• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

strikeselect

You like me, you really really like me!
I know this sounds small but I REALLY want to know if reload is mapped to the X button again or if it's possible somehow. "Classic" control option please.

fuck the Halo 3 control schemes!
 
thanks for the recap Domino. that DMR stuff sounds great. the hammerburst was an awful addition to the Gears sandbox, but i think Halo is desperately in need of a ranged weapon capable of rapid fire after so many years of plodding non-registering BR nonsense.

i take it that the 'rhythm' they speak of is squeezing off a round right when your crosshairs have returned to normal from your previous shot. hitting the perfect rhythm will probably resemble the rate of fire that the BR was locked to.
 

Not a Jellyfish

but I am a sheep
Cerrius said:
I know this sounds small but I REALLY want to know if reload is mapped to the X button again or if it's possible somehow. "Classic" control option please.

fuck the Halo 3 control schemes!

Pretty sure X will be used to activate your armor ability. I don't mind the RB reloading, felt natural to me.
 
DMR is total hawtness!
Lifejumper said:
Just heard from the podcast that there will be less weapons in Halo Reach than Halo 3. So I guess that the brute weapons will be removed from the game.

Hope so. Never did like the fact the brute shot didn't decapitate enemies on melee.
 

kylej

Banned
People who use default are like cavemen chiseling a wheel out of stone while the rest of us are riding around in cars.
 
kylej said:
People who use default are like cavemen chiseling a wheel out of stone while the rest of us are riding around in cars.

i use default.... i dunno why though it freakin sucks... i keep meanting to upgrade to bumperjumper but i been to lazy and i dont even play xbox often enough to get used to it
 

Trasher

Member
Almost halfway through Evolutions. Reading stories at random. Just finished Headhunters (the one about Spartan III's OMG11!). Also, I read that pile of a story that that dude Connor'O Frankz wrote. Wtf at that one.
jk jk jk good stuff :)
 

EazyB

Banned
electricpirate said:
Easy, I imagine you enjoyed the part where they ask what Sage's favorite weapon is, and he mocks the AR ;)
I always appreciate a good AR jab, no matter how easy and predictable it is. Picking on the AR is almost like making fun of a retarded person.

kylej said:
LEGENDARY BTB WIN. We're down a man and we have 4 teammates who go a combined -39. score is 90-80, I grab rockets, get my timing on and dong on a hog then Booties hits a double headshot for a 100-99 win against a full team.

hog shot as a souvenir http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=105197475

soooogooooooood
Now how satisfying would that have been had you simply lasered it from the other side of the map?
 

Tashi

343i Lead Esports Producer
kylej said:
People who use default are like cavemen chiseling a wheel out of stone while the rest of us are riding around in cars.

Hey! I play default and I still shit on people. :D
 
I <3 bumper jumper, but I wish it switched up melee and jump. Of maybe bumper jumper boxer, with melee on the left trigger and nades on the shoulder.

Or maybe i could just get faster fingers.
 

Tashi

343i Lead Esports Producer
Just listened to the whole podcast. The DMR totally sounds like the rifle from Shadowrun. Makes sense now too. I wonder what actually has an effect on the accuracy. Will movement, jumping, crouching or just rate of fire? I'm guessing that it will just be the rate of fire. 1v1 BR fights would just be so weird. Would 2 guys come across each other down a long hall way, both crouch and just begin firing? Lol no, I don't think so. That would be ridiculous. I'm gonna go ahead and guess that rate of fire will be the only thing that effects accuracy. Also, it seemed to me like Sage was putting off that vibe about it as well. He mentions that you can't just pull the trigger as fast as you can, you need to find a rhythm. That sounds pretty awesome to me. I think close range where accuracy is not as important, a few quick shots can be squeezed off followed by a beat down for a kill.

Also, thank god that the fancy assassinimation(assassination + animation) is just a show off move and is not forced upon us. Good to hear that there is no invulnerability during the assassinimation as well. Gears 1 suffered from that. I'm curious to see how armor abilities are used in game. Will they be set pre-game like perks in CoD or will they be pick ups on the map. Reach should totally have an armor ability that lets you jump really high at least once. That would be sick.

I'm really curious to see the default weapon starts for Reach. For Halo 3 it was originally AR only or BR + AR. It then became AR + Magnum, AR only or BR + AR. This beta can't come soon enough.
 

Trasher

Member
Tashi0106 said:
Just listened to the whole podcast. The DMR totally sounds like the rifle from Shadowrun. Makes sense now too. I wonder what actually has an effect on the accuracy. Will movement, jumping, crouching or just rate of fire? I'm guessing that it will just be the rate of fire. 1v1 BR fights would just be so weird. Would 2 guys come across each other down a long hall way, both crouch and just begin firing? Lol no, I don't think so. That would be ridiculous. I'm gonna go ahead and guess that rate of fire will be the only thing that effects accuracy. Also, it seemed to me like Sage was putting off that vibe about it as well. He mentions that you can't just pull the trigger as fast as you can, you need to find a rhythm. That sounds pretty awesome to me. I think close range where accuracy is not as important, a few quick shots can be squeezed off followed by a beat down for a kill.

Also, thank god that the fancy assassinimation(assassination + animation) is just a show off move and is not forced upon us. Good to hear that there is no invulnerability during the assassinimation as well. Gears 1 suffered from that. I'm curious to see how armor abilities are used in game. Will they be set pre-game like perks in CoD or will they be pick ups on the map. Reach should totally have an armor ability that lets you jump really high at least once. That would be sick.

I'm really curious to see the default weapon starts for Reach. For Halo 3 it was originally AR only or BR + AR. It then became AR + Magnum, AR only or BR + AR. This beta can't come soon enough.
Listening to it right now. At the 31 minute mark he makes it sound like, with the DMR, you must get all headshots in succession for a quicker kill. Rather than what we previously know with the BR where you can do three shots to the body and then finish them off with a fourth to the head. Or am I hearing that wrong??
 

Kapura

Banned
Trasher said:
Listening to it right now. At the 31 minute mark he makes it sound like, with the DMR, you must get all headshots in succession for a quicker kill. Rather than what we previously know with the BR where you can do three shots to the body and then finish them off with a fourth to the head. Or am I hearing that wrong??
That's what I thought I was hearing too. Perhaps headshots will penetrate shields faster.
 

Trasher

Member
user_nat said:
1v1 BR fights won't exist.

Unless the BR is actually in the game, which seems unlikely to me.
He meant DMR. The DMR is the Halo: Reach equivalent of the Halo 3 BR.


In another note...it sounds like the extended assassination thing is just for looks. So pretty much, in multiplayer, the only point of using it is to taunt the other player. I'll stick to the old fashioned one. Thanks. Wasting time in a competitive scenario just to make your kill look cooler??? Doesn't make much sense to me.
 
Tashi0106 said:
Also, thank god that the fancy assassinimation(assassination + animation) is just a show off move and is not forced upon us. Good to hear that there is no invulnerability during the assassinimation as well. Gears 1 suffered from that. I'm curious to see how armor abilities are used in game. Will they be set pre-game like perks in CoD or will they be pick ups on the map. Reach should totally have an armor ability that lets you jump really high at least once. That would be sick.

at one point, herb mcbeardington mentions that there are more surprises, like how armor abilities are acquired. In my mind he's suggesting to me that it's something other than standard halo, rush to the spawn style.

I'm really curious to see the default weapon starts for Reach. For Halo 3 it was originally AR only or BR + AR. It then became AR + Magnum, AR only or BR + AR. This beta can't come soon enough.

Return of slayer pro. AR for close range, pistol for midrange.
 

Trasher

Member
electricpirate said:
at one point, herb mcbeardington mentions that there are more surprises, like how armor abilities are acquired. In my mind he's suggesting to me that it's something other than standard halo, rush to the spawn style.
I'm guessing you will acquire them with the credits. Yet we still don't know how you acquire credits haha.

This thought just hit me though. Maybe it will work like Counter-Strike does. You earn credits for kills, and maybe even for winning rounds of a match. Such as in a one flag game scenario, or for capturing territories etc.

BIG time stretch here, but what if they changed Halo multiplayer into a round-based system like in Counter-Strike? Maybe that's why they haven't told us anything about multiplayer yet. Yeah, very unlikely.
 

feel

Member
Glad I was wrong. Having to shoot the deemer with a certain rhythm for it to be more effective does seem great.
 

Tashi

343i Lead Esports Producer
Trasher said:
Listening to it right now. At the 31 minute mark he makes it sound like, with the DMR, you must get all headshots in succession for a quicker kill. Rather than what we previously know with the BR where you can do three shots to the body and then finish them off with a fourth to the head. Or am I hearing that wrong??

Yea you're right. I must have missed that.

"rewarding skill even more. You don't get the free head shot from the you know just sort of aim center mass from the BR and you get the pull up to the headshot."

I have no real problem with that. I aim for the head with the BR when I'm in a 1v1 BR fight anyway. However, in Halo 3 close range (Halo 2 had bxr) I do two quick body shots and hit the beat down for the kill. That's mainly because I want to make sure all 6 bullets connect and register so the beat down kills for sure. I wanna see how it will change the gameplay from what we know with the standard BR
 

EazyB

Banned
Trasher said:
Listening to it right now. At the 31 minute mark he makes it sound like, with the DMR, you must get all headshots in succession for a quicker kill. Rather than what we previously know with the BR where you can do three shots to the body and then finish them off with a fourth to the head. Or am I hearing that wrong??
As much as I'd love for that to be true, I don't see where you're hearing that.

Tashi0106 said:
I wonder what actually has an effect on the accuracy. Will movement, jumping, crouching or just rate of fire? I'm guessing that it will just be the rate of fire. 1v1 BR fights would just be so weird. Would 2 guys come across each other down a long hall way, both crouch and just begin firing? Lol no, I don't think so. That would be ridiculous. I'm gonna go ahead and guess that rate of fire will be the only thing that effects accuracy. Also, it seemed to me like Sage was putting off that vibe about it as well. He mentions that you can't just pull the trigger as fast as you can, you need to find a rhythm. That sounds pretty awesome to me. I think close range where accuracy is not as important, a few quick shots can be squeezed off followed by a beat down for a kill.
From what they said in the podcast I got a pretty clear impression that the reticule just communicates what was already going on behind the scenes in previous games where only the that affected it is the rate the player is firing the weapon.

Tashi0106 said:
I'm really curious to see the default weapon starts for Reach. For Halo 3 it was originally AR only or BR + AR. It then became AR + Magnum, AR only or BR + AR. This beta can't come soon enough.
I have a feeling, if Reach's MP is set up similarly to past games, that the vanilla starting weapons will be the AR+magnum. This is based off the fact that Bungie decided AR+shitty H3 pistol was more appropriate than the AR+BR and because I can't see why anyone would pick up the Reach pistol when the DMR and needle rifle seem to always be better. My hope is that the Reach pistol is a monster at close range and a really good player would switch his AR secondary out for the pistol because it would win a AR vs. pistol shootout given the pistol wielder is a dead aim.

electricpirate said:
Return of slayer pro. AR for close range, pistol for midrange.
The DMR is the new CE pistol. CE's pistol was for close to mid to long range :D
 

Not a Jellyfish

but I am a sheep
Trasher said:
I'm guessing you will acquire them with the credits. Yet we still don't know how you acquire credits haha.

This thought just hit me though. Maybe it will work like Counter-Strike does. You earn credits for kills, and maybe even for winning rounds of a match. Such as in a one flag game scenario, or for capturing territories etc.

BIG time stretch here, but what if they changed Halo multiplayer into a round-based system like in Counter-Strike? Maybe that's why they haven't told us anything about multiplayer yet. Yeah, very unlikely.

That is unlikely Trasher but there are several game types that are already on a round system, so it isn't that far fetched. I only think it is a stretch because of how much it would change the play. When I first saw the "credits" from the leaked screens I assumed it was like CS and would allow weapon or armor ability purchases before each round.
 

EazyB

Banned
Palmdale said:
It looks to be true. Tashi quoted it in his post. It's right after 31 minutes in.
Yeah, I relistened to that segment when you brought it up but I don't interpret it that way. To me it seems like he was just talking about when you get someone's shield down then get lucking with one of the three bullets in the next burst when instantly kills them. That's the free headshot they're talking about. The "aiming at the chest" with the BR was just describing a frequent free headshot scenario. With a single shot weapon that has pinpoint accuracy, the only way you're going to get a headshot is by aiming directly at their dome and landing that one bullet. I'm pretty pumped about this added depth, shielded headshot doing more damage would be even more awesome but I'll take what I can get.

I do find it funny that they feel that strongly about the free headshots from the BR not requiring enough skill when they have a fully-auto starting weapon and super melee lunges though :lol
 

Trasher

Member
Tashi0106 said:
Shadowrun had the same CS round based system.
Ah, ok. I've never played Shadowrun.

I've always been a big fan of the CS round system. It makes the end of some rounds pretty epic when there are only one or two people left on each side, or if there are a handful of people left on one side and only one person left on the other side who manages to take everyone out. I highly doubt that Halo: Reach's multiplayer will be changed to this, but I have always wished to have that option for Halo. It could very well make Halo's multiplayer completely stupid and boring (especially on larger maps), but I've always wanted to try it. =/

EazyB said:
Yeah, I relistened to that segment when you brought it up but I don't interpret it that way. To me it seems like he was just talking about when you get someone's shield down then get lucking with one of the three bullets in the next burst when instantly kills them. That's the free headshot they're talking about. The "aiming at the chest" with the BR was just describing a frequent free headshot scenario. With a single shot weapon that has pinpoint accuracy, the only way you're going to get a headshot is by aiming directly at their dome and landing that one bullet. I'm pretty pumped about this added depth, shielded headshot doing more damage would be even more awesome but I'll take what I can get.

I do find it funny that they feel that strongly about the free headshots from the BR not requiring enough skill when they have a fully-auto starting weapon and super melee lunges though :lol
Ah, ok. Yeah that makes sense. But I'm still not sure if that's what he meant or not.

Check this out:
http://twitpic.com/100sll
Notice how there is no AR.
 

GhaleonEB

Member
EazyB said:
From what they said in the podcast I got a pretty clear impression that the reticule just communicates what was already going on behind the scenes in previous games where only the that affected it is the rate the player is firing the weapon.
That was my take away as well. For instance, in Halo 1 the AR is more accurate in short bursts. Hold it down, and the spay gets wider and wider. It sound like the targeting reticule will likewise get wider to inform the player of the decreased accuracy. And so on for other guns. Players who learn the rhythm of weapons like the DMR and fire at the optimal speed over distance will have greater accuracy and thus take out opponents who are pulling the trigger like mad.

Edit, and on a totally unrelated note, I just remembered I had some minutes to burn before the end of the month, so here is a video of me haplessly fleeing one near-death experience after another.

And from way back when Covies was in BTB, I defeat the two worst Ghost drivers ever with nothing but a Needler.
Ramirez said:
Was anything said about the melee system? The spraying of 3 bullets and then instant beat down has got to be changed, complete garbage.
So close quarters weapons shouldn't strip shields quickly, and beat downs when you have minimal shields shouldn't result in death? What?
 

Ramirez

Member
Was anything said about the melee system? The spraying of 3 bullets and then instant beat down has got to be changed, complete garbage.
 

Trasher

Member
Ramirez said:
Was anything said about the melee system? The spraying of 3 bullets and then instant beat down has got to be changed, complete garbage.
Nope. Other than there are still the regular assassinations from behind like the previous games.
 

Tashi

343i Lead Esports Producer
Trasher said:
Ah, ok. I've never played Shadowrun.

I've always been a big fan of the CS round system. It makes the end of some rounds pretty epic when there are only one or two people left on each side, or if there are a handful of people left on one side and only one person left on the other side who manages to take everyone out. I highly doubt that Halo: Reach's multiplayer will be changed to this, but I have always wished to have that option for Halo. It could very well make Halo's multiplayer completely stupid and boring (especially on larger maps), but I've always wanted to try it. =/

Yea it was basically like that but it was much deeper. In Counter Strike you just bought weapons where as in Shadowrun there were guns, tech and magic. The tech or magic that you bought was also based on the class you chose to play with. Some could use magic or tech better than others. Because of that, it was much more team oriented. You could also donate money to teammates, use the magic Tree of Life (healed anyone near it, friendly or enemy) and also resurrect dead teammates. Shadowrun is a really deep, rewarding multiplayer shooter that required a lot of skill, team work and to me is really under appreciated.


Trasher said:
Yeah that makes sense. But I'm still not sure if that's what he meant or not.

Both interpretations make sense but I'm not sure which he was talking about.
 
Tashi0106 said:
Yea it was basically like that but it was much deeper. In Counter Strike you just bought weapons where as in Shadowrun there were guns, tech and magic. The tech or magic that you bought was also based on the class you chose to play with. Some could use magic or tech better than others. Because of that, it was much more team oriented. You could also donate money to teammates, use the magic Tree of Life (healed anyone near it, friendly or enemy) and also resurrect dead teammates. Shadowrun is a really deep, rewarding multiplayer shooter that required a lot of skill, team work and to me is really under appreciated.


Yeah, I never really understood the hate it received. I think Shadowrun was pretty damn good, as long as you got matched with a good team that is.

I wouldn't mind seeing something like this for customs or a standalone playlist, just as long as I can keep the current ones too.
 

EazyB

Banned
Captain Blood said:
For the love of god please let that be a shop. This thread has made me not want anything even remotely face like in Reach. :lol
Joke post?

It's been in Reach since we first meet Bionica Commando:

23jkbib.jpg



On a completely separate note: I was thinking about the KZ2 objective switch thing and it lead me to think about something I'd love to see as an option in Reach. Whenever you killed someone in KZ2 a quick little chime would go off indicating that the person was in fact dead. Not only did it grow to be a rewarding sound but more importantly it let the player know very clearly that they killed the person and they could move on with their life. It's not often ambiguous enough to be a huge problem in Halo but I can think of many cases where I'd deliver enough punishment towards a someone (a rocket, grenade, headshot) that I think they should be dead and move onto the next threat not knowing that the first person didn't actually die for whatever reason.

Here's just some KZ2 mp footage in case anyone's unfamiliar with what I'm talking about. Of course they could make it optional if people don't think it's necessary and/or find it annoying.
 
EazyB said:
Joke post?

It's been in Reach since we first meet Bionica Commando:

Thisthreadhasruinedit[IMG][/QUOTE]

I am willing to entertain the desperate measure of wiping the actual faces off of the spartan character models if that is what it takes.
 

Trasher

Member
Captain Blood said:
For the love of god please let that be a shop. This thread has made me not want anything even remotely face like in Reach. :lol

Is that possible?
What? Does this sentence make sense to anyone? "anything even remotely face"?
 

Nutter

Member
kylej said:
People who use default are like cavemen chiseling a wheel out of stone while the rest of us are riding around in cars.
I can dong on BK's all night with Default. Just ask Trasher. :lol
 

derFeef

Member
Oh yeah I love that they are adding more "Punch" to the weapons. Hopefully something like Bad Company, the weapons in that game sound furious and powerful.
 
Trasher said:
What? Does this sentence make sense to anyone? "anything even remotely face"?
Face like. As in to resemble a face, but I am sure they can be found in anything if you look for them. [/weird face conversation]
 

Trasher

Member
Nutter said:
I can dong on BK's all night with Default. Just ask Trasher. :lol
No, you are pretty bad with it. Anyone is good with default when they get host every game.

Captain Blood said:
Face like. As in to resemble a face, but I am sure they can be found in anything if you look for them. [/weird face conversation]
Ohhhhh. You mean the faces on the armor and shit. "Face-like"*
 
GhaleonEB said:
Bless you, Luke Smith.

Also, if this fellow suggests that the targeting reticule should grown and shrink to increase/decrease weapon accuracy if you move - in short, punishing you for moving as Shadowrun did - grab him by the beard and swing through a window.

Oh god I just realised the implications of what you said, and the fact is that picture with the wobbly reticule almost implicates that.

PLEASE dont do a Gears of War with this game, I love Gears but the fact is having to stand still to snipe - having to pretty much glitch around the walls and having a assualt rifle esque weapon as primary makes for annoying gameplay.

P.S - My explanation for the wobbly reticule so far was that the spartan was using sprint - which would make the reticule sway side to side?

If the reticule is messed up by movement/ jumping a lot of the more satisfying snipes will be dead - and players who simply walk straight towards you while AR'ing will have the advantage

P.P.S - Whenever I see a face now while playing I will CURSE HaloGaf :lol
 

Truant

Member
Aren't top trained marines able to move pretty fast while still being able to maintain a decent level of accuracy?

If so, a genetically modified super solider in a mechanized armor suit should be able to fire any gun at any movement speed, without a penatly to precision.
 
Truant said:
Aren't top trained marines able to move pretty fast while still being able to maintain a decent level of accuracy?

If so, a genetically modified super solider in a mechanized armor suit should be able to fire any gun at any movement speed, without a penatly to precision.

Well apparently in Halo 3 were already moving much faster than any other human, I think its only fair if we use a ability to go EVEN faster that as a downside accuracy would be screwed over.

But thats the only time accuracy should be reduced, the reduction would be good to avoid people sprinting right at you with ar's :lol and I feel all armour abilitys should have a Con aswell as a Pro.
 
Truant said:
Aren't top trained marines able to move pretty fast while still being able to maintain a decent level of accuracy?

If so, a genetically modified super solider in a mechanized armor suit should be able to fire any gun at any movement speed, without a penatly to precision.
It's a game.

electricpirate said:
Return of slayer pro. AR for close range, pistol for midrange.
Now that the pistol has zoom, I see less of a need for DMR (or BR if it's in the game) starts.
 
Top Bottom