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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

JimiNutz

Banned
I'll be very sad to see Elites gone from MP.
I think they're so much cooler than Spartans and I like the funny noises they make when they die.

People complaining about they're advantage in SWAT are being silly since it's not like Elites are only available to some. If you play SWAT, use an Elite, simple.
 
abacab driver said:
One of the screens has the grass that haters so adamantly need and want in Reach. :lol

:lol


Even if Bungie turned Halo into a perfect mix of Gears and COD the haters still wouldnt buy it, the grass is just an excuse to bitch.

Jagged I cant wait and see what Bungie do with the stats tracking with Reach, Halo 3 was pretty awesome and i dont doubt theyre going to innovate.
 

Ramirez

Member
NutJobJim said:
I'll be very sad to see Elites gone from MP.
I think they're so much cooler than Spartans and I like the funny noises they make when they die.

People complaining about they're advantage in SWAT are being silly since it's not like Elites are only available to some. If you play SWAT, use an Elite, simple.

It's their hitboxes, it doesn't matter if you're playing as one or not, that has nothing to do with how well your gun can kill one.
 
Like this part of the article..

But you have to wonder whether a world which has eagerly lapped up the highly scripted rollercoaster rides of Modern Warfare 2 and Uncharted 2 care about what Lehto calls the 'evolved gameplay experience' which Combat Evolved introduced all those years ago.
"The difference between the fully scripted experience, like Uncharted, or the organic experience you can receive in a Halo game speaks to it's longevity," he maintains. And yet Halo 3's campaign was criticized for being 'too short' - "Without giving too much away, there's certainly some cool stuff we're doing in Reach that will encourage people to replay the campaign," Tung counters.
"There are going to be some big surprises in the campaign, maybe to address what you're talking about."
 

Jex

Member
Whats interesting about them saying that it's 70% complete and that you can play it start to finish sounds a lot like what John Davison was mentioning on 4G1UP a while ago about devs 'whiteboxing' the whole game then polishing then when you can see how all the pieces fit togehter. Also glad that they are changing up a lot of things - I don't want to see them shackled to any preconcieved notions of what their game should be as I trust that they will make an awesome game.
 
I'm really digging the new sleek look going on for the enemies, especially the Elites. The skirmisher render in Edge doesn't look so bad either, don't know why so many people are hating on them.
 

Toddler

Member
bobs99 ... said:
:lol


Even if Bungie turned Halo into a perfect mix of Gears and COD the haters still wouldnt buy it, the grass is just an excuse to bitch.

Pretty much. I just imagine people playing other games then saying "Wouldn't it be cool if they did something like that in a Halo game?", and when word gets out that they are doing some of this stuff to some effect (or even better) people come out of the woodworks screaming copycat.

bobs99 ... said:
Jagged I cant wait and see what Bungie do with the stats tracking with Reach, Halo 3 was pretty awesome and i dont doubt theyre going to innovate.

Bungie's stat tracking has always impressed me. Talk about stuff that needs to be copied, I can't think of any game that does stat tracking half as good as these guys.
 

EazyB

Banned
Kibbles said:
Also, no more bullet lag, you won't really have to lead your shots. It says the human weapons will hit just about as soon as you press the trigger. They will feel more powerful and precise.
Did they specifically say hitscan? Jesus fucking God I hope so. I like the idea of leading your shots to land them just right but not in p2p games no thank you.

NullPointer said:
If MW2 is any indication, that'd just end up getting the jammer killed right quick.
Gotta disagree here. In MW2 you only pop up on the radar if you're shooting so scrambler can give you away if you're just running by someone or camping some position. In Halo, the radar gives you away for simply moving, so you'd end up on their radar anyways. I like the idea of being able to jam the opposing team's radar and if they balanced it so it was just as strong as other powerups (like invis) it would probably only jam their radar. That way you won't have to slow down to the speed of molasses in order to prevent the enemy from knowing where you're coming from. Now with Reach's super radar it could come in handy even more.

Ramirez said:
It's their hitboxes, it doesn't matter if you're playing as one or not, that has nothing to do with how well your gun can kill one.
As someone who's used an elite on many an occasion, I can tell you that they're pretty damn balanced in general Halo 3 play. They mess things up in SWAT but don't expect to post better numbers by switching to an elite in general MM. They're fat asses and draw a ton of attention, if you miss a headshot against them you're garuanteed a body shot due to their heads location, and much easier to headshot from the side. Most of the frustration people feel comes from the game not registering shots in the same way many shots against spartans don't register, it's just easier to explain away with "elite hitboxes" because elites are a minority and when anything is changed in an encounter the player with blame that change for their death.

All that said, for other reasons that I've already explained, I'm glad they're gone from MP. Which reminds me though, I thought I heard someone on HBO saying they wouldn't play Reach if there weren't elites in MP, gotta hope over there and laugh at him.
 

JimiNutz

Banned
Ramirez said:
It's their hitboxes, it doesn't matter if you're playing as one or not, that has nothing to do with how well your gun can kill one.

I'll admit I'm not a particularly good Halo player, in fact compared to most I'm probably shit, (have only really started playing it's MP a lot recently), however I've never really had that much trouble shooting an Elite in the head with a BR.
When they have their backs to me I just shot at the body and only aim at their face when they turn around.
As I said I'm not really a good player so maybe they pose more of a problem once you start playing with better players?
 

Trasher

Member
Dax01 said:
That's what I had thought you said. Sorry. :p
Yeah, my bad. Shoulda said "everyone around you."
abacab driver said:
Like this part of the article..

But you have to wonder whether a world which has eagerly lapped up the highly scripted rollercoaster rides of Modern Warfare 2 and Uncharted 2 care about what Lehto calls the 'evolved gameplay experience' which Combat Evolved introduced all those years ago.
"The difference between the fully scripted experience, like Uncharted, or the organic experience you can receive in a Halo game speaks to it's longevity," he maintains. And yet Halo 3's campaign was criticized for being 'too short' - "Without giving too much away, there's certainly some cool stuff we're doing in Reach that will encourage people to replay the campaign," Tung counters.
"There are going to be some big surprises in the campaign, maybe to address what you're talking about."
Doesn't it seem like every game always tries to say that the campaign "has great replay value!"? And yet I almost rarely feel the urge to replay any campaigns.
 

Not a Jellyfish

but I am a sheep
Trasher said:
Yeah, my bad. Shoulda said "everyone around you."

Doesn't it seem like every game always tries to say that the campaign "has great replay value!"? And yet I almost rarely feel the urge to replay any campaigns.

I completely understand you on that. I try to go back and rplay campaigns but I just can't do it. It just isn't the same for me when I know what is going to happen with the stroy.
 

Kapura

Banned
Ahhhh all of this hype and it's still at least seven months out. I still haven't gotten my copy of Game Informer yet, so I'm waiting for that to see the article. But I'm looking forward to more detailed summaries of the Edge article.

Regarding Bungie's supposed position of "Lol hardcore," I'm thinking that default multiplayer may be more shifted towards the casual players. That is what makes sense to sell the most units. But I'm HOPING for greater depth of customizability through Forge and Customs than we see in Halo 3. Halo 3's weapon settings were pretty weak. Choose the starting clips to be 0, 1, or 2 for a few weapons, set respawn times from a limited set of options, and the somewhat more complicated min/max objects settings.

My hopes for Reach's forge mode are high. Even without the enhanced geometry editing I'm hoping for, I'm looking for better weapon placement customizability. Basic stuff would be choose the number of extra clips from the minimum for a weapon to the maximum for a weapon (picking up a fully loaded AR). Then I hope for stuff that probably won't happen. Modifiable clip sizes would be a nice start (20 bullet sniper clips!) modifiable damage by weapon per map (Make the [FAVOURITE WEAPON] godly, troll friends), or the ability to give a certain weapon unlimited ammo (awesome customs would be awesome).

Basically, what I'm really holding out for is more forge info. I'll play multiplayer, I'll play campaign, I'll live in Forge. Here's hoping for forge in beta!
 

gibonez

Banned
I really hope they make the elites menacing. I always hated the bright colored armors in Previous Halo games.

I personally loved the hulking menacing elites from the Halo Wars Debut Trailer.
799px-1209877878_1154_0002.jpg


These elites look vicious and scary, unlike the goofy bright colored variants in Halo games.
 

Toddler

Member
Tashi0106 said:
You're not missing too much, the screen shots are pretty bad.

I didn't see anything we haven't already seen better, and the few small things that I didn't recognize right away was screwed by the glare off the pages.
 
EazyB said:
If they coupled this with less restrictive soft walls and death barriers it could be really great for exploring. Pretty doubtful on that though.

Was hoping for some more weapon impressions. Hopefully we'll get some gameplay impressions from the Bungie crew on the podcast next week.


Not being able to assisinate without going into some scripted knifing takedown seems dumb. Keep this away from MP! A thousand pounds of spartan jumping into the air and landing to do the takedown seems like it'd make a shitton of noise anyways.

Dont count on it. Bungie has ruined exploring even more with each new Halo game that has come out. The abundance of invisible walls and ceilings is easily the most disappointing aspect of Halo 3's single player.
 

Not a Jellyfish

but I am a sheep
Toddler said:
You're not missing too much, the screen shots are pretty bad.

I didn't see anything we haven't already seen better, and the few small things that I didn't recognize right away was screwed by the glare off the pages.

It is still better than nothing though. :lol
 

JohnIIVII

Member
He just posted a few more pics on the second page. Still not great and nothing terribly new but more is better nonetheless.

Oh and I finally got my account validated!!: :D Glad to finally join you guys in this discussion.
 

Toddler

Member
Not a Jellyfish said:
It is still better than nothing though. :lol
I guess there's some sort of law against scanning these pages Vs. taking photos full of glare.

BTW Jorge in your avatar reminds me of Serpentor...

serpentor.jpg
 

Kibbles

Member
BakedPigeon said:
Dont count on it. Bungie has ruined exploring even more with each new Halo game that has come out. The abundance of invisible walls and ceilings is easily the most disappointing aspect of Halo 3's single player.
Yeah and even if you do manage to get out, everything is ruined as one texture repeats itself and glitches/covers your screen so you can't see anything. =\

I understand why they are in multiplayer but it's just a waste of time puttin them in the campaign.
 

Sean P.

Member
The pictures of the elites all have them with two weapons, and you can see the secondary, I hope they are like Halo 3 MP elites and carry a secondary around for certain situations, though seeing an elite holding a plasma pistol is :lol
 

gibonez

Banned
rar said:
halo 1 elites were tall, scary, AND colorful

Its the colorful thing that gets to me. The Halo Wars Elites were vicious looking. Alot of it has to do with the armor color and how closely it matches their skin color.
1206800790_Halowars.jpg
 

feel

Member
big ander said:
no elites in Reach multiplayer?
my horrible photoshop gimp skills:
http://i690.photobucket.com/albums/vv268/big_ander/noelites.gif[IMG][/QUOTE]
:lol Oonsk almost looked 3d there for a sec.

[QUOTE=Trasher]The dude posting these scans totally snagged an Oonsk signature from over here.[/QUOTE]
[IMG]http://i46.tinypic.com/n2bfbs.jpg

Not a Jellyfish said:
Grunt-y themed? I don't know what that is. I am out of the loop. :(
Seriously, that sounds like an amazing site I've been missing out on.
 
I haven't seen the Edge images but let me share my thoughts on what's available.

The game looks bland, and empty. A bit out of place for such a big game this late in the generation, i almost had Haze flashbacks there...

That said, the information is all good so far. The team aspect, the focus on story (Hopefully they actually mean it, because i still have my doubts), the setting itself (Reach) is a really awesome choice.

I'm a bit divided, but i'm on the train.
 

Kapura

Banned
Johnny Utah said:
The game looks bland, and empty. A bit out of place for such a big game this late in the generation, i almost had Haze flashbacks there...
We've seen, what, a dozen screenshots? And about half of them were focused on Noble Team specifically. To say a game looks bland and barren from this small amount of information is silly at this point. They aren't going to show pitched battles yet, because besides giving away what may be plot points, they probably just aren't fit to show the public yet.

Have a little faith ;)
 
koshunter said:
Has any of the information so far mentioned or hinted at the AA? That seems to be the only thing that might hamper my hype in any way.

Same here. I trust Bungie with everything else. I didn't realize how horrible Halo 3 looks until I moved to HD.
 

Sill4

Member
UNSC vs Covenant Battlefield style gameplay could always make it in the game as something akin to Firefight and Forge...an added feature.

I don't think it will happen, but it could.
 
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