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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

Falt

Member
Way too much information to process. I'll try and listen to the podcast tonight but from the tidbits I picked up over the last few pages things are sounding promising.

Dax01 said:
Now that the pistol has zoom, I see less of a need for DMR (or BR if it's in the game) starts.

I honestly don't get you at all.
 
Dax01 said:
It's a game.


Now that the pistol has zoom, I see less of a need for DMR (or BR if it's in the game) starts.

Yeah because all the Halo 3 pistol needed was a scope to make it fun.

that was sarcasm
 
Neverender said:
Yeah because all the Halo 3 pistol needed was a scope to make it fun.

that was sarcasm
A zoom makes it way more useful. If everyone starts with the same weapons, people will still be inclined to pick up the DMR because the pistol isn't as good.

But then AR or DMR starts is entirely moot if Bungie is approaching Reach MP in a class-based manner.
 

Gui_PT

Member
Dax is right, you know?

AR/Pistol start is ridiculous. If the pistol had zoom, it would be at least a tad better since none of those weapons is any good for long range.
 
Falt said:
I honestly don't get you at all.
Heh. I say "less of a need" and you say you don't get me? Does making the pistol have a zoom NOT make the AR/Pistol starting combo better? Holy moly, I didn't say it substituted for it.
 

Apath

Member
If dual-wielding is still in I could see a use for the pistol. Why Bungie didn't make the pistol have a scope and lose said scope when dual-wielding from the get go, I'll never know.
 
Gui_PT said:
Dax is right, you know?

AR/Pistol start is ridiculous. If the pistol had zoom, it would be at least a tad better since none of those weapons is any good for long range.

Well let's assume the pistol is the same as the one from Halo 3 but with a scope. I still wouldn't pick it up if I had the choice. I wouldn't even pick up the odst pistol.

Edit: In a multi game I mean.
 
Wouldn't sprinting make melee (which is already very powerful) just too powerful? I can imagine the game being reduced to people sprinting at each other with finger on trigger only to deliver a quick melee hit afterwards.
 

alisdair

Member
The new pistol having a scope won't matter unless its accuracy, fire rate, damage, and clip size are also increased.

tahrikmili said:
I can imagine the game being reduced to people sprinting at each other with finger on trigger only to deliver a quick melee hit afterwards.
Hi. Have you played any AR-start Team Slayer recently?
 

Gui_PT

Member
Neverender said:
Well let's assume the pistol is the same as the one from Halo 3 but with a scope. I still wouldn't pick it up if I had the choice. I wouldn't even pick up the odst pistol.

Edit: In a multi game I mean.

I'm talking about spawning with the Pistol. Not picking it up.
 
Gui_PT said:
I'm talking about spawning with the Pistol. Not picking it up.

Yeah if I wouldn't pick it up I don't know why I'd want to start with it. Sure it'd be better than starting with the current pistol but let's be real; that's a pretty low bar.

I know it's a secondary weapon as a backup to the primary one but it's useless.
 

Gui_PT

Member
I don't want to start with it either. But Shishka really isn't helping, is he?

But, imagine the scenario: Valhalla, you spawn in the middle of the map. No BR next to you, all you have is an AR and a Pistol. You're screwed.

Having the pistol with zoom would help a lot since you could start dealing damage from a greater distance. You wouldn't deal more damage, no. But you'd have a chance to survive a bit longer until you could get a better weapon.
 
alisdair said:
Hi. Have you played any AR-start Team Slayer recently?

To be fair no, I played H3 multiplayer until a year ago when I quit and didn't really go back.. And most of the starts involved the AR back then and they were mostly Spray-Rush in-Melee. And that sort of is my point, sprinting would only encourage it more.

Or am I missing something.. like, I don't know, sarcasm? :(
 
tahrikmili said:
To be fair no, I played H3 multiplayer until a year ago when I quit and didn't really go back.. And most of the starts involved the BR back then.

Hasn't really changed and unless I'm mistaken there's more AR than BR
 

Falt

Member
Dax01 said:
Heh. I say "less of a need" and you say you don't get me? Does making the pistol have a zoom NOT make the AR/Pistol starting combo better? Holy moly, I didn't say it substituted for it.

Gets your pistols out of my halos.
I kid, I kid.

My understanding, to fall in line with balancing the new pistol will do the same job as a BR but worse? What's the point? Spawning with a pistol and coming up against someone with a DMR, a NR or a BR (supposedly) will be hell.
 

Blueblur1

Member
I still don't understand why the hell Bungie has a hard-on for craptastic weapons. The will most definitely be the default starting weapon and it doesn't sound any better than it's H3 variant. Meanwhile, the Pistol sounds like it's the same slow, weak weapon it was in Halo 3. I doubt it's new scope will make much of a difference when someone is spawn camping with a DMR.
 

Justinian

Member
Anyone have any ideas how the members of Noble team will be utilised in the campaign?

We know Noble 6 is the player character, so I assume the other characters aren't playable. This is a bit of a shame, as I would have thought the different strengths of each member could be explored.

Will it be like ODST with the PC roaming the hubworld and then a bunch of character missions?

Will there be basic orders for other squad members in combat when fighting together?

Will they all be driven by AI exclusively?

Speculate!
 

Apath

Member
Justinian said:
We know Noble 6 is the player character, so I assume the other characters aren't playable. This is a bit of a shame, as I would have thought the different strengths of each member could be explored.
I figured when doing co-op it would be Noble 6 + 3 more from the rest of the five. The rest would then be available to be killed off or used to split up for certain missions.
 

Justinian

Member
Kenak said:
I figured when doing co-op it would be Noble 6 + 3 more from the rest of the five. The rest would then be available to be killed off or used to split up for certain missions.

Yea this makes sense, but does that mean that in singleplayer, Noble 6 will be the only playable character? If so that would suck. Reminds me of RTS's that only give you a short campaign of one faction. Ugh.
 

feel

Member
EazyB said:
On a completely separate note: I was thinking about the KZ2 objective switch thing and it lead me to think about something I'd love to see as an option in Reach. Whenever you killed someone in KZ2 a quick little chime would go off indicating that the person was in fact dead. Not only did it grow to be a rewarding sound but more importantly it let the player know very clearly that they killed the person and they could move on with their life. It's not often ambiguous enough to be a huge problem in Halo but I can think of many cases where I'd deliver enough punishment towards a someone (a rocket, grenade, headshot) that I think they should be dead and move onto the next threat not knowing that the first person didn't actually die for whatever reason.
This is one of my Halo 3 pet peeves. There should be something, something barely noticeable, but something, letting you know you got the kill, without having to find a line of text on the side of the screen.
 

Gui_PT

Member
Letters said:
This is one of my Halo 3 pet peeves. There should be something, something barely noticeable, but something, letting you know you got the kill, without having to find a line of text on the side of the screen.

It's awful when you're surrounded and you have to look for 3 tiny words on the left of your screen to know if you took someone down or not
 

Magni

Member
Halo 3 should have had Slayer/Flag/Oddball/etc with AR/Magnum/radar and Slayer/Flag/Oddball/etc Pro with BR/SMG/no radar from Day 1, I've said this since Day 1.

Wonder how it'll be for Reach, can't wait for the Beta.
 

Magni

Member
Letters said:
This is one of my Halo 3 pet peeves. There should be something, something barely noticeable, but something, letting you know you got the kill, without having to find a line of text on the side of the screen.

Hit confirmation (like in BF BC) would be great. Sucks having to go to Theater to see that none of your BR shots in that particular duel actually hurt the enemy player..
 

Kapura

Banned
Letters said:
This is one of my Halo 3 pet peeves. There should be something, something barely noticeable, but something, letting you know you got the kill, without having to find a line of text on the side of the screen.
Is that little line of text not exactly what you're describing? Something barely noticeable, but you can check it to confirm the kill.
 

feel

Member
Kapura said:
Is that little line of text not exactly what you're describing? Something barely noticeable, but you can check it to confirm the kill.
I meant something that doesn't make me look away from the center of the screen. Maybe a small dot that appears for half a second in the middle of the reticule, or a distinct sound like Eazy said.
 
bobs99 ... said:
Oh god I just realised the implications of what you said, and the fact is that picture with the wobbly reticule almost implicates that.

PLEASE dont do a Gears of War with this game, I love Gears but the fact is having to stand still to snipe - having to pretty much glitch around the walls and having a assualt rifle esque weapon as primary makes for annoying gameplay.

P.S - My explanation for the wobbly reticule so far was that the spartan was using sprint - which would make the reticule sway side to side?

If the reticule is messed up by movement/ jumping a lot of the more satisfying snipes will be dead - and players who simply walk straight towards you while AR'ing will have the advantage

P.P.S - Whenever I see a face now while playing I will CURSE HaloGaf :lol

Wobbly reticle is already confirmed was confirmed to be a bug in theater mode.
 
alisdair said:
The new pistol having a scope won't matter unless its accuracy, fire rate, damage, and clip size are also increased.
The zoom changes everything for the Halo 3 pistol. It takes five headshots to kill someone, with full shields, with the H3 pistol. I don't think the clip, fire rate, need to be changed. Accuracy would increase because you have a zoom.

Falt said:
Gets your pistols out of my halos.
I kid, I kid.

My understanding, to fall in line with balancing the new pistol will do the same job as a BR but worse? What's the point? Spawning with a pistol and coming up against someone with a DMR, a NR or a BR (supposedly) will be hell.
What's the point? So you will pick up other weapons. This new pistol compliments the AR well: both weapons are good to a certain extent, but neither are good enough to likely keep you from picking up other weapons. Head on, the pistol won't be as good as the NR or the DMR at medium range, but it doesn't have to be: having a pistol with a zoom allows you to better disrupt the DMR or NR user's line of fire and run for cover.

Blueblur1 said:
I still don't understand why the hell Bungie has a hard-on for craptastic weapons. The will most definitely be the default starting weapon and it doesn't sound any better than it's H3 variant. Meanwhile, the Pistol sounds like it's the same slow, weak weapon it was in Halo 3. I doubt it's new scope will make much of a difference when someone is spawn camping with a DMR.
Don't know how you came to a very unlikely, cherry-picked scenario that someone can effectively camp with a DMR in Reach, but whatever.

electricpirate said:
Wobbly reticle is already confirmed was confirmed to be a bug in theater mode.
So I was (originally) right.:D
 

Louis Wu

Member
Gui_PT said:
Don't want to sound rude but the kills really aren't anything special. Though, I do love how you used the music and the camera. That, was kickass.
The kills have never been the focus of Team Scoog's vids (though often they're pretty slick anyway). What Phatcorns does that nobody else does (that I've seen) is use that camera to make huge, sweeping, epic shots. His montages are different from everything else out there - and in a lot of ways (in my opinion) better.

Rocket Blues Sunset Hues
BEASTLY!
Behind the Wheel

(I've been a fan for years - Behind the Wheel newspost | BEASTLY! newspost - read 'em for why I like this stuff.)
 

kylej

Banned
Dax01 said:
What's the point? So you will pick up other weapons. This new pistol compliments the AR well: both weapons are good to a certain extent, but neither are good enough to likely keep you from picking up other weapons. Head on, the pistol won't be as good as the NR or the DMR at medium range, but it doesn't have to be: having a pistol with a zoom allows you to better disrupt the DMR or NR user's line of fire and run for cover.

A BR or DMR could do that too and give you a better chance to defend yourself.... so why use the pistol?

I still think you're trolling everyone at a level so high that people don't even realize it.

EazyB said:
Now how satisfying would that have been had you simply lasered it from the other side of the map?

Still satisfying :D
 

Gui_PT

Member
Louis Wu said:
The kills have never been the focus of Team Scoog's vids (though often they're pretty slick anyway). What Phatcorns does that nobody else does (that I've seen) is use that camera to make huge, sweeping, epic shots. His montages are different from everything else out there - and in a lot of ways (in my opinion) better.

Rocket Blues Sunset Hues
BEASTLY!
Behind the Wheel

(I've been a fan for years - Behind the Wheel newspost | BEASTLY! newspost - read 'em for why I like this stuff.)


That's what I meant. :D
Thank you. I'm going to check everything out now

Edit: They seem to have earned themselves another fan :D
 

Nutter

Member
kylej said:
A BR or DMR could do that too and give you a better chance to defend yourself.... so why use the pistol?

I still think you're trolling everyone at a level so high that people don't even realize it.



Still satisfying :D
Dont say that, otherwise he might get pissed and go off on you how you always troll the people who dont like or want BR/DMR in their hands.

lol, I want dax to play a game with us using nothing but an AR and a pistol and then ask him how much fun it was.
 

Blueblur1

Member
Dax01 said:
Don't know how you came to a very unlikely, cherry-picked scenario that someone can effectively camp with a DMR in Reach, but whatever.
Come the fuck on, Dax. That scenario happens in every Halo game but with a different mid-range weapon. Wake the hell up and pay attention, kid.
 
Blueblur1 said:
Come the fuck on, Dax. That scenario happens in every Halo game but with a different mid-range weapon. Wake the hell up and pay attention, kid.
Spawn-camping with BRs definitely doesn't happen in every Halo game.
 

Blueblur1

Member
Dax01 said:
Blueblur1 said:
Come the fuck on, Dax. That scenario happens in every Halo game but with a different mid-range weapon. Wake the hell up and pay attention, kid.
Spawn-camping with BRs definitely doesn't happen in every Halo game.
...
Blueblur1 said:
Come the fuck on, Dax. That scenario happens in every Halo game but with a different mid-range weapon. Wake the hell up and pay attention, kid.
That scenario happens in every Halo game but with a different mid-range weapon.
every Halo game but with a different mid-range weapon
different mid-range weapon
 
Blueblur1 said:
By game, I thought you meant "multiplayer game." But, again, your reasoning is flawed, because you put forth a situation that is highly unlikely and cherry-picked. Here's another reason why: As I said earlier, we don't even know if a TS game in Reach will be like its counterparts from the previous three games, so it's a moot point until we have more information.
 

JaggedSac

Member
On the podcast they mention that the Halo:CE pistol damage was doubled at the last minute for campaign purposes. They didn't realize the multiplayer implications of the change. I am personally glad they nerfed it in later games.
 

BerserkerBarage

Neo Member
I hope they do it HCE old-skool style in regards to starting weapons. I can't wait to spawn with a single Plasma Pistol on a MP level with 2 sniper rifles and Rockets.

I have little doubt that the starting default weapon set will be the AR/Pistol. Halo has always been about spawning with decent weapons but finding better weapons nearby. It's been like this for 6 games in Bungie MP. I don't see the 7th one going a different way.

~B.B.
 

Tashi

343i Lead Esports Producer
tahrikmili said:
To be fair no, I played H3 multiplayer until a year ago when I quit and didn't really go back.. And most of the starts involved the AR back then and they were mostly Spray-Rush in-Melee. And that sort of is my point, sprinting would only encourage it more.

Or am I missing something.. like, I don't know, sarcasm? :(

Play MLG...there's not an AR in sight!
 
Louis Wu said:
The kills have never been the focus of Team Scoog's vids (though often they're pretty slick anyway). What Phatcorns does that nobody else does (that I've seen) is use that camera to make huge, sweeping, epic shots. His montages are different from everything else out there - and in a lot of ways (in my opinion) better.

Rocket Blues Sunset Hues
BEASTLY!
Behind the Wheel

(I've been a fan for years - Behind the Wheel newspost | BEASTLY! newspost - read 'em for why I like this stuff.)
Agree 100%. Their stuff really emphasizes the theatre part of theatre mode. Keep up the good work, guys.
 

Nutter

Member
Tashi0106 said:
Play MLG...there's not an AR in sight!
Yo tashi that is cool and ima let you finish, but I do not like the faster movement present in MLG, it throws my aiming off that I have been accustomed to for thousands of games.
 
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