fixedKapura said:Noble Team Profile #1: Carter (from Gamestop)
Graphic with info on the Donger as well as on Carter. Seems the donger "...can drop an enemy at medium to long range with a single headshot."
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fixedKapura said:Noble Team Profile #1: Carter (from Gamestop)
Graphic with info on the Donger as well as on Carter. Seems the donger "...can drop an enemy at medium to long range with a single headshot."
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Kapura said:Noble Team Profile #1: Carter (from Gamestop)
Graphic with info on the Deemer as well as on Carter. Seems the deemer "...can drop an enemy at medium to long range with a single headshot."
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There will be some sort of AI in Reach. There always is.Popeck said:Interesting, there's still a personnel piece to be revealed on Bnet. Who could it be? An AI perhaps?
Popeck said:Interesting, there's still a personnel piece to be revealed on Bnet. Who could it be? An AI perhaps?
Bleh, I can't believe those shit games get credit for survival mode... smhDani said:Just like how they implemented Firefight more in ODST, which was inspired by the Horde mode (GEARS), and Nazi Zombie Mode (WaW)
Dani said:That's the rules. =P
Where did you read this? I've read that Firefight was an idea they couldn't finalise in time for Halo 3 and it was left on the cutting room floor until ODST started up development, which was soon after.
If this was the case, and there's no reason to assume that the original Firefight concept was originally inspired by GOW/COD modes at all.
It's natural that games within a genre will share similar trends and features however it's another matter altogether for one developer to take an entire function from another's game and place into their own. And Bungie really haven't been copying other folks other than doing their own thing with development.
Things like saved films, theatre, forge and even Firefight are great examples of Bungie doing their on thing within the Halo framework, even if they do display occasional influences from other games, the end product is usually very distinctly their own.
The Chief...Popeck said:Interesting, there's still a personnel piece to be revealed on Bnet. Who could it be? An AI perhaps?
Please, where is that from?Kibbles said:
EazyB said:Here's how I'd want some of the new weapons fit into the sandbox:
Sniper: It's rate of fire is perfect in Halo 3. No need to nerf it, if you want to make this power weapoin harder to use, may as well nerf the other power weapons which are even easier to get kills with: decreased RoF for the rockets and shotgun while the laser sucks the life-force of the wielder when fired so they die along with the vehicle they helplessly slaughtered across the map.
DMR: Slow rate of fire makes it harder to use mid-close range. Can 4-shot people from across the map with headshots.
Needle Rifle: Much like the DMR but since it can apparently 3-shot it's rate of fire should slower. Nice explosion. No homing abilities whatsoever.
BR: Much like the Halo 3 BR but with a much tighter spread. A reduced damage over distance, the 2x zoom, and slight spread make is worse at long range than the DMR but it's still a great overall mid-long range weapon. It's the Halo 3 BR with the consistency of the Halo 2 BR.
Magnum: Reskinned DMR with 2x zoom.
UNSC grenade launcher: Reskinned brute shot. It's damage and blast radius are no increased in the slightest.
Bleh, I can't believe those shit games get credit for survival mode... smh
Is it me or does the back half of the DMR look exactly like the BR; there's a joint on the front end where it looks like a mod has been bolted on.Kibbles said:DMR...
HAWT
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When they say "enemy" it likely means Coveant. The pistol (all of them) killed with a single headshot as well. Carbine too....Nutter said:The DMR
Code:The single-shot gun packs a serious punch, and can drop a an enemy at medium to long range with a single headshot.
So its basically like another sniper?
That basically comfirms that the BR will still be in the game.
The single-shot gun packs a serious punch, and can drop a an enemy at medium to long range with a single headshot.
scently said:Please, where is that from?
I'm sure they meant unshielded enemy, like mentioned in the first info from the gameinformer mag.Nutter said:The DMR
Code:The single-shot gun packs a serious punch, and can drop a an enemy at medium to long range with a single headshot.
So its basically like another sniper?
That basically confirms that the BR will still be in the game.
If that screen is in-game thats pretty awesome because its in 1080p and it looks like 2xAA or something close to that. It will look lightyears better than Halo 3 did if thats the case (and thats a *big* IF at this point).Major Williams said:There Will Be Jaggies
or
Return of the Jaggies
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It's there even in a screen-capped, high-resolution, then AA-ed after the fact image.
http://www.bungie.net/images/Games/Halo3ODST/imagery/screenshots/odst_camp1/ODST_OniAlphaSite02.jpginfinityBCRT said:If that screen is in-game thats pretty awesome because its in 1080p and it looks like 2xAA or something close to that. It will look lightyears better than Halo 3 did if thats the case (and thats a *big* IF at this point).
kylej said:BR and dong rifle both better be in Reach. Halo currently has an abundance of totally useless weapons. If the spikers, plasma pistols and plasma rifles can be in the game surely the carbine, BR and dong can fit in too.
the dong rifle description says enemies so im going to assume that's grunts, jackals and the new skirmishers. elites (and other spartans) will most likely take multiple headshots (im going with 4 also).gibonez said:The DMR kills with a single shot to the head according to the picture above, and I dont believe the BR is in the game at all.
The DMR killing with one shot to the head is awesome, hopefully it means the rest of the weapons kill alot faster and everything gets beefed up. Tired of pee shooters.
vhfive said:the dong rifle description says enemies so im going to assume that's grunts, jackals and the new skirmishers. elites (and other spartans) will most likely take multiple headshots (im going with 4 also).
Aye, I'm assuming that means unshielded enemies.vhfive said:the dong rifle description says enemies so im going to assume that's grunts, jackals and the new skirmishers. elites (and other spartans) will most likely take multiple headshots (im going with 4 also).
That screen has flawless AA (16xAA or maybe even more), theres no way thats an in-game screen.Buttonbasher said:http://www.bungie.net/images/Games/Halo3ODST/imagery/screenshots/odst_camp1/ODST_OniAlphaSite02.jpg
Check the resolution in this ODST screen.
I'm voting for this one, as the worst new addition to HaloGAF... :lolgibonez said:Ughhhh way to ruin my excitement.
I was just commenting on the resolution of the two images. ODST having 1920x1080 screenshots, when the game is clearly not that resolution... I'm just saying to not get crazy hopeful based on the 1920x1080 Reach screenshots alone.infinityBCRT said:That screen has flawless AA (16xAA or maybe even more), theres no way thats an in-game screen.
:lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lolinfinityBCRT said:There are 360 games which run at 720p@4xAA (NHL 10, Sega Rally, Call of Duty Classic) so 1080p@2xAA is not totally out of the question but is unlikely considering Bungie's track record.
Huh? Both of Bungie's 360 efforts are among the lowest IQ games of this gen.DiabolicalBagel said::lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol
:lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol
:lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol
Sorry, that just :lol:lol ... couldn't :lol:lol :lol ... aww god. :lol
Kibbles said:Yeah, don't kid yourself. The game won't be 1080p with 2xAA. I'm guessing the game will finally be 720p with the new tech and after all the shit Bungie got for it being sub-HD. Hopefully with some 2xAA as well. Hell, what about that AA technique that guy at H.B.O was talking about for the VGA Trailer (which turned out to be incorrect).
There head's twice as large as a spartan 3 and they stand 3 feet taller... that model wouldn't work at all if what they'd be going for is a evenly matched hitbox.Flipyap said:These slender elites look like they were designed specifically to work well in multiplayer. They hold their heads up really high in both concept art and that radical assassination screenshot.
It would be silly to fix the headshot issue and not include them in multiplayer.
If you're responding to me then:Tashi0106 said:So you want the old BR and the new BR to be in the game? A Halo 2 BR in Reach would be the weapon of choice if it were in the game. If the Halo 2 BR were in Reach, then the new Reach BR would have to be almost exactly the same or serve an entirely different purpose. I don't even think it's in the game at all. In the commentary by Marcus Lehto he mentions that the new BR has become the weapon of choice. I can totally see this new BR having the same rate of fire and still taking 4 shots to kill.
Oonsk is obviously the prototype shoulder-mounted AI. His mouth moves and everything. If necessary, he can pop off and join in the battle.duk said:hey one thing is missing from all this so far is an AI, in each of the Halo games we got some sorta AI... I wonder if Cortana will make a presence?
EazyB said:Here's how I'd want some of the new weapons fit into the sandbox:
Sniper: It's rate of fire is perfect in Halo 3. No need to nerf it, if you want to make this power weapoin harder to use, may as well nerf the other power weapons which are even easier to get kills with: decreased RoF for the rockets and shotgun while the laser sucks the life-force of the wielder when fired so they die along with the vehicle they helplessly slaughtered across the map.
DMR: Slow rate of fire makes it harder to use mid-close range. Can 4-shot people from across the map with headshots.
Needle Rifle: Much like the DMR but since it can apparently 3-shot it's rate of fire should slower. Nice explosion. No homing abilities whatsoever.
BR: Much like the Halo 3 BR but with a much tighter spread. A reduced damage over distance, the 2x zoom, and slight spread make is worse at long range than the DMR but it's still a great overall mid-long range weapon. It's the Halo 3 BR with the consistency of the Halo 2 BR.
Magnum: Reskinned DMR with 2x zoom.
UNSC grenade launcher: Reskinned brute shot. It's damage and blast radius are no increased in the slightest.
EazyB said:
Kibbles said:Oonsk is obviously the prototype shoulder-mounted AI. His mouth moves and everything. If necessary, he can pop off and join in the battle.
infinityBCRT said:Huh?
Tashi0106 said:So you want the old BR and the new BR to be in the game? A Halo 2 BR in Reach would be the weapon of choice if it were in the game. If the Halo 2 BR were in Reach, then the new Reach BR would have to be almost exactly the same or serve an entirely different purpose. I don't even think it's in the game at all. In the commentary by Marcus Lehto he mentions that the new BR has become the weapon of choice. I can totally see this new BR having the same rate of fire and still taking 4 shots to kill.
Question...in Halo CE, if you shoot someone twice in the body and once in the head with a pistol, did it kill the person? I don't think it did. I know it was 3 perfect headshots but I wasn't sure if it was like the H2 and H3 system with the BR where you can shoot someone in the body 3 times with a BR and finish them in the head with the 4th shot. I can totally see this requiring 4 perfect headshots with the new BR to kill an opponent.
Also, I wonder if Bungie will include a visual representation on the opponents armor indicating the level of health. In Halo 3 you can clearly see how weak an enemy is by the lights on the armor (genius idea btw) I hope in Reach there will be a way to determine if the play is not only low on shields but health as well. I honestly don't remember if one existed in CE but I don't think there was. I could be wrong though.
You're probably right, but what if they were just smaller in multiplayer? It's kind of weird that they gave them far more human-like posture so late in the series, seemingly for no reason.EazyB said:There head's twice as large as a spartan 3 and they stand 3 feet taller... that model wouldn't work at all if what they'd be going for is a evenly matched hitbox.