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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

DiabolicalBagel said:
Oh, nothing. It's not like you were comparing what would be a highly resource intensive game to the likes of NHL or Call of Duty classic. I'm sure in your wonderful world the N64 could play STALKER at 1920x1200 with 4xMSAA/2xSSAA/16xAF.
There are other things to consider though. Saboteur achieved something close to 16xAA quality on the PS3 using luminance-based AA. Halo ODST already has an edge detection routine (VISR) so they could easily shift the AA load off the GPU onto the CPU. Also theres GT5 over on PS3 which is doing 1280x1080@2xAA and 1280x720@4xAA (at 60FPS!). There are games which have pushed more AA than 720p@2xAA which is the standard for UE3 games. Again, I don't think its likely considering Bungie's track record but I don't think its a joke either.

I did ask the Digital Foundry guy about it (when Saboteur came out) and he agreed that it was probably possible for Bungie to use something similar to Saboteur's AA algorithm. Perhaps he doesn't know what hes talking about but I'll take that as validation that it is possible if they really wanted to do something more than 720p@2xAA.
 

Tashi

343i Lead Esports Producer
EazyB said:
There head's twice as large as a spartan 3 and they stand 3 feet taller... that model wouldn't work at all if what they'd be going for is a evenly matched hitbox.


If you're responding to me then:
No, I said the Halo 2 BR's consistence (spread) mixed with Halo 3 BR's nerfed super-long range proficiency. They do this by making its bullets do less damage over long distances. This way you wouldn't be able to 4-shot guys across Avalanche but a BR on BR firefight wouldn't be decided by some random dice-roll that results in widely unpredictable spread.

Yea I was, sorry for not quoting. How would this fit into maps though? What would be the default all around starting weapon? The BR? With the DMR as a power weapon? I really just see the DMR as a BR with no spread.

I honestly see Halo Reach having a smaller/simpler weapon set. And I hope that it does. And sorry for calling the DMR the new BR, I just don't like the name. I refuse to say "Get out DMR'd" Sounds dumb.
 
EazyB said:
Here's how I'd want some of the new weapons fit into the sandbox:
Sniper: It's rate of fire is perfect in Halo 3. No need to nerf it, if you want to make this power weapoin harder to use, may as well nerf the other power weapons which are even easier to get kills with: decreased RoF for the rockets and shotgun while the laser sucks the life-force of the wielder when fired so they die along with the vehicle they helplessly slaughtered across the map.

DMR: Slow rate of fire makes it harder to use mid-close range. Can 4-shot people from across the map with headshots.

Needle Rifle: Much like the DMR but since it can apparently 3-shot it's rate of fire should slower. Nice explosion. No homing abilities whatsoever.

BR: Much like the Halo 3 BR but with a much tighter spread. A reduced damage over distance, the 2x zoom, and slight spread make is worse at long range than the DMR but it's still a great overall mid-long range weapon. It's the Halo 3 BR with the consistency of the Halo 2 BR.

Magnum: Reskinned DMR with 2x zoom.

UNSC grenade launcher: Reskinned brute shot. It's damage and blast radius are no increased in the slightest.

This.

A one-shot DMR sounds like the worst thing ever. Wtf?
 

Lunchbox

Banned
dmr = carbine

halo2 BR will still be the standard weapon. bungie realized what a mistake it was to break the BR. its coming back
 

Domino Theory

Crystal Dynamics
Tashi0106 said:
Yea I was, sorry for not quoting. How would this fit into maps though? What would be the default all around starting weapon? The BR? With the DMR as a power weapon? I really just see the DMR as a BR with no spread.

I honestly see Halo Reach having a smaller/simpler weapon set. And I hope that it does. And sorry for calling the DMR the new BR, I just don't like the name. I refuse to say "Get out DMR'd" Sounds dumb.

Just call it the DR (Designated Rifle). And for Needle Rifle, NR.
 

Not a Jellyfish

but I am a sheep
FunkyMunkey said:
This.

A one-shot DMR sounds like the worst thing ever. Wtf?

Taking it the wrong way. DMR is definitely not a "one shot" kill in the sense that everyone on here is talking about it.

It was said best earlier by someone on the last page that it will be a one shot on grunts and jackals (the lesser enemies). Bungie wouldn't putin a weapon that is a one shot in the sense that some readers are assuming. It would completely break the balance, it is going to be a 4 shot in MP and larger enemies (Elites, and possible a 2 to 3 shot on Skirmeshers).

EDIT:

I also think that Reach is going to have more of "situational" MP experience. Going to see a lot of weapon combinations to be successful (no I don't mean combos). Players holding on to an AR while using the DMG, to swith accordingly based on distance (could also hold on to DMG while having BR equipt for closer encounters). The way Bungie has been talking about the game it does sound like they are going for a more tactical play style. I don't think 1 weapon will dominate as much as they have in the earlier titles.
 

Kapura

Banned
Tashi0106 said:
Yea I was, sorry for not quoting. How would this fit into maps though? What would be the default all around starting weapon? The BR? With the DMR as a power weapon? I really just see the DMR as a BR with no spread.

I honestly see Halo Reach having a smaller/simpler weapon set. And I hope that it does. And sorry for calling the DMR the new BR, I just don't like the name. I refuse to say "Get out DMR'd" Sounds dumb.
Dee-mer. Like Bee-Are but can be verbed easier "U BKs JUST GOT DEEMED!"

Also, I changed my avatar for HaloGAF. Might be gone for Mass Effect 2, though.
 
infinityBCRT said:
There are other things to consider though. Saboteur achieved something close to 16xAA quality on the PS3 using luminance-based AA. Halo ODST already has an edge detection routine (VISR) so they could easily shift the AA load off the GPU onto the CPU. Also theres GT5 over on PS3 which is doing 1280x1080@2xAA and 1280x720@4xAA. There are games which have pushed more AA than 720p@2xAA which is the standard for UE3 games. Again, I don't think its likely considering Bungie's track record but I don't think its a joke either.

I did ask the Digital Foundry guy about it (when Saboteur came out) and he agreed that it was probably possible for Bungie to use something similar to Saboteur's AA algorithm. Perhaps he doesn't know what hes talking about but I'll take that as validation that it is possible if they really wanted to do something more than 720p@2xAA.

If you hadn't noticed... Reach will be a 360 game. It doesn't have the magical Cell to offload onto. Tell me, what level of AA did The Saboteur achieve on the 360? Oh, that's right. It didn't.

If we weren't stuck with the processor we have in our boxes of X and if the GPU wasn't already under massive amounts of strain then yeah, sure, MLAA would help out a shitload on the performance side of things while still looking smooth.
Then again I don't want my shit to look like it's smeared in butter and glowing. That's what MLAA does. Halo is not a game for glowing butter people.
 
Domino Theory said:
Just call it the DR (Designated Rifle). And for Needle Rifle, NR.
I think I'll stick with Donger. "Give me your donger." "Donger to the face." "4 bullets from my donger."

Honestly, I dont know what to call it. DR sounds too much like the BR. over XBL and DMR is too long.
 
Stormtrooper30 said:
I think I'll stick with Donger. "Give me your donger." "Donger to the face." "4 bullets from my donger."

Honestly, I dont know what to call it. DR sounds too much like the BR. over XBL and DMR is too long.

Deemer is definitely the best name for it. Easily recognised and it rolls off the tongue.
 
DiabolicalBagel said:
If you hadn't noticed... Reach will be a 360 game. It doesn't have the magical Cell to offload onto. Tell me, what level of AA did The Saboteur achieve on the 360? Oh, that's right. It didn't.

If we weren't stuck with the processor we have in our boxes of X and if the GPU wasn't already under massive amounts of strain then yeah, sure, MLAA would help out a shitload on the performance side of things while still looking smooth.
Then again I don't want my shit to look like it's smeared in butter and glowing. That's what MLAA does. Halo is not a game for glowing butter people.
The Halo engine already has an edge detection algorithm with VISR mode. Thats already most of the CPU load required to do edge-AA. Again (just so no one else jumps in with an assumption) I don't think it will happen.
 
Not a Jellyfish said:
Taking it the wrong way. DMR is definitely not a "one shot" kill in the sense that everyone on here is talking about it.

It was said best earlier by someone on the last page that it will be a one shot on grunts and jackals (the lesser enemies). Bungie wouldn't putin a weapon that is a one shot in the sense that some readers are assuming. It would completely break the balance, it is going to be a 4 shot in MP and larger enemies (Elites, and possible a 2 to 3 shot on Skirmeshers).

Ah, okay. Good news then : )
 

MakgSnake

Banned
DMR sounds amazing. I know it will be hogged by many players and they will become unbelievably good with it..... but atleast people will leave the Sniper Rifle alone...
 

gibonez

Banned
FunkyMunkey said:
This.

A one-shot DMR sounds like the worst thing ever. Wtf?


Not if everything else gets a nice strong boost. Sniper shots killing in one shot from head shots, and chest shots but receiving a lower rate of fire. Assault Rifle killing in a third of the shots from halo 3.
 
If the DMR is replacing the BR then they should just call the DMR the BR but instead of Battle Rifle it would be the Beast Rifle. Because from what I've read it basically is just a big beast of a weapon.
 

vhfive

Member
Stormtrooper30 said:
I think I'll stick with Donger. "Give me your donger." "Donger to the face." "4 bullets from my donger."

Honestly, I dont know what to call it. DR sounds too much like the BR. over XBL and DMR is too long.
yes

DiabolicalBagel said:
Deemer is definitely the best name for it. Easily recognised and it rolls off the tongue.
no
 

DualX

Member
Tashi0106 said:
I refuse to say "Get out DMR'd" Sounds dumb.
And saying "Get out BR'd" doesn't?

Stormtrooper30 said:
I think I'll stick with Donger. "Give me your donger." "Donger to the face." "4 bullets from my donger."

Honestly, I dont know what to call it. DR sounds too much like the BR. over XBL and DMR is too long.
Hell, just call it the DESIGNATOR! "You've just been designated."
 

Domino Theory

Crystal Dynamics
gibonez said:
Not if everything else gets a nice strong boost. Sniper shots killing in one shot from head shots, and chest shots but receiving a lower rate of fire. Assault Rifle killing in a third of the shots from halo 3.

No thanks. This isn't Battlefield or Call of Duty.
 
gibonez said:
Not if everything else gets a nice strong boost. Sniper shots killing in one shot from head shots, and chest shots but receiving a lower rate of fire. Assault Rifle killing in a third of the shots from halo 3.

This isn't CoD, the spartans move wayyyyy too slowly to incorporate such devastating and yet common weapons.

I don't want to be FORCED to use the sprint armor-enhance just to live more than 2 seconds. Tactics are better.
 

rar

Member
the needle rifle sounds and looks incredibly stupid

why cant covenant weapons be cool like the dmr?

ps: just call it the marksman
 
infinityBCRT said:
The Halo engine already has an edge detection algorithm with VISR mode. Thats already most of the CPU load required to do edge-AA. Again (just so no one else jumps in with an assumption) I don't think it will happen.
2xEAA is perfectly possible in my mind, and it's pretty much all you need too. I just meant to say that there's no chance in hell we'd get anything at 16x and little chance that we'd be getting 1080p with 2xMSAA.
 

Domino Theory

Crystal Dynamics
rar said:
the needle rifle sounds and looks incredibly stupid

why cant covenant weapons be cool like the dmr?

ps: just call it the marksman

Uh, the NR is three needle shots to the head and you explode AND anyone in the vicinity of said explosion will die as well. Anything but stupid.
 
DiabolicalBagel said:
2xEAA is perfectly possible in my mind, and it's pretty much all you need too. I just meant to say that there's no chance in hell we'd get anything at 16x and little chance that we'd be getting 1080p with 2xMSAA.
Fair enough.
 

Thermite

Member
gibonez said:
Not if everything else gets a nice strong boost. Sniper shots killing in one shot from head shots, and chest shots but receiving a lower rate of fire. Assault Rifle killing in a third of the shots from halo 3.

I heard that if you just turn the brightness down in Halo 3, every weapon gets a massive damage boost.
 
I'm playing "find the placeholder textures" with the screens on Bungie. I can't believe I am procrastinating on my Chemistry HW (booo osmotic pressure) by looking at screenshots of a game 8 months from release for unfinished elements.
 
Flipyap said:
You're probably right, but what if they were just smaller in multiplayer? It's kind of weird that they gave them far more human-like posture so late in the series, seemingly for no reason.
I don't know exactly how these things work, but maybe a more human posture makes motion captured movements easier to work with?
 

Blueblur1

Member
6tctcl.jpg


For those of you that were unimpressed by the environment shots such as this one that Bungie's Vic DeLeon worked on, here you go:

vicdeleon said:
...& the environment we all worked on (which is still just a 1st pass) but lookng alright http://trunc.it/50luf http://trunc.it/529wn y/n?

http://twitter.com/vicdeleon/status/8203605212
 

soldat7

Member
AwesomeSyrup said:
I really hope both the BR and DMR are in the game.

The BR will have been in Halo, virtually unchanged, for 6 years once Reach is released. If they yank it, I'm fine with that. In fact, I hope most of the weapons are markedly different from past Halos. Judging from the various articles floating around, Bungie seems to be doing just that.
 
Blueblur1 said:
http://i50.tinypic.com/6tctcl.jpg[IMG]

For those of you that were unimpressed by the environment shots such as this one that Bungie's Vic DeLeon worked on, here you go:



[URL="http://twitter.com/vicdeleon/status/8203605212"]http://twitter.com/vicdeleon/status/8203605212[/URL][/QUOTE]

Translation for [s]the stupid[/s] those who don't know what that means?
 

gibonez

Banned
soldat7 said:
The BR will have been in Halo, virtually unchanged, for 6 years once Reach is released. If they yank it, I'm fine with that. In fact, I hope most of the weapons are markedly different from past Halos. Judging from the various articles floating around, Bungie seems to be doing just that.


Yes finally someone who shares my sentiments.
 

EazyB

Banned
Tashi0106 said:
Yea I was, sorry for not quoting. How would this fit into maps though? What would be the default all around starting weapon? The BR? With the DMR as a power weapon? I really just see the DMR as a BR with no spread.
Well the DMR seems to be suited for longer range combat then the Halo 3 BR was, but I think the space between the ARs short-range and the DMR's 3x zoom long range needs to be filled with a solid 2x zoom mid-range weapon. For maps like The Pit and Heretic the BR fits perfectly and I think it could be a little wonky trying to use the DMR on maps of these sizes lines of sight. Of course they could just turn short to midrange combat into a bullet-spray fest by giving the AR a range boost but unless they tighten up the spread a shitload and enable extra damage for headshot I hope this isn't Bungie's solution. Most BTB maps like Valhalla could benefit from DMR starts, turn long range combat from "lets hope the spread works in my favor" into something fun, and give the snipers a bit of a challenge from their usual game of sit back and laugh as their BR does nothing to me.

There doesn't need to be a default all-around starting weapon for every map. BR for small maps, DMR for big maps; AR secondary if you roll that way.

gibonez said:
:lol :lol

It's true though, if every single gun is over powered then the game is thereby balanced.
First of the new juniors to be put on ignore. Congratulations.
 

Blueblur1

Member
koshunter said:
Translation for the stupid those who don't know what that means?
It's only gotten one art pass which means it's only been modeled and has been added base (or possibly near final) textures and will see further refinements.
 

gibonez

Banned
soldat7 said:
But not all your sentiments. ;)

I just don't want reach to be Halo 1-3 with the brightness toned down, and elites instead of brutes. Series is getting stale and needs some changes. ODST made it very apparent that good ol fashioned halo just doesn't cut it anymore.
 

kylej

Banned
gibonez said:
:lol :lol

It's true though, if every single gun is over powered then the game is thereby balanced.

If all the guns are over powered then none would be over powered.

The weapons wouldn't be any more balanced than they currently are.
 

soldat7

Member
infinityBCRT said:
Huh? Both of Bungie's 360 efforts are among the lowest IQ games of this gen.

Are we really going to have to put up with this crap for another 9 months? That's like a whole pregnancy.
 
soldat7 said:
Are we really going to have to put up with this crap for another 9 months? That's like a whole pregnancy.

..but it's true.

Lighting is great in Halo 3. Models(save for human), textures, effects are all great as well. But the lack of AA completely kills all of that. It's horrible.
 
soldat7 said:
Are we really going to have to put up with this crap for another 9 months? That's like a whole pregnancy.

and out pops quintrollplets

Ajemsuhgao said:
..but it's true.

Lighting is great in Halo 3. Models(save for human), textures, effects are all great as well. But the lack of AA completely kills all of that. It's horrible.

good lord. Please do this thread a favor and go back a couple pages where this petty statement has been dealt with dozens of times.
 
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