• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

Sibylus

Banned
PvP Elites and Spartans could be pretty sweet, especially if the Elites can jump like they do in the campaign. A balanced, asymmetrical game mode where the Elites get better manoeuvrability and the Spartans get better weapons would be neat.
 

Trasher

Member
Botolf said:
PvP Elites and Spartans could be pretty sweet, especially if the Elites can jump like they do in the campaign. A balanced, asymmetrical game mode where the Elites get better manoeuvrability and the Spartans get better weapons would be neat.
Would make sense for those Zombie gametypes wouldn't it?
 

Blueblur1

Member
OuterWorldVoice said:
IT'S A SCALE OR A MODE. I WAS YELLING AT MARTY!!!!1




You're welcome! I could have said something about Sonic furries and didn't! I am like, four Jesus' on the Niceness Scale.

The winners are picked legit, in order of arrival. They had about 3300 emails.
I had to wait for Cashman to give out the e-mail address as I don't play 1v100 much. By the time I sent an e-mail I figured it was too late. Not a problem though. I enjoyed the Halo questions and the shout out was enough for me. :)
 
I've probably spent the most time with H2, but that was mostly a function of where I was with my life (college...) but it's probably the weakest in the series overall. The campaign is seriously abysmal compared to CE, 3 or ODST. I think the H2 sandbox is pretty solid, even if it sometimes feels hacked together after the update it took to get there. PP, glitches, and button combos make it worse though.

CE's sandbox is my least favorite, there's a serious lack of variety, thanks to the pistol, but it does a ton of other things right. The movement just feels so good, the MP maps have the highest highs of the series, and the wrinkles, like crouching to minimize fall damage, or Grenade launching weapons are great. It's campaign is fantastic, and has some elements that haven't been replicated. CE's elites are the most enjoyable single enemy to fight.

3's Sandbox rocks the house. It's not perfect, BR spread is too strong, and the bullet travel is too slow, but I love the rest. I think the AR is a ton of fun to use (partially because I know to burst the damn thing :p) I <3 equipment, I <3 the role DWing fills, I <3 the needler, I <3 the brute shot. It's campaign is huge, it has the most over the top, craziness of any of the games, and it has some of the best "Sandboxy fights." It sometimes feels too clinical though, there isn't enough dust durt and crud, sounds aren't big and bad enough. The visuals are disapointing, and brutes vary from being brilliant to fight, to just plain boring. The storytelling was really bad, much like Halo 2.

ODST has the best campaign IMO. It's downbeat hubword is controversial, but the high action scenes fix a lot of issues with Halo 3's campaign. I love it, but I know it makes a lot of people angry. I plan to start my legendary run soon (I've beat 1+3 on legendary, 2's campaign just wasn't worth it.)
 
electricpirate said:
I've probably spent the most time with H2, but that was mostly a function of where I was with my life (college...) but it's probably the weakest in the series overall. The campaign is seriously abysmal compared to CE, 3 or ODST. I think the H2 sandbox is pretty solid, even if it sometimes feels hacked together after the update it took to get there. PP, glitches, and button combos make it worse though.

CE's sandbox is my least favorite, there's a serious lack of variety, thanks to the pistol, but it does a ton of other things right. The movement just feels so good, the MP maps have the highest highs of the series, and the wrinkles, like crouching to minimize fall damage, or Grenade launching weapons are great. It's campaign is fantastic, and has some elements that haven't been replicated. CE's elites are the most enjoyable single enemy to fight.

3's Sandbox rocks the house. It's not perfect, BR spread is too strong, and the bullet travel is too slow, but I love the rest. I think the AR is a ton of fun to use (partially because I know to burst the damn thing :p) I <3 equipment, I <3 the role DWing fills, I <3 the needler, I <3 the brute shot. It's campaign is huge, it has the most over the top, craziness of any of the games, and it has some of the best "Sandboxy fights." It sometimes feels too clinical though, there isn't enough dust durt and crud, sounds aren't big and bad enough. The visuals are disapointing, and brutes vary from being brilliant to fight, to just plain boring. The storytelling was really bad, much like Halo 2.

ODST has the best campaign IMO. It's downbeat hubword is controversial, but the high action scenes fix a lot of issues with Halo 3's campaign. I love it, but I know it makes a lot of people angry. I plan to start my legendary run soon (I've beat 1+3 on legendary, 2's campaign just wasn't worth it.)

so you think the CE sandbox is worse then H2? ...
 
rar said:
there was an ar in halo 1 silly
Which, if you watch the ViDocs for Halo 3, was their aim. This time around, though, they seem to have recognized that a coat of paint does not a return to form make (looking at you, M6G). The more I see and hear of Sage's influence, the more hope rises - he really seems to get it. That ReDeemer footage makes my pants fit tighter.

For the record, the reason why I maintain that Halo 1 is the greatest game Bungie has made is obviously not because of the arguments I'm seeing against it - of course a 10 year old engine is going to have simpler maps and less technical prowess. The underlying gameplay, however, is still, after all these years, razor sharp - every weapon fulfills a unique role in combat and none feels useless or like nothing more than a color change (-ahem- brute plasma rifle). Have some aspects of Halo gameplay improved? Yes, vehicles are much more fun, both to use and to fight against, in Halo 3. The control and physics tweaks (plasma pistol overcharge disables, for example) have yielded improvement in that area. But in general, Halo's sandbox has felt like there are way too many cooks in the kitchen since H1, with all sorts of overlap that made some weapons not even worth a sideways glance. H1 had quality in spades, with a sandbox that had clearly defined niches for every tool in the player's arsenal, even if quantity improved in the later entries in the series.

Arguments for the more recent games can be made, sure (mine is just an opinion, and everybody, to be sure, has one), but "more" is a silly one to use, given all of the overlapping/throwaway vehicles and weapons, and "shinier" is even less valid - of course the more recent games are pushing more polygons...

electricpirate said:
ODST has the best campaign IMO. It's downbeat hubword is controversial, but the high action scenes fix a lot of issues with Halo 3's campaign. I love it, but I know it makes a lot of people angry. I plan to start my legendary run soon (I've beat 1+3 on legendary, 2's campaign just wasn't worth it.)
I'll be interested to see what you think after playing the last level on Legendary. I played through ODST on Legendary the first time through. I literally had a post ready to send over at AJ about how great the campaign was because of its focus on concise bouts of "highlight reel" or "best of Halo" type action... and then I played the last level.
 

burgerdog

Member
I own every Halo game(except Wars) and I was sort of down on Reach after playing ODST, but that Vidoc was awesome! Great fucking job, bungie, Reach looks like it may be the best one in the series. I can't wait.
 
dilatedmuscle said:
so you think the CE sandbox is worse then H2? ...

I think it ends up being boring after a while. It almost reduces down to 4 weapons, shotgun at close range (since the pistol kills faster than the AR at point blank), pistol at all ranges, sniper rifle for long range/power weaponry goodness, and sniper at long range. After that every other weapon was pretty much "Oh crap I'm out of ammo of one of those 4 I'll try out this plasma rifle."

In halo 2 there were a lot more options at close range since the BR wasn't the be all-end all, and Dual wielding.
 
Syracuse022 said:
I'll be interested to see what you think after playing the last level on Legendary. I played through ODST on Legendary the first time through. I literally had a post ready to send over at AJ about how great the campaign was because of its focus on concise bouts of "highlight reel" or "best of Halo" type action... and then I played the last level.

that's... discouraging. I saw an Op-ivy post about the shittyness of the driving in that section. I'm sure I'll post something about it when I get there.
 
electricpirate said:
I think it ends up being boring after a while. It almost reduces down to 4 weapons, shotgun at close range (since the pistol kills faster than the AR at point blank), pistol at all ranges, sniper rifle for long range/power weaponry goodness, and sniper at long range. After that every other weapon was pretty much "Oh crap I'm out of ammo of one of those 4 I'll try out this plasma rifle."

In halo 2 there were a lot more options at close range since the BR wasn't the be all-end all, and Dual wielding.

I see what you mean.

I feel like Halo 2 was a terrible turn yet a necessary turn in the franchise. The amazing graphics limited the gameplay and it almost became a corridor shooter... almost.

Halo CE was really open and fresh. Halo 2 was very narrow and stiff compared to CE. Halo 3 was a polished Halo 2.

This is why im excited for Reach, its really going back to the CE formula as opposed to the formula that Halo 2 began. After 10 years we finally regain that CE feel.

Although i dont like the turn of the franchise with Halo 2. If it stayed the same then it wouldve a standard for Halo and the scale of reach wouldnt be so impressive as it wouldve been done over and over again.
 

Not a Jellyfish

but I am a sheep
dilatedmuscle said:
This is why im excited for Reach, its really going back to the CE formula as opposed to the formula that Halo 2 began. After 10 years we finally regain that CE feel.

I almost can't believe it has been 10 years. I still remember launch day coming home with my xbox and copy of Halo and having freinds come over after class to play. Such good times.
 

feel

Member
dilatedmuscle said:
I see what you mean.

I feel like Halo 2 was a terrible turn yet a necessary turn in the franchise. The amazing graphics limited the gameplay and it almost became a corridor shooter... almost.

Halo CE was really open and fresh. Halo 2 was very narrow and stiff compared to CE. Halo 3 was a polished Halo 2.

This is why im excited for Reach, its really going back to the CE formula as opposed to the formula that Halo 2 began. After 10 years we finally regain that CE feel.

Although i dont like the turn of the franchise with Halo 2. If it stayed the same then it wouldve a standard for Halo and the scale of reach wouldnt be so impressive as it wouldve been done over and over again.
*high five*

I just said almost exactly the same in the other thread. I swear I didn't read your post first. :lol
 

Not a Jellyfish

but I am a sheep
Botolf said:
PvP Elites and Spartans could be pretty sweet, especially if the Elites can jump like they do in the campaign. A balanced, asymmetrical game mode where the Elites get better manoeuvrability and the Spartans get better weapons would be neat.

That would be pretty awesome, and like I said earier have armor abilities that only Elites can use (jetpacks :D ). Would be pretty interesting to see the progression of the custimization depending on which side of the fight you chose.
 

Trasher

Member
Damn you all for continuing to talk so much about Halo: CE! I really want to play it now, but I'm short on MS points to download it haha.
 
Trasher said:
Damn you all for continuing to talk so much about Halo: CE! I really want to play it now, but I'm short on MS points to download it haha.

And why don't you own it? What kind of Halo fan are you exactly?

PS I also want to play it but my 360 RRODed so it's off being repaired :(
 
Trasher said:
Oh I do. It's just far far away from me and locked inside an old Xbox haha.
It was a GotY copy!

Well that's acceptable!

Mine is in a shitty jewel case as it came bundled with my Xbox and was only in a little paper case. Need to track down a proper copy one day.

Oh and random thought, they really need to let you rip original Xbox games to the hard drive. I'd have Halo on there permanently if I could.
 

Not a Jellyfish

but I am a sheep
randomlyrossy said:
Well that's acceptable!

Mine is in a shitty jewel case as it came bundled with my Xbox and was only in a little paper case. Need to track down a proper copy one day.

Oh and random thought, they really need to let you rip original Xbox games to the hard drive. I'd have Halo on there permanently if I could.

I have a case and booklet I could send you...someone stole my actual disk (yay random people at parties :lol )
 
dilatedmuscle said:
EDIT: i thought they said there would be no skyboxes? Im assuming the places with no clouds will be open ended sky while the cloudy and stormy scenes will be skyboxes. They said they can have objects move in and out of space as opposed to having to hide behind a mountain. It would be amazing to see a covenant ship descend from the sky onto the ground and exit through the sky instead of just turning the corner

For lack of a better term, they and pretty much everybody else will continue using 'skybox.' However, it will still be the evolved version from Halo 3, a sky volume in which they do all their atmospherics and weather simulation.

No traditional skybox, especially not for the parts with the storms. Just can't get volumetric effects that good with such a method. :D
 

Trasher

Member
Not a Jellyfish said:
I have a case and booklet I could send you...someone stole my actual disk (yay random people at parties :lol )
Good game to steal IMO!

Halo CE was the reason I bought an Xbox. I was still pretty young at the time, so it was a big deal for me to drop that much money on a gaming console. I remember I hid it from my parents for the longest time, and then when they did notice it my line was "Oh that's just an old gaming system that you got me a long time ago." :lol God, so many memories go along with that game it is ridiculous. Those were the days.
 
Not a Jellyfish said:
I have a case and booklet I could send you...someone stole my actual disk (yay random people at parties :lol )

I may very well take you up on that, assuming you are in the UK?

Trasher said:
Good game to steal IMO!

Halo CE was the reason I bought an Xbox. I was still pretty young at the time, so it was a big deal for me to drop that much money on a gaming console. I remember I hid it from my parents for the longest time, and then when they did notice it my line was "Oh that's just an old gaming system that you got me a long time ago." :lol God, so many memories go along with that game it is ridiculous. Those were the days.

Same for me, except I got my parents to buy me it heh. I borrowed my buddies Xbox and a bunch of games, Halo included. Played through it in a couple of days and loooooooved it, that christmas was when Halo 2 came out so I got an Xbox with the Halo/Midtown Madness bundle and a copy of Halo 2. Awesome times. Before that though we had tons of LAN parties at that same buddies house where we played pretty much nothing but Halo, so much fun, never had an experience like it before or since.
 

Not a Jellyfish

but I am a sheep
Trasher said:
Good game to steal IMO!

Halo CE was the reason I bought an Xbox. I was still pretty young at the time, so it was a big deal for me to drop that much money on a gaming console. I remember I hid it from my parents for the longest time, and then when they did notice it my line was "Oh that's just an old gaming system that you got me a long time ago." :lol God, so many memories go along with that game it is ridiculous. Those were the days.

Oh trust me, I am not ragging on the persons taste at all. It was the only original xbox game stolen, 360 is another story.

So many memories with CE, my parents started a "swear jar" over having people over and playing system link (cause my lil sister was always running around hearing it all). :lol
 

Gui_PT

Member
Letters, could you possibly make a avatar of this
2hqgqag.jpg


But with it shooting a giant tobey head from my current avatar?

If not it's fine

I'll just go cry in a corner =(
 
Holy shit this game is getting applauded by halo haters... How the fuck did that happen? Fucken sweet.

I predict that nearing May 3rd ODST will sell a 3rd of what it has already sold lol

I also predict massive Assasination killing spree videos/montages slamming youtube when the beta Is released.
 

GhaleonEB

Member
dilatedmuscle said:
Halo CE was really open and fresh. Halo 2 was very narrow and stiff compared to CE. Halo 3 was a polished Halo 2.
I agree in part about the shift from 1 to 2, but that doesn't describe Halo 3, at all.
 

Blueblur1

Member
GhaleonEB said:
I agree in part about the shift from 1 to 2, but that doesn't describe Halo 3, at all.
It does when you only consider the gameplay. There wasn't a dramatic shift; it was Halo 2 with refinements and equipment. When you consider the other parts of the package, new features and a very different campaign, then that comment is off-base.
 

GhaleonEB

Member
Blueblur1 said:
It does when you only consider the gameplay. There wasn't a dramatic shift; it was Halo 2 with refinements and equipment. When you consider the other parts of the package, new features and a very different campaign, then that comment is off-base.
Depends on how you define gameplay. The mission and encounter design in Halo 3 - which is what I thought he was referring to - are very different from Halo 2. To pick one example, there's no analog to the encounter designs seen in The Storm anywhere in Halo 2, with the multitude of approaches in each arena. Or say, the entire mission of Tsavo Highway and the open vehicle brawls. The entire combat design philosophy between those games are very different.

(I'd argue the core gameplay shifted a lot as well, but that's a different subject.)
 

Apath

Member
dilatedmuscle said:
Holy shit this game is getting applauded by halo haters... How the fuck did that happen? Fucken sweet.

I predict that nearing May 3rd ODST will sell a 3rd of what it has already sold lol

I also predict massive Assasination killing spree videos/montages slamming youtube when the beta Is released.
Bungie actually delivered with that Vidoc. As long as it's all up hill from here, Halo Reach promises to be an amazing game.
 

Trasher

Member
Kenak said:
Bungie actually delivered with that Vidoc. As long as it's all up hill from here, Halo Reach promises to be an amazing game.
Will be interesting to see if people will become disinterested once they learn the changes in multiplayer. I'm prepping myself to get ready for lots of nerd-ragers.
 

feel

Member
Gui_PT said:
Letters, could you possibly make a avatar of this
2hqgqag.jpg


But with it shooting a giant tobey head from my current avatar?

If not it's fine

I'll just go cry in a corner =(
BladedExpert (I think?) is using that one, it would look too similar.

How about this one?
ebdijt.jpg


Very hard to say it's tobey, but people familiar with you will recognize it.
 

Kibbles

Member
[edit] v Good idea. It seems people are already posting in the comments complaining about their failure. That's good enough :p Just wanted them to realize how retarded their article was.
 

Flipyap

Member
Late replies, because I'm ass-deep in Mass Effect 2 and can't get out:

EazyB said:
Listened to the 1up interview:
-Effort in "putting the civilians culture to life", Will see civilians, fight alongside civilians. Seem like they really want you to care about Reach and the civilians will play a part in it.
-Absolutely no dual wielding in Reach
- To stay fresh they'll be throwing a lot of scenarios at the player that're really new and fresh
-on the topic of the height of the different models. The spartans are shorter than spartan IIs and the elites are taller. "That definitely plays into the mechanics of each of those characters. And we're playing with that, we're actually have a good time making sure that actually balances well together in multiplayer." So yeah, elites in MP, and not even midget elites to match the spartan models but models that are significantly larger. It'll be interesting to see steps they take to make elites something other than bigger targets with huge heads. Hopefully they'll put code in to make certain models restricted for whatever reason may arise.
They confirm elites in MP in this interview at 1:40 too. Also from this interview they say "no spartan classes" which I take to mean no class based system if that was even still being speculated.
These are probably the most exciting bits of info I've heard about Reach yet.
The multiplayer is really starting to sound like something very different, something new. I'm not much of a competitive player, but this has me really excited to learn more about it.
I really, really hope they don't screw up the potential of including actual civilians in the game. It could add A LOT to the game, but it also would be such a massive jump from previously sterile human worlds in Halols, I will be surprised if they can make it work (and extremely excited).

Dax01 said:
ODST has the best gameplay in the series.
Pretty much, yeah (though I did miss my equipment)
 
Kibbles said:
[edit] v Good idea. It seems people are already posting in the comments complaining about their failure. That's good enough :p Just wanted them to realize how retarded their article was.

smh @ that guy

I'd like to believe he's also technically ignorant, in addition to searching for hits, rather than actually knowing what he's doing.
 

Apath

Member
I really doubt Bungie would ditch the classic Halo game play for asymmetrical style match ups. At most we'll see a Classic multiplayer playlist/section and a 'Reach' multiplayer playlist/section.
DragoNZ DZ said:
smh @ that guy

I'd like to believe he's also technically ignorant, in addition to searching for hits, rather than actually knowing what he's doing.
There is also blatant bias via him using the PC version of ME compared to the Alpha shots of Halo: Reach, yet doesn't mention this.

Might as well post up an article comparing Uncharted 2 to Crysis, keeping the same exact text save the names of the games.
 

scently

Member
Gui_PT said:
Letters, could you possibly make a avatar of this
2hqgqag.jpg


But with it shooting a giant tobey head from my current avatar?

If not it's fine

I'll just go cry in a corner =(
Dude what is your deal with Tobey, What did he ever do to you?:lol
 
dilatedmuscle said:
Holy shit this game is getting applauded by halo haters... How the fuck did that happen? Fucken sweet.

I predict that nearing May 3rd ODST will sell a 3rd of what it has already sold lol
I also predict massive Assasination killing spree videos/montages slamming youtube when the beta Is released.

Thats why I bought my copy as soon as I heard about the beta; they are starting to tear it up on ebay, I can tell!
 

Walshicus

Member
I'm hoping for an asynchronous "warfare" aspect to H:R multiplayer. It'd be great if each match contributed to the overall defence of Reach. Covenant victory would be a certainty, but how long the UNSC survives wouldn't be.
 

Gui_PT

Member
Letters said:
BladedExpert (I think?) is using that one, it would look too similar.

How about this one?
ebdijt.jpg


Very hard to say it's tobey, but people familiar with you will recognize it.


Awesome! Thank you :D
 

Justinian

Member
I've just noticed that during the transition from first person to third person when assassinating, you can briefly glimpse the player doing a left hook while holding the pistol. At first I thought it was part of the climbing onto back animation, but logically, it seems to be a new melee animation for the pistol which mirrors the current plasma pistol punch. The reason being, if the quick melee is instantaneous upon pressing the melee button, the game wouldn't have time to process the holding of the button as an fancy assassination, and would therefore have to play the animation first before deciding if it was an extended kill.

The point is, the melee animations in the Halo games after CE have been a major gripe of mine, and it's good to see an alternative to the weakarse pistol whip that's been in every game since.
 
Top Bottom