This is the case in Halo 3. TrueSkill matching is lower priority or has a wider range for social playlists, but you should still find that most matches are fairly even. I mostly play highest skill 45s--50s in Social Slayer.Nutter said:BTW, EVERY playlist in Halo Reach should be ranked, just Hide the TrueSkill.
It still tries to do so but the difference between ranked games, where the matching is really close, and social, where it might try to set up decent matches but stuff like this (1 2 3 4) happen far too often. Those links are all from tonight in a playlist with 10k people.alisdair said:This is the case in Halo 3. TrueSkill matching is lower priority or has a wider range for social playlists, but you should still find that most matches are fairly even. I mostly play highest skill 45s--50s in Social Slayer.
I had a lot of fun while I was there. Sorry, my connection was unusually bad last night.vhfive said:good customs night. lots of fun
Nutter said:I wouldnt see any problem if both teams get a win if that ever happened. No one should get Skill/Rank exp, just regular old win exp.
But please do put in some sort of delay from starting another matchmade game if you quit out of one.
But that's a brand new playlist. You're like the equivalent of a level 10 playing level 2s. It's too soon to expect TrueSkill to be working.EazyB said:Those links are all from tonight in a playlist with 10k people.
Hah, reminds me of the tank flipping on Coagulation customs. So fun.Merguson said:Betray/kill him with a warthog.
EDIT:
Also wanted to demonstrate the realistic physics Halo 3 has to offer.
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=105763524
This. This is all we need to deter quitters. And please, for the love of God, do not give both teams exp if one team quits out. That would be the worst fucking idea ever.Nutter said:But please do put in some sort of delay from starting another matchmade game if you quit out of one.
EazyB said:It was this part, "it'll just shut the match down with no one winning/losing it" that baffled me.
Ramirez said:Well, if I remember correctly, you could always win the match before it ended if there was no one on the other team.
The whole 1xp per match needs the axe anyways, if you add in a system like COD it will prevent a lot of the quitting I bet. Just make people feel like they're getting some type of reward even if they're getting donged on.
I don't like the idea of switching to something like COD and completely changing the 1xp system, but if I have more games like this my mind may change.Ramirez said:Well, if I remember correctly, you could always win the match before it ended if there was no one on the other team.
The whole 1xp per match needs the axe anyways, if you add in a system like COD it will prevent a lot of the quitting I bet. Just make people feel like they're getting some type of reward even if they're getting donged on.
Oh we've all been there, that's why we're pushing for some quitter punishment/dissuading.rac said:I don't like the idea of switching to something like COD and completely changing the 1xp system, but if I have more games like these my mind may change.
Team BRs on Pit btw.
You just can't enforce quitting to harshly because a player could have simply just lagged out. If this weren't the case, I'd say whatever playlist they quit out of is now inaccessible to them for the next 24 hours.Zeouterlimits said:Oh we've all been there, that's why we're pushing for some quitter punishment/dissuading.
:lolrac said:You just can't enforce quitting to harshly because a player could have simply just lagged out. If this weren't the case, I'd say whatever playlist they quit out of is now inaccessible to them for the next 24 hours.
rac said:You just can't enforce quitting to harshly because a player could have simply just lagged out. If this weren't the case, I'd say whatever playlist they quit out of is now inaccessible to them for the next 24 hours.
Hey if you want to teach a lesson. Who gives a shit if you have to wait 5 minutes.Kenak said::lol
Maybe 5 minutes so you don't get people leaving and rejoining if something doesn't go their way, but 24 hours is fucking ridiculous.
This is a game. A game people play for fun. And there are hundreds of legitimate reasons for people leaving a game early but only a handful that really makes them a dick.rac said:Hey if you want to teach a lesson. Who gives a shit if you have to wait 5 minutes.
Agreed, something short but cut-throat is what I'm sensibly looking for.Kenak said::lol
Maybe 5 minutes so you don't get people leaving and rejoining if something doesn't go their way, but 24 hours is fucking ridiculous.
Yeah I was mainly talking about team slayer.Kenak said:This is a game. A game people play for fun. And there are hundreds of legitimate reasons for people leaving a game early but only a handful that really makes them a dick.
Next time you're in a game and want to play another, turn on a timer for 5 minutes and count it out -- it's not as short as you think. I spend, at most, 10 seconds between end-match to searching for the next one.
EDIT: Actually I could see making a 24 hour lockout for a serious playlist like MLG.
Get onlineNutter said:You should not be able to start another search as long as your game that you quit out of is still in progress. That will take care of the "oh i had to leave because my mom is calling" because you wont be back in time anyway, so waiting till the game ends makes sense. Now if you lagged out, same principle you can wait till that game ends.
Nutter said:You should not be able to start another search as long as your game that you quit out of is still in progress. That will take care of the "oh i had to leave because my mom is calling" because you wont be back in time anyway, so waiting till the game ends makes sense. Now if you lagged out, same principle you can wait till that game ends.
Thermite said:I like that idea. The only real downside I can see happening is if a majority of your team quits out and you want to bail, but there's "that guy" who won't quit out of a match no matter what. Yeah, you quit out of the match, but at the same time, there really was no other option. Why stay there and get killed over and over and over with no chance of getting a single kill? It would be zero fun. You would be stuck in the matchmaking lobby for however long, just because he wouldn't quit out when it was him vs X amount of people on the other team.
Gui_PT said:That's not a downside. It's even better if the last player doesn't quit. It really punishes those other quitters.
Thermite said:Along with you in the process. If it's 5 on 2 (for example), or worse, more than 5, sticking in that match is going to a horrible experience. So you can choose either to stay there, getting killed over and over, getting frustrated, or bail and try to find a more pleasant match. It's obvious which one you'd go with - to me, anyway.
Gui_PT said:I don't believe I've ever quit a game in that situation. And as I've said in an earlier post, I've been left alone against 5 guys these past 3 days over and over.
It might suck sometimes, but I don't really feel like being penalized because some people can't stand that they've lost a round or that they're dying more than they'd like
EazyB said:I get more pissed off at the one or two players that try hiding for the rest of the 15 minute match more than I get pissed off at the quitters. It's a waste of everybody's time. Quit out and take the fucking -1exp hit.
I'd rather those that stick around in 8v2 matches get banned from matchmaking than quitters. Say what you will about what's fair, those assholes annoy me the most.
Gui_PT said:Not a masochist, I usually do pretty well against the other team when I'm alone :lol
Have a harsh enough penalty and there won't be any 8v2 camping. However there will be backlash from players who are lagging out of games.EazyB said:I get more pissed off at the one or two players that try hiding for the rest of the 15 minute match more than I get pissed off at the quitters. It's a waste of everybody's time. Quit out and take the fucking -1exp hit.
I'd rather those that stick around in 8v2 matches get banned from matchmaking than quitters. Say what you will about what's fair, those assholes annoy me the most.
Sorry Eazy, was watching the game.EazyB said:Get online
Give them some motivation to get a better connection. Worst case scenario: people with bad connections don't play Halo nor shit up my online experience.rac said:Have a harsh enough penalty and there won't be any 8v2 camping. However there will be backlash from players who are lagging out of games.
fixedNutter said:BTB + Wife = Me - Dignity
It would be even better if they were stuck in death-cam and forced to watch the remainder of the game while they were waiting.Nutter said:You should not be able to start another search as long as your game that you quit out of is still in progress.
As a player who heavily relies on my team i never understood that concept until i saw my son come from behind in a 4v1 Slayer match after his team quit. I remember saying something like "Well, you're screwed now". He calmly said "No, this a good thing. All i have to do is stay near the base and let them come to me. The other team is going to bring me ammo, grenades, and all the weapons i need". The best part of the game was when he pulled ahead by asploding the victory lap party.Gui_PT said:Not a masochist, I usually do pretty well against the other team when I'm alone :lol
Put me down for a lego ballerina spartan.Warm Machine said:Looks like Mega Bloks are doing a Wraith and Pelican along with a big crazy $120 Halo Wars playset.
EazyB said:Put me down for a lego ballerina spartan.
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Ramirez said:Nothing like BTB to make me hate Halo 3.
Seriously, remove guest function from online, it is such a drag to the overall quality of matches. Also, if someone's entire team quits, make a pop up message telling them it's ok to quit and that they won't lose their precious 1 XP point.
I hope rank is hidden in Reach, or I hope they go the COD route and everyone can achieve max rank, but have the true skill hidden. Tired of people quitting out before the match even starts.
Pretty much this. Not even guests, but just having more than one player per Xbox. Me and my bro both have tags and it is a blast to play MM together. (We never get party split either, but sometimes whoever we play with might.)dilatedmuscle said:So many other games are behind because they cant handle all the halo features.
dilatedmuscle said:Absolutely not! i have guest games all the time when people come over and we get high or drink. Halo is the only game we play because its the only game that allows online guests. So many other games are behind because they cant handle all the halo features.
Justinian said:Oh man, I just revisited Halo 1 campaign and was blown away by how much it's held against all the other Halo games let alone other shooters. It's somehow made all the other Halo efforts pale in comparison.
The Elites, the AI, the animation, the dynamism of the encounters, even the graphics still have a sleek beauty that is unmatched. Be it rose tinted glasses or whatever I'm viewing the game through, it's obvious Bungie has lost much since the first game.
I marvel at how well animated and cool the marines looked, and think of the abominations in Halo 3. Somehow, the animation and design has taken a regression. The marines actually reacted to where they were being shot, like most of the other enemies. Somehow the later games ditched this for god knows what reason.
The weapons had such punch. Sparks and searing plasma and bass. The melee attacks had such awesome animations, each one unique and lethal looking. The death animations looked mocap in quality. What has happened to Bungie's animators in recent years?? The Elites and grunts move so fluidly and with real weight that Bungie just can't seem to achieve anymore. Everything now is stiff and rigid and unresponsive.
Even things like AI seem far more naturalistic. Fighting Elites is still a revelation. It feels like you are fighting something lethal and calculating, yet graceful and beautiful. The sounds, animation and behaviour all conspire to make you fear these aliens yet relish fighting them. The brutes, for all their pack behaviour lack the immediacy of the true Halo antagonist.
Sigh.
Here's hoping that Reach can mark a triumphant return for Bungie. What's funny is, I have greatly enjoyed every Halo game and replay them constantly yet the original still manages to be the most impressive.
Hydranockz said:Pretty much this. Not even guests, but just having more than one player per Xbox. Me and my bro both have tags and it is a blast to play MM together. (We never get party split either, but sometimes whoever we play with might.)
I am not aware of any successful game besides Halo that does this.
bobs99 ... said:Just recently I was left alone against 3 players who had all the power weapons, they killed me like 5 times tbagging and so on and then I just destroyed them, without even using power weapons I frenzied them for the win (almost got the running riot!) - it was so damn satifying and hearing them stutter in the post game lobby was awesome :lol .
NOKYARD said:It would be even better if they were stuck in death-cam and forced to watch the remainder of the game while they were waiting.
As a player who heavily relies on my team i never understood that concept until i saw my son come from behind in a 4v1 Slayer match after his team quit. I remember saying something like "Well, you're screwed now". He calmly said "No, this a good thing. All i have to do is stay near the base and let them come to me. The other team is going to bring me ammo, grenades, and all the weapons i need". The best part of the game was when he pulled ahead by asploding the victory lap party.
Justinian said:Oh man, I just revisited Halo 1 campaign and was blown away by how much it's held against all the other Halo games let alone other shooters. It's somehow made all the other Halo efforts pale in comparison.
The Elites, the AI, the animation, the dynamism of the encounters, even the graphics still have a sleek beauty that is unmatched. Be it rose tinted glasses or whatever I'm viewing the game through, it's obvious Bungie has lost much since the first game.
I marvel at how well animated and cool the marines looked, and think of the abominations in Halo 3. Somehow, the animation and design has taken a regression. The marines actually reacted to where they were being shot, like most of the other enemies. Somehow the later games ditched this for god knows what reason.
The weapons had such punch. Sparks and searing plasma and bass. The melee attacks had such awesome animations, each one unique and lethal looking. The death animations looked mocap in quality. What has happened to Bungie's animators in recent years?? The Elites and grunts move so fluidly and with real weight that Bungie just can't seem to achieve anymore. Everything now is stiff and rigid and unresponsive.
Even things like AI seem far more naturalistic. Fighting Elites is still a revelation. It feels like you are fighting something lethal and calculating, yet graceful and beautiful. The sounds, animation and behaviour all conspire to make you fear these aliens yet relish fighting them. The brutes, for all their pack behaviour lack the immediacy of the true Halo antagonist.
Sigh.
Here's hoping that Reach can mark a triumphant return for Bungie. What's funny is, I have greatly enjoyed every Halo game and replay them constantly yet the original still manages to be the most impressive.