• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

Ramirez

Member
The best thing to come out of these videos is seeing the crosshairs in motion, not being able to hold down the trigger on the AR will probably make for a much more strategic feel in gunplay. Getting into a rhythm with the reDeemer will be a thing of beauty. :D
 
Just got home an hour ago. Went on a little trip so I missed all the X10 goodness.

Awesome viddoc. Game definitely has me excited. My calendar is marked and ready for May.


Oh and all of you fuckers better be getting Perfect Dark XBLA or I'm crackin' skulls.
 
Just watched the ViDoc again and going to read some Evolutions before bed. Still jizzing in my pants over Reach. There aren't many videogame franchises that can make me giddy anymore, but Halo is definitely one of them.
 

Kapura

Banned
A friend of mine just won one of the prizes for knowing that the Halo theme is in "E Dorian."

Which technically isn't a key :/
 

Stahsky

A passionate embrace, a beautiful memory lingers.
Grimm Fandango said:
Just got home an hour ago. Went on a little trip so I missed all the X10 goodness.

Awesome viddoc. Game definitely has me excited. My calendar is marked and ready for May.


Oh and all of you fuckers better be getting Perfect Dark XBLA or I'm crackin' skulls.


Yes sir. And if I may, I adore that avatar.
 

Not a Jellyfish

but I am a sheep
Ramirez said:
The best thing to come out of these videos is seeing the crosshairs in motion, not being able to hold down the trigger on the AR will probably make for a much more strategic feel in gunplay. Getting into a rhythm with the reDeemer will be a thing of beauty. :D


Was said on that podcast that the crosshairs in motion is just showing data that was already there...so pretty sure people will still spray the AR and run at you, cutting the distance. :lol

I see this being visibly shown is going to help balance the play a lot, if people pay attention to it. The reDeemer does look pretty beast though. :D
 

feel

Member
Such beautiful game.

2nog7a.jpg


68ef5u.jpg


2hx26ib.jpg


258zg60.jpg


Blueblur1 said:
Just got mentioned on the 1v1 Live show. Thanks Frank!
lol nice, in what context.
 

Apath

Member
Not a Jellyfish said:
Was said on that podcast that the crosshairs in motion is just showing data that was already there...so pretty sure people will still spray the AR and run at you, cutting the distance. :lol

I see this being visibly shown is going to help balance the play a lot, if people pay attention to it. The reDeemer does look pretty beast though. :D
Yeah, I would always tell my friends when playing teh Haloz that it's more effective to burst fire the AR when they're father back, and they never believe me/didn't know that it deals more damage that way. This will definitely help a lot of players.
 
Not a Jellyfish said:
Was said on that podcast that the crosshairs in motion is just showing data that was already there...so pretty sure people will still spray the AR and run at you, cutting the distance. :lol

I see this being visibly shown is going to help balance the play a lot, if people pay attention to it. The reDeemer does look pretty beast though. :D

Don't underestimate the power of small changes to visual feedback to change player behavior.

I'll miss my super easy AR kills though, sometimes I was the only person in the game that understood that you had to fire it in bursts. It's like everyone in the game was a fresh marine with an m16 full auto.
 

GhaleonEB

Member
Quick observation: Bungie said on the last podcast that the first level has a non-linear component, similar to the Halo mission from the first game. From the vidoc it looks like this is from the first level (where the Spartans land).

6h6xj8.jpg


Pretty clear there's multiple paths here - the direction the group is coming from, splits off in either direction and the road on up ahead. They could just loop around to be different vantages on two areas, but even having that is a shift from a lot of Halo 3's missions.
 

Ramirez

Member
Not a Jellyfish said:
Was said on that podcast that the crosshairs in motion is just showing data that was already there...so pretty sure people will still spray the AR and run at you, cutting the distance. :lol

I see this being visibly shown is going to help balance the play a lot, if people pay attention to it. The reDeemer does look pretty beast though. :D

Wait, are you saying the expanding reticule does nothing to the actual spread of the gun?
 

big ander

Member
Ramirez said:
Wait, are you saying the expanding reticule does nothing to the actual spread of the gun?
I don't know what he's saying. Unless I interpreted something the completely wrong way in the podcast, the reticule expands as the weapons take on a greater spread due to quick firing, making it so you can actually see when bursting is going perfectly.
 

GhaleonEB

Member
Ramirez said:
Wait, are you saying the expanding reticule does nothing to the actual spread of the gun?
The spread was already there in the previous Halo games. This time around, the reticule actually tells you about it.
 

Ramirez

Member
GhaleonEB said:
The spread was already there in the previous Halo games. This time around, the reticule actually tells you about it.

There is very little, if any difference between bursting the AR or holding it down in Halo 3. I was under the assumption that this stuff was added to give the weapons more depth, meh.
 

GhaleonEB

Member
Ramirez said:
There is very little, if any difference between bursting the AR or holding it down in Halo 3. I was under the assumption that this stuff was added to give the weapons more depth, meh.
Not correct, from anything other than point blank range.

That said, it's possible they are going to accentuate it a bit more this time around; it certainly sounds that way with the DMR.
 

Not a Jellyfish

but I am a sheep
GhaleonEB said:
The spread was already there in the previous Halo games. This time around, the reticule actually tells you about it.


Thanks for clarrifying what I said Ghaleon. :D

Yes, it is displaying information that was already there and there is a huge difference between spraying the AR and bursting it in H3. The rhythm and the expanding of the reticle is something that was there in H3 but just not visible to the player.
 

Ramirez

Member
GhaleonEB said:
Not correct, from anything other than point blank range.

That said, it's possible they are going to accentuate it a bit more this time around; it certainly sounds that way with the DMR.

You're trying to tell me there's a huge difference? Get out of here.
 

Sibylus

Banned
Just watched this vidoc for the first time... mother of gawd.

Truth and Reconciliation erection get. Looping "Under Cover of Night" 'cause I like the feeling :3
 

Stinkles

Clothed, sober, cooperative
Kapura said:
A friend of mine just won one of the prizes for knowing that the Halo theme is in "E Dorian."

Which technically isn't a key :/


IT'S A SCALE OR A MODE. I WAS YELLING AT MARTY!!!!1

Blueblur1 said:
Just got mentioned on the 1v1 Live show. Thanks Frank!


You're welcome! I could have said something about Sonic furries and didn't! I am like, four Jesus' on the Niceness Scale.

The winners are picked legit, in order of arrival. They had about 3300 emails.
 

GhaleonEB

Member
Ramirez said:
You're trying to tell me there's a huge difference? Get out of here.
Pretty big difference with the AR in Halo 1 as well. This is the kind of stuff only AR experts know.

Stand in front of a wall that will show bullet marks, from about 25 feet or so. Empty a clip. Examine spread of bullets. Repeat exercise from same point while pulsing the trigger. Lemme know how that goes.

Though I suspect you'll be working on the DMR rhythm more.

Edit: here, just for you: http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=106109853

Lesson: short, controlled bursts > spray and pray.

Edit 2: on an unrelated note, how awesome is it that I could go into a game, demonstrate, record a clip, put it in file share, hit render on b.net and have that posted in about seven minutes? So awesome. Such a delicious feature set.
 

imtehman

Banned
never played any of the halo single player campaigns. Only occasionally played Halo 2 and Halo 3 multiplayer 4 player split screen co op.

I think tribes 1 shits on halo.

With that said, halo:reach makes me want to play through halo 1-odst just to know the story so i can fully appreciate halo reach.

It looks that good.
 

EazyB

Banned
Ramirez said:
You're trying to tell me there's a huge difference? Get out of here.
If Cocop knows anything about Halo it's how to work an AR. He admitted himself that he never bursts his shots and always opts to hold the trigger down. It's true that it makes it less accurate and less bullets will land on their target but bursting the AR decreases the rate of fire of course so it's not worth it.

Don't expect the AR to work any differently in Reach. It's one concern of mine with making the DMR have that widening reticule, sure you can time your shots and make sure they all land, but it might be more effective to just unload and hope the random spread lets you "outgun" the opposition. I'd much rather wrestle a heavy recoil which shows me exactly where the bullets will land and let me compensate than just wait longer between shots or risk leaving my bullet trajectory up to chance.
 

Ramirez

Member
EazyB said:
If Cocop knows anything about Halo it's how to work an AR. He admitted himself that he never bursts his shots and always opts to hold the trigger down. It's true that it makes it less accurate and less bullets will land on their target but bursting the AR decreases the rate of fire of course so it's not worth it.

Don't expect the AR to work any differently in Reach. It's one concern of mine with making the DMR have that widening reticule, sure you can time your shots and make sure they all land, but it might be more effective to just unload and hope the random spread lets you "outgun" the opposition. I'd much rather wrestle a heavy recoil which shows me exactly where the bullets will land and let me compensate than just wait longer between shots or risk leaving my bullet trajectory up to chance.

No way, short controlled bursts bring out the guns true skill, I have seen the light.
 

Veelk

Banned
I just want to ask if you guys think theater mode is still going to be in play here. Wasn't one of the reasons Bungie took the resolution down for Halo 3 because the pressure recording every action put on the system? I'm sure Bungie improved their engine but Halo running at 720p with 40 active AI, 20 vehicles, 40 dynamic lighting effects going on at the same time, AND theater mode recording everything seems almost too good to be true.
 

Brainboy

Member
Hm, I can't quite figure out the wording about the 'Halo veteran' emblem in the update. Is it going to be given to all previous Halo 2 players, or only people who play on the last day? Would be a shame if it was the latter, since I probably won't be able to participate. :(
 

user_nat

THE WORDS! They'll drift away without the _!
Brainboy said:
Hm, I can't quite figure out the wording about the 'Halo veteran' emblem in the update. Is it going to be given to all previous Halo 2 players, or only people who play on the last day? Would be a shame if it was the latter, since I probably won't be able to participate. :(
Seemed to indicate if you had any Halo 2 games recorded on your gamertag.
 
Generic said:
I just want to ask if you guys think theater mode is still going to be in play here. Wasn't one of the reasons Bungie took the resolution down for Halo 3 because the pressure recording every action put on the system? I'm sure Bungie improved their engine but Halo running at 720p with 40 active AI, 20 vehicles, 40 dynamic lighting effects going on at the same time, AND theater mode recording everything seems almost too good to be true.

Yes

The resolution was due to E-Dram plus the HDR storage method (not to be confused with their "lighting" methods...) they were using (plus other factors of course, but those were two of the large ones). Had nothing to do with saved films. Saved films are a couple megabytes of data, used to recreate a game from moment to moment. No "pixel" is ever saved, just data like locations, directions, triggers, etc.

You just need to look at the size of a saved film. Then compare it with the fact that, just like Halo: CE, they're constantly streaming data in. Compared to the streaming data, the amount for a saved film is insignificant (couple MB over the course of half an hour, versus several MB every single second for streaming).
 

Apath

Member
Would be cool if (assuming augmentations are still in) Bungie could release more armor pieces with map packs in Reach. Big missed opportunity with Halo 3, and I remember Bungie saying they couldn't do it because of limits with how they implemented it. =[
 
Dont get me wrong, i love everything that bungie employees are doing but they have been showing some of the most unflattering images since day 1.

Why are there images like this being posted

halo-reach-screenshots-20100211025048603.jpg


When there are moments that look like this.

29vymbp.jpg


The official screen looks good but this grab looks astonishing, im pretty sure there are other moments that look that amazing but almost all of the screens have been lackluster compared to what goes on during gameplay.
 

Deacan

9/10 NeoGAFfers don't understand statistics. The other 3/10 don't care.
The skybox looks insane, it makes me laugh when allot of games like Call of Duty still use a giant static image.
 
I hope they give the Jackals a bit of a more important roles, when i think about the covenants main enemies I think about the ELites then the Grunts and then the Jackals somewhere in the background being retards.
 

JimiNutz

Banned
dilatedmuscle said:
Dont get me wrong, i love everything that bungie employees are doing but they have been showing some of the most unflattering images since day 1.

Why are there images like this being posted

http://xbox360media.ign.com/xbox360/image/article/106/1068717/halo-reach-screenshots-20100211025048603.jpg[IMG]

When there are moments that look like this.

[IMG]http://i45.tinypic.com/29vymbp.jpg[IMG]

The official screen looks good but this grab looks astonishing, im pretty sure there are other moments that look that amazing but almost all of the screens have been lackluster compared to what goes on during gameplay.[/QUOTE]

I agree. Maybe they released a couple of average looking screens before hand so that the gameplay footage would really blow us away? :lol

It certainly worked on me, because while the screens looked ok, I wasn't expecting to be impressed by the graphics. When I saw the game in motion though, my jaw hit the flaw!
 

EazyB

Banned
Listened to the 1up interview:
-Effort in "putting the civilians culture to life", Will see civilians, fight alongside civilians. Seem like they really want you to care about Reach and the civilians will play a part in it.
-Absolutely no dual wielding in Reach
- To stay fresh they'll be throwing a lot of scenarios at the player that're really new and fresh
-on the topic of the height of the different models. The spartans are shorter than spartan IIs and the elites are taller. "That definitely plays into the mechanics of each of those characters. And we're playing with that, we're actually have a good time making sure that actually balances well together in multiplayer." So yeah, elites in MP, and not even midget elites to match the spartan models but models that are significantly larger. It'll be interesting to see steps they take to make elites something other than bigger targets with huge heads. Hopefully they'll put code in to make certain models restricted for whatever reason may arise.
They confirm elites in MP in this interview at 1:40 too. Also from this interview they say "no spartan classes" which I take to mean no class based system if that was even still being speculated.
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
EazyB said:
Also from this interview they say "no spartan classes" which I take to mean no class based system if that was even still being speculated.

:/


Well, it makes the wait to experience that "big risk" even harder.
 
clashfan said:
I found this shot a little strange because it seems like it's the only scene in which the camera is completely static. I wish they would move the camera alittle in this shot.
It's a weird shot for another reason - there is all kinds of clipping going on (wood on wood, wood on ground). I wonder why it even made the cut, to be honest.

EazyB said:
-Absolutely no dual wielding in Reach
Thank goodness. About damn time.
 

Not a Jellyfish

but I am a sheep
godhandiscen said:
:/


Well, it makes the wait to experience that "big risk" even harder.

From what Eazy posted about the difference in size of the models between Spartans and Elites in MP, it could very well be differences in play style between the two. Possibly certain advantages or armor abilities depending on which you choose to play as.
 

FFChris

Member
Not a Jellyfish said:
From what Eazy posted about the difference in size of the models between Spartans and Elites in MP, it could very well be differences in play style between the two. Possibly certain advantages or armor abilities depending on which you choose to play as.

That could be really interesting. I could imagine hardcore players hating it, as no doubt it will bring up lots of new balancing issues, but there are ways around it. I'm really looking forward to seeing how they have shaken up the multiplayer.

The game looks damn good graphically, the beta can't come soon enough!
 

Lakitu

st5fu
I'm so excited for this, this is exactly the type of Halo I've been waiting for since the first one. It looks incredible. I've grown bored of FPS the last few years, this will change that.

I thought Halo 3 and Halo 3: ODST were fun, but not brilliant. Halo 2 is one my favourite games, but it felt too different to the first, like a different game for the most part.
 
Top Bottom