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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

Kapura

Banned
Halo: Reach - Point of Impact

:D

Whether you call it the “Golden Tripod,” measure it out in “30 Seconds of Fun,” or you just grab your favorite gun and hit the ground running, when you dig in and play around inside the Halo: Reach sandbox, you’re definitely gonna need to make some tactical adjustments to get yourself up to speed. It’s no secret that gunplay is an extremely important ingredient to Halo’s success, so we’ve been working around the clock to make sure the guns look, sound great, and perform better than they ever have before.

You’ll get your first shot to go hands on with the new and refined cache of weapons when you play the Halo: Reach Multiplayer beta in the spring, but before you have to worry about your face getting rearranged by way of the deadly DMR or your shields shattered under a hail of barbed, crystalline Blamite! (no, that’s not the correct technical term), Sage Merrill and Josh Hamrick are prepared to combine powers and drop all kinds of situational awareness on your ass.

Here’s your chance to get up close and personal with three of the weapons featured in the Halo: Reach sandbox. You can click on any of the images below to get a high resolution look at each rifle’s intricacies and in between the assets you’ll find discussion covering some of the more interesting aspects of each – how they fit into the sandbox and how you can best make use of them on the battlefield.

A lot of care is going into these implements of war. We trust that you’ll put ‘em to good use.
 

GhaleonEB

Member
EazyB said:
IMO a play-through of CE can stop at 343. Everything else is just alright.

No idea how you can't love every moment leading up to that level though. Still plays like a champ.
Well, an example of what I mean.

I played the living hell out of the game; I've beaten it end to end on Legendary over 40 times (over the three years between it and Halo 2). So I had pretty much every moment down pat.

I have all the spawn trigger points memorized; so when you walk out the door on the second floor of Truth and Reconciliation overlooking the hanger bay, I know the exact line in the textures around the corner to the left that triggers a group of Grunts and Jackals to come through the door behind me, as well as sending the wave charging in from the front; I know exactly where all the drop ships on the second mission land, and exactly when; exactly where all the Elites on top of the Forerunner structures are located, and how limited their mobility range is.

So instead of being this big dynamic sandbox, where I see all the enemies up front and and have fun trying a bunch of different approaches, each encounter becomes a series of paint by numbers, go here, do this kind of affair. Halo 3 has relatively few of those moments; most of its encounters just dumped all the enemies out on the battle field and you could choose how to tackle them; The Storm is a great example of that. I know the moment to moment encounters in Halo 1 too well to get lost in a combat situation because the smoke and mirrors that kept up the pacing are too easy to see at this point. I couldn't really get into it.

But I might try again, just beacuse I don't have any new games to play at this point and I've pushed myself as high as I care to go on the Defense Grid leaderboards. :lol
 
I could see the pistol as being a balanced starting secondary weapon by just giving it a smaller mag size as well as ammo count and limiting the amount of available weapon pickups on the map for it. In that way you'll still have a viable mid range starting weapon but you'll still be searching for a DMR/BR.

I don't see any reason to nerf the weapon. Give us what we want...a three shot pistol with limited scoping abilities.
 

Kapura

Banned
Needler rifle:
It’s a Blamite! super-combining weapon (three shots to an unshielded body) that can also score headshots.

Three unshielded to a supercombine. Clears that up nicely. Anti-Hunter weapon, perhaps?

It also seems like they're trying to differentiate the Human and Covie weapons more. Awesome. Make 'em feel different again.
 

GhaleonEB

Member
Kapura said:
Needler rifle:

Three unshielded to a supercombine. Clears that up nicely. Anti-Hunter weapon, perhaps?

It also seems like they're trying to differentiate the Human and Covie weapons more. Awesome. Make 'em feel different again.
Was just coming to post that. I'm in love.
 

EazyB

Banned
“The DMR, or Designated Marksman Rifle,” Sage notes, “is a medium-to-long range support weapon. In range and play style it fits between the Assault Rifle and Sniper Rifle in the Human sandbox. Powerful in skilled hands, its rewards the ‘gunfighter’ – the calm, accurate player, who like to be in the fight. Its primary role is to suppress snipers and soften opposition before the shock troops close.”

When you do find yourself in the fight, shock troops rushing your position, Josh has some slightly less merciful tips to help keep you alive when you have the DMR in your hot little hands.

“The DMR is deadly accurate if you breathe through the shots and get into the rhythm of firing it, but it quickly falls apart if you freak out and really start slamming the trigger. A player with surgeon’s hands will be able to use it anywhere, anytime. Players that struggle with their composure in a heated fight however will find it better suited to working guys from a distance, picking off the sick and weak from the herd.”

And for those looking for that elegant weapon for a more civilized age, it looks like the DMR might be the implement of war you’re looking for.

“Personally, I’ve found that I always like to have a DMR in my back pocket in the way that I would have kept around the pistol in Halo: Combat Evolved,” Josh says. “Either way, the big news with the DMR is that it’s particularly good at shooting Covenant in the face.”
SOOOO GOOD! Word for word what I wanted to hear. (Though I could have used a "I always have it in my back pocket in MP" but its omission is understandable for now.)

A certified stalwart in the UNSC’s arsenal, the Assault Rifle has scrubbed more than its fair share of Covenant scum up close and personal. First introduced with Halo: Combat Evolved, it missed a beat in Halo 2, but made its triumphant return to Halo 3 and by now you should know it’s making a return with a pretty significant visual overhaul in Halo: Reach, as seen in yesterday’s 3D art asset comparisons.

It’s not the only weapon that’s being upgraded, according to Sage, Halo: Reach's Lead Sandbox Designer.

“Everything has been touched in one way or another. That being said, some of the weapons had already gone through some serious iterations at this point in Halo’s life and so in some cases changes have been kept to a minimum. Either way, the visual facelift was worth its weight in gold. All the weapons, including the classics, are looking AMAZING!”

Josh, a Sandbox Designer working in tandem with Sage and the rest of the team, briefly expounds on some of the subtle changes being made to the series’ staples:

“Returning weapons will, for the most part, maintain their classic roles and generally feel the same. If you’re playing at the pro level, you can expect to notice minor changes to every weapon.”

Of course, there’s some new stuff in the mix as well.
Bleh, who wrote this crap? Nothing in this description gives me any hope that Bungie wasn't satisfied by the AR's role in Halo 3 and besides "notice minor changes to every weapon" they don't say a thing about what, if anything, is being done to change the AR in Reach. Don't get me wrong, as long as I'm never forced to spawn with the AR I could care less that they want to maintain it's extreme shittyocity.


Needle Rifle redeemed, no tracking. I can take that off my concern list :D
Still a little ambiguous on how it works though. 3 headshots for supercombine when normal headshot weapons kill an unshielded opponent in 1 headshot? So you'd have to strip a player's shield then put 3 headshots into them. Does this mean headshots register a damage multiplier in this game instead of just being an automatic kill for a select few weapons?

Podcast time!
 

kylej

Banned
“The DMR is deadly accurate if you breathe through the shots and get into the rhythm of firing it, but it quickly falls apart if you freak out and really start slamming the trigger. A player with surgeon’s hands will be able to use it anywhere, anytime. Players that struggle with their composure in a heated fight however will find it better suited to working guys from a distance, picking off the sick and weak from the herd.”

And for those looking for that elegant weapon for a more civilized age, it looks like the DMR might be the implement of war you’re looking for.

“Personally, I’ve found that I always like to have a DMR in my back pocket in the way that I would have kept around the pistol in Halo: Combat Evolved,” Josh says. “Either way, the big news with the DMR is that it’s particularly good at shooting Covenant in the face.”

kbskdi.gif
 

kylej

Banned
Why For? said:
DMR sounds awesome, but also sounds like it's gonna be overpowered and hell to play against.

Screw em. The rest of us have had to deal with that dumb AR bullshit for years. Now scrubs can finally get the donging they deserve.
 

big ander

Member
Kapura said:
Nice! Sounds amazing. Glad for the podcast. :D

Why For? said:
DMR sounds awesome, but also sounds like it's gonna be overpowered and hell to play against.

Could be worse than the BR.
The thing is, the DMR sounds less like a starting weapon and more like a weapon you can find on the map and control. Maybe it'll be 1 or 2 to a side or something.
If it's a starting weapon, I could see how you'd be worried.

EDIT:
Ajemsuhgao said:
http://i49.tinypic.com/117fbyf.jpg

I could be wrong..but uh, the safety on the sniper, the bottom should say "Safe", yes? Is it just me, or is that backwards...?
I think it is too. Probably just something with the render.
 

kylej

Banned
big ander said:
Nice! Sounds amazing. Glad for the podcast. :D


The thing is, the DMR sounds less like a starting weapon and more like a weapon you can find on the map and control. Maybe it'll be 1 or 2 to a side or something.
If it's a starting weapon, I could see how you'd be worried.

AR/BR starting weapons, DMR take the BRs place around the maps.

I will jump out a window if Reach has a different setup.
 
big ander said:
Nice! Sounds amazing. Glad for the podcast. :D


The thing is, the DMR sounds less like a starting weapon and more like a weapon you can find on the map and control. Maybe it'll be 1 or 2 to a side or something.
If it's a starting weapon, I could see how you'd be worried.

EDIT:

I think it is too. Probably just something with the render.

It's definitely backwards. They just used the same part of the texture for the other side of the rifle, too. But since the UVs are reversed...it flips the text. :lol

Lazy.
 

Why For?

Banned
kylej said:
Screw em. The rest of us have had to deal with that dumb AR bullshit for years. Now scrubs can finally get the donging they deserve.

What?

What dumb AR bullshit. What donging do I deserve? I prefer the AR, for some reason, no matter how much I practice, I can't get any good with the BR, just seems like a shitty weapon to me, but I can understand how the better Halo players love it.

But I'm dying to know what this AR bullshit is you speak of. I only ever see BRers take out ARers, even in situations where by all right they shouldn't have.

big ander said:
The thing is, the DMR sounds less like a starting weapon and more like a weapon you can find on the map and control. Maybe it'll be 1 or 2 to a side or something.
If it's a starting weapon, I could see how you'd be worried.

Starting DMR would be just a horrible horible decision. But the scenario you propose sounds reasonable. Especially if I'm packing my pistol :D I'll take out the DMR whores before they get a chance to scope.
 

EazyB

Banned
urk said:
All too easy.
:p

kylej said:
AR/BR starting weapons, DMR take the BRs place around the maps.

I will jump out a window if Reach has a different setup.
Makes sense. Too much sense perhaps.
Assuming Reach's MP is still set up in its classic fashion.

Why For? said:
What?

What dumb AR bullshit. What donging do I deserve? I prefer the AR, for some reason, no matter how much I practice, I can't get any good with the BR, just seems like a shitty weapon to me, but I can understand how the better Halo players love it.

But I'm dying to know what this AR bullshit is you speak of. I only ever see BRers take out ARers, even in situations where by all right they shouldn't have.
:lol
 
Wow, really? Every human weapon they've shown that has text on it is like this. Come on. Please fix that before the final release, that looks so stupid.
 

Nutter

Member
Why For? said:
What?

What dumb AR bullshit. What donging do I deserve? I prefer the AR, for some reason, no matter how much I practice, I can't get any good with the BR, just seems like a shitty weapon to me, but I can understand how the better Halo players love it.

But I'm dying to know what this AR bullshit is you speak of. I only ever see BRers take out ARers, even in situations where by all right they shouldn't have.



Starting DMR would be just a horrible horible decision. But the scenario you propose sounds reasonable. Especially if I'm packing my pistol :D I'll take out the DMR whores before they get a chance to scope.
:lol :lol :lol

Id like to see you try.
 

big ander

Member
Nutter said:
:lol :lol :lol

Id like to see you try.
Could be possible that pistol beats DMR up really close in situations. Up that close, scoping doesn't matter, and if the deemer
donger
gets inaccurate at faster firing rates, the pistol could beat it out...
When I typed that out I realized it seems like pistol beating DMR will be about as likely as pistol beating BR in 3.
 
Just heard from the podcast that there will be less weapons in Halo Reach than Halo 3. So I guess that the brute weapons will be removed from the game.
 
Lifejumper said:
Just heard from the podcast that there will be less weapons in Halo Reach than Halo 3. So I guess that the brute weapons will be removed from the game.

Damn.... i was kinda hoping for more variety instead of people whoring the best one (br)
 

Louis Wu

Member
kylej said:
The "Assists" statistic needs some transparency. I just spent a whole game getting the other team down to 1 shot and I wound up with 4 assists.
I've done that too - if your team doesn't finish up the kill, though, you don't get the assist. (I'm not saying that's what happened to you - but it's certainly happened to me. Guy's oneshot, I die... and then I watch my teammate run the other way while the enemy's shields recharge. DOH!)
 

Why For?

Banned
Nutter said:
:lol :lol :lol

Id like to see you try.

Well, if I start with the pistol, and you're chasing the DMR, chances are I'm gonna do my darndest to make sure you don't get your hands on that hellspawn.

EazyB said:

At least I'm admitting to not being good enough to compete with the best BRers.
 

Blueblur1

Member
Lifejumper said:
Just heard from the podcast that there will be less weapons in Halo Reach than Halo 3. So I guess that the brute weapons will be removed from the game.
Hmm, if anything I want some of those weapons replaced with new variants (like the Brute Shot).
 

gibonez

Banned
“Returning weapons will, for the most part, maintain their classic roles and generally feel the same. If you’re playing at the pro level, you can expect to notice minor changes to every weapon.” - Bungie

My hype just completely died for the game, this proves that this is just Halo 3 repackaged.
 

strikeselect

You like me, you really really like me!
The final ingredient is our not so secret sauce of sweet, sweet audio that let you hear (and feel depending on the size of your sub and the relationship with your neighbors/parents/roommates/pets) how freaking sweet the weapons really is!

Too bad this process was missing in Halo 3.

*cue the Fisher Price BR sound*

pew pew pew
 

Striker

Member
Every weapon changed in one form or another from Halo 1 to Halo 2 to Halo 3. I can't understand why some would be confused to why this would be any different.
 

rac

Banned
The Needle Rifle is the Covenant’s answer to the DMR. It’s a medium-to-long range weapon with powerful anti-shield damage. It’s faster and more accurate than the DMR, but doesn’t have the same stopping power.
So do you guys think stopping power would be good for multiplayer?
 
gibonez said:
“Returning weapons will, for the most part, maintain their classic roles and generally feel the same. If you’re playing at the pro level, you can expect to notice minor changes to every weapon.” - Bungie

My hype just completely died for the game, this proves that this is just Halo 3 repackaged.
210yubs.gif
 

Not a Jellyfish

but I am a sheep
Pretty interesting...don't know how far you guys are into listening to the podcast but they talk about the target reticle expanding based on distance...showing you when you are more accurate with certain weapons.

Edit: Now talking about having firing in "the correct rhythm" and timing will effect accuracy. Really interesting, says everyone in the studio loves it.
 

EazyB

Banned
Why For? said:
At least I'm admitting to not being good enough to compete with the best BRers.
Props for that but I was more amused by what seemed like your genuine frustration that better players could kill you because they aimed better. Are you implying that the AR should allow you to get kills on players that are better than you? I can understand being frustrated by getting the dong but blame that on MM and not on the BR's ability to reward better players.
 
gibonez said:
“Returning weapons will, for the most part, maintain their classic roles and generally feel the same. If you’re playing at the pro level, you can expect to notice minor changes to every weapon.” - Bungie

My hype just completely died for the game, this proves that this is just Halo 3 repackaged.
:lol
 
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