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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

Ajemsuhgao said:
..but it's true.

Lighting is great in Halo 3. Models(save for human), textures, effects are all great as well. But the lack of AA completely kills all of that. It's horrible.
Yep. Thats been the tradeoff this gen for Halo Gameplay/AI/Forge/Saved Films, etc.

And if anything the quality bar is only getting raised, even with large scale games that incorporate vehicles and infantry. Some of those Bad Company videos look simply stunning.
 
soldat7 said:
The BR will have been in Halo, virtually unchanged, for 6 years once Reach is released. If they yank it, I'm fine with that. In fact, I hope most of the weapons are markedly different from past Halos. Judging from the various articles floating around, Bungie seems to be doing just that.

QFFT.

And to be honest other than equipment, a couple of weapon additions, glitch fixes and some INCREDIBLE community features the gameplay has been about the same since 2004. I understand people saying that they love "Halo being Halo"...hell I love it also but the last time I checked I just purchased the "Complete Multiplayer Experience" not that long ago and am ready for something that plays differently.
 
NullPointer said:
Yep. Thats been the tradeoff this gen for Halo Gameplay/AI/Forge/Saved Films, etc.

And if anything the quality bar is only getting raised, even with large scale games that incorporate vehicles and infantry. Some of those Bad Company videos look simply stunning.


Oh, I know. I have high hopes for Reach, and I'm sure after all the bitching that's been done over Halo 3, Bungie won't let people down.

And don't get me wrong, I am by no means trolling. I love the Halo series. I bought the cat helmet, and Halo 3 is still my most played 360 game, but you cannot deny that on most HD TV's/monitors, Halo 3 is an ugly mess because of the lack of AA.
 
soldat7 said:
Are we really going to have to put up with this crap for another 9 months? That's like a whole pregnancy.
Did you even read the thread or did you just cherry pick one post? Everyone knows Halo 3 is one of the lowest resolution games sans-AA this generation (which doesn't disqualify it from being a great game), and according to Bungie they've fixed it for Reach.

edit: some of those Reach "screenshots" are downsampled from 2560x1440.
 

Oozer3993

Member
If the DMR acts like I think it will (3 shotting like a nouveau pistol) I won't mind if they axe the BR. The tweak to the sniper strikes me as odd. It handles damn near perfectly as is in Halo 3. In my hands it is a magnificent dental assistant, helping me give fools root canals with a .50 cal.

I refuse to call it the "deemer." I prefer instead to cast myself as an archangel, weilding it to redeem the heathens and non-believers. I will utilize it to bring them peace and end their godless existences.
 

GhaleonEB

Member
Character bios on b.net are really interesting. Lots of intriguing background in there. And geez those character models are ridiculously awesome.

I'll wait to debate the weapon balance until I've played it. I've been hoping Bungie would take a chance to reset the sandbox quite a bit, and it really sounds like they are. happy happy joy joy
 

Blueblur1

Member
GhaleonEB said:
Character bios on b.net are really interesting. Lots of intriguing background in there. And geez those character models are ridiculously awesome.

I'll wait to debate the weapon balance until I've played it. I've been hoping Bungie would take a chance to reset the sandbox quite a bit, and it really sounds like they are. happy happy joy joy
I couldn't agree more. I'm crossing my fingers for new weapons and surprising but effective changes to old weapons. Crank it to 11, Bungie.
 

GhaleonEB

Member
neoism said:
This game looks so awesome, 9 months 4 months.... :(
Beta. Beta.

I have a feeling that like the Halo 3 beta, the really painful wait is going to be from when the Beta ends until Reach ships. Good lord that was withdraw. :(
 
GhaleonEB said:
Beta. Beta.

I have a feeling that like the Halo 3 beta, the really painful wait is going to be from when the Beta ends until Reach ships. Good lord that was withdraw. :(
Yeah that was tough, there was like nothing to play, I think I replayed Crackdown about 12 times while I waited for Halo 3.
 

KevinRo

Member
Tashi0106 said:
Question...in Halo CE, if you shoot someone twice in the body and once in the head with a pistol, did it kill the person? I don't think it did. I know it was 3 perfect headshots but I wasn't sure if it was like the H2 and H3 system with the BR where you can shoot someone in the body 3 times with a BR and finish them in the head with the 4th shot. I can totally see this requiring 4 perfect headshots with the new BR to kill an opponent.

I didn't see anyone answer this so I'll go ahead and say YES IT DOES! That's how most people played Halo:CE. 2 to the body and 1 to the head.

Requiring 4 perfect headshots to kill someone would be retarded and impossible. Stick to the formula for all of the Halo games. Shoot the body then shoot the head.
 
KevinRo said:
I didn't see anyone answer this so I'll go ahead and say YES IT DOES! That's how most people played Halo:CE. 2 to the body and 1 to the head.

Requiring 4 perfect headshots to kill someone would be retarded and impossible. Stick to the formula for all of the Halo games. Shoot the body then shoot the head.


...

I've been under the impression that it took 4 headshots in Halo 2/3 to kill.


FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFuck I've been playing wrong. :lol
 

big ander

Member
Character bios are really interesting.
-Noble Team is Army, not Navy like the other Spartans. I think this could explain their higher ranking.
-I think this was confirmed somewhere else, but it's good to hear from Bungie: of Noble Team, one is a SII, three are SIIIAs, and two are SIIIBs.
-I'm wondering if S-293 will come up in the game. Both Kat and Carter blame themselves for this Spartan's death.

So is the note at the beginning implying that these Spartan IIIs and Jorge were transferred to Noble team to appease the Army? Or did they actually survive Operations Torpedo and Prometheus? And if so, how?
And why would Jorge be sent to Noble Team? Why wouldn't a MJOLNIR Spartan II stay with his squad? Is there more to that?

Damn do I need this beta. :D
 

Trasher

Member
Ajemsuhgao said:
...

I've been under the impression that it took 4 headshots in Halo 2/3 to kill.


FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFuck I've been playing wrong. :lol

It does take four... He was talking about Halo CE.

big ander said:
And why would Jorge be sent to Noble Team? Why wouldn't a MJOLNIR Spartan II stay with his squad? Is there more to that?
Maybe because he wanted to go since he was born on Reach?
 

GhaleonEB

Member
Trasher said:
It does take four... He was talking about Halo CE.
No, he thought it took consecutive headshots, not just one unshielded one.

Also, mah ODST/Hero shirt came on Saturday. Pretty quick turnaround. Nice sleeper shirt for the wife.
 

Trasher

Member
GhaleonEB said:
No, he thought it took consecutive headshots, not just one unshielded one.

Also, mah ODST/Hero shirt came on Saturday. Pretty quick turnaround. Nice sleeper shirt for the wife.
Oh my bad. Sorry about that. Thought he was referring to the number.
 
GhaleonEB said:
happy happy joy joy
That show... so good.


Why does everyone care about AA and stuff like that? When did a game's worth become based solely on graphics and the amount of jagged lines portrayed on the glasses frame of an NPC? People didn't complain about this shit 10 years ago. Calm the fuck down and enjoy the experience. If you want perfect graphics go watch a movie or play Crisis on your uber rig
I'll stick to AOEII on medium graphics
.
 
The fact that skirmishers seem to have shield generators makes me even more excited about fighting them.

Also, amazing how much decorators add to some of those shots. This game is going to be pretty.

<3 those high res shots.

Also, seeing those close ups of the DMR, I was very wrong about the calling the shotgun the DMR, Arnie, you were right. I am ashamed.
 

vhfive

Member
Stormtrooper30 said:
That show... so good.


Why does everyone care about AA and stuff like that? When did a game's worth become based solely on graphics and the amount of jagged lines portrayed on the glasses frame of an NPC? People didn't complain about this shit 10 years ago. Calm the fuck down and enjoy the experience. If you want perfect graphics go watch a movie or play Crisis on your uber rig
I'll stick to AOEII on medium graphics
.
same. i'll stick with great gameplay and moderate graphics over great graphics and moderate gameplay any day.
that game was so good. viking berserkers enough said.
 
ZZMitch said:
Don't wanna be that guy, but you ironically spelled "retard" wrong.


the-hangover-movie-DVD.jpg


i didnt speel it wrong. what are you ratarded?
 
Stormtrooper30 said:
That show... so good.


Why does everyone care about AA and stuff like that? When did a game's worth become based solely on graphics and the amount of jagged lines portrayed on the glasses frame of an NPC? People didn't complain about this shit 10 years ago. Calm the fuck down and enjoy the experience. If you want perfect graphics go watch a movie or play Crisis on your uber rig
I'll stick to AOEII on medium graphics
.


Why?

Because, up close enemies look like this:

35c1lw3.jpg


Which isn't terrible. It's kind of ugly, sure, but it's acceptable.

The farther away they get, the worse they look. From ~25 feet away(in game...), they look like low res sprites.
 

Truant

Member
Stormtrooper30 said:
That show... so good.


Why does everyone care about AA and stuff like that? When did a game's worth become based solely on graphics and the amount of jagged lines portrayed on the glasses frame of an NPC? People didn't complain about this shit 10 years ago. Calm the fuck down and enjoy the experience. If you want perfect graphics go watch a movie or play Crisis on your uber rig
I'll stick to AOEII on medium graphics
.

AOE is not a big blockbuster type of experience.

The points that we argue are that the image quality hurts the great art and assets, and that it's hard to understand how one of the biggest developers in the world produce such lackluster image quality. I find it distracting, and I'm sure the artists in Bungie aren't too happy about it either. When it comes to a game like Halo, graphics do matter. It's part of the experience, what sells you the world. The art is there, the design is there, it's just the technical details that remain. I think the photomode in SP proves that.
 
vhfive said:
same. i'll stick with great gameplay and moderate graphics over great graphics and moderate gameplay any day.
that game was so good. viking berserkers enough said.
I agree with this, it's also something many gamers seem to have forgotten.
 

DarkJC

Member
same. i'll stick with great gameplay and moderate graphics over great graphics and moderate gameplay any day.

AwesomeSyrup said:
I agree with this, it's also something many gamers seem to have forgotten.

When will people saying this understand that it's possible to have both, and that in this day and age it's reasonable to expect it from a flagship studio like Bungie and a flagship franchise like Halo?

It's not like some universal balance has to be maintained, and that adding things to the gameplay column requires you to remove things from the graphics column. "Good gameplay and mediocre graphics" vs "Good graphics and mediocre gameplay" aren't the only two choices.
 
AwesomeSyrup said:
I agree with this, it's also something many gamers seem to have forgotten.
I agree with this too, which is why I'd be fine if the graphics stayed at Halo 2 levels (HD and AA of course) but we got a 60fps game with AI improvements and crazy emergent battles.

But since Bungie is going the detailed graphics route, all I ask is that they look appropriate on the 360 hardware with a HD screen. Jaggies don't do justice to the graphics we see in the screenshots.

Edit: And I should mention here that I think Bungie knows this and will make a serious improvement with Reach. I'm only responding to posts that ask why IQ even matters.

Edit 2:
DarkJC said:
It's not like some universal balance has to be maintained, and that adding things to the gameplay column requires you to remove things from the graphics column. "Good gameplay and mediocre graphics" vs "Good graphics and mediocre gameplay" aren't the only two choices.

In some cases, it really is a matter of utilizing resources on some game system or AI improvement rather than on graphical fidelity, especially for a game with as much going on as Halo.
 

Truant

Member
DarkJC said:
When will people saying this understand that it's possible to have both, and that in this day and age it's reasonable to expect it from a flagship studio like Bungie and a flagship franchise like Halo?

It's not like some universal balance has to be maintained, and that adding things to the gameplay column requires you to remove things from the graphics column. "Good gameplay and mediocre graphics" vs "Good graphics and mediocre gameplay" aren't the only two choices.

Thank you.
 
DarkJC said:
When will people saying this understand that it's possible to have both, and that in this day and age it's reasonable to expect it from a flagship studio like Bungie and a flagship franchise like Halo?

It's not like some universal balance has to be maintained, and that adding things to the gameplay column requires you to remove things from the graphics column. "Good gameplay and mediocre graphics" vs "Good graphics and mediocre gameplay" aren't the only two choices.
I am by no means an expert on this kind of thing but from what I've read it sounds like the 360 isn't really capable of Uncharted 2 like graphics with the large scale battles Bungie is going for in Reach.
 
Quick question, is this the new grunt because the one I saw in GameInformer looked a lot different. Maybe they didn't implement it yet?

Also I wonder what the needler carbine's bullets look like... are they got to be narrow for headshots?

ReachCampaign_m30_InteriorBattle.jpg
 

big ander

Member
Trasher said:
It does take four... He was talking about Halo CE.


Maybe because he wanted to go since he was born on Reach?
But why would he get to choose where he goes?
I'm sure this stuff is going to be answered, I'm just curious about how Noble was formed exactly. I want deets.

Didn't even see that my Hero shirt came today. Nice :D
 
NullPointer said:
I agree with this too, which is why I'd be fine if the graphics stayed at Halo 2 levels (HD and AA of course) but we got a 60fps game with AI improvements and crazy emergent battles.

But since Bungie is going the detailed graphics route, all I ask is that they look appropriate on the 360 hardware with a HD screen. Jaggies don't do justice to the graphics we see in the screenshots.


The 60fps group make less sense than the people wanting AA. Why would you want a game to run at 60fps, if the lack of AA makes everything look like shit?
 
Stormtrooper30 said:
That show... so good.


Why does everyone care about AA and stuff like that? When did a game's worth become based solely on graphics and the amount of jagged lines portrayed on the glasses frame of an NPC? People didn't complain about this shit 10 years ago. Calm the fuck down and enjoy the experience. If you want perfect graphics go watch a movie or play Crisis on your uber rig
I'll stick to AOEII on medium graphics
.

If the gameplay is solid then I couldn't care less about graphics in general, graphics are a bonus; You could give me the worst textures, models, maps and shaders ever imagined and I'd be fine with it but you best keep them damn jaggies out of my face.

It wasn't so bad ten years ago when we all had terrible TV's and didn't notice the aliasing but trust me, when you're playing at a resolution that is over 3 times the game's native and are only a foot away, that shit is ugly.
What may look fine to you looks like an indescribable mess to others. Everything has stairs on it man! EVERYTHING!

Every time I boot up Halo I feel like I'm playing in here:
mc_escher_relativity_623x600.jpg
 
Ajemsuhgao said:
The 60fps group make less sense than the people wanting AA. Why would you want a game to run at 60fps, if the lack of AA makes everything look like shit?
60fps with AA, but overall less detailed graphics. Take a look at the remastered God of War collection on PS3. I'd be perfectly fine with that level of image quality. I don't need the super detailed textures if it comes at expense of framerate AND jaggies.
 
Stormtrooper30 said:
That show... so good.


Why does everyone care about AA and stuff like that? When did a game's worth become based solely on graphics and the amount of jagged lines portrayed on the glasses frame of an NPC? People didn't complain about this shit 10 years ago. Calm the fuck down and enjoy the experience. If you want perfect graphics go watch a movie or play Crisis on your uber rig
I'll stick to AOEII on medium graphics
.
I like Halo 3, but I don't have to like every aspect of it. Halo 3 is a great game, but that doesn't mean it was a perfect game. Theres always stuff to nitpick and thats what a place like GAF is for :D

If you have a discerning eye, a sharp HD display and good eyesight/glasses, the lower resolution is noticeable, especially compared to nearly every other blockbuster game released in the last few years. That being said, as I said before, that resolution doesn't disqualify Halo 3 from being a great multiplayer game.
 

Truant

Member
Some filtering is also important, because most textures are viewed at an angle. Darksiders had the same issue. Lots of great textures, but they looked like shit unless you looked straight at them.
 
Ajemsuhgao said:
Why?

Because, up close enemies look like this:

http://i50.tinypic.com/35c1lw3.jpg[IMG]

Which isn't terrible. It's kind of ugly, sure, but it's acceptable.

The farther away they get, the worse they look. From ~25 feet away(in game...), they look like low res [I]sprites[/I].[/QUOTE]
I'm pretty sure the problem here is that Bungie tried to make giant monkey things look good. It just ain't happening. Lack of Brutes in Reach = instant graphics boost.

I have an HD setup and (supposedly) have 20/20 vision. I just don't notice these things when I play video games. I get immersed in whatever I'm playing and role with it.
 

A Penguin

Member
DarkJC said:
When will people saying this understand that it's possible to have both, and that in this day and age it's reasonable to expect it from a flagship studio like Bungie and a flagship franchise like Halo?

It's not like some universal balance has to be maintained, and that adding things to the gameplay column requires you to remove things from the graphics column. "Good gameplay and mediocre graphics" vs "Good graphics and mediocre gameplay" aren't the only two choices.
Yup, and with Bungie, you are guaranteed good gameplay; they've been iterating on their signature "30 seconds of fun" for ten years now, so I think they have that down pat. Halo plays amazing, why can't it look amazing, too?
 
DiabolicalBagel said:
If the gameplay is solid then I couldn't care less about graphics in general, graphics are a bonus; You could give me the worst textures, models, maps and shaders ever imagined and I'd be fine with it but you best keep them damn jaggies out of my face.

It wasn't so bad ten years ago when we all had terrible TV's and didn't notice the aliasing but trust me, when your playing at a resolution that is over 3 times the game's native and are only a foot away, that shit is ugly.
What may look fine to you looks like an indescribable mess to others. Everything has stairs on it man! EVERYTHING!

Every time I boot up Halo I feel like I'm playing in here:
mc_escher_relativity_623x600.jpg
Along with the actual display device (LCDs are much sharper than DLPs which are sharper than SDTVs) I really think eyesight is an extremely underrated factor. A lot of people have eyes that aren't perfect but probably aren't bad enough that they need to wear glasses. But those people probably won't notice stuff like lack of AA either when sitting 8-10 feet from their TV.
 
NullPointer said:
60fps with AA, but overall less detailed graphics. Take a look at the remastered God of War collection on PS3. I'd be perfectly fine with that level of image quality. I don't need the super detailed textures if it comes at expense of framerate AND jaggies.


You really don't want lower resolution textures. Most of Halo 3's textures(at least, the ones I've seen) are 512x512 and 768x768 anyway. Someone at Bungie can say I'm wrong and I won't say anything against it). 512 was basically the standard for the original Xbox. Anything lower than that is a huge step backwards. Saying you'll take lower resolution textures, just so the game runs at 60fps is batshit insane. Solid 30fps with 2xAA is all I want, and hopefully what we get with Reach.
 

MakgSnake

Banned
I still dont know why cant Bungie make HALO look like the "Teaser" trailer shown back in 2005 E3 - Even though Bungie them self said that "Thats what HALO 3 is going to look like". I still love the way HALO 3 looks and REACH looks amazing too. But that Trailer's Master Chief just really looked... wow!
 
infinityBCRT said:
Along with the actual display device (LCDs are much sharper than DLPs which are sharper than SDTVs) I really think eyesight is an extremely underrated factor. A lot of people have eyes that aren't perfect but probably aren't bad enough that they need to wear glasses. But those people probably won't notice stuff like lack of AA either when sitting 8-10 feet from their TV.

Well I'm screwed. :p
Playing on a 24" 1920x1200 monitor (though I play at 1920x1080 because apparently xbox users aren't allowed to have big 16:10 screens, slight stretching doesn't bother me) from one foot away and with 20:7 -ish vision.
 
Ajemsuhgao said:
You really don't want lower resolution textures. Most of Halo 3's textures(at least, the ones I've seen) are 512x512 and 768x768 anyway. Someone at Bungie can say I'm wrong and I won't say anything against it). 512 was basically the standard for the original Xbox. Anything lower than that is a huge step backwards. Saying you'll take lower resolution textures, just so the game runs at 60fps is batshit insane. Solid 30fps with 2xAA is all I want, and hopefully what we get with Reach.
I was just making a point - I don't need or expect a Halo game to be 60fps. Just saying that I'm not a graphics whore over gameplay type either - I expect both to work together in unison. Halo 3 had too much going on for it to handle without problems. Whatever it takes to remove those problems without limiting the gameplay is good in my book.
 
DiabolicalBagel said:
Well I'm screwed. :p
Playing on a 24" 1920x1200 monitor (though I play at 1920x1080 because apparently xbox users aren't allowed to have big 16:10 screens, slight stretching doesn't bother me) from one foot away and with 20:7 -ish vision.
On a 26" 1920x1200 monitor right now but have another 360 hooked up to my 46" DLP. I can't stand the stretching at 1920x1080 on a 16:10 monitor. I play in 1650x1050 (equivalent of a 1650x945 displayable area by the 360, which isn't really a loss of resolution considering most games are 720p).

Obviously glasses aren't needed for my monitor but I definitely need to use 'em while playing on my 46".
 
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