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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

Falagard

Member
EazyB said:
The assassination animation won't make it harder to get the assassination, jump over their back and hold the melee button down

That really depends on implementation details, like how long you have to hold the button for while behind the other player. For example, imagine you have to hold the button down for an amount of time while behind the enemy, you wouldn't be able to simply jump over him while holding the button.

it'll just add some unnecessary animation that'll slow things down and take the player out of their normal perspective for about a brief period of time

Whether it is an "unnecessary animation that'll slow things down" is really more a question of a different type of gameplay. Clearly Bungie decided to persue this for a reason. Sure there's the "that was cool" factor, but also there are gameplay reasons.

I'm guessing you'll be vulnerable while the animation is playing, so there's more of a risk/reward for performing the assassination rather than shooting the player in the back.

If brings up questions like: can you complete these animations while both of you are in midair? Do you have to be on the same plane for the animation to trigger or will your player warp to where the animation normally begins? At what point during the animation will the "boarded" player actually die? Can they be interrupted if the assassinating or assassinated player dies mid animation and how fluidly will that animation play out afterward?

Good questions. Can't wait to find out the answers.

Point is I don't see what this animation is adding to the game and what was so wrong about the old system of assassinations without animations.

Simple answer - more risk for performing an assassination, but extra kudos for getting it done, depending on how hard or long it takes to execute, and old assassinations looked silly since you're basically just knocking someone in the back with your gun? My guess is that the developers sat down and started a discussion about increasing the time it takes to perform an assassination, and then someone said that they should have a special assassination animation rather than the default melee attack, and it went from there.

Personally, it's the least of my concerns about Reach - I use assassinations maybe once or twice a match in multiplayer, and think that a brief animation won't cause any problems for most people.
 

EazyB

Banned
GhaleonEB said:
Oh, I agree there. And I've long said my preference is for Brutes to be fighting alongside Elites.

I suspect I'm in the deep minority here, but one thing I loved about the Halo 1 Covenant weapons is they each had unique properties and didn't fit directly into the power/range continuum that the human weapons did. The Plasma Rifle stripped shields fast, overheated and stunned enemies; the Plasma Pistol had the overcharge; the Needler homed and s'ploded.

That's something I miss in most of the weapons introduced since; the exceptions were pretty much the Brute Shot and Gravity Hammer. So I'll be sad to see those go.

I know that won't sit well with the crowd that wants more precision instruments - and I'm all for having lots of those - but to me the uniqueness of the Covenant weaponry was one of my favorite things about Halo 1 that the series lost from there. So I'm hoping the slight re-setting of the weapon set recaptures some of that.
Agreed and I don't know how anyone could argue against how well CE made almost all of the weapons useful and unique. And while I agree they've lost some of that up to Halo 3 I'd argue they should keep the healthy volume of weapons Halo 3 had and focus on fleshing out their uniqueness and usefulness instead of scaling back. There's always the chance that they're doing just this as there may be a plethora of weapons yet to be revealed (and removed) but it's just a concern of mine with them spending three Halo releases fleshing out the brutes and their weaponry and just casting those aside. Of course they could take those sandbox elements, learn from them, and implement them in a purplier fashion but the chance of these sandbox elements being retained, I assume, is less if the brutes aren't included.

I'm also not as opposed to having weapons that are functionally much closer to each other than they could be otherwise. It's always nice to pick up something that looks and sounds different regardless if it's just a reskinned BR. It also satiates those that argue "I get bored firing this same weapon" if they can just pick up something else. May also be easier to balance and avoid creating a sandbox that's trying to make each weapon so functionally different that it becomes too rock/papers/scissors or makes the weapons so specialized that it limits their situational usefulness too much. Then again I'm of the persuasion that appreciates weapons that are moderately useful in most situations as to not imprison me with a narrow range of attack strategies or efficiency.
BR
 

Link069

Neo Member
Domino Theory said:
You have a bedroom full of entertainment devices, a bed, two lamps, a shit load of clothes, some furniture and some book shelves; all of which you've owned and used for years.

One day you decided you want change so you remove EVERYTHING from your bedroom until it's just an empty square and you replace every single thing with its new counter-part.

Everything in the room is new, but is it still the same room you've always lived in?

:)

Normally I would have to agree with you but I dont believe that that is the only thing that is happening here. I would say its more like getting an extension to your room. Its still the same room but now its a room with a long deserved update, however dont get me wrong I would have very much liked a brand new engine. They better make the update to the room really count though:lol .
 

Sill4

Member
EazyB said:
Agreed and I don't know how anyone could argue against how well CE made almost all of the weapons useful and unique. And while I agree they've lost some of that up to Halo 3 I'd argue they should keep the healthy volume of weapons Halo 3 had and focus on fleshing out their uniqueness and usefulness instead of scaling back. There's always the chance that they're doing just this as there may be a plethora of weapons yet to be revealed (and removed) but it's just a concern of mine with them spending three Halo releases fleshing out the brutes and their weaponry and just casting those aside. Of course they could take those sandbox elements, learn from them, and implement them in a purplier fashion but the chance of these sandbox elements being retained, I assume, is less if the brutes aren't included.

I'm also not as opposed to having weapons that are functionally much closer to each other than they could be otherwise. It's always nice to pick up something that looks and sounds different regardless if it's just a reskinned BR. It also satiates those that argue "I get bored firing this same weapon" if they can just pick up something else. May also be easier to balance and avoid creating a sandbox that's trying to make each weapon so functionally different that it becomes too rock/papers/scissors or makes the weapons so specialized that it limits their situational usefulness too much. Then again I'm of the persuasion that appreciates weapons that are moderately useful in most situations as to not imprison me with a narrow range of attack strategies or efficiency.
BR

I usually don't agree ith your posts, but this one is right on the money. I can't even begin to imagine how they could replace the Chopper, and even if they do, it sort of sucks that's it will clearly just be an Elite knock-off or something of the sort.

And the variety in weapons, even if they are just re-skinned pre-existing weapons would really be something I've been hoping for. The BR is great, but if you get sick of it, your only other real option is the Carbine. I really hope the BR, DMR and (please Bungie) a repurposed AR (that's actually useful and less of a bullet hose) can all coexist in Reach as UNSC midrange weapons.
 

JohnIIVII

Member
CrazedArabMan said:
Yeah I know, it was funny to see earlier like 6 different juniors post all in a row. :lol

Hey we all have to start somewhere right? :lol I've actually been reading these forums for a few years now, I just finally decided to make an account a few months ago. Nice to be able to voice my opinion for a change.
 

Kapura

Banned
It's a new engine. If you are saying it isn't you're wrong. It's not the old engine with a fresh coat of paint, it's not the old engine with a supercharger strapped on, it's a new engine. The parts of it that they keep are what it takes to run a gae on the Xbox 360, and perhaps some basic stuff like menus and pause. Those shots look incredible, much better than the H3 engine could do. All of the stuff being described (dynamic lighting, increased AIs, facial expressiveness) is possible because it's a new engine. You know how COD4 looked almost the same as MW2? It's because that was using the same engine. Faced with games that look awesome and have great tech, like MW2, Bungie pretty much had to go back to basics to get this new game looking and playing the best again.
 
Dax01 said:
While I don't mind Drones in campaign, I've come to dislike them because of Firefight. EVIL.
Honestly I don't remember too many times they were in the campaigns, but like you said they suck in Firefight and those bad experiences were enough for me.
 

Link069

Neo Member
EazyB said:
Agreed and I don't know how anyone could argue against how well CE made almost all of the weapons useful and unique. And while I agree they've lost some of that up to Halo 3 I'd argue they should keep the healthy volume of weapons Halo 3 had and focus on fleshing out their uniqueness and usefulness instead of scaling back. There's always the chance that they're doing just this as there may be a plethora of weapons yet to be revealed (and removed) but it's just a concern of mine with them spending three Halo releases fleshing out the brutes and their weaponry and just casting those aside. Of course they could take those sandbox elements, learn from them, and implement them in a purplier fashion but the chance of these sandbox elements being retained, I assume, is less if the brutes aren't included.

I'm also not as opposed to having weapons that are functionally much closer to each other than they could be otherwise. It's always nice to pick up something that looks and sounds different regardless if it's just a reskinned BR. It also satiates those that argue "I get bored firing this same weapon" if they can just pick up something else. May also be easier to balance and avoid creating a sandbox that's trying to make each weapon so functionally different that it becomes too rock/papers/scissors or makes the weapons so specialized that it limits their situational usefulness too much. Then again I'm of the persuasion that appreciates weapons that are moderately useful in most situations as to not imprison me with a narrow range of attack strategies or efficiency.
BR

I just played through CE this past week in preparation for the new Reach game, and though i agree that the weapons have changed greatly from CE to H3 i dont necessarily think that what they did was a bad thing. I went through the whole game and did not at one point feel inclined to pick up a covenant weapon at all. This i find to be incredibly unfortunate because plasma is suppose to be one of the most devastating forms of matters known to man. The plasma weapons should be incredibly devastating considering that its been condensed it into a projectile, and that just isnt the case in CE.

As far as the BR is concerned, when they introduced that weapon every other weapons role pretty much shifted to being a little more obsolete. I mean for example, personally i love the brute spiker, but when is that weapon useful when you use just one. Dual wielding is a different story, but even then that weapon still doesnt compare to a BR when it comes to versatility.

I guess what I'm trying to say is that sometimes all weapons need a well deserved update.
 

Link069

Neo Member
Kapura said:
It's a new engine. If you are saying it isn't you're wrong. It's not the old engine with a fresh coat of paint, it's not the old engine with a supercharger strapped on, it's a new engine. The parts of it that they keep are what it takes to run a gae on the Xbox 360, and perhaps some basic stuff like menus and pause. Those shots look incredible, much better than the H3 engine could do. All of the stuff being described (dynamic lighting, increased AIs, facial expressiveness) is possible because it's a new engine. You know how COD4 looked almost the same as MW2? It's because that was using the same engine. Faced with games that look awesome and have great tech, like MW2, Bungie pretty much had to go back to basics to get this new game looking and playing the best again.

I think a lot of people would disagree with the your impression of the improvement from modern warfare to modern warfare 2. I hated the first game and the game dynamics alone were improved, but they definitely can be SEEN. Halo Reach . . . not so much. I love Halo as much as the next guy if not more but i can honestly say I'm a bit let down. I mean you cant say you didnt expect something different from Halo 3 for Reach?
 

Blueblur1

Member
Sill4 said:
They just let us in. All juniors come in batches. It is the way of my people.
I hope there aren't anymorePets. (In other words, rude morons that get themselves permabanned within two months.) Either way, new or infrequent users always pop up right before a new Halo game comes out and then they disappear and never post again.

Examples: zam, H3ADG3AR, and PaulRTC.
Fun fact: PaulRTC's very last post was on 09/25/07 and never posted again. Never even posted H3 impressions.


Also: Memories. :lol
 

TheLOLMan

Neo Member
Link069 said:
I think a lot of people would disagree with the your impression of the improvement from modern warfare to modern warfare 2. I hated the first game and the game dynamics alone were improved, but they definitely can be SEEN. Halo Reach . . . not so much. I love Halo as much as the next guy if not more but i can honestly say I'm a bit let down. I mean you cant say you didnt expect something different from Halo 3 for Reach?
You are let down over a bunch of leak screenshots and unconfirm game features? I would understand if it's graphic at least that is your opinion but come on, you don't even know how is the full game gona be like yet!
 

GhaleonEB

Member
Blueblur1 said:
(In other words, rude morons that get themselves permabanned within two months.)
I rather enjoy the rapid flameouts, myself. They're entertaining, and their departure helps me load pages better.
 

Tashi

343i Lead Esports Producer
Falagard said:
I've always thought that an instantaneous kill by meleeing someone in the back was a bad gameplay mechanic. I'm pretty sure what Bungie is talking about when it comes to shit talking their opponent, is that an assassination should be something that you do when you've snuck up on an opponent and they weren't paying enough attention, not something you can execute by simply jumping over someone's head to quickly karate chop them.

http://www.youtube.com/watch?v=BzXUsgT0JXI

I have no problem with it taking a small amount of time to execute, and since we have no idea how long it takes, we shouldn't be bitching about it.

That's a ninja. That is worse than out BRing someone. Seriously. If you get ninja'd you're a total fucking noob because you chased the kill so hard. I personally don't attempt ninja's because they're too risky. I share the concern with Eazy. This assassination mechanic smells like Gears of War to me...which smells like shit.

All of these things sound like they could be customizable though. Which also scares me. I feel like Reach won't have a real identity if it is too customizable. There could be playlists and gametypes with really different settings and things like that, more so than in Halo 3. Like the differences between MLG settings and default bungie settings. Shield recharge rate, run speed, damage modifier, no radar, no equipment, unique forge maps, as well as Bungie maps modified like the Pit. Also, weapons are in different spots and many are removed completely, their respawn behavior as well as timers are different. Same goes for custom power ups camo. It's almost as big a difference like from Halo 2 to Halo 3. I really dislike playing non MLG gametype settings in Halo 3 now. It feels sluggish and clumsy.

While I do embrace customization because without it in Halo 3 I don't know how much I would be playing. However, the Halo Reach experience could be insanely different for everyone and could maybe divide the player base. I have 150 exp in Team Slayer and about 2400 exp in MLG. I really only play MLG when I play matchmaking. I don't want that to happen in Reach.

We'll see though. I'm speculating a ton based and very few facts. Damn I wanna play this beta already haha
 

GhaleonEB

Member
Tashi0106 said:
That's a ninja. That is worse than out BRing someone. Seriously. If you get ninja'd you're a total fucking noob because you chased the kill so hard. I personally don't attempt ninja's because they're too risky. I share the concern with Eazy. This assassination mechanic smells like Gears of War to me...which smells like shit.
If it means I don't have some guy jump over the Warthog I'm gunning in and smack me in the back of the head on the way down, I'm all for it.
 

Striker

Member
Link069 said:
I think a lot of people would disagree with the your impression of the improvement from modern warfare to modern warfare 2. I hated the first game and the game dynamics alone were improved, but they definitely can be SEEN. Halo Reach . . . not so much. I love Halo as much as the next guy if not more but i can honestly say I'm a bit let down. I mean you cant say you didnt expect something different from Halo 3 for Reach?
The fuck?

The fuck...

Sill4 said:
I usually don't agree ith your posts, but this one is right on the money. I can't even begin to imagine how they could replace the Chopper, and even if they do, it sort of sucks that's it will clearly just be an Elite knock-off or something of the sort.

And the variety in weapons, even if they are just re-skinned pre-existing weapons would really be something I've been hoping for. The BR is great, but if you get sick of it, your only other real option is the Carbine. I really hope the BR, DMR and (please Bungie) a repurposed AR (that's actually useful and less of a bullet hose) can all coexist in Reach as UNSC midrange weapons.
There was an "Elite knock-off" already in place, and it's the Ghost. The Ghost was a beast in Halo 1 with its ability to ram people (how many times have guys bounced off your Ghost in Halo 3?), and the bursts derailed the players' shields quickly. It was rather floaty in Halo 1, but I thought it was damn near perfect for Halo 2 once the floaty-ness got adjusted.

I think Bungie would be fine with beefing up the Ghost a bit, and go from there. They won't necessarily need to bring in another Covenant vehicle to replace the Chopper. Meanwhile, I am thinking they could bring in something similar to the Prowler or Spectre. The Shades (while not a vehicle) in Halo 1 were counters to Warthogs and worked well. Maybe we'll see those in Halo Reach MP at times. That would be something new (for console Halo, anyway), and interesting.
 

Link069

Neo Member
TheLOLMan said:
You are let down over a bunch of leak screenshots and unconfirm game features? I would understand if it's graphic at least that is your opinion but come on, you don't even know how is the full game gona be like yet!

Don't get me wrong I'm not saying I'm completely let down i just expected more, you know? I agree there is definitely more to come i mean so far this is the tip of the iceberg. All I'm say, which is what i think a lot of people are saying, is that I just expected a lot more.
 

Ramirez

Member
GhaleonEB said:
If it means I don't have some guy jump over the Warthog I'm gunning in and smack me in the back of the head on the way down, I'm all for it.

Because people should be totally defenseless against someone in a vehicle. Give me a break, if you were bad enough to let someone do that to you then you deserve it every time.
 

Tashi

343i Lead Esports Producer
Ramirez said:
Because people should be totally defenseless against someone in a vehicle. Give me a break, if you were bad enough to let someone do that to you then you deserve it every time.

Agreed. If the guy in front of you is not shot down by you or run over by the driver and he ninja's you, props to him.
 

EazyB

Banned
Striker said:
.There was an "Elite knock-off" already in place, and it's the Ghost. The Ghost was a beast in Halo 1 with its ability to ram people (how many times have guys bounced off your Ghost in Halo 3?), and the bursts derailed the players' shields quickly. It was rather floaty in Halo 1, but I thought it was damn near perfect for Halo 2 once the floaty-ness got adjusted.

I think Bungie would be fine with beefing up the Ghost a bit, and go from there. They won't necessarily need to bring in another Covenant vehicle to replace the Chopper. Meanwhile, I am thinking they could bring in something similar to the Prowler or Spectre. The Shades (while not a vehicle) in Halo 1 were counters to Warthogs and worked well. Maybe we'll see those in Halo Reach MP at times. That would be something new (for console Halo, anyway), and interesting.
:lol

Checks chopper stats: 72 kills

Makes sense, carry on :lol
 

user_nat

THE WORDS! They'll drift away without the _!
Ramirez said:
Because people should be totally defenseless against someone in a vehicle. Give me a break, if you were bad enough to let someone do that to you then you deserve it every time.
I agree.

Rarely have I seen someone in a vehicle get assassinated, but if they are.. they probably deserve it.

Although it's more likely the drivers fault.

edit:

On the topic of Choppers.. they can't have Firefight without the chopper. It wouldn't be the same (even though it's only on one map).
 

Ramirez

Member
EazyB said:
:lol

Checks chopper stats: 72 kills

Makes sense, carry on :lol

You do realize that you are probably one of about a 100 people that would be butt hurt if the Chopper didn't make it in. In other words, don't count on it. :lol
 
Link069 said:
I agree there is definitely more to come i mean so far this is the tip of the iceberg. All I'm say, which is what i think a lot of people are saying, is that I just expected a lot more.


So when you order a 4 course meal at a restaurant, you get disappointed because you "expect more" after the 1st course.
 

TheLOLMan

Neo Member
abacab driver said:
So when you order a 4 course meal at a restaurant, you get disappointed because you "expect more" after the 1st course.
Maybe the starter is salad and he hates vege....well, fair enough :lol
 

EazyB

Banned
Ramirez said:
You do realize that you are probably one of about a 100 people that would be butt hurt if the Chopper didn't make it in. In other words, don't count on it. :lol
Oh, I already know if brutes don't make it (probably not) there'll be no chopper and very little chance of anything as glorious as the chopper. It's just comparing it to that POS ghost (CE/2/3) is laughable. It's the only vehicle in the Halo 3 sandbox that I feel has any depth to it. It's not my fault no one is willing to put in the time to get really got with it. though more people have started realizing it and stealing my otherwise vacant chops.
 

user_nat

THE WORDS! They'll drift away without the _!
TheLOLMan said:
Spartan laser is the problem that makes vehicle less fun in Halo 3.

Anyway is Pelican playable yet??

Spartan laser is awesome. Shutup.


Pelican seems like it would be difficult to fly, they turn and move so slowly. You could fly it in Halo CE (custom edition) in some player maps, and it wasn't that great. Although I'm sure Bungie could do it better.
 

Link069

Neo Member
abacab driver said:
So when you order a 4 course meal at a restaurant, you get disappointed because you "expect more" after the 1st course.

To put it simply I only get one course meals and if the food isnt what i expected i get a little bummed. I'm still going to eat it because i payed for it but i dont think this is a proper analogy when it comes to my idea of the game. I am greatly looking forward to Reach, i just thought i was going to be different is all.
 

big ander

Member
AwesomeSyrup said:
Honestly I don't remember too many times they were in the campaigns, but like you said they suck in Firefight and those bad experiences were enough for me.
They're very good in campaign. For example, the elevator shaft in Alpha Site in ODST. It's just the drones, and it's you and the squad against them. Much better than getting charged by them with Black Eye.


TheLOLMan said:
Spartan laser is the problem that makes vehicle less fun in Halo 3.

Anyway is Pelican playable yet??
Laser totally kills the flow of games. I agree with people that say just having Missile Pods or Rocket Launchers or even tracking launchers is better.
Why would you want a playable Pelican? What would you do with one?


EazyB said:
Oh, I already know if brutes don't make it (probably not) there'll be no chopper and very little chance of anything as glorious as the chopper. It's just comparing it to that POS ghost (CE/2/3) is laughable. It's the only vehicle in the Halo 3 sandbox that I feel has any depth to it. It's not my fault no one is willing to put in the time to get really got with it. though more people have started realizing it and stealing my otherwise vacant chops.
Chopper and Warthog are the most balanced vehicles in the game, and I'll be disappointed if there's no proper replacement for the former. The chopper is my favorite vehicle when there's no Hog around.
 

Striker

Member
EazyB said:
:lol

Checks chopper stats: 72 kills

Makes sense, carry on :lol
Uh.. ok.

It's a fine vehicle. I just won't shed a tear if its gone.

Looking back...

Halo 1: Warthog vs. Ghost was usually a close contest
Halo 2: Warthog vs. Ghost was usually won by a Ghost, since the Gauss Hog was the true warrior on medium-large sized maps; the chain-gun in Halo 2 was fairly weak
Halo 3: Warthog vs. Ghost was easily won by the Warthog due to Bungie increasing the damage and endurance by the 'Hog
 
Striker said:
Uh.. ok.

It's a fine vehicle. I just won't shed a tear if its gone.

Looking back...

Halo 1: Warthog vs. Ghost was usually a close contest
Halo 2: Warthog vs. Ghost was usually won by a Ghost, since the Gauss Hog was the true warrior on medium-large sized maps; the chain-gun in Halo 2 was fairly weak
Halo 3: Warthog vs. Ghost was easily won by the Warthog due to Bungie increasing the damage and endurance by the 'Hog

Halo 3: Tank Warthog beats everything!
 
Yeah I definitely don't like the sound of this new assasination mechanic. The thing that I love about HALO is that if you've snuck up behind a whole group of enemies; if you're quick enough (assasinate here and unload on that one) you have a chance of taking a squad down quickly. Sounds to me like it going to make things clunky and slow up the gameplay.
 

EazyB

Banned
Striker said:
Uh.. ok.

It's a fine vehicle. I just won't shed a tear if its gone.

Looking back...

Halo 1: Warthog vs. Ghost was usually a close contest
Halo 2: Warthog vs. Ghost was usually won by a Ghost, since the Gauss Hog was the true warrior on medium-large sized maps; the chain-gun in Halo 2 was fairly weak
Halo 3: Warthog vs. Ghost was easily won by the Warthog due to Bungie increasing the damage and endurance by the 'Hog
The thing is, with the exception of the gauss hog (pretty fun but it's too powerful for normal play in Halo 3), vehicle combat is reduced to just holding down the trigger until one of you dies. Chopper combat is much deeper but I wouldn't expect you to know that or care about the vehicle's inclusion in the sandbox having barely used it.
 
I understand the dislike towards the assassinations, but as Bungie changed the gameplay, they got progressively worse; especially on multiplayer maps where you could have such terrible spawns, and you could be ambushed so quickly, specifically on smaller maps and if there was no radar. The idea that the gameplay is becoming a little slower and more competitive gets me pretty excited, people will be forced to be patient, have to think a little more about possible consequences.

Also, I don't know if it was mentioned before, but I would love to see sprinting finally implemented into Halo, especially if in Reach their goal is to make everything so much larger and more extensive as far as maps and the campaign go, there's nothing worse than casually walking across all the landscapes and huge maps without even a slight run, while a Covenant army is firing at you from tanks.
 

Striker

Member
EazyB said:
The thing is, with the exception of the gauss hog (pretty fun but it's too powerful for normal play in Halo 3), vehicle combat is reduced to just holding down the trigger until one of you dies. Chopper combat is much deeper but I wouldn't expect you to know that or care about the vehicle's inclusion in the sandbox having barely used it.
You're calling the Ghost of Halo 1/2 a POS when you (since you are going by personal stats here) barely played enough of Halo 2's MP to know how the Ghost performed in its stage as well.

The Chopper is/was a good vehicle, and will be for Halo 3. Halo Reach's MP won't suffer in vehicle combat without it. It didn't in Halo 1, and sure as hell didn't in Halo 2.
 

EazyB

Banned
Striker said:
You're calling the Ghost of Halo 1/2 a POS when you (since you are going by personal stats here) barely played enough of Halo 2's MP to know how the Ghost performed in its stage as well.

The Chopper is/was a good vehicle, and will be for Halo 3. Halo Reach's MP won't suffer in vehicle combat without it. It didn't in Halo 1, and sure as hell didn't in Halo 2.
There's little to no depth to the ghost. I'm not saying it's a POS because of it's power, it could be one-hit kills and I'd still say it's a pos because it's not half as fun to pilot. Pivot up on someone, spray bullets until they die, or use its infinite boost to pivot into someone. And while Reach may not suffer from the chopper's absence, it'll only be because something just as worthwhile or moreso was added to the vehicle sandbox. I didn't like the vehicle combat in CE nor did I enjoy it in 2. If there's one thing Bungie really improved from 2 to 3 it's the vehicle sandbox and I don't think you'll find I'm alone in saying that. Regressing back to CE or 2's would be just that, a regression, Reach would suffer if not for other great additions.
 
Striker said:
You're calling the Ghost of Halo 1/2 a POS when you (since you are going by personal stats here) barely played enough of Halo 2's MP to know how the Ghost performed in its stage as well.

The Chopper is/was a good vehicle, and will be for Halo 3. Halo Reach's MP won't suffer in vehicle combat without it. It didn't in Halo 1, and sure as hell didn't in Halo 2.

There's no saying how much Halo 2 multiplayer he actually played. He could've had a different gamertag, played LANs or splitscreen, anything.
 

Ramirez

Member
EazyB said:
Oh, I already know if brutes don't make it (probably not) there'll be no chopper and very little chance of anything as glorious as the chopper. It's just comparing it to that POS ghost (CE/2/3) is laughable. It's the only vehicle in the Halo 3 sandbox that I feel has any depth to it. It's not my fault no one is willing to put in the time to get really got with it. though more people have started realizing it and stealing my otherwise vacant chops.

If by depth you mean go out on the rim of Sandbox and rain down destruction, then yes, it has depth.
 

Kraut

Member
Long time Halo-GAF reader, first time contributor here.

I'm pretty confident in Bungie's ability to produce top-notch gameplay, though the assassination thing hasn't convinced me yet. The rest sounds great. I'm looking forward to the beta and getting a feel for it myself. Only thing that I still (foolishly) find disapointing is 30 FPS, despite the fact that I know the graphics would take a hit. MW2 feels buttery smooth in almost any situation, but it's hard to judge whether some jarring shadowing and most environment textures looking crummy up close are worth it. I'll probably forget all that once I start playing.
 

EazyB

Banned
Ramirez said:
If by depth you mean go out on the rim of Sandbox and rain down destruction, then yes, it has depth.
The rim of sandbox can be even more easily be abused by warthogs as they can just race around it tearing up in the center and avoiding missile pods. With the chopper you have to stop and face whatever you're shooting at while makes it much easier to stick, plasma pistol, or power drain. Trust me, having spent as much time with the chopper as I have, they're not that hard to take down if you know what you're doing (and even easier when the driver doesn't know what they're doing). If you look at anyone beside myself I doubt you'll find many games where their TOD is the chopper while it'll oftentimes be the warthog gunner.

I was speaking more about vehicle on vehicle encounters though and having a fun taking down otherwise incredibly powerful hogs on larger maps.
 

Oozer3993

Member
Blueblur1 said:
I hope there aren't anymore Pets. (In other words, rude morons that get themselves permabanned within two months.) Either way, new or infrequent users always pop up right before a new Halo game comes out and then they disappear and never post again.

How did I miss Pets? I don't remember him at all. He sounds fun.

P.S. Where in the article does it mention the weapons being hitscan? I'm not seeing anything.

P.P.S. Other than the changes to assassinations, everything sounds delectable, especially the size and freedom of the levels. And screw you all, the Skirmishers look cool :p
 
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