All of the weapons were weakened to rebalance the game for dual wielding. It was a stupid, gimmicky addition to series, and a big reason why the first game still has the best gameplay.
Since they're no longer trying to make them the same size, and are actually accentuating differences, a natural accompanying feature would be the ability to restrict what character types of players can be in each playlist. ("This playlist is Spartans only.")
Since they're no longer trying to make them the same size, and are actually accentuating differences, a natural accompanying feature would be the ability to restrict what character types of players can be in each playlist. ("This playlist is Spartans only.")
Since they're no longer trying to make them the same size, and are actually accentuating differences, a natural accompanying feature would be the ability to restrict what character types of players can be in each playlist. ("This playlist is Spartans only.")
So the maps will be balanced for multiple character sizes? That could prove pretty hard, kinda like playing an unreal map with normal grav and low grav.
You don't think they will scale the spartan models instead of re-using them? Hmm? Maybe the saved space from not making MP-specific assets will be put towards scaled character models and lots of them.
I don't think a class based system is really needed. From what we know it appears everyone will have a unique character to transfer across single and multiplayer. You'll be able to choose all your abilities and such. It'll essentially be like the Modern Warfare create a class system with abilities being the equivalent of perks but in place of customising your weapon loadout you get to customise your armour to a far greater extent.
ok now, elites aren't going to be some pointless skin you choose for your deathmatch character. they've gone to all these lengths to recast them as a towering, fearsome enemy. turning around and shoehorning some baby elites into multiplayer would do nothing but hurt that effort.
given the talk of big things to come on the mp side of things, a counter-operative or versus mode with asymmetrical teams/objectives is a safe bet.
I miss the halo 1 days where plasma weapons slowed down the opponent, since halo 2 it doesn't seem to be much different to a regular gun apart from it's a little more effective on the elite.
Friend use to pin me down with the plasma pistol enough to walk 180 around me as I was stunned and back melee me :lol
Deputy Moonman said:
So it's either CoD: Halo Edition or a Team Fortress Two: Halo Edition? And here I was hoping for something going back to the roots of Halo:CE.
Nothing too wrong if they go the "cod" route, a few perks and adjustments mean no opponent is exactly the same unless they follow a cookie cutter layout. Depends what they add as extras.
I miss the halo 1 days where plasma weapons slowed down the opponent, since halo 2 it doesn't seem to be much different to a regular gun apart from it's a little more effective on the elite.
Friend use to pin me down with the plasma pistol enough to walk 180 around me as I was stunned and back melee me :lol
Nothing too wrong if they go the "cod" route, a few perks and adjustments mean no opponent is exactly the same unless they follow a cookie cutter layout. Depends what they add as extras.
Well considering that goes against the fact that in Halo everone is equal and has to work for power weapons on a equal footing - theres a LOT wrong with going down the COD route.
One of the reasons I prefer Halo to COD is because it feels less like Rock Paper Scissors than COD does.
I might be in the minority around here but I thought the ODST campaign was awesome and easily the best campaign in the series(sorry CE, I still love ya).
Well considering that goes against the fact that in Halo everone is equal and has to work for power weapons on a equal footing - theres a LOT wrong with going down the COD route.
One of the reasons I prefer Halo to COD is because it feels less like Rock Paper Scissors than COD does.
I agree but I would still like some sort of perk system, if it is there bungie need to really fine tune it unlike cod's.
In fact bad company 2 seems to be a good way of doing it, the perks in that only effect things like holding a few more rockets or a different sight, none of them boost damage or defence.
CE is the only campaign I've replayed more than once, I can't even be bothered to go through ODST on Legendary all the way through. =\ I can still pop in CE at any time and have a blast...
Since they're no longer trying to make them the same size, and are actually accentuating differences, a natural accompanying feature would be the ability to restrict what character types of players can be in each playlist. ("This playlist is Spartans only.")
To be fair your opponents might have just been aweful, the fact you had someone who hasnt played Halo before and still came second proves that :lol
Ive never seen a situation where duel weilding has been useful, and its really limiting - if I have a single weild weapon and you have duals ill just nade you before we start firing at eachother.
So yeah glad to see its gone, and im glad to see its influence on the sandbox is gone, long live the days where weapons like plasma rifles are useful :lol
In terms of weapon removal, well
The Spiker
The SMG
The Plasma Rifle
are all dual weildable and all act almost the same, infact if you replaced all of them with a AR people who dont dual weild wouldnt notice.
Um, no. Some of those people were legit 40s in Halo 2. There were 16 people running around Lockout, spraying bullets everywhere was better to get kills than trying to sit back and shoot some sniper shots or finding a lone battle rifle. People were EVERYWHERE. SMG + Pistol was a great combo. Plasma Rifle + SMG was good too.
I'm not talking about Halo 3, it was shit then. In Halo 2, dual wielding was a lot better.
In terms of multi-player, remove the nostalgia people. This is a clear case of Perfect Dark vs Golden-eye. (excluding H3 of course)
Halo 2 (PD) is a better game. Halo: CE (Goldeneye) just has that nostalgia factor to it. Don't get me wrong H:CE is an amazing game - better than H3 - but it's not better than H2.
I had lan parties constantly with one. It was fun. But two was everything great and more. I know I may be tar and feathered but its got to be said folks.
Hopefully reach will be better than both....and yeah I'm excited about the removal of dual wielding...its going to be interesting to see how the new guns are going function and handle without the worries of DW.
Urk, Bungie, I hope you're taking note of how by releasing one Vidoc you've changed everyone's mind about this game. Even the skeptics seem to be on board.
Don't make a girl a promise you know you can't keep.
:lol
Seriously though, sooooo hyped for this game. More so than Halo 3. Actually, yeah, my most hyped game of this generation by far now.
I think it's a good thing that MP take inspiration from other games. It's progress. Not saying I want a COD clone, or anything like that, but obviously certain elements make the MP experience better. Running, for example - absolutely fantastic. Sometimes there are elements that ruin the MP experience, kill streaks, for example. I trust Bungie with this one. They want to deliver more than -you- want them to deliver, I guarantee it.
CE is the only campaign I've replayed more than once, I can't even be bothered to go through ODST on Legendary all the way through. =\ I can still pop in CE at any time and have a blast...
I made a thread about Halo:CE's campaign yesterday and I don't think a single person looked at it:lol Guess it was kind of a dumb thread to begin with, but I was reminiscing about the first Halo's campaign.
That vidoc has me extremely hyped for Reach's single player. It shows a huge improvement over Halo 3. However, I am still reluctant about the multiplayer after the way Halo 3's map packs were handled compared to how they were handled with in Halo 2. And I even bought all the map packs and ODST. Day one regardless as I'm sure both SP and MP will rock.
That vidoc has me extremely hyped for Reach's single player. It shows a huge improvement over Halo 3. However, I am still reluctant about the multiplayer after the way Halo 3's map packs were handled compared to how they were handled with in Halo 2. And I even bought all the map packs and ODST. Day one regardless as I'm sure both SP and MP will rock.
In terms of multi-player, remove the nostalgia people. This is a clear case of Perfect Dark vs Golden-eye. (excluding H3 of course)
Halo 2 (PD) is a better game. Halo: CE (Goldeneye) just has that nostalgia factor to it. Don't get me wrong H:CE is an amazing game - better than H3 - but it's not better than H2.
I had lan parties constantly with one. It was fun. But two was everything great and more. I know I may be tar and feathered but its got to be said folks.
What was the point of having them there? They weren't able to get footage for a reveal later on? Some guys on here have posted previews and stories from the events that were posted on several sites and it seems like hardly any of them said anything worthwhile. If you're going to say that the MP is seeing bold moves from Bungie how about explaining that rather than leaving it up to our imaginations?
Halo ce MP (and SP) is by far the best in the series to me,but of course it depends on how many ppl you usually play with, your gaming style and how much time you can devote to learning the maps etc.
CE definitely is better for 2 vs 2 games and the rather simplistic maps worked perfectly; you would memorize them quickly, after which it was pure strategy with no random variables deciding the outcome of a match. I could play halo ce mp forever.
Halo 1 IS a better game... This is a silly argument though, because it is all personal preference. I know there are people out there that think ODST is a better game then all of the previous Halo's (crazy talk).
Regardless. Reach looks like sex on wheels. And I want to be on it.
What was the point of having them there? They weren't able to get footage for a reveal later on? Some guys on here have posted previews and stories from the events that were posted on several sites and it seems like hardly any of them said anything worthwhile. If you're going to say that the MP is seeing bold moves from Bungie how about explaining that rather than leaving it up to our imaginations?
What was the point of having them there? They weren't able to get footage for a reveal later on? Some guys on here have posted previews and stories from the events that were posted on several sites and it seems like hardly any of them said anything worthwhile. If you're going to say that the MP is seeing bold moves from Bungie how about explaining that rather than leaving it up to our imaginations?
Anyway...
Btw, if Bungie wants to make this the definitive Halo and they keep referring to Halo: CE when talking about the campaign it would make sense that they focus on Halo 2 for MP right?
A lot of the original maps are quite bland. Sidewinder is still a helluva time though. The PC/Mac exclusive maps are some of my favorite in the entire series though. Death Island, Danger Canyon, Ice Fields, and Gephyrophobia are all still completely awesome.
I still play CE on PC once in a while. I still love it. But yeah, it does feel a bit dated. For me, it's more the flat graphics and horrible netcode. The gameplay is as focused and razor sharp as ever.
I remember some guy kept saying the VGA video was pre-rendered and in no way in game because the sky box was too detailed LMAO this game probably has the best sky boxes EVER, they are amazing.
EDIT: i thought they said there would be no skyboxes? Im assuming the places with no clouds will be open ended sky while the cloudy and stormy scenes will be skyboxes. They said they can have objects move in and out of space as opposed to having to hide behind a mountain. It would be amazing to see a covenant ship descend from the sky onto the ground and exit through the sky instead of just turning the corner
What was the point of having them there? They weren't able to get footage for a reveal later on? Some guys on here have posted previews and stories from the events that were posted on several sites and it seems like hardly any of them said anything worthwhile. If you're going to say that the MP is seeing bold moves from Bungie how about explaining that rather than leaving it up to our imaginations?
It's obvious that nothing in the MP is set in stone yet, Bungie got burned once announcing things before they were ready, and they've been pretty cautious of it ever since. See, 4 player co-op in Halo 3.
Not Halo Reach related but does anyone want to do a Halo 3 ODST Vidmaster Deja Vu and Vidmaster Endure Run?? Ireally needs some help with these 2 achievement if interested please hit me up