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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

GhaleonEB

Member
Louis Wu said:
If you want high-quality 1920x1080 versions of those screens, go here:

http://www.bungie.net/projects/reach/images.aspx?c=59

Seems like there's at least one new one:

http://www.bungie.net/images/Games/Reach/images/screenshots/ReachCampaign_m30_Env04.jpg

Edit: nm, that was in the Gamereactor dump, I just missed it.
Very good. Now for video so we can see the actual status of AA.

One thing to look at is the Lone Wolf shot from the cinematic and the one next to it, in campaign gameplay. Looks the same.
 

Slightly Live

Dirty tag dodger
ReachConcept_SkirmisherVariant.jpg

ReachConcept_EliteOfficer.jpg

ReachConcept_EliteMinor.jpg
 
Looks like some Elites will be Bulkier then others.... SWEET.. I dont like seeing clones, elite height and weight variations would be awesome.

EDIT :deleted picture link, Dani's edit made mine obsolete lol
 
Louis Wu said:
If you want high-quality 1920x1080 versions of those screens, go here:

http://www.bungie.net/projects/reach/images.aspx?c=59

Seems like there's at least one new one:

http://www.bungie.net/images/Games/Reach/images/screenshots/ReachCampaign_m30_Env04.jpg

Edit: nm, that was in the Gamereactor dump, I just missed it.
Aha! I've (potentially) found a clue on the Bnet screenshot thumnail page. If you scroll your mouse over the thumnail of this image, on page 2, upper right-hand corner, some text appears: "To the Left." Now, given how that marker is red, to the left, and seems to be pointing towards the skirmisher (who is also to the left), this marker seems to not be a reticule, but some sort of alert indicator as others have suggested in this thread.
 

Kapura

Banned
You guys are all getting butthurt about AA. I honestly don't care, and I don't know why so many of you seem to think that this is one of Reach's main features. I'm sure they'll have AA in the final project, they know it's one thing that they could do a lot better in the next iteration. I don't expect to see any on the first gameplay videos we get. They still have months to work, and I'm quite frankly more concerned with "Is it engaging" and "Is it fun" than "Are there Jaggies." I don't know where AA is factored into the development pipeline, but I know that Bungie has heard us and they will put in some sick anti-aliasing.
 
gibonez said:
Reach would be awesome if it borrowed some things from Mw2, mainly the game winning cam.

Game winning cams and showing the person who you just killed would be awesome in Reach.

Reach's multiplayer should also borrow heavily from Battlefield Bad Company 2, rush mode , team slayer, big team battle, and the rest of the Halo 3 modes just don't cut it anymore.

:lol the thousands of people on those modes dont agree! Man every time I see your avatar I get a sense of anticipation for what you can say about halo's matchmaking next, that was awesome.

I agree with the game winning killcams though, killcams otherwise suck, but the game winning killcams are awesome.
 

Slightly Live

Dirty tag dodger
Dax01 said:
Aha! I've (potentially) found a clue on the Bnet screenshot thumnail page. If you scroll your mouse over the thumnail of this image, on page 2, upper right-hand corner, some text appears: "To the Left." Now, given how that marker is red, to the left, and seems to be pointing towards the skirmisher (who is also to the left), this marker seems to not be a reticule, but some sort of alert indicator as others have suggested in this thread.

Was about to post this. Well spotted.

And I'm growing increasingly certain about the threat indicator theory.

If it was on display to the press and they haven't mentioned it, it must be a pretty important new element that they are keeping quiet about. Although that one screenshot and now the text is hinting too heavily, you can almost feel Urk's breath when looking at it.
 

strikeselect

You like me, you really really like me!
Dani said:
And I'm growing increasingly certain about the threat indicator theory.

If it was on display to the press and they haven't mentioned it, it must be a pretty important new element that they are keeping quiet about.


ughhhhhhhhh, hope not.


I don't need arrows and circles telling me where enemies are. I'm going to be upset if there's "threat indicators". Please no.
 

feel

Member
God I hope not, seems like such a distracting, annoying and unnecessary thing to implement. I'm totally hoping it's a reticule bug in that screen.
 

Flipyap

Member
Major Williams said:
Yes it absolutely has been mentioned with Bungle toying with the idea of Natal and Reach. That's where people got the message from in the first place!
"I'd like you to meet a boy called Emilo"

j8jo5z.jpg
 

MakgSnake

Banned
big ander said:
I wouldn't expect a perk system. The armor add-ons are like reusable equipment. I'm thinking that's as close to perks as we will get.
And with the armor add-ons, how could perks even be shoehorned in?
I guess I just don't understand why armor add-ons aren't enough already.
Exactly... armor add-ons aren't going to be enough. I believe it is only going to effect how much damage you can take and will probably slow you down if more or heavy armor is used (Rainbow Six Style).

And well, yeah you are right, Bungie wouldn't include PERK system but atleast implement it in some way, .... like what Killzone 2 did with the badges and all. Something..... at least!

Bungie needs to realize that Call of Duty type of FPS has taken over and they need to evolve their own game. I know HALO 3 was once again the most game played on XBL, but still... Bungie is actually pretty good with grabbing good ideas from the industry.

I guess what I am "really" asking for is Multiplayer unlockables (Besides armor) :)
 
Letters said:
God I hope not, seems like such a distracting, annoying and unnecessary thing to implement. I'm totally hoping it's a reticule bug in that screen.
Bungie's all about options. Even if this is what it is, I'd be shocked that there wouldn't be an option in the game to turn them off.
 

feel

Member
Dax01 said:
Bungie's all about options. Even if this is what it is, I'd be shocked that there wouldn't be an option in the game to turn them off.
But they sure force lots of stuff on us like audio volumes, AR starts and button configurations.




@Flipyap Well done! :lol
 

Slightly Live

Dirty tag dodger
MakgSnake said:
Bungie needs to realize that Call of Duty type of FPS has taken over and they need to evolve their own game.

I love how this junior thinks he knows what Bungie needs to do.

This is the second time today I have said this.

Halo 3 has remained top of the Live activity charts 3 years in a row. There been three highly sucessful COD titles in that time, but folks will still always come back to Halo. Halo 2 pushed similar impressive online feats in terms of numbers.

There is nothing at all to suggest that Bungie needs to do anything other than what they are already doing. No amount of internet forum know it alls suggesting Bungie needs to do this or that like similar game X will change anything. Bungie has never majorly slipped up with a single Halo title. Ever. So there is little reason to assume they will with Reach.

Unquestionably, new elements are being added to Reach's gameplay, mechanics and features, most of which we know little about. We know that there will be changes. However Halo will not become MW2 or be anything other than pure Halo.

Instead of repeatedly asking for MW2 features, you'd be better playing MW2 and petitioning it's developers for features on the inevitable sequel than making baseless demands for the Halo series.
 

scently

Member
I think there are at least two more new weapons to be announced. In the concept art in bungie.net, Jun seems to be holding some sort of mini- machine gun and Emile seems to be holding some sort of grenade launcher.
 

Popeck

Member
Dani said:
Video footage coming on 11th Feb at MS X10 event?

Well they haven't actually organized those events since... 2006? Seattle Gamefest is held on February the 10th & 11th. I seriously doubt there will be new video footage of Reach, it isn't massive enough event.

EDIT: Okay, so this will actually be a X10 event held on San Francisco. Interesting. It seems like Gamefest is also held on that day: http://www.microsoftgamefest.com/

I also ran into kylej in Team Mythic today. Sorry for the bad connections but we are playing from Finland =P Our team was pretty fucked up because half of our team hadn't played Utah Mambo before. We almost had the flag on the second round but a teammate managed to kill two of us right on the flag. It was refreshing to have a pretty intensive and competetive match on a social playlist, good game.
 

Slightly Live

Dirty tag dodger
Jun Profile on Bnet
JUN

Warrant Officer

Full Name: XXX, JUN

(P)MOS: 180B

* Unit: SPECWAR/GroupTHREE/NOBLE
* Service #: S-266
* Enlistment Date: CLASSIFIED
* Location: CLASSIFIED

* Gender: MALE
* Birthplace: TYUMEN, NEW HARMONY
* Birth Date: 28/02/2524
* Location: Crisium City, Naniwa

PERFORMANCE:


Rock solid under pressure. Better than he has any right to be, but at least he isn’t cocky—which is a good thing because he’s chatty. This does tend to put him at odds with noise discipline protocols—his behavior in this regard is often overlooked by the other operators in the field because of the informational bent of his chatter.

COMMENTS:

During mandatory psychiatric evaluation [15/12/2549] it was noted by XXX that S-266 had “an unhealthy emotional detachment in regards to the consequences of his actions” – I can only suggest that this was done without any metric by which to measure said detachment. By my estimation Jun is a rationalist. He is also a Spartan.

NOTE:

Although it is noted in his medical records that he has exhibited symptoms of PTSD in the past there have been no indications of a relapse post-therapy [05/01/2550].
 
I love how people act like Halo needs to emulate COD. COD may seem to have surpassed Halo in popularity, sales, and stuff like that but it's only because there has been THREE COD games since the last full Halo game. Once Reach is closer and Microsoft's massive marketing starts I think everyone will remember how big Halo is. Not only in sales but also that there probably won't be any game that replaces Reach at the top of the XBL most played game list for a few years.
 

GhaleonEB

Member
Lunchbox said:
that reads like romeo from odst
They're both snipers, but that seems to be the only similarity.

Jun:

Rock solid under pressure. Better than he has any right to be, but at least he isn’t cocky—which is a good thing because he’s chatty. This does tend to put him at odds with noise discipline protocols—his behavior in this regard is often overlooked by the other operators in the field because of the informational bent of his chatter.

COMMENTS:

During mandatory psychiatric evaluation [15/12/2549] it was noted by XXX that S-266 had “an unhealthy emotional detachment in regards to the consequences of his actions” – I can only suggest that this was done without any metric by which to measure said detachment. By my estimation Jun is a rationalist. He is also a Spartan.

NOTE:

Although it is noted in his medical records that he has exhibited symptoms of PTSD in the past there have been no indications of a relapse post-therapy [05/01/2550].

Romeo:

Romeo sees his true vocation as a ladies’ man. But just because he’s a lover doesn’t mean he can’t be a fighter—and a damned fine one at that. He keeps his gear clean, his suit looking sharp, and his body lean and strong. He may not be a shining example of the UNSC off the battlefield, but on it he is a consummate combatant.
 

MakgSnake

Banned
Dani said:
I love how this junior thinks he knows what Bungie needs to do.

This is the second time today I have said this.

Instead of repeatedly asking for MW2 features, you'd be better playing MW2 and petitioning it's developers for features on the inevitable sequel than making baseless demands for the Halo series.
Just because I am new at the forums means that I am junior? I believe being a gamer for over 23 years doesn't really count eh!

And I know HALO 3 has been top ranked game on XBL, including last year. I even mentioned that.

And I am not saying that Bungie needs to make Halo like MW2, but changing with time is always good. Just like how they implemented Firefight more in ODST, which was inspired by the Horde mode (GEARS), and Nazi Zombie Mode (WaW). They even mentioned it in their interview that they love those modes and wanted something like that for the Halo universe and so thats why Firefight was created.

I am just saying that Bungie is an amazing Dev and they know what is good and what is not, and grabbing ideas from the industry isn't a bad thing. :)
 

big ander

Member
Merguson said:
ShinAmano said:
If I am able to hitch a ride with this "ambient wildlife" then I will be happy.
Fixed.
Hold RB to ride brokeback

Flipyap said:
"I'd like you to meet a boy called Emilo"

http://i45.tinypic.com/j8jo5z.jpg[img][/QUOTE]
:lol

[QUOTE=Major Williams]There Will Be Jaggies
or
Return of the Jaggies
[IMG]http://is.rely.net/1-4535-93870-l-TiodHNG7ckSQay530LxQA.jpg[IMG]
It's there even in a screen-capped, high-resolution, then AA-ed after the fact image.[/QUOTE]
Things that make me not care about minuscule jaggies you found:
1) It's still Halo. I'll have fun.
2) It's pre-alpha.
3) I trust Bungie.
Lets wait to get our hands on the game.

[QUOTE=Domino Theory]Judging from the Elite concept art, dual-wielding is in?[/QUOTE]
Also saw this in the Lehto video:
[IMG]http://i690.photobucket.com/albums/vv268/big_ander/katconceptart.jpg
Duals confirmed
:(
?

Dani said:
Beaten, but that sounds exactly like Romeo.
EDIT: Seeing the descriptions side-by-side Ghaleon is right. Jun is chatty, but rational and still a Spartan. Romeo is a chatty and cocky ladies man. I see the differences.
 
Since Reach seems to be pushing the coop peice pretty hard, maybe the red reticle and pink radar blip is a marker placed by your teammates to quickly alert you to a threat that you may have missed? They do it all the time in RTS games; you can click anywhere on the minimap and a flare appears for all your teammates. Perhaps this is a way that Bungie is incorporating the whole squad thing into Reach.

If its an automatic threat indicator, then do not want. If its a teammate-placed indicator it would be pretty cool though. It could really up the strategy and even work in MP.
 

Slightly Live

Dirty tag dodger
MakgSnake said:
Just because I am new at the forums means that I am junior?
That's the rules. =P

MakgSnake said:
Just like how they implemented Firefight more in ODST, which was inspired by the Horde mode (GEARS), and Nazi Zombie Mode (WaW). They even mentioned it in their interview that they love those modes and wanted something like that for the Halo universe and so thats why Firefight was created.

Where did you read this? I've read that Firefight was an idea they couldn't finalise in time for Halo 3 and it was left on the cutting room floor until ODST started up development, which was soon after.

If this was the case, and there's no reason to assume that the original Firefight concept was originally inspired by GOW/COD modes at all.

It's natural that games within a genre will share similar trends and features however it's another matter altogether for one developer to take an entire function from another's game and place into their own. And Bungie really haven't been copying other folks other than doing their own thing with development.

Things like saved films, theatre, forge and even Firefight are great examples of Bungie doing their on thing within the Halo framework, even if they do display occasional influences from other games, the end product is usually very distinctly their own.
 

GhaleonEB

Member
Lunchbox said:
both talkative and doesnt care about consequences ...... and snipers

bet he gets hit by a hammer
If they were snipers who cared about the consequence of their actions, well, they shouldn't be snipers. I think not giving a shit is probably a requisite for the job. :lol

Though in Reach, he'll probably get hit with a sword. :p
 
Thinking back to the trailer, god I love Jun's voice. Jorge's too.
Carter, eh, both him and Kat sound too obvious. But that's not a terrible thing, just pales in comparison.
 

Kibbles

Member
Popeck said:
Well they haven't actually organized those events since... 2006? Seattle Gamefest is held on February the 10th & 11th. I seriously doubt there will be new video footage of Reach, it isn't massive enough event.

EDIT: Okay, so this will actually be a X10 event held on San Francisco. Interesting. It seems like Gamefest is also held on that day: http://www.microsoftgamefest.com/

I also ran into kylej in Team Mythic today. Sorry for the bad connections but we are playing from Finland =P Our team was pretty fucked up because half of our team hadn't played Utah Mambo before. We almost had the flag on the second round but a teammate managed to kill two of us right on the flag. It was refreshing to have a pretty intensive and competetive match on a social playlist, good game.

I hope they demo it.
 
Dani said:
MakgSnake said:
Just because I am new at the forums means that I am junior?

Actually, it does. =P

MakgSnake said:
Just like how they implemented Firefight more in ODST, which was inspired by the Horde mode (GEARS), and Nazi Zombie Mode (WaW). They even mentioned it in their interview that they love those modes and wanted something like that for the Halo universe and so thats why Firefight was created.

Where did you read this? I've read that Firefight was an idea they couldn't finalise in time for Halo 3 and it was left on the cutting room floor until ODST started up development, which was soon after.

If this was the case, and there's no reason to assume that the original Firefight concept was originally inspired by GOW/COD modes at all.

It's natural that games within a genre will share similar trends and features however it's another matter altogether for one developer to take an entire function from another's game and place into their own. And Bungie really haven't been copying other folks other than doing their own thing with development.

Things like saved films, theatre, forge and even Firefight are great examples of Bungie doing their on thing within the Halo framework, even if they do display occasional influences from other games, the end product is usually very distinctly their own.


Both of these are based on the Invasion mod for Unreal Tournament 2004. I'm sure Firefight borrow ideas from one or more of these games anyway.
 

kylej

Banned
Popeck said:
I also ran into kylej in Team Mythic today. Sorry for the bad connections but we are playing from Finland =P Our team was pretty fucked up because half of our team hadn't played Utah Mambo before. We almost had the flag on the second round but a teammate managed to kill two of us right on the flag. It was refreshing to have a pretty intensive and competetive match on a social playlist, good game.

Hello there. Yeah you guys were lagging hard and those two kids who were running wild on my team were from Australia. An odd mix of connections.
 

RdN

Member
Did you guys see this? Pretty cool that Bungie is talking about Kurt and Chief Mendez.. and also kinda explains how there're living Spartan III excluding Tom and Lucy.

c1.png
 
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