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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

rar

Member
Zabka said:
All of the weapons were weakened to rebalance the game for dual wielding. It was a stupid, gimmicky addition to series, and a big reason why the first game still has the best gameplay.

no, thats not dual wieldings fault... thats bungies fault for not implementing it right...

im sick of all these silly scape goats... "halo sucks because of dual wielding!" wtf
 

GhaleonEB

Member
FlawlessCowboy said:
Elites in MP? WTH!

SWAT is ruined once again!
Since they're no longer trying to make them the same size, and are actually accentuating differences, a natural accompanying feature would be the ability to restrict what character types of players can be in each playlist. ("This playlist is Spartans only.")
 
GhaleonEB said:
Since they're no longer trying to make them the same size, and are actually accentuating differences, a natural accompanying feature would be the ability to restrict what character types of players can be in each playlist. ("This playlist is Spartans only.")
Something that we've chatted about here that would have been great for 3. Great if they implement it :).
 

enzo_gt

tagged by Blackace
GhaleonEB said:
Since they're no longer trying to make them the same size, and are actually accentuating differences, a natural accompanying feature would be the ability to restrict what character types of players can be in each playlist. ("This playlist is Spartans only.")
So the maps will be balanced for multiple character sizes? That could prove pretty hard, kinda like playing an unreal map with normal grav and low grav.

You don't think they will scale the spartan models instead of re-using them? Hmm? Maybe the saved space from not making MP-specific assets will be put towards scaled character models and lots of them.
 
randomlyrossy said:
I don't think a class based system is really needed. From what we know it appears everyone will have a unique character to transfer across single and multiplayer. You'll be able to choose all your abilities and such. It'll essentially be like the Modern Warfare create a class system with abilities being the equivalent of perks but in place of customising your weapon loadout you get to customise your armour to a far greater extent.

but i dont want that. I dont want CoD: Halo edition.

I was hoping that specific weapons could only be used by specific people.

Idk, if everyone is just gonna play as noble 6, then at least there better be restrictions or limitations to certain loadouts.

Less Armor to go faster.

Choose to get a better scope to snipe with while sacrificing something else.

Get the chain gun with good armor but slow speed.

I just hope that some of the armor perms actually affect you in mp.
 
ok now, elites aren't going to be some pointless skin you choose for your deathmatch character. they've gone to all these lengths to recast them as a towering, fearsome enemy. turning around and shoehorning some baby elites into multiplayer would do nothing but hurt that effort.

given the talk of big things to come on the mp side of things, a counter-operative or versus mode with asymmetrical teams/objectives is a safe bet.
 

Zabka

Member
rar said:
no, thats not dual wieldings fault... thats bungies fault for not implementing it right...
No shit. But it's still a gimmick, difficult to balance and unnecessary in almost every FPS it's in.
 
wwm0nkey said:
Now that dual wielding is gone, maybe we will have a effective plasma rifle and pistol again!
I miss the halo 1 days where plasma weapons slowed down the opponent, since halo 2 it doesn't seem to be much different to a regular gun apart from it's a little more effective on the elite.

Friend use to pin me down with the plasma pistol enough to walk 180 around me as I was stunned and back melee me :lol

Deputy Moonman said:
So it's either CoD: Halo Edition or a Team Fortress Two: Halo Edition? And here I was hoping for something going back to the roots of Halo:CE.
Nothing too wrong if they go the "cod" route, a few perks and adjustments mean no opponent is exactly the same unless they follow a cookie cutter layout. Depends what they add as extras.
 
Diablohead said:
I miss the halo 1 days where plasma weapons slowed down the opponent, since halo 2 it doesn't seem to be much different to a regular gun apart from it's a little more effective on the elite.

Friend use to pin me down with the plasma pistol enough to walk 180 around me as I was stunned and back melee me :lol


Nothing too wrong if they go the "cod" route, a few perks and adjustments mean no opponent is exactly the same unless they follow a cookie cutter layout. Depends what they add as extras.

Well considering that goes against the fact that in Halo everone is equal and has to work for power weapons on a equal footing - theres a LOT wrong with going down the COD route.

One of the reasons I prefer Halo to COD is because it feels less like Rock Paper Scissors than COD does.
 

EagleEyes

Member
I might be in the minority around here but I thought the ODST campaign was awesome and easily the best campaign in the series(sorry CE, I still love ya).
 
bobs99 ... said:
Well considering that goes against the fact that in Halo everone is equal and has to work for power weapons on a equal footing - theres a LOT wrong with going down the COD route.

One of the reasons I prefer Halo to COD is because it feels less like Rock Paper Scissors than COD does.
I agree but I would still like some sort of perk system, if it is there bungie need to really fine tune it unlike cod's.

In fact bad company 2 seems to be a good way of doing it, the perks in that only effect things like holding a few more rockets or a different sight, none of them boost damage or defence.
 

urk

butthole fishhooking yes
Kuroyume said:
They showed MP to sites at the recent event right? Were they able to capture footage?

Nope. X10 is a behind closed doors type affair. Security guards in suits and all that.
 

Ramirez

Member
CE is the only campaign I've replayed more than once, I can't even be bothered to go through ODST on Legendary all the way through. =\ I can still pop in CE at any time and have a blast...
 

raphier

Banned
urk said:
Nope. X10 is a behind closed doors type affair. Security guards in suits and all that.
ugh, why do I see plenty of videos being released from the event then (other games) with a commentator right on the place.

I hate it when they come to show something and they stay cryptic about it. It's pointless, imo.
 

Stinkles

Clothed, sober, cooperative
GhaleonEB said:
Since they're no longer trying to make them the same size, and are actually accentuating differences, a natural accompanying feature would be the ability to restrict what character types of players can be in each playlist. ("This playlist is Spartans only.")


s
wat?
 

Kibbles

Member
bobs99 ... said:
To be fair your opponents might have just been aweful, the fact you had someone who hasnt played Halo before and still came second proves that :lol

Ive never seen a situation where duel weilding has been useful, and its really limiting - if I have a single weild weapon and you have duals ill just nade you before we start firing at eachother.

So yeah glad to see its gone, and im glad to see its influence on the sandbox is gone, long live the days where weapons like plasma rifles are useful :lol

In terms of weapon removal, well

The Spiker
The SMG
The Plasma Rifle

are all dual weildable and all act almost the same, infact if you replaced all of them with a AR people who dont dual weild wouldnt notice.
Um, no. Some of those people were legit 40s in Halo 2. There were 16 people running around Lockout, spraying bullets everywhere was better to get kills than trying to sit back and shoot some sniper shots or finding a lone battle rifle. People were EVERYWHERE. SMG + Pistol was a great combo. Plasma Rifle + SMG was good too.

I'm not talking about Halo 3, it was shit then. In Halo 2, dual wielding was a lot better.
 
In terms of multi-player, remove the nostalgia people. This is a clear case of Perfect Dark vs Golden-eye. (excluding H3 of course)

Halo 2 (PD) is a better game. Halo: CE (Goldeneye) just has that nostalgia factor to it. Don't get me wrong H:CE is an amazing game - better than H3 - but it's not better than H2.

I had lan parties constantly with one. It was fun. But two was everything great and more. I know I may be tar and feathered but its got to be said folks.

Hopefully reach will be better than both....and yeah I'm excited about the removal of dual wielding...its going to be interesting to see how the new guns are going function and handle without the worries of DW.
 
Just picked up my copy of ODST on ebay for 23 bucks...time to get back into the multiplayer till beta arrives!

Reach seems to be exactly what I expected it to be...beyond my expectations!
 
Zedsdeadbaby said:
Well if 2 and 3 is allegedly better than 1 then why the big focus on trying to make Reach emulate CE?

Multi-player. Halo CE campaign was waaayy better than 2. But the multi in 2 was just better.

edit: and I never said 3 was better than 1. I actually said the complete opposite!
 

Olivero

Member
Urk, Bungie, I hope you're taking note of how by releasing one Vidoc you've changed everyone's mind about this game. Even the skeptics seem to be on board.

Don't make a girl a promise you know you can't keep.
:lol


Seriously though, sooooo hyped for this game. More so than Halo 3. Actually, yeah, my most hyped game of this generation by far now.

I think it's a good thing that MP take inspiration from other games. It's progress. Not saying I want a COD clone, or anything like that, but obviously certain elements make the MP experience better. Running, for example - absolutely fantastic. Sometimes there are elements that ruin the MP experience, kill streaks, for example. I trust Bungie with this one. They want to deliver more than -you- want them to deliver, I guarantee it.
 
Ramirez said:
CE is the only campaign I've replayed more than once, I can't even be bothered to go through ODST on Legendary all the way through. =\ I can still pop in CE at any time and have a blast...
I made a thread about Halo:CE's campaign yesterday and I don't think a single person looked at it:lol Guess it was kind of a dumb thread to begin with, but I was reminiscing about the first Halo's campaign.
 
That vidoc has me extremely hyped for Reach's single player. It shows a huge improvement over Halo 3. However, I am still reluctant about the multiplayer after the way Halo 3's map packs were handled compared to how they were handled with in Halo 2. And I even bought all the map packs and ODST. Day one regardless as I'm sure both SP and MP will rock.
 

Kapura

Banned
Easystride said:
That vidoc has me extremely hyped for Reach's single player. It shows a huge improvement over Halo 3. However, I am still reluctant about the multiplayer after the way Halo 3's map packs were handled compared to how they were handled with in Halo 2. And I even bought all the map packs and ODST. Day one regardless as I'm sure both SP and MP will rock.
Bungie has said several times that they would've liked to have made the Halo 3 map packs free, but it's ultimately Microsoft's decision.

Damn shame.
 

wwm0nkey

Member
Still my favorite scene of the vidoc.
66542984.gif
 

rar

Member
Foxy Fox 39 said:
In terms of multi-player, remove the nostalgia people. This is a clear case of Perfect Dark vs Golden-eye. (excluding H3 of course)

Halo 2 (PD) is a better game. Halo: CE (Goldeneye) just has that nostalgia factor to it. Don't get me wrong H:CE is an amazing game - better than H3 - but it's not better than H2.

I had lan parties constantly with one. It was fun. But two was everything great and more. I know I may be tar and feathered but its got to be said folks.

halo 1 is the best console shooter of all time

its not nostalgia when i still play and lan it more than halo 2 or 3 in the year 2010
 

GhaleonEB

Member
rar said:
halo 1 is the best console shooter of all time

its not nostalgia when i still play and lan it more than halo 2 or 3 in the year 2010
That is your opinion. I find the gameplay and maps almost comically dated. I loved the hell out of that game, both campaign and MP.
 

Kuroyume

Banned
urk said:
Nope. X10 is a behind closed doors type affair. Security guards in suits and all that.

What was the point of having them there? They weren't able to get footage for a reveal later on? Some guys on here have posted previews and stories from the events that were posted on several sites and it seems like hardly any of them said anything worthwhile. If you're going to say that the MP is seeing bold moves from Bungie how about explaining that rather than leaving it up to our imaginations?
 

eso76

Member
Halo ce MP (and SP) is by far the best in the series to me,but of course it depends on how many ppl you usually play with, your gaming style and how much time you can devote to learning the maps etc.
CE definitely is better for 2 vs 2 games and the rather simplistic maps worked perfectly; you would memorize them quickly, after which it was pure strategy with no random variables deciding the outcome of a match. I could play halo ce mp forever.
 
rar said:
halo 1 is the best console shooter of all time

its not nostalgia when i still play and lan it more than halo 2 or 3 in the year 2010
This 1000x over.

Halo 1 IS a better game... This is a silly argument though, because it is all personal preference. I know there are people out there that think ODST is a better game then all of the previous Halo's (crazy talk).

Regardless. Reach looks like sex on wheels. And I want to be on it.
 
Kuroyume said:
What was the point of having them there? They weren't able to get footage for a reveal later on? Some guys on here have posted previews and stories from the events that were posted on several sites and it seems like hardly any of them said anything worthwhile. If you're going to say that the MP is seeing bold moves from Bungie how about explaining that rather than leaving it up to our imaginations?
Surely that's coming all in due course? They're going to show us the MP before the beta comes around, don't worry.

The impression I got from 4G1up was that this was more of a technical demonstration of Reach, how it looks/the improvements they've made.
 
Kuroyume said:
What was the point of having them there? They weren't able to get footage for a reveal later on? Some guys on here have posted previews and stories from the events that were posted on several sites and it seems like hardly any of them said anything worthwhile. If you're going to say that the MP is seeing bold moves from Bungie how about explaining that rather than leaving it up to our imaginations?

Anyway...

Btw, if Bungie wants to make this the definitive Halo and they keep referring to Halo: CE when talking about the campaign it would make sense that they focus on Halo 2 for MP right?

Halo: CE campaign + Halo 2 MP = Halo Reach
Apparently Bungie thinks Halo 3 had better MP than Halo 2 (and they're correct), because the AR is in there.
 

Spasm

Member
GhaleonEB said:
That is your opinion. I find the gameplay and maps almost comically dated. I loved the hell out of that game, both campaign and MP.
A lot of the original maps are quite bland. Sidewinder is still a helluva time though. The PC/Mac exclusive maps are some of my favorite in the entire series though. Death Island, Danger Canyon, Ice Fields, and Gephyrophobia are all still completely awesome.

I still play CE on PC once in a while. I still love it. But yeah, it does feel a bit dated. For me, it's more the flat graphics and horrible netcode. The gameplay is as focused and razor sharp as ever.
 
I think Halo CE has the best campaign, ODST is very close though.

Halo 2 has the best MP IMO. Mainly because of the better maps and hitscan weapons.
 
Deacan said:
The skybox looks insane, it makes me laugh when allot of games like Call of Duty still use a giant static image.

I remember some guy kept saying the VGA video was pre-rendered and in no way in game because the sky box was too detailed LMAO this game probably has the best sky boxes EVER, they are amazing.

EDIT: i thought they said there would be no skyboxes? Im assuming the places with no clouds will be open ended sky while the cloudy and stormy scenes will be skyboxes. They said they can have objects move in and out of space as opposed to having to hide behind a mountain. It would be amazing to see a covenant ship descend from the sky onto the ground and exit through the sky instead of just turning the corner
 

Trasher

Member
Whoa whoa whoa. Elites in multiplayer??? The question is: are they player controlled, or are they just AI in this rumored new game mode??
 
Kuroyume said:
What was the point of having them there? They weren't able to get footage for a reveal later on? Some guys on here have posted previews and stories from the events that were posted on several sites and it seems like hardly any of them said anything worthwhile. If you're going to say that the MP is seeing bold moves from Bungie how about explaining that rather than leaving it up to our imaginations?

You don't get the point of Foreplay, do you?

It's obvious that nothing in the MP is set in stone yet, Bungie got burned once announcing things before they were ready, and they've been pretty cautious of it ever since. See, 4 player co-op in Halo 3.
 

PusherT

Junior Member
Not Halo Reach related but does anyone want to do a Halo 3 ODST Vidmaster Deja Vu and Vidmaster Endure Run?? Ireally needs some help with these 2 achievement if interested please hit me up:D
 
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