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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

GhaleonEB

Member
Jironimo said:
I don't think this means the maps will be campaign spaces as in ODST. I feel that historically bungie has made their maps based off campaign environments as in Citadel, Valhalla, and Avalanche. Maybe a mix of exact campaign sets and familiar environments but I can't see them going with exclusively exact campaign locales.
That's the position I was arguing a few days ago, but after watching and reading the recent X10 interviews, Marcus and Sketch were pretty clear that the actual levels were from campaign, with modifications such as changing the time of day.

I'm sure there will be tweaks, espeically for symmetrical maps, but after seeing the exact comments, I think it's clear the approach to MP map design changed for this game.

Merguson said:
Wow.

I've been meaning to go back and play through Halo. At what point in Halo does he speak?
IIRC, he's the Marine in the pod at the end of the first level that yells, "The Autumn - she's been hit!"
 

wwm0nkey

Member
-Yeti said:
Posted a while back, and no, fanboys will never go away.
Oh I thought you just posted the original video about Reach, this is his defense video that he made after he made the Reach one.

Also I can only wish, it would be heaven if there where no fanboys.
 

Raide

Member
metareferential said:
Something akin to L4D's versus mode would be truly amazing in Halo Reach.

4 players as the spartans, and other 4 as Elite-Brute-Hunter-whatever, alongside with tons of AI-controlled covenants.

With vehicles and everything.

Halo day-dreaming. xD

Seriously, 1 Elite + 3 Spec Ops Grunts would be awesome. Just as long as they have a voice changer for the Elite that changes the words Humans hear into "Wort, Wort, Wort" and makes the Grunts really high pitched. :lol
 

Gui_PT

Member
wwm0nkey said:
Oh I thought you just posted the original video about Reach, this is his defense video that he made after he made the Reach one.

Also I can only wish, it would be heaven if there where no fanboys.

I like how he insulted people that buy everything they see advertised, a minute after saying he owns, or has owned, all of the consoles

Turned off the video when he started with the insults.
 
wwm0nkey said:
Oh I thought you just posted the original video about Reach, this is his defense video that he made after he made the Reach one.

Also I can only wish, it would be heaven if there where no fanboys.

Oh, my bad. I thought you posted his first Reach video.

I must watch this and laugh at his pathetic-ness.
 

wwm0nkey

Member
Gui_PT said:
I like how he insulted people that buy everything they see advertised, a minute after saying he owns, or has owned, all of the consoles

Turned off the video when he started with the insults.
I honestly don't get it, its like all fanboys are in denial that they are fanboys and don't think they are a poison to the industry, which they are.
 

GhaleonEB

Member
Jironimo said:
I don't think this means the maps will be campaign spaces as in ODST. I feel that historically bungie has made their maps based off campaign environments as in Citadel, Valhalla, and Avalanche. Maybe a mix of exact campaign sets and familiar environments but I can't see them going with exclusively exact campaign locales.
To follow up, here's the inteview that changed my mind on what Bungie's doing with MP:

It's from the Gamespot interview, at the 1:40 mark. Quick transcript:
Q: Another multiplayer question. As far as the maps go, what we've seen so far is going to be variations on the single-player maps. Is that what we can expect from multiplayer, kind of variations on single-player, or is there more of a mix?

Marcus: They all are integrated into the campaign, definately, and you get to play through them in the campaign in different circumstances usally, different lighting conditions, different weather conditions and such. Throughout, all the multiplayer maps will have dual-purpose usage, for both multiplayer and single-player.​
Sounds like ODST to me. The two reasons I can think of are to save development resources, and to enable Firefight arenas the AI is already familiar with. Who knows though - we'll find out soon enough. But my prediction a while back that single-player and multiplayer will blur seems closer to the mark than I thought. :lol
-Yeti said:
Or it's so we can place AI in Forge! :lol
I'm trying to keep my expectations in check here, ya bastard! :lol
 
GhaleonEB said:
To follow up, here's the inteview that changed my mind on what Bungie's doing with MP:

It's from the Gamespot interview, at the 1:40 mark. Quick transcript:
Q: Another multiplayer question. As far as the maps go, what we've seen so far is going to be variations on the single-player maps. Is that what we can expect from multiplayer, kind of variations on single-player, or is there more of a mix?

Marcus: They all are integrated into the campaign, definately, and you get to play through them in the campaign in different circumstances usally, lighting conditions, different weather conditions and such. Throughout, all the multiplayer maps will have dual-purpose usage, for both multiplayer and single-player.​
Sounds like ODST to me. The two reasons I can think of are to save development resources, and to enable Firefight arenas the AI is already familiar with. Who knows though - we'll find out soon enough.

Or it's so we can place AI in Forge! :lol
 

Gui_PT

Member
wwm0nkey said:
I honestly don't get it, its like all fanboys are in denial that they are fanboys and don't think they are a poison to the industry, which they are.

Eh, leave them be. Better that way

I'm still waiting for a Sims Halo, Frankie. Any word on that?
 

CrunchinJelly

formerly cjelly
GhaleonEB said:
To follow up, here's the inteview that changed my mind on what Bungie's doing with MP:

It's from the Gamespot interview, at the 1:40 mark. Quick transcript:
Q: Another multiplayer question. As far as the maps go, what we've seen so far is going to be variations on the single-player maps. Is that what we can expect from multiplayer, kind of variations on single-player, or is there more of a mix?

Marcus: They all are integrated into the campaign, definately, and you get to play through them in the campaign in different circumstances usally, different lighting conditions, different weather conditions and such. Throughout, all the multiplayer maps will have dual-purpose usage, for both multiplayer and single-player.​
Sounds like ODST to me. The two reasons I can think of are to save development resources, and to enable Firefight arenas the AI is already familiar with. Who knows though - we'll find out soon enough. But my prediction a while back that single-player and multiplayer will blur seems closer to the mark than I thought. :lol

oh gosh
dontknowifwant.gif

On one hand, I want Firefight to come back but with Matchmaking... on the other hand, I think maps based on Campaign scenarios would flat out suck. Just imagine any of the ODST Firefight maps used for competitive multi... :-/

It also means they may be able to do some scaling with the maps, so that one environment works for a number of different player counts. PDZ did the same thing.
 

wwm0nkey

Member
GhaleonEB said:
To follow up, here's the inteview that changed my mind on what Bungie's doing with MP:

It's from the Gamespot interview, at the 1:40 mark. Quick transcript:
Q: Another multiplayer question. As far as the maps go, what we've seen so far is going to be variations on the single-player maps. Is that what we can expect from multiplayer, kind of variations on single-player, or is there more of a mix?

Marcus: They all are integrated into the campaign, definately, and you get to play through them in the campaign in different circumstances usally, different lighting conditions, different weather conditions and such. Throughout, all the multiplayer maps will have dual-purpose usage, for both multiplayer and single-player.​
Sounds like ODST to me. The two reasons I can think of are to save development resources, and to enable Firefight arenas the AI is already familiar with. Who knows though - we'll find out soon enough. But my prediction a while back that single-player and multiplayer will blur seems closer to the mark than I thought. :lol

I'm trying to keep my expectations in check here, ya bastard! :lol
I still retain my theory that MP and Firefight maps are in SP all will serve different purposes. Like when you reach the MP level in Singleplayer, you have to hunt down and kill cretin amount of people, capture and objective, or ect. Then once you have beat that map on Singleplayer, you unlock it for MP, which would force people to play Singleplayer. Firefight would be the same thing it was on ODST though.
 

GhaleonEB

Member
cjelly said:
dontknowifwant.gif

On one hand, I want Firefight to come back but with Matchmaking... on the other hand, I think maps based on Campaign scenarios would flat out suck. Just imagine any of the ODST Firefight maps used for competitive multi... :-/
I'm not really drawing any conclusions at this point, since we have relatively little to go on. But I don't think the ODST comparision holds up all the way through: ODST maps were designed for Firefight and Firefight only, not MP. Presumably the spaces Bungie is crafting for Reach will be designed with MP and SP both in mind - and integrated into campaign.

But I am curious how symmetrical maps can come out of that, without causing people to walk into places in the campaign and think, "Wow this looks like it would be a great symmetrical multiplayer map."
Inferno313 said:
So has it been confirmed that firefight mode is back?
No. But I'm doing my best to make everyone think it is.
 

DualX

Member
GhaleonEB said:
I'm not really drawing any conclusions at this point, since we have relatively little to go on. But I don't think the ODST comparision holds up all the way through: ODST maps were designed for Firefight and Firefight only, not MP. Presumably the spaces Bungie is crafting for Reach will be designed with MP and SP both in mind - and integrated into campaign.
I imagine this being implemented in a similar fashion that Infinity Ward did with several maps in Call of Duty 4, and a few in Modern Warfare 2. There are plenty of singleplayer based maps used in multiplayer, but they do modify it a bit to make it really feel worthwhile.
 
If they split it to two (which I doubt) I hope they put ALL MP assets on a disc separate from the campaign. One disc for SP, one for MP - including firefight.
 

ShinAmano

Member
Genesis Knight said:
If they split it to two (which I doubt) I hope they put ALL MP assets on a disc separate from the campaign. One disc for SP, one for MP - including firefight.
If they do split I agree ff and mp on one and campaign on the other.
 

GhaleonEB

Member
The only direct references to Firefight and Reach that I've seen are these:

To Eurogamer in September:

Q: One of the biggest gameplay additions in Halo 3: ODST is Firefight mode, a cooperative multiplayer match in which players must fend off successive waves of enemies. Bungie says it could end up in Halo: Reach as well.

Sketch: "I can't talk too much about Reach specifics, but hopefully the game mode's going to be received as well we think it will be, and people are going to enjoy it," Bungie community manager Brian Jarrard told Eurogamer. "I don't think we've ever been known to really take things away from each successive release, so I think it's safe to say that if Firefight gets a lot of traction and people love it, it probably has a good future home in our next title as well."

From X10, to Joystiq
Q: The Firefight mode in ODST...

Marcus: Was awesome?

Q: Is that going to be a component of Halo: Reach?

Marcus: Can't confirm, nor deny that one! I can say that we do take pretty great pride in what we did with Firefight and, well, we've never been known to leave great features behind.
Seems clear to me some iteration of it is in, but not announced yet.
 

Pete Rock

Member
Designing the space for dual purposes has always made sense, entire stretches of the campaign are ripe for multiplayer mayhem, particularly the beach/canyon/base siege sequence from The Covenant in Halo 3. To me that would blow any flag run on Valhalla or Standoff out of the water.

Some of my fondest memories of playing Threewave CTF were on servers that used the single player shareware levels from the first episode of Quake. Then again you had offhand grappling hooks and runes :lol

If they have maps with global light & weather effects that crossover for all modes + AI placement and/or bots in Forge, I don't think anyone in their right mind could hate on Reach. Although it is a large hypothetical, that would be a juggernaut of a feature set.
 
I just hope that I wont be cursing Firefight if the multiplayer maps dissapoint me.

IF the maps are being taken from Campeign in order to work better with Firefight, and if they suck Firefight will be to blame.

Of course im hoping that Firefight is awesome, but I must be one of the very few people who gets bored of those modes fairly quickly, ive tried survival in L4D, Zombies in COD, Horde in Gears and Firefight in ODST and enjoyed them in a big way for a week then got bored of them every time.

So yeah if a mode which I tend to get bored of detracts from a mode which I love im not gonna be happy :(

This is presuming that the Maps are going to be very different based on the fact they have to work well with Firefight and Campeign, im assuming they will require different requirements and so would be very different than if just designed with multiplayer in mind.
 
From the H3ITWP forum, Jussy117 transcribed the 1UP interview with Brian Jarrard and Marcus Lehto. Thought I'd drop it here in case any of you (like me) can't listen to it at work. Some of it's been covered already, but there are some interesting tidbits.

1UP: There has been a little bit of controversy about multiplayer maps as it relates to campaign maps, what is the official statement on the multiplayer maps and how they relate to campaign spaces?

Brian Jarrard: Well the official response is that we're not delving into all the details of multiplayer yet, this is the tip of the iceberg, but the core of the multiplayer map offering is based on the fiction and they are grounded in campaign spaces, and I think I'm just going to leave it at that for right now. People shouldn't get too spun out, there's a long time between now and launch and we obviously have a lot more to talk about.

Marcus Lehto: Brian's right, we just scratched the surface tonight and, yeah I hope people don't get spun out about that, because that's the least of the things they should be worried about, I mean there so many good things within the game overall that we're going to be offering and it'll... like he said, it's just the tip of the iceberg.

1UP: Are you guys changing the field of view at all for Halo Reach?

Brian Jarrard: Hmm? Marcus? I don't know...

Marcus Lehto: (chuckle)

1UP: Specifically as it compares to the Halo 3 field of view or the ODST field of view...
Marcus Lehto: Is that fair game?


Brian Jarrard: I don't even know the answer to that question Marcus.

Marcus Lehto: Errr... We did take some liberties with changing field of view, changing some of the player mechanics, like we did with ODST as well, we understood that for Reach we wanted that gameplay experience because one of the things we're doing was actually having players play through more human scale environments and that actually does require us to do a little bit more with what we're doing with FOV, player speed, jump height, those kinda things, we did subtly tune them so they worked just perfectly for Reach.

1UP: When looking at the backgrounds of all Noble team and Noble 6 has a highly redacted classified background, is there an actual canon story to Noble 6 or is it simply for the player to define what Noble 6 is by their actions?

Marcus Lehto: We have written back story for Noble 6

1UP: Will that be revealed in the course of Reach then?

Marcus Lehto: It may.

1UP: I was just wondering if there was a purposeful story to him or is it just simply that he's a blank slate so that players can be as cool as they make Noble 6 to be?

Marcus Lehto: To some degree that's absolutely true. We're giving Noble 6 more of a... your ability to jump into the skin of that character, and really make them your own. But there is a history to that ... that we purposely wrote in order to have the other Spartan Noble team members interact with you in the story in a more believable way.

1UP: Why is there one Spartan II in with a group of Spartan III's? Why not all Spartan III's?

Marcus Lehto: We felt like this was an opportunity for us to play with the flavour and character of each one of the Noble team Spartans... Reach is the home of both of the Spartan II and Spartan III programs, so it had all of that good stuff just waiting for us to play around with, and we really wanted one of these characters really help stand out and be a little bigger than life than some of the other characters and we decided you know what that this is a perfect opportunity for us to make Jorge 052 the only one with Spartan II credentials, so it worked out pretty well for us and we're definitely bringing logic to it overall through the story so that it makes sense.

1UP: In one of the concept art of Kat she has two pistols, one on each hip, is there anything we should read out of that?

Marcus Lehto: Ermmmm... mistake?

Brian Jarrard: Creative levity?

Marcus Lehto: It's a painting.

1UP: Will there be dual wielding?

Marcus Lehto: There will be no dual wielding, no.

Brian Jarrard: It's a prequel yeah? No-one had learned how to dual wield yet so...

Unknown: She had it in her concept but she hadn't figured it out!

1UP: Can you elaborate at all on Rob McLee's comment that civilians will have a bigger role in Reach?

Marcus Lehto: Oh sure yeah, part of the real meat of this story is that there are 700 million innocent civilians on this planet, and that many of them are gonna die because the Covenant destroy this planet. So it was really... We put a lot of effort into bringing that civilian culture to life and you will definitely see civilians, play alongside civilians, and understand their story a little bit so you can connect with it and have some understanding of what Reach was really all about and have some understanding of what's so special about it. So you care about it.

1UP: In past Halo games the Flood have been a kind change to the combat style in the game. How do you keep the encounters with the Covenant forces interesting throughout the entire course of a full Halo campaign?

Marcus Lehto: Well with Reach we're definitely re-visualising the Covenant, we want them to feel a little bit fresher than what we've ever seen them before, we're giving brand new characters to the Covenant that you've never seen before, we're giving the existing Covenant complete facelifts from the ground up in many cases, we're giving them brand new abilities and new things to do, but that said we are definitely taking a look wholeisticly(sic) at the campaign and understanding that we're not gonna throw the same thing at the player encounter after encounter, we're actually taking the player through experiences that they've never been through in a Halo game before in order to make sure that it stays fresh and it stays alive all the way through from beginning to end.

1UP: You mentioned that the perspectives is a little different, the height of the character, the human character's is a little different, is that going to affect the type of characters that you can select to play as in multiplayer? Specifically the height of an Elite versus a Spartan III?

Marcus Lehto: That's a good question. The Spartans are a little bit shorter than Master Chief and the Elites are taller, that definitely plays into the mechanics of each of those characters absolutely, and we're playing with that we're actually having a good time making sure that that actually balances well together in multiplayer.

1UP: A while ago we heard that Jason Jones was incubating some secret project, is Reach that project? Is he one of the main guys on this game?

Brian Jarrard: No I don't think that's the project we were talking about, I should say that Jason is the Creative Director of our whole studio so I mean everybody at Bungie sort of has their hand in the pot, but Marcus is the Creative Project Lead for Reach, but Jason and a core of people are actually at the helm of what will be Bungie's next big thing and it's been in development you know in various forms for a little while now and it still happens to go in parallel with Reach, but the full firepower of Bungie is purely focussed on getting Reach out of the door and making it awesome, but we do have other stuff under way and it's something non-Halo and totally new and when the time comes we look forward to talking about it.

1UP: There have been quotes that perhaps this is the last Halo game, at least that it's the last Halo game that Bungie will be making any time soon, have you thought about what emotions are gonna be there, that last day you're sending it out for certification and it's this baby that you guys have put years and years of your life into, what is that emotion going to be like when you have to hand it off to...?

Brian Jarrard: Marcus is tearing up right now already...

Marcus Lehto: I will weep, no no definitely...(laughing) It's sad, this is our last big hurrah to Halo and I've worked on it since 1997, Jason and I were in the same room building Halo together we started this franchise with just a very few number of people and so we've seen it grow to unimaginable size, I mean we never knew it was going to be this big and so, yeah, we're putting everything we've got into Halo Reach and yeah I'm really sad to see, I'm going to be sad to see it go.

Brian Jarrard: Walking your daughter down the aisle...

Marcus Lehto: I am.

1UP: Is Frankie the person giving away the bride? Is that how it's working here?

Marcus Lehto: Oh god don't, just don't...(fake cries)
 

feel

Member
Jironimo! Nice to see you posting here.
Its a bit disapointing to see bungie go the cheap IW way for the maps. It will make the areas feel less special in all modes. I bet it will be obvious which areas are also be in mp while we play sp for the first time. And what about dlc, will we be paying for newly fenced off areas we already are familiar with? They better have a bunch of maps exclusive to mp, I love playing in unique areas in mp, specially if Im paying for them as dlc. Bah, I trust Bungie.
 
Just nitpicking but Reach wasnt the home of the Spartan 3's, Im hoping that this was a mistake and Bungie arnt just bastardising the books to suit Reach.

(well I expect some changes, but I hope they keep in spirit of the books).

Apart from that one small little thing though, nice interview!
 
Screenshot.png


Just found it in the vidoc. Seems like the civilian equivalent of the mongoose. I hope there's quite a few noticeable functional differences between the civilian and the military vehicles.
 

GhaleonEB

Member
Letters said:
Jironimo! Nice to see you posting here.
Its a bit disapointing to see bungie go the cheap IW way for the maps. It will make the areas feel less special in all modes. I bet it will be obvious which areas are also be in mp while we play sp for the first time. And what about dlc, will we be paying for newly fenced off areas we already are familiar with? They better have a bunch of maps exclusive to mp, I love playing in unique areas in mp, specially if Im paying for them as dlc. Bah, I trust Bungie.
Random thought: including a Sandbox-style map with Forge 2.0 in Reach would be very nice indeed, as far as helping create map variety. I'm so used to the idea of building and playing user-created maps at this point that I'm almost expecting it out of the box with Reach.
 

Jironimo

Neo Member
Letters said:
Jironimo! Nice to see you posting here.
Thanks man. I noticed DualX2 and Syracuse are here also. When you add them to voc, merguson, cocop and myself we have a nice Ascendant Justice reunion going.

I'm not going to worry about this multiplayer map spaces. It seems there are some big changes that will happen based off the remarks from Bungie, stuff we haven't even thought about. I'm sure all the stuff we've considered here about campaign spaces not always being the best for multiplayer has been considered by them as well. That being said, I can't see anyway we're going to only get copies from campaign spaces and I'm sure there's more to the story.

I hope that if they indeed are using many campaign spaces for multiplayer, that this means we'll get more maps with the game. Maybe 15-20 instead of the typical 11.
 

Wizman23

Banned
I have said it before and I'll say it again. If Firefight Reach resembles anything from ODST I hope it is just cut from the game. Bungie really needs to incorporate something into Firefight to keep it fresh and make people want to continue playing it. Firefight was indeed awesome at the launch of ODST, but after you got your achievements there was really no need to go back and play it. I don't think Firefight and multiplayer will have a true marriage in Reach, however I do think concepts from each aspect of the game will be borrowed to make the other better. Just think of what chaos adding 1 engineer to a multiplayer match would bring. At first the Engineer would be neutral and somehow a team would be granted control/protection from it. I think small changes like this will happen, not anything like having a full army of Covenant on your side. Then again who knows at this point.

Another aspect of Halo that I hope Bungie is going to re tool is the skulls. Lets be honest here folks most of the skulls in Halo 3 and ODST were throw aways. Other then catch, cowbell, and mythic the other skulls more or less took the fun out of the game. If anyone thinks meleeing an enemy to get your shields back is any sort of fun then I would be shocked.
 

RdN

Member
I didn't see anyone commenting.. but I found this in the Eurogamer article interesting..

While overall capture quality of the clips is low even in Bungie's own HD version, there are plenty of edges to measure and all of them seem to point towards a native resolution of 1152x720 for the new engine - a significant upgrade over Halo 3's 1152x640. Anti-aliasing doesn't appear to be employed

I'm happy to see that the resolution got a bump.. But the statement that there's no AA get's me a little worried. I don't understand much of the game production process to say if it's normal to not have AA when in Alpha.. but I sure hope it is.
 

Kapura

Banned
bobs99 ... said:
Just nitpicking but Reach wasnt the home of the Spartan 3's, Im hoping that this was a mistake and Bungie arnt just bastardising the books to suit Reach.

(well I expect some changes, but I hope they keep in spirit of the books).

Apart from that one small little thing though, nice interview!
Pretty sure Reach is the home of the S-IIIs if Bungie says so. Those on Onyx could just have been an offshoot of the programme.
 

Apath

Member
Do the multiplayer maps being based off of the campaign tech mean no four-player split-screen? If so then Halo Reach has dropped pretty far down my hype list =\
wwm0nkey said:
I honestly don't get it, its like all fanboys are in denial that they are fanboys and don't think they are a poison to the industry, which they are.
I'm pretty sure that guy is just being a troll to try and get peopled riled up. If not then he's just insane and should be pitied, ignored, and then forgotten.
 
bobs99 ... said:
Just nitpicking but Reach wasnt the home of the Spartan 3's, Im hoping that this was a mistake and Bungie arnt just bastardising the books to suit Reach.

(well I expect some changes, but I hope they keep in spirit of the books).

Apart from that one small little thing though, nice interview!

There's been lots of fluff issues between the games and various books. Usually minor things but it's to be expected.

Halo Wars especially totally fudged with the fluff.

I happens in all big franchises when it crosses mediums and production teams. You get lot of conflicting data bouncing around and you always have the big daddy original creators who come in and change stuff at will or say something that contradicts something that was done in another source.
 

charsace

Member
RdN said:
I didn't see anyone commenting.. but I found this in the Eurogamer article interesting..



I'm happy to see that the resolution got a bump.. But the statement that there's no AA get's me a little worried. I don't understand much of the game production process to say if it's normal to not have AA when in Alpha.. but I sure hope it is.
There are ways to improve picture quality without the use of AA.
 
Jironimo said:
Thanks man. I noticed DualX2 and Syracuse are here also. When you add them to voc, merguson, cocop and myself we have a nice Ascendant Justice reunion going.
Wu-Tang Clan ain't nothin to fuck with. Coco P. and I were talking about how we hoped the beta would get "people" off their salsa-dancing feet and back onto their Halo-playing asses. Blue team?

Salz01 said:
I still await a true 'Hang em High' map remake
Unless the M6D, cyclical timers, weapon grenading, and fall damage are brought back from the dead, you are waiting in vain.
 
RdN said:
I didn't see anyone commenting.. but I found this in the Eurogamer article interesting..



I'm happy to see that the resolution got a bump.. But the statement that there's no AA get's me a little worried. I don't understand much of the game production process to say if it's normal to not have AA when in Alpha.. but I sure hope it is.

It was the general consensus that for Halo 3, they had some fancy buffers and a lower resolution going on in order to get the nice HDR lighting to work, thus indicating to me that if the spectacular lighting in Reach is truly as good as it looks, it won't come free of a performance hit to the engine.

So even though the engine is upgraded, I'd say it's a safe bet that even though they could handle raising the vertical resolution 80 pixels, you won't see it running with AA on top come retail.

... as much as it pains me to say that after seeing how beautiful the same looks all prettied up. But i could be wrong. I sure as hell hope I'm wrong.
 

broony

Member
squidhands said:
1UP: There has been a little bit of controversy about multiplayer maps as it relates to campaign maps, what is the official statement on the multiplayer maps and how they relate to campaign spaces?

Brian Jarrard: Well the official response is that we're not delving into all the details of multiplayer yet, this is the tip of the iceberg, but the core of the multiplayer map offering is based on the fiction and they are grounded in campaign spaces, and I think I'm just going to leave it at that for right now. People shouldn't get too spun out, there's a long time between now and launch and we obviously have a lot more to talk about.

1UP: You mentioned that the perspectives is a little different, the height of the character, the human character's is a little different, is that going to affect the type of characters that you can select to play as in multiplayer? Specifically the height of an Elite versus a Spartan III?

Marcus Lehto: That's a good question. The Spartans are a little bit shorter than Master Chief and the Elites are taller, that definitely plays into the mechanics of each of those characters absolutely, and we're playing with that we're actually having a good time making sure that that actually balances well together in multiplayer.


These two answers make me think there is something new going to happen with multiplayer. Other people have mentioned a Left 4 Dead style adversial co-op multiplayer which I think could be the case. In a really old Edge Halo 2 preview they talked about Covenant vs Human objective style multiplayer, I hope Bungie is looking to revisit this idea in Reach. I just think the way they are talking about balancing the Spartan IIIs and the Elites now the character models are much different sizes means that there must be a break away from the traditional multiplayer.

They would never get a standard Halo multiplayer model with the differing Player models that would be accepted as balanced in a MLG competition style game. But they could balance out the different models by giving each their own strengths and weaknesses based on their race and then face them against each other in some sort of Objective / Campaign /Firefight game mode which would also fit with the reuse of Campaign areas as multiplayer maps.
 
I have a question about Halo legends.

I read sth. about, that Halo Legends: Origin 2 give us a sneak peek what happen with the Master Chief?
Is this truth? Pls give me a souce, too. Thanks!





Sorry for my english :(
 

Merguson

Banned
Syracuse022 said:
Wu-Tang Clan ain't nothin to fuck with. Coco P. and I were talking about how we hoped the beta would get "people" off their salsa-dancing feet and back onto their Halo-playing asses. Blue team?


Unless the M6D, cyclical timers, weapon grenading, and fall damage are brought back from the dead, you are waiting in vain.

Asking to play Halo at 12am EST instead of 3am EST would probably get me to play some more Halo.
 

wwm0nkey

Member
Hey guys random question here. Remember how Bungie let Team Ninja put a Spartan in DoA4, thus Bungie put hayabusa armor in Halo 3. Well since Fable 2 had Halo armor, do you think something from Fable will make an appearance in the game?
 

The Crawf

Member
Jironimo said:
Sprinting looks great, and we know about cloaking. Are there any other armor abilities we know of yet?

The Edge magazine article mentions "we can at least expect to see the power drainer and grav lift from Halo 3"
 

DualX

Member
Merguson said:
Asking to play Halo at 12am EST instead of 3am EST would probably get me to play some more Halo.
I'd be more than willing to play, but I rarely see you guys on. Especially you, Cuse. And when you are on it's late as fuck. I won't be able to pull those hours anymore with my new job, although I might change that on the weekend if you give me a heads up.
 
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