This2x4Skeleton
Neo Member
No Dual Shotguns?
But how could that possibly be any fun?
But how could that possibly be any fun?
EazyB said:If Cocop knows anything about Halo it's how to work an AR. He admitted himself that he never bursts his shots and always opts to hold the trigger down. It's true that it makes it less accurate and less bullets will land on their target but bursting the AR decreases the rate of fire of course so it's not worth it.
Don't expect the AR to work any differently in Reach. It's one concern of mine with making the DMR have that widening reticule, sure you can time your shots and make sure they all land, but it might be more effective to just unload and hope the random spread lets you "outgun" the opposition. I'd much rather wrestle a heavy recoil which shows me exactly where the bullets will land and let me compensate than just wait longer between shots or risk leaving my bullet trajectory up to chance.
Yeah. Whenever I burst-fire the AR, I almost always win matches. It doesn't get the job done like it should at medium range (which Reach seems like it will fix), but it's better than holding down the trigger.GhaleonEB said:Pretty big difference with the AR in Halo 1 as well. This is the kind of stuff only AR experts know.
Stand in front of a wall that will show bullet marks, from about 25 feet or so. Empty a clip. Examine spread of bullets. Repeat exercise from same point while pulsing the trigger. Lemme know how that goes.
Though I suspect you'll be working on the DMR rhythm more.
Edit: here, just for you: http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=106109853
Lesson: short, controlled bursts > spray and pray.
Edit 2: on an unrelated note, how awesome is it that I could go into a game, demonstrate, record a clip, put it in file share, hit render on b.net and have that posted in about seven minutes? So awesome. Such a delicious feature set.
Thats actually been one of my biggest gripes with Halo, in general. The guns all sound quite weak in general. Always have. I *really* think if they put in a more 'visceral' sound for some of these guns, the gameplay would really come alive. Loud guns = more immersive experience.Dark FaZe said:It's the weakest sounding gun ever
Exactly, the gunplay in Halo just feels right, While in other games it feels as though something is not right.Prine said:That viDoc was by far the best since they started doing these. One aspect of Halo that makes it stand out above others is its gunplay. There's nothing like it, every fps i pick i find that they manage to pull off good looking worlds, great physics intense situations with decent AI and tech but the guns, the way the world reacts to your assault never quite manages to capture Halo.
After watching that viDoc, Bungie have sucked me into the hype (more so than Halo3).
These are some really great ideas. I'd also say that if there was any shooter this gen should be looked at for novel gameplay ideas to expand upon, its Left 4 Dead, for all the reasons you've just spelled out. L4Ds enemies are all one-trick ponies though - just imagine that framework applied to the Halo sandbox.warbegins said:the folks over at bungie must have a thing for left 4 dead. this talk of campaign maps working in multiplayer, scavenging the environment for supplies, and now elites and their huge hitboxes being included all screams versus mode. there are some really interesting possibilities on the covenant side of things if they do go this route. elites could respawn in waves via dropship (ala the infected) which would nullify any size or power differences that they possess. heavy vehicles and hunters are perfect boss mobs. maybe the spartan players will be limited to one life per map in a similar manner as l4d, which would greatly emphasize the frailty and humanity of these new spartans in contrast to master chief. a medic armor ability that revives the dead would fit in nicely here.
the more i think about it, the more i want dynamic campaign generation in general. the sense of discovery when finding a valuable weapon or health pack in left 4 dead 2 is unmatched, not to mention what it does for replay value. that game manages to have amazingly memorable set pieces and well-developed characters while simultaneously delivering a fresh gameplay experience each time through.
none of this would preclude them from including standard spartan v spartan deathmatch as well, mind you.
EazyB said:-Absolutely no dual wielding in Reach
This is most surprising thing I heard from the 4G1U podcast, I really thought that we wouldn't have the Elite model in MP, especially now that the Spartans we're playing are probably the smaller SIIIs.Letters said:Elites in MP
Yeah, I don't see how the Elites could be a part of regular games and still be balanced. But I'm not going to fret about it. I have faith in Bungie. In beards and sausage we trust.Zeouterlimits said:This is most surprising thing I heard from the 4G1U podcast, I really thought that we wouldn't have the Elite model in MP, especially now that the Spartans we're playing are probably the smaller SIIIs.
Overpowered total.Zeouterlimits said:This is most surprising thing I heard from the 4G1U podcast, I really thought that we wouldn't have the Elite model in MP, especially now that the Spartans we're playing are probably the smaller SIIIs.
Letters said:Overpowered total.
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Maybe they meant they will be in MP modes like firefight, or the new human vs alien mode (rumor).
koshunter said:Zero-gravity mission?
Darklord said:They wouldn't land in that case.
bobs99 ... said:so.....
let the DMR Vs BR arguments begin.
With the DMR, with it being a precision weapon, anything other than 4 shots to kill would suck so im guessing 3 shots to take off shields and a headshot to kill a opponent just like the BR - however it seems a bit harder than the BR to actually use, you have to time your shots with the ballooning of the accuracy reticule and you cant ever get lucky with missing but having your 'spread' hit them.
All in all I think Reach is going to be a lot harder mid range, if the sniper takes >1 second to fire and the DMR takes about 0.3 seconds to accuratly fire between shots then a enemy has LOADS of time to get away. Hopefully this doesnt translate into everyone bum rushing eachother with AR's.
P.s is it only me that cant see the Gif's, theyre really glitchy for me
They work fine for me, what browser are you using? Can your machine not handle all the gifs at once?bobs99 ... said:P.s is it only me that cant see the Gif's, theyre really glitchy for me
Reach ViDoc Dos opens with Sage saying "one of the new features in Reach we're most excited about is the new Covie vs UNSC MP mode." Elites and Spartans are shown. "But as with any new feature Bungie implements, there are twists." A pink flight elite strolls into the middle of the battle. Everyone freezes. He summons a chopper.Kibbles said:Unsc vs Covenant is a mode in mp. I could see the taller elites fitting there. Oh and I wonder if flight will make a glorious return riding in on the horse he rode in on.
Why is everyone so happy that it's gone? Does anyone even mess with dual-wielding in Halo3? It may have been worthless, but it's kind of a non-issue since no one ever used it. I usually go straight for a BR anyway. However, dual-wielding was doable in Halo2. When Halo2 was first released, an SMG/Pistol combination was fantastic. You could kill the driver of a ghost zooming by you in seconds, without having to try and target the ghost's gas tank. Then of course, Bungie nerfed the pistol's damage, as if it hadn't already been castrated from Halo1.cjelly said:Dual-wielding pretty much always felt like a gimmick, IMO. Pleased it's gone.
EazyB said:Also from this interview they say "no spartan classes" which I take to mean no class based system if that was even still being speculated.
Kibbles said:^ Yeah I love the Night Vision too. I'm glad they didn't chose to go with the VISR from ODST.
Reach will have DLC Map Packs with new non-campaign maps right? I'm really pissed we are getting campaign ports, a la Halo 3 ODST Firefight. Did they lay off all the Multiplayer Map Makers or something? =\
Also, does this mean no Sandbox-like Forge map? Unless Forge is now a Map Editor letting you create your own maps, this is a huge disappointment.
This. I got 2nd place in a Team Slayer tournament (would've got first but one time we had a guy who never played Halo before) for Halo 2 at my local Game Crazy and because there were so many people and we played Lockout and stuff I just dominated with SMG combos or SMG and pistol.Deputy Moonman said:Why is everyone so happy that it's gone? Does anyone even mess with dual-wielding in Halo3? It may have been worthless, but it's kind of a non-issue since no one ever used it. I usually go straight for a BR anyway. However, dual-wielding was doable in Halo2. When Halo2 was first released, an SMG/Pistol combination was fantastic. You could kill the driver of a ghost zooming by you in seconds, without having to try and target the ghost's gas tank. Then of course, Bungie nerfed the pistol's damage, as if it hadn't already been castrated from Halo1.
I never understood why the pistol was considered too powerful in HaloCE, but the charged plasma pistol/BR combination in Halo2 was not. "But a charged plasma pistol shot removes the shield." Yeah yeah bla bla bla... the argument is valid, but now you have something equally powerful as the pistol was in HaloCE (at least in 1v1 encounters) and the pistol was just nerfed for being to powerful. I see double standards!
All of the weapons were weakened to rebalance the game for dual wielding. It was a stupid, gimmicky addition to series, and a big reason why the first game still has the best gameplay.Deputy Moonman said:Why is everyone so happy that it's gone?
ODST has the best gameplay in the series.Zabka said:All of the weapons were weakened to rebalance the game for dual wielding. It was a stupid, gimmicky addition to series, and a big reason why the first game still has the best gameplay.
Lunchbox said:The legendary edition better come with a piece of that beard
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Zabka said:All of the weapons were weakened to rebalance the game for dual wielding. It was a stupid, gimmicky addition to series, and a big reason why the first game still has the best gameplay.
The only dual-wieldable weapon added for Halo 2 was the SMG. Halo 3 added the brute weapons. I don't think anyone will miss them.BattleMonkey said:Except many of the weapons didn't exist until their was dual wielding. Most of the complaints came from the weapons that got nerfed. Now basically the weapons that were meant for dual wielding are going to need to be buffed to make them worthwhile or removed.
Kibbles said:This. I got 2nd place in a Team Slayer tournament (would've got first but one time we had a guy who never played Halo before) for Halo 2 at my local Game Crazy and because there were so many people and we played Lockout and stuff I just dominated with SMG combos or SMG and pistol.
Although, I don't really care that it's gone or not. I'm just saying that it was useful in Halo 2.
Halo: Combat Evolved would like a word with you.Dax01 said:ODST has the best gameplay in the series.
xDangerboy said:Well thats just fucking stupid if true.
Showing us a game thats based upon the 6 different spartans that very in size and skill set, only to not include that into multiplayer?
If that isn't whats different in multiplayer, then i have a hard time imagining what any big change is.
This ruined my day a little. sadface