I find the campaign of CE, 3, and ODST all have some interesting strengths, I just want Reach to Capitalize on them all without letting too much of Halo 2's campaign seep in. Actually think ODST supercedes CE or 3 as my favorite campaign of all time, but there's more that can be done for sure.
Things that I want Reach to steal from CE
- Tightly paced storytelling, with a minimum of exposition. (I doubt we are getting this)
- Elites that are a worthy challenge; elites that will dodge when under fire from midrange and let their shields recharge.
- Big huge nade' splosions
- Ammo that is tightly limited on weapons like the Deemer, making them more valuable, and making the player make choices more hard choices.
- Overbassy explosions and weapons (I think we are getting there
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)
- levels that are more like big playgrounds that can be approached in a few ways (Silent Cartogropher and Halo are the two best examples)
- Introduce the full sandbox early on, it might just be, because 3's sandbox was so huge, but we didn't get to use flame nades, maulers, or splazer till the last 1/4 of the game.
- Music, Not sure why but CE's music has always clicked with me.
- weapon spin when shot
Things I want reach to steal from 3
- Crazy Bombastic battles.
- AI driven scarabs
- Brute pack AI, even if brutes are gone. Moar flanking tactics plz.
- Vehicular play, especially jacking, etc. There's very few things as satisfying as boarding a tank to completely turn a battle around
- Use the sandbox in weird ways. Like the "Mongoose, rocket launcher mowdown." I love that scene.
- if flood are there, make them like h3 flood, where you can drop the infection form, but another can bring it back.
- Skulls, campaign scoring
From ODST
- Defend and hold sections, hell yes
- feeling of vulnerability and tension. LOVED IT.
- exploration
- a well told side story
- enemies on patrols that you can surprise, or will join a fight in progress.
So many great halo memories, now I want to do a play through of all three in order before Reach drops.