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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

voltron

Member
Ive been keeping my distance for the time being. But I assume there is no media at all yet? There are no screenshots in the OP so I assume there are none available yet?

Starting to get pretty excited about this.
 
Ajemsuhgao said:
Class restrictions like this make zero sense and should never be included in games, ever.

Agreed.

Make so you can pick up dead players weapons Modern Warfare Style or change to their class Battlefield style.
 
Ajemsuhgao said:
Class restrictions like this make zero sense and should never be included in games, ever.
Just look at Killzone 2 to see a recent example of how this kind of design can go very, very wrong. *If* the classes are meticulously balanced, it could work, but even when that happens, each class feels like you're only playing a very limited facet of what has been until now a very open game.

I don't think classes should ever restrict your abilities, so much as let you specialize in a particular playstyle. I have high hopes that Bungie gets it right with Reach, and have zero fear that it will be yet another attempt to make a shooter into a COD clone. I mean, damn, look what that did to Resistance 2.
 

Monocle

Member
Ajemsuhgao said:
Class restrictions like this make zero sense and should never be included in games, ever.
Agreed. Halo's gameplay has always been about having the freedom to use any strategy you want to the extent allowed by your tools. The last things I want in Reach are class restrictions.
 

big ander

Member
I only got through the first interview on my way to work, but this weeks Major Nelson podcast is good for anyone wanting a Halo fix. Only listened to Bonnie Ross' interview. Small Reach hint in there:
When asked if she wanted to see more female characters she said yes, and then said we could expect to see something like that in a trailer to come soon. I'm guessing we'll have 2 female Spartans.
 
Nutter said:
Well Lets hope Reach MP is not class based then :p

What class-based MP game does this?

The Battlefield/Battlefront series doesn't do this.
Team Fortress/2 doesn't do this.

...I can't think of any other class based MP games at the moment for some reason...
 

Chinner

Banned
heres to hoping that mp is classed based with certain classes between restricted to certain weapons. part of the reason why i gave up with mp is because 90% of the time everyone is fighting over weapon spawns as opposed to the actual objectives.
 

Slightly Live

Dirty tag dodger
voltron said:
Ive been keeping my distance for the time being. But I assume there is no media at all yet? There are no screenshots in the OP so I assume there are none available yet?

Starting to get pretty excited about this.

We have the original announcement trailer and the announcement of the premier trailer. So no, no new media at all. We have buckets of hype though. Feel free to contribute a few buckets yourself. =)
 
Chinner said:
heres to hoping that mp is classed based with certain classes between restricted to certain weapons. part of the reason why i gave up with mp is because 90% of the time everyone is fighting over weapon spawns as opposed to the actual objectives.


If it's like TF2, I wouldn't mind that too much. But I can't see it working for anything but objective gametypes.
 

feel

Member
Chinner said:
heres to hoping that mp is classed based with certain classes being restricted to certain weapons. part of the reason why i gave up with mp is because 90% of the time everyone is fighting over weapon spawns as opposed to the actual objectives.
No offense, but we'd rather you just give up on this one too.
 

kylej

Banned
Chinner said:
heres to hoping that mp is classed based with certain classes between restricted to certain weapons. part of the reason why i gave up with mp is because 90% of the time everyone is fighting over weapon spawns as opposed to the actual objectives.

So you mean everyone is playing the game correctly while you blindly run towards the objective like a dumbass.
 

Chinner

Banned
kylej said:
So you mean everyone is playing the game correctly while you blindly run towards the objective like a dumbass.
its actually quite sad when you're not expected to concentrate on the actual objective and teamwork. yeah yeah "but but but weapon management" well a class system would allow players to choose their weapon of choice and it wouldn't lead to players having conflicts over power weapons and itd let people organise quicker and concentrate purely on the objective. the great thing about a tf2 style class system is that if a team balances itself onto once aspect its easy enough for the other team to adjust. then i know what you're going "but but but map control" yeah bro that works anyway without having to place power weapons. dunno, maybe i'm being picky cuz i play like you know, good mutiplayer games.
If it's like TF2, I wouldn't mind that too much. But I can't see it working for anything but objective gametypes.
TF2 owns brother. but yeah i agree it wouldn't work for anything other than objective games. i mean okay bungie haven't been that creative but you can make some pretty own objective types (see tf2) again.
 

big ander

Member
Chinner said:
its actually quite sad when you're not expected to concentrate on the actual objective and teamwork. yeah yeah "but but but weapon management" well a class system would allow players to choose their weapon of choice and it wouldn't lead to players having conflicts over power weapons and itd let people organise quicker and concentrate purely on the objective. the great thing about a tf2 style class system is that if a team balances itself onto once aspect its easy enough for the other team to adjust. then i know what you're going "but but but map control" yeah bro that works anyway without having to place power weapons. dunno, maybe i'm being picky cuz i play like you know, good mutiplayer games.

TF2 owns brother. but yeah i agree it wouldn't work for anything other than objective games. i mean okay bungie haven't been that creative but you can make some pretty own objective types (see tf2) again.
But organizing what weapons to go for is teamwork. At the start of the game, you say "this person go camo, this person goes sniper and then os, we go for rockets" and then use those to get the objective. Hasn't weapon control always been a part of halo? If you don't want a multiplayer game with weapon control, I guess Halo isn't for you.
 

Domino Theory

Crystal Dynamics
I just want to be able to spawn with a BR 2.0™ in Halo: Reach any time I please. Anything else the game tells me, forces me or asks me to do, I will do without question.
 
big ander said:
But organizing what weapons to go for is teamwork. At the start of the game, you say "this person go camo, this person goes sniper and then os, we go for rockets" and then use those to get the objective. Hasn't weapon control always been a part of halo? If you don't want a multiplayer game with weapon control, I guess Halo isn't for you.
Dude, Chinner has played, like, good multiplayer games. You haven't.
 

Chinner

Banned
Dax01 said:
Dude, Chinner has played, like, good multiplayer games. You haven't.
although you're being sarcastic this is actually a VERY valid point that needs highlighting. im glad u picked up on that last line ; D
 
Chinner said:
although you're being sarcastic this is actually a VERY valid point that needs highlighting. im glad u picked up on that last line ; D
You should put a bullet point behind it to emphasize its importance. Like so:

  • Chinner plays good multiplayer games.
 

gibonez

Banned
i would love iron sights in Halo.

I wonder though if they did incorporate iron sights would increased weapon damage come along with it ?
 

Chinner

Banned
big ander said:
But organizing what weapons to go for is teamwork. At the start of the game, you say "this person go camo, this person goes sniper and then os, we go for rockets" and then use those to get the objective. Hasn't weapon control always been a part of halo? If you don't want a multiplayer game with weapon control, I guess Halo isn't for you.
i dunno bro, i mean i understand what you mean but to me the weapons is just a useless middle man that could be cut. if someone wants to play as a stealth character or a sniper character just let em. people would be able to immediately assume the roles they want to play and they wouldn't have to worry about spawns and they could benefit the team straight away.
 

joey_z

Banned
It'd be funny if iron sights was in Reach just to see all the Bungie fanboys change their 'opinion' of iron sight. Sheep.

Personally I'd love to see iron sight in Reach.
 

Dabanton

Member
joey_z said:
It'd be funny if iron sights was in Reach just to see all the Bungie fanboys change their 'opinion' of iron sight. Sheep.

Personally I'd love to see iron sight in Reach.

yeah i'd like the option.
 
gibonez said:
i would love iron sights in Halo.

I wonder though if they did incorporate iron sights would increased weapon damage come along with it ?


Shit like this always bugs me in games. Why would anyone thinks that's a good idea? How does lifting your gun to your face suddenly make the bullets do more damage?

That, and extremely weak pistols bother me. Like in Battlefield 2. You had to empty a magazine AND THEN SOME to kill someone with a pistol, getting headshots. It was so stupid.

joey_z said:
It'd be funny if iron sights was in Reach just to see all the Bungie fanboys change their 'opinion' of iron sight. Sheep.

Personally I'd love to see iron sight in Reach.


I consider myself a Bungie/Halo "fanboy", and I have no problem with ironsights in other games. More often than not, I actually WANT ironsights(see: Left 4 Dead/2..and basically every other Valve game), but Halo does not need ironsights, and it wouldn't even make sense to have them, considering MJOLNIR visors have that link to scoped weapons.

Ironsights make no sense in a game where you can run and jump around freely.
Someone's going to bring up Borderlands
 

big ander

Member
Chinner said:
i dunno bro, i mean i understand what you mean but to me the weapons is just a useless middle man that could be cut. if someone wants to play as a stealth character or a sniper character just let em. people would be able to immediately assume the roles they want to play and they wouldn't have to worry about spawns and they could benefit the team straight away.
To me, weapon classes aren't as much fun because they aren't as flexible. I haven't played a ton of TF2, but from what I've played and what I've seen played, there needs to be certain people playing classes. I just have more fun when I can say "Hey, I've been using the sniper for a couple minutes, why don't I support my team and grab a hog." I just don't like being restricted to certain abilities at certain times.
 
Ajemsuhgao said:
Shit like this always bugs me in games. Why would anyone thinks that's a good idea? How does lifting your gun to your face suddenly make the bullets do more damage?
It doesn't make the bullets do more damage it makes the guns more accurate than they would be when fired from the hip.
 
big ander said:
To me, weapon classes aren't as much fun because they aren't as flexible. I haven't played a ton of TF2, but from what I've played and what I've seen played, there needs to be certain people playing classes. I just have more fun when I can say "Hey, I've been using the sniper for a couple minutes, why don't I support my team and grab a hog." I just don't like being restricted to certain abilities at certain times.

This is how i feel.

Plus TF2 has damn near perfected the class based gameplay. If i feel like playing a game like that i would just play TF2. Halo is supposed to be different.
 
Ajemsuhgao said:
Shit like this always bugs me in games. Why would anyone thinks that's a good idea? How does lifting your gun to your face suddenly make the bullets do more damage?

That, and extremely weak pistols bother me. Like in Battlefield 2. You had to empty a magazine AND THEN SOME to kill someone with a pistol, getting headshots. It was so stupid.




I consider myself a Bungie/Halo "fanboy", and I have no problem with ironsights in other games. More often than not, I actually WANT ironsights(see: Left 4 Dead/2..and basically every other Valve game), but Halo does not need ironsights, and it wouldn't even make sense to have them, considering MJOLNIR visors have that link to scoped weapons.

Ironsights make no sense in a game where you can run and jump around freely.
Someone's going to bring up Borderlands

Borderlands is different though because of the lock on feature when you are in iron-sights, just like CoD. Iron-sights are great for other games, but it is not a feature that is meant for a game that plays like Halo.
 
big ander said:
To me, weapon classes aren't as much fun because they aren't as flexible. I haven't played a ton of TF2, but from what I've played and what I've seen played, there needs to be certain people playing classes. I just have more fun when I can say "Hey, I've been using the sniper for a couple minutes, why don't I support my team and grab a hog." I just don't like being restricted to certain abilities at certain times.

A few months ago, the TF2 server I normally play on decided to try out something new. They ran some mod they found that made it so everything was completely random. Random character, random weapon, etc. So sometimes you'd get Heavies that spawned with sniper rifles, and Scouts with flametrowers, and just ridiculous crap like that. It was fun, but a game like that REALLY needs players that find the classes they like and stick to them. Most people I know find and stick to 3 classes. I play Sniper, Pyro, and Medic, but I have no problem switching to Engineer if I have to.

It can still be fun and varied, if you make all the classes fun to play. Valve's done great with this in TF2, and I'm sure if Bungie goes that direction, they'll do a good job of it also.

CrazedArabMan said:
Borderlands is different though because of the lock on feature when you are in iron-sights, just like CoD. Iron-sights are great for other games, but it is not a feature that is meant for a game that plays like Halo.


Is this true for PC as well? I've never played the 360 version, and I didn't notice it on PC. I know Call of Duty keeps that stupid feature across all platforms, though.
 

joey_z

Banned
Ajemsuhgao said:
Shit like this always bugs me in games. Why would anyone thinks that's a good idea? How does lifting your gun to your face suddenly make the bullets do more damage?

That, and extremely weak pistols bother me. Like in Battlefield 2. You had to empty a magazine AND THEN SOME to kill someone with a pistol, getting headshots. It was so stupid.




I consider myself a Bungie/Halo "fanboy", and I have no problem with ironsights in other games. More often than not, I actually WANT ironsights(see: Left 4 Dead/2..and basically every other Valve game), but Halo does not need ironsights, and it wouldn't even make sense to have them, considering MJOLNIR visors have that link to scoped weapons.

Ironsights make no sense in a game where you can run and jump around freely.
Someone's going to bring up Borderlands

You got it wrong. Bungie is in the habit of changing the story to allow for gameplay changes than stifling gameplay to allow for a continuous story. They come up with changes in gameplay and then model the story around it if need be.
 
Ajemsuhgao said:
Is this true for PC as well? I've never played the 360 version, and I didn't notice it on PC. I know Call of Duty keeps that stupid feature across all platforms, though.

It is only true for the 360 version.
 
joey_z said:
You got it wrong. Bungie is in the habit of changing the story to allow for gameplay changes than stifling gameplay to allow for a continuous story. They come up with changes in gameplay and then model the story around it if need be.

I know they do. But, I'm 100% sure Reach will not include the ability to look down sights. It's just...not Halo.
 
Shishka said:
Just in case anyone forgot, we've updated the nag message that appears when you start Halo 3/ODST/Mythic to inform you that a trailer for Halo Reach airing at the VGAs this Saturday!

Would hate for you guys to miss it 'cause you weren't aware.
Looking forward to this... hype is way too massive from all angles.
 

Slightly Live

Dirty tag dodger
urk said:
It's time to separate the gingers from the boys.

ginger.jpg
 
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