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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

EazyB said:
If Cocop knows anything about Halo it's how to work an AR. He admitted himself that he never bursts his shots and always opts to hold the trigger down. It's true that it makes it less accurate and less bullets will land on their target but bursting the AR decreases the rate of fire of course so it's not worth it.

Don't expect the AR to work any differently in Reach. It's one concern of mine with making the DMR have that widening reticule, sure you can time your shots and make sure they all land, but it might be more effective to just unload and hope the random spread lets you "outgun" the opposition. I'd much rather wrestle a heavy recoil which shows me exactly where the bullets will land and let me compensate than just wait longer between shots or risk leaving my bullet trajectory up to chance.

Uh...the AR control in Reach is probably the biggest thing that has me hyped about the game. He took out an elites shield from an acceptable mid range with short controlled bursts that were accurate and more importantly damaging. That changes multiplayer so much that it's not even funny.

The bullshit AR in Halo 3 is the worst designed gun in gaming. It's the weakest sounding gun ever, burst firing it works but it's still weak from ranges that require a burst, and overall it hurt Halo 3 multiplayer almost as badly as it's shitty maps did.
 
the folks over at bungie must have a thing for left 4 dead. this talk of campaign maps working in multiplayer, scavenging the environment for supplies, and now elites and their huge hitboxes being included all screams versus mode. there are some really interesting possibilities on the covenant side of things if they do go this route. elites could respawn in waves via dropship (ala the infected) which would nullify any size or power differences that they possess. heavy vehicles and hunters are perfect boss mobs. maybe the spartan players will be limited to one life per map in a similar manner as l4d, which would greatly emphasize the frailty and humanity of these new spartans in contrast to master chief. a medic armor ability that revives the dead would fit in nicely here.

the more i think about it, the more i want dynamic campaign generation in general. the sense of discovery when finding a valuable weapon or health pack in left 4 dead 2 is unmatched, not to mention what it does for replay value. that game manages to have amazingly memorable set pieces and well-developed characters while simultaneously delivering a fresh gameplay experience each time through.

none of this would preclude them from including standard spartan v spartan deathmatch as well, mind you.
 
GhaleonEB said:
Pretty big difference with the AR in Halo 1 as well. This is the kind of stuff only AR experts know.

Stand in front of a wall that will show bullet marks, from about 25 feet or so. Empty a clip. Examine spread of bullets. Repeat exercise from same point while pulsing the trigger. Lemme know how that goes.

Though I suspect you'll be working on the DMR rhythm more.

Edit: here, just for you: http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=106109853

Lesson: short, controlled bursts > spray and pray.

Edit 2: on an unrelated note, how awesome is it that I could go into a game, demonstrate, record a clip, put it in file share, hit render on b.net and have that posted in about seven minutes? So awesome. Such a delicious feature set.
Yeah. Whenever I burst-fire the AR, I almost always win matches. It doesn't get the job done like it should at medium range (which Reach seems like it will fix), but it's better than holding down the trigger.

On a semi-related note, I love what Bungie has done with the reticule for Reach.
 

Seanspeed

Banned
Dark FaZe said:
It's the weakest sounding gun ever
Thats actually been one of my biggest gripes with Halo, in general. The guns all sound quite weak in general. Always have. I *really* think if they put in a more 'visceral' sound for some of these guns, the gameplay would really come alive. Loud guns = more immersive experience.

Seems to me it sounds better in this video, but I'm gonna wait and see.
 

Why For?

Banned
After watching that ViDoc, ANY even small doubts I had have been obliterated past the fucking moon.

Expect no other games to be released in September.

This game is going to own everything.
 

Prine

Banned
That viDoc was by far the best since they started doing these. One aspect of Halo that makes it stand out above others is its gunplay. There's nothing like it, every fps i pick i find that they manage to pull off good looking worlds, great physics intense situations with decent AI and tech but the guns, the way the world reacts to your assault never quite manages to capture Halo.

After watching that viDoc, Bungie have sucked me into the hype (more so than Halo3).
 

scently

Member
Prine said:
That viDoc was by far the best since they started doing these. One aspect of Halo that makes it stand out above others is its gunplay. There's nothing like it, every fps i pick i find that they manage to pull off good looking worlds, great physics intense situations with decent AI and tech but the guns, the way the world reacts to your assault never quite manages to capture Halo.

After watching that viDoc, Bungie have sucked me into the hype (more so than Halo3).
Exactly, the gunplay in Halo just feels right, While in other games it feels as though something is not right.
 

feel

Member
Same maps across every mode and Elites in MP, ugh... well, I guess my hype levels had be brought down from the stratosphere somehow, damn game was starting to seem too perfect.
 
warbegins said:
the folks over at bungie must have a thing for left 4 dead. this talk of campaign maps working in multiplayer, scavenging the environment for supplies, and now elites and their huge hitboxes being included all screams versus mode. there are some really interesting possibilities on the covenant side of things if they do go this route. elites could respawn in waves via dropship (ala the infected) which would nullify any size or power differences that they possess. heavy vehicles and hunters are perfect boss mobs. maybe the spartan players will be limited to one life per map in a similar manner as l4d, which would greatly emphasize the frailty and humanity of these new spartans in contrast to master chief. a medic armor ability that revives the dead would fit in nicely here.

the more i think about it, the more i want dynamic campaign generation in general. the sense of discovery when finding a valuable weapon or health pack in left 4 dead 2 is unmatched, not to mention what it does for replay value. that game manages to have amazingly memorable set pieces and well-developed characters while simultaneously delivering a fresh gameplay experience each time through.

none of this would preclude them from including standard spartan v spartan deathmatch as well, mind you.
These are some really great ideas. I'd also say that if there was any shooter this gen should be looked at for novel gameplay ideas to expand upon, its Left 4 Dead, for all the reasons you've just spelled out. L4Ds enemies are all one-trick ponies though - just imagine that framework applied to the Halo sandbox.
 
Letters said:
Elites in MP
This is most surprising thing I heard from the 4G1U podcast, I really thought that we wouldn't have the Elite model in MP, especially now that the Spartans we're playing are probably the smaller SIIIs.
 

RSTEIN

Comics, serious business!
Finally watched this via XBL. HOLY SHIT. Simply amazing. Day 1.

The vid makes me excited for what's coming next from Bungie. With a renewed creative spirit and now armed with industry leading tech, their next game could be really magical.
 

big ander

Member
Zeouterlimits said:
This is most surprising thing I heard from the 4G1U podcast, I really thought that we wouldn't have the Elite model in MP, especially now that the Spartans we're playing are probably the smaller SIIIs.
Yeah, I don't see how the Elites could be a part of regular games and still be balanced. But I'm not going to fret about it. I have faith in Bungie. In beards and sausage we trust.

That sounded a lot grosser after I typed it all out.
 

feel

Member
Zeouterlimits said:
This is most surprising thing I heard from the 4G1U podcast, I really thought that we wouldn't have the Elite model in MP, especially now that the Spartans we're playing are probably the smaller SIIIs.
Overpowered total.
212dbgk.jpg


Maybe they meant they will be in MP modes like firefight, or the new human vs alien mode (rumor).
 
Letters said:
Overpowered total.
212dbgk.jpg


Maybe they meant they will be in MP modes like firefight, or the new human vs alien mode (rumor).

The first two and the last one seem like plausible jumps but I don't see how they could add the other ones in game without it looking really weird.

Zero-gravity mission?
 

kylej

Banned
Elites in MP are fine as long as you can sort by player model. I want a "Spartan Only" toggle in the matchmaking lobby.
 

Kibbles

Member
Unsc vs Covenant is a mode in mp. I could see the taller elites fitting there. Oh and I wonder if flight will make a glorious return riding in on the horse he rode in on.
 

wwm0nkey

Member
Anyone else kind of getting the vibe that they might be making this like a ShadowRun like class system? Like maybe the elites have more health like the Troll? I don't know why but im getting that vibe, not that its a bad thing because I loved ShadowRun.
 
so.....

let the DMR Vs BR arguments begin.

With the DMR, with it being a precision weapon, anything other than 4 shots to kill would suck so im guessing 3 shots to take off shields and a headshot to kill a opponent just like the BR - however it seems a bit harder than the BR to actually use, you have to time your shots with the ballooning of the accuracy reticule and you cant ever get lucky with missing but having your 'spread' hit them.

All in all I think Reach is going to be a lot harder mid range, if the sniper takes >1 second to fire and the DMR takes about 0.3 seconds to accuratly fire between shots then a enemy has LOADS of time to get away. Hopefully this doesnt translate into everyone bum rushing eachother with AR's.

P.s is it only me that cant see the Gif's, theyre really glitchy for me
 

kylej

Banned
bobs99 ... said:
so.....

let the DMR Vs BR arguments begin.

With the DMR, with it being a precision weapon, anything other than 4 shots to kill would suck so im guessing 3 shots to take off shields and a headshot to kill a opponent just like the BR - however it seems a bit harder than the BR to actually use, you have to time your shots with the ballooning of the accuracy reticule and you cant ever get lucky with missing but having your 'spread' hit them.

All in all I think Reach is going to be a lot harder mid range, if the sniper takes >1 second to fire and the DMR takes about 0.3 seconds to accuratly fire between shots then a enemy has LOADS of time to get away. Hopefully this doesnt translate into everyone bum rushing eachother with AR's.

P.s is it only me that cant see the Gif's, theyre really glitchy for me

There has to be a mid-range weapon that hasn't been unveiled yet. Dye a BR pink and call it the CaBRine.
 

big ander

Member
Kibbles said:
Unsc vs Covenant is a mode in mp. I could see the taller elites fitting there. Oh and I wonder if flight will make a glorious return riding in on the horse he rode in on.
Reach ViDoc Dos opens with Sage saying "one of the new features in Reach we're most excited about is the new Covie vs UNSC MP mode." Elites and Spartans are shown. "But as with any new feature Bungie implements, there are twists." A pink flight elite strolls into the middle of the battle. Everyone freezes. He summons a chopper.
"And you thought we were gone."
 

Kibbles

Member
^ Yeah I love the Night Vision too. I'm glad they didn't chose to go with the VISR from ODST.

Reach will have DLC Map Packs with new non-campaign maps right? I'm really pissed we are getting campaign ports, a la Halo 3 ODST Firefight. Did they lay off all the Multiplayer Map Makers or something? =\

Also, does this mean no Sandbox-like Forge map? Unless Forge is now a Map Editor letting you create your own maps, this is a huge disappointment.
 
cjelly said:
Dual-wielding pretty much always felt like a gimmick, IMO. Pleased it's gone.
Why is everyone so happy that it's gone? Does anyone even mess with dual-wielding in Halo3? It may have been worthless, but it's kind of a non-issue since no one ever used it. I usually go straight for a BR anyway. However, dual-wielding was doable in Halo2. When Halo2 was first released, an SMG/Pistol combination was fantastic. You could kill the driver of a ghost zooming by you in seconds, without having to try and target the ghost's gas tank. Then of course, Bungie nerfed the pistol's damage, as if it hadn't already been castrated from Halo1.

I never understood why the pistol was considered too powerful in HaloCE, but the charged plasma pistol/BR combination in Halo2 was not. "But a charged plasma pistol shot removes the shield." Yeah yeah bla bla bla... the argument is valid, but now you have something equally powerful as the pistol was in HaloCE (at least in 1v1 encounters) and the pistol was just nerfed for being to powerful. I see double standards!
 
EazyB said:
Also from this interview they say "no spartan classes" which I take to mean no class based system if that was even still being speculated.

Well thats just fucking stupid if true.

Showing us a game thats based upon the 6 different spartans that very in size and skill set, only to not include that into multiplayer?

If that isn't whats different in multiplayer, then i have a hard time imagining what any big change is.

This ruined my day a little. sadface
 
Kibbles said:
^ Yeah I love the Night Vision too. I'm glad they didn't chose to go with the VISR from ODST.

Reach will have DLC Map Packs with new non-campaign maps right? I'm really pissed we are getting campaign ports, a la Halo 3 ODST Firefight. Did they lay off all the Multiplayer Map Makers or something? =\

Also, does this mean no Sandbox-like Forge map? Unless Forge is now a Map Editor letting you create your own maps, this is a huge disappointment.

I agree, ive always liked how the Halo multiplayer maps where unique - and was insanely dissapointed that Firefight had campeign maps, i put this down to limited timescale, but with Reach that isnt the issue, so why?

Perhaps they want all the Halo Reach multiplayer maps to support firefight, and so they chose to use locations from the single player which was designed with AI in mind?
 
So far I've liked everything I heard, but there are two things I want to hear and that Urk should dedicate the next BWU to. :p

The return of the BR, and an explanation of what's going on with the MP maps.
 

Kibbles

Member
Deputy Moonman said:
Why is everyone so happy that it's gone? Does anyone even mess with dual-wielding in Halo3? It may have been worthless, but it's kind of a non-issue since no one ever used it. I usually go straight for a BR anyway. However, dual-wielding was doable in Halo2. When Halo2 was first released, an SMG/Pistol combination was fantastic. You could kill the driver of a ghost zooming by you in seconds, without having to try and target the ghost's gas tank. Then of course, Bungie nerfed the pistol's damage, as if it hadn't already been castrated from Halo1.

I never understood why the pistol was considered too powerful in HaloCE, but the charged plasma pistol/BR combination in Halo2 was not. "But a charged plasma pistol shot removes the shield." Yeah yeah bla bla bla... the argument is valid, but now you have something equally powerful as the pistol was in HaloCE (at least in 1v1 encounters) and the pistol was just nerfed for being to powerful. I see double standards!
This. I got 2nd place in a Team Slayer tournament (would've got first but one time we had a guy who never played Halo before) for Halo 2 at my local Game Crazy and because there were so many people and we played Lockout and stuff I just dominated with SMG combos or SMG and pistol.

Although, I don't really care that it's gone or not. I'm just saying that it was useful in Halo 2.
 

Feindflug

Member
The vidoc was awesome, Reach is looking amazing - I have a feeling that we will get the ultimate Halo this fall.

The guys from Bungie in the vidoc talked with so much passion about Reach - thank god for developers like these. Bungie = <3.
 

Zabka

Member
Deputy Moonman said:
Why is everyone so happy that it's gone?
All of the weapons were weakened to rebalance the game for dual wielding. It was a stupid, gimmicky addition to series, and a big reason why the first game still has the best gameplay.
 

wwm0nkey

Member
I still think taking the MP maps from the SP isn't a bad idea. I know ive said this at least I think I did, but what if Bungie developed a giant battle situation where you have to kill those 30+ covenant? Like they all drop into a map and you HAVE to kill them all to move on. It would feel like MP but you are just playing it in SP vs AI. Now when they port that section of the map over, they just close off where you would have entered and where you would have left after the battle was over. Like for example, lets say they have a Blood Gulch remake, in the Single-player portion of the game lets say your team is dropped off but you encounter a lot of covenant forces once you hit the ground, then you have to kill them all and after thats done, you can plant explosives on a wall or something that would let you move on. No in Multi-player, they would just get rid of the thing that let you move on.

This is all speculation obviously but I kind of hope Bungie goes in this direction.
 
Zabka said:
All of the weapons were weakened to rebalance the game for dual wielding. It was a stupid, gimmicky addition to series, and a big reason why the first game still has the best gameplay.
ODST has the best gameplay in the series.
 
Zabka said:
All of the weapons were weakened to rebalance the game for dual wielding. It was a stupid, gimmicky addition to series, and a big reason why the first game still has the best gameplay.

Except many of the weapons didn't exist until their was dual wielding. Most of the complaints came from the weapons that got nerfed. Now basically the weapons that were meant for dual wielding are going to need to be buffed to make them worthwhile or removed.
 

Zabka

Member
BattleMonkey said:
Except many of the weapons didn't exist until their was dual wielding. Most of the complaints came from the weapons that got nerfed. Now basically the weapons that were meant for dual wielding are going to need to be buffed to make them worthwhile or removed.
The only dual-wieldable weapon added for Halo 2 was the SMG. Halo 3 added the brute weapons. I don't think anyone will miss them.
 
Kibbles said:
This. I got 2nd place in a Team Slayer tournament (would've got first but one time we had a guy who never played Halo before) for Halo 2 at my local Game Crazy and because there were so many people and we played Lockout and stuff I just dominated with SMG combos or SMG and pistol.

Although, I don't really care that it's gone or not. I'm just saying that it was useful in Halo 2.

To be fair your opponents might have just been aweful, the fact you had someone who hasnt played Halo before and still came second proves that :lol

Ive never seen a situation where duel weilding has been useful, and its really limiting - if I have a single weild weapon and you have duals ill just nade you before we start firing at eachother.

So yeah glad to see its gone, and im glad to see its influence on the sandbox is gone, long live the days where weapons like plasma rifles are useful :lol

In terms of weapon removal, well

The Spiker
The SMG
The Plasma Rifle

are all dual weildable and all act almost the same, infact if you replaced all of them with a AR people who dont dual weild wouldnt notice.
 
xDangerboy said:
Well thats just fucking stupid if true.

Showing us a game thats based upon the 6 different spartans that very in size and skill set, only to not include that into multiplayer?

If that isn't whats different in multiplayer, then i have a hard time imagining what any big change is.

This ruined my day a little. sadface

I don't think a class based system is really needed. From what we know it appears everyone will have a unique character to transfer across single and multiplayer. You'll be able to choose all your abilities and such. It'll essentially be like the Modern Warfare create a class system with abilities being the equivalent of perks but in place of customising your weapon loadout you get to customise your armour to a far greater extent.
 
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