sandbox warthogs rarely turn into anything but handy double kills.
Vehicles would be fine if they actually had weak points to them. Tell me how does a warthog survive from being stuck with a plasma. It should blow the fuck up.
I've plenty of problems with Halo 3's multiplayer though, so don't think of this as a silly BDF.
oh you are no BDF, but you are overlooking other flaws of the game that clearly show you have not played the game much at all. [case in point you havent]
 
TheOddOne said:
This what me about people like you. You already made your opinion, nothing thats gonna be released in the couple of months is gonna change that. Your purely here to be that guy that says ''Look! Bungie is lying! they promised us this and that!''. Even if Bungie delivers, you'll have something to nitpick.

"people like you" is the kinda stuff that makes us refer to your set as "those people" as well, so cut that shit out. I said I liked the idea of certain stuff in the article and hope to see it bear fruit. Sorry if the end result will be "I cant fucking believe they short changed us again", but there we are, don't write cheques and all that.

A Halo thread can be more than 'faces on things' and can be a discussion about the games. I loved the great big open skirmish levels from Halo 3 such as The Covenant, I hated the empty copy and pasted city of ODST. There are parts about Halo games I enjoy, there are those that I hate, and I converse about them. If there really is a need for 2 Halo threads on GAF, one completely positive the other an avenue for trolling and balanced discussion, then thats a sad state of affairs that should reflect upon you poorly.
 
NeXuSDK said:
Have anyone else noticed the blurred-out text in the large screenshot on page 3-4? Wonder what they're hiding... sneaky Bungie

I posted on it a few pages back. Bungie is subtle like a truck of bricks :lol

Also of interest, leaked shots show the DMR with a scope on it's rail, but magazine shots have an empty rail.

Hmmmmm...
 
kylej said:
Avalanche.
Ah. See I meant to the detriment of the game. I think they work wonderfully on Avalanche, as there is a large amount of vehicles for both sides (although Covie V Human is just silly and idealist).
 

Natakuu

Banned
Definitely liking the new info. The campaign sounds like it got some really good improvements this time around, and the armor enhancement abilities sound a lot better than the 'perks' that they seemed to be at first. Hopefully when the multiplayer is unveiled it won't just be "choose three 'enhancements' to go out with" like Modern Warfare 2. Hoping it's more like the single player with the ability to only hold one at a time and swap as you go.
 

Metroidvania

People called Romanes they go the house?
Completely agree about their dominance on Standoff, but rarely see them succeed on any other maps. On Valhalla and Sandbox warthogs rarely turn into anything but handy double kills

Granted, if the other team has a missle pod or drainer or gets lucky with stickies, which does happen, yes, then you are correct.

However, many other times I've seen the Warthog driver and gunner rack up 6-10 kills easily on Valhalla if their team controls the laser before the other team can take them out.

Sandbox is slightly different due to its non-open layout, and having rockets in close quarters = warthog death unless they stick to the outside circle.
 

Kuroyume

Banned
Zeouterlimits said:
No. Sorry, not only is a ridiculously exaggerated statement, I think the spawns in Halo 3 as it is now are 99% fine.

If there's anything in the post that I feel most strongly about it's that. I don't know what to say if you don't consider it to be a big problem. I put the sniper thing there as an example of how bad it can be, but I think everything else listed on there happens often enough in games.

Completely agree about their dominance on Standoff, but rarely see them succeed on any other maps. On Valhalla and Sandbox warthogs rarely turn into anything but handy double kills.
If vehicles are de-leveled again (like from H3 beta to final) then why include them at all?
Or is that what you're proposing?

I want them back to what there were in Halo 2. I want lock on RL to return but we've already seen the laser again in the leaked screens so l'm not sure if they're going to do anything to them.

That's not a glitch, it's as people who have a BR that has expended ammo walk over it, the remainder to fill their BR is taken. Makes sense to me.

Oh well, I suppose that makes sense then. It fucking sucks though...
 

user_nat

THE WORDS! They'll drift away without the _!
Nutter said:
[quote about getting sniped by teammate on spawn]
See answer above.. Play more halo and then you can see how "rare" it is.
I've played 7000+ games of Halo 3 and don't recall ever being killed by a teammate on spawn.

So with ~70,000 spawns and 0 team-snipe deaths, I would say it is fairly rare.
 
Dont mind the move toward Halo: CE style campaign scenarios or damage modelling (although I prefer the shields-only method a la Halo 2 or 3), but the idea of moving towards that game's weapon balance is depressing. The AR was useless, the pistol was an overpowered finger of god, and every weapon outside of the shotty, sniper and RL were 'niche' weapons that were only useful as backup weapons to the pistol under specific circumstances.

The weapon balance in Halo 3 is perfect. You have to lead BR shots at anything over mid-range, its fire-rate is slow enough to make it risky in close, and its still worthwhile at distance to knock snipers out of zoom mode. Versatile but not over-powered, unlike the CE pistol.

The AR is great, powerful enough kill effectively at close range AND close-mid range if you use grenades and melee-finishers effectively, but weak enough at long range to keep it from being too versatile. Fantastic starting weapon, because you have to fight for the upgrade (BR), but its still worth keeping around as a secondary (unless you really want that close-range dominance with the shotgun).

The needler actually works.

Dual-wielding is an effective close to close-mid attack, but useless beyond that with a long reload liability. Doesnt dominate the gameplay like in Halo 2, which devolved into spray-and-pray far too easily.

Pistols are appropriately useless without a second weapon dealing damage. No handheld fingers of god here.

The Laser and RL are fantastic anti-vehicle weapons and wastes of ammo on infantry (you can use'em, but you'll wish you hadnt the next time vehicles respawn).

The turret weapons work perfectly.

The sniper-rifle and shotgun were perfect in CE, havent really changed at all since (save auto-aim in Halo 2 ruining the sniper rifle).

Anyway, you get the jist. A move away from Halo 3 weapon balance would be a move backwards.
 
Nutter said:
Coming from the guy who has played a total of 1100 games, yeah of course they would be ok to you.
Oh sorry, I didn't realise 1100 games weren't enough to know.
Lets say I die 10 times a game. 1100 * 10 = 11000 spawns. Forgive me Nutter for being so audacious to think that after spawning 11000 times that I'd be in a position to evaluate the games spawns.
 

Gui_PT

Member
Zeouterlimits said:
Oh sorry, I didn't realise 1100 games weren't enough to know.
Lets say I die 10 times a game. 1100 * 10 = 11000 spawns. Forgive me Nutter for being so audacious to think that after spawning 11000 times that I'd be in a position to evaluate the games spawns.


Man, you suck :lol
kidding
 
Except on Standoff and Avalanche, most vehicles in games I play tend to get destroyed pretty quickly unless the driver is really skilled. I usually make a dedicated effort to kill vehicles, and I really don't see how you guys see how they are hard to kill (again, except on those two maps, because there is so much open space). Even though sticks don't kill hogs, it flips them around and kills the passenger's shields and makes them easier to shoot. Making a sticky kill vehicles (except tanks) would make the vehicles worthless, because they are so easy to kill anyway.

The only thing I feel is overpowered is the Scorpion, but I think it is designed like that, and the Wraith shot needs to move faster; it's pretty much useless except as saturation bombing at any but extreme close range. In fact, the Wraith is much more of a close-range vehicle than anything else. One on one Scorpion/Wraith fights pretty much always end with the Scorpion winning unless the human tank was already weakened, even if the wraith gets the drop. You can compensate by making the bombs do less splash damage and a lower splash radius, and it be a better long-range fighter without being overpowered.


Spawns suck in pretty much every online shooter. I can't tell you how many times I've spawned in front of three people in COD:MW2 or into the middle of an airstrike.
 

Kuroyume

Banned
dslgunstar said:
The weapon balance in Halo 3 is perfect.

Anytime you have to scavange for weapons to make another weapon useful it's obvious there are problems with the system. In Halo 3, there's an area in the highway level where you can trigger waves of Brutes without killing the previous waves. It spawns regular brutes, chieftain brutes, brutes with jetpacks and those big guns that shoot green shit, and a wraith. This happened to me on legendary and there wasn't enough ammo or weapons with long range capability in that area so I had to go back and forth from there through the highway to pick up BR and sniper ammo from the previous area in the level. That wasn't even enough. I had to also hijack a Brute chopper and drive it over the highway so that I could use its guns and also boost by the wraith and trigger the next checkpoint. That's bullshit. It was difficult to get the Brute chopper over there too since the fucking highway was broken and shit and I had to boost off some piece of the fucking highway on the side to land my chopper over a gap.
 
I've never had an incident with the spawn AI in Halo 3 in over 5000 games. Now, maybe that's 'not enough to know', but whatever. If that's the case, I dont think I would play any game enough to ever be in a position 'to know' as some define it. So Im completely happy with the spawn AI in Halo 3. COD on the other hand....
 
Top Bottom