Just listened to the whole podcast. The DMR totally sounds like the rifle from Shadowrun. Makes sense now too. I wonder what actually has an effect on the accuracy. Will movement, jumping, crouching or just rate of fire? I'm guessing that it will just be the rate of fire. 1v1 BR fights would just be so weird. Would 2 guys come across each other down a long hall way, both crouch and just begin firing? Lol no, I don't think so. That would be ridiculous. I'm gonna go ahead and guess that rate of fire will be the only thing that effects accuracy. Also, it seemed to me like Sage was putting off that vibe about it as well. He mentions that you can't just pull the trigger as fast as you can, you need to find a rhythm. That sounds pretty awesome to me. I think close range where accuracy is not as important, a few quick shots can be squeezed off followed by a beat down for a kill.
Also, thank god that the fancy assassinimation(assassination + animation) is just a show off move and is not forced upon us. Good to hear that there is no invulnerability during the assassinimation as well. Gears 1 suffered from that. I'm curious to see how armor abilities are used in game. Will they be set pre-game like perks in CoD or will they be pick ups on the map. Reach should totally have an armor ability that lets you jump really high at least once. That would be sick.
I'm really curious to see the default weapon starts for Reach. For Halo 3 it was originally AR only or BR + AR. It then became AR + Magnum, AR only or BR + AR. This beta can't come soon enough.