cjelly said:I hope everyone remembered to go out and buy Halo Legends on DVD or Blu-ray today...
Mine's still in the post.![]()
It's not out in my country yet =\
It's pretty cheap though, isn't it?
cjelly said:I hope everyone remembered to go out and buy Halo Legends on DVD or Blu-ray today...
Mine's still in the post.![]()
That's the position I was arguing a few days ago, but after watching and reading the recent X10 interviews, Marcus and Sketch were pretty clear that the actual levels were from campaign, with modifications such as changing the time of day.Jironimo said:I don't think this means the maps will be campaign spaces as in ODST. I feel that historically bungie has made their maps based off campaign environments as in Citadel, Valhalla, and Avalanche. Maybe a mix of exact campaign sets and familiar environments but I can't see them going with exclusively exact campaign locales.
IIRC, he's the Marine in the pod at the end of the first level that yells, "The Autumn - she's been hit!"Merguson said:Wow.
I've been meaning to go back and play through Halo. At what point in Halo does he speak?
Oh I thought you just posted the original video about Reach, this is his defense video that he made after he made the Reach one.-Yeti said:Posted a while back, and no, fanboys will never go away.
metareferential said:Something akin to L4D's versus mode would be truly amazing in Halo Reach.
4 players as the spartans, and other 4 as Elite-Brute-Hunter-whatever, alongside with tons of AI-controlled covenants.
With vehicles and everything.
Halo day-dreaming. xD
wwm0nkey said:Oh I thought you just posted the original video about Reach, this is his defense video that he made after he made the Reach one.
Also I can only wish, it would be heaven if there where no fanboys.
wwm0nkey said:Oh I thought you just posted the original video about Reach, this is his defense video that he made after he made the Reach one.
Also I can only wish, it would be heaven if there where no fanboys.
I honestly don't get it, its like all fanboys are in denial that they are fanboys and don't think they are a poison to the industry, which they are.Gui_PT said:I like how he insulted people that buy everything they see advertised, a minute after saying he owns, or has owned, all of the consoles
Turned off the video when he started with the insults.
To follow up, here's the inteview that changed my mind on what Bungie's doing with MP:Jironimo said:I don't think this means the maps will be campaign spaces as in ODST. I feel that historically bungie has made their maps based off campaign environments as in Citadel, Valhalla, and Avalanche. Maybe a mix of exact campaign sets and familiar environments but I can't see them going with exclusively exact campaign locales.
I'm trying to keep my expectations in check here, ya bastard! :lol-Yeti said:Or it's so we can place AI in Forge! :lol
GhaleonEB said:To follow up, here's the inteview that changed my mind on what Bungie's doing with MP:
It's from the Gamespot interview, at the 1:40 mark. Quick transcript:
Q: Another multiplayer question. As far as the maps go, what we've seen so far is going to be variations on the single-player maps. Is that what we can expect from multiplayer, kind of variations on single-player, or is there more of a mix?Sounds like ODST to me. The two reasons I can think of are to save development resources, and to enable Firefight arenas the AI is already familiar with. Who knows though - we'll find out soon enough.
Marcus: They all are integrated into the campaign, definately, and you get to play through them in the campaign in different circumstances usally, lighting conditions, different weather conditions and such. Throughout, all the multiplayer maps will have dual-purpose usage, for both multiplayer and single-player.
wwm0nkey said:I honestly don't get it, its like all fanboys are in denial that they are fanboys and don't think they are a poison to the industry, which they are.
dontknowifwant.gifGhaleonEB said:To follow up, here's the inteview that changed my mind on what Bungie's doing with MP:
It's from the Gamespot interview, at the 1:40 mark. Quick transcript:
Q: Another multiplayer question. As far as the maps go, what we've seen so far is going to be variations on the single-player maps. Is that what we can expect from multiplayer, kind of variations on single-player, or is there more of a mix?Sounds like ODST to me. The two reasons I can think of are to save development resources, and to enable Firefight arenas the AI is already familiar with. Who knows though - we'll find out soon enough. But my prediction a while back that single-player and multiplayer will blur seems closer to the mark than I thought. :lol
Marcus: They all are integrated into the campaign, definately, and you get to play through them in the campaign in different circumstances usally, different lighting conditions, different weather conditions and such. Throughout, all the multiplayer maps will have dual-purpose usage, for both multiplayer and single-player.
oh gosh
I still retain my theory that MP and Firefight maps are in SP all will serve different purposes. Like when you reach the MP level in Singleplayer, you have to hunt down and kill cretin amount of people, capture and objective, or ect. Then once you have beat that map on Singleplayer, you unlock it for MP, which would force people to play Singleplayer. Firefight would be the same thing it was on ODST though.GhaleonEB said:To follow up, here's the inteview that changed my mind on what Bungie's doing with MP:
It's from the Gamespot interview, at the 1:40 mark. Quick transcript:
Q: Another multiplayer question. As far as the maps go, what we've seen so far is going to be variations on the single-player maps. Is that what we can expect from multiplayer, kind of variations on single-player, or is there more of a mix?Sounds like ODST to me. The two reasons I can think of are to save development resources, and to enable Firefight arenas the AI is already familiar with. Who knows though - we'll find out soon enough. But my prediction a while back that single-player and multiplayer will blur seems closer to the mark than I thought. :lol
Marcus: They all are integrated into the campaign, definately, and you get to play through them in the campaign in different circumstances usally, different lighting conditions, different weather conditions and such. Throughout, all the multiplayer maps will have dual-purpose usage, for both multiplayer and single-player.
I'm trying to keep my expectations in check here, ya bastard! :lol
I'm not really drawing any conclusions at this point, since we have relatively little to go on. But I don't think the ODST comparision holds up all the way through: ODST maps were designed for Firefight and Firefight only, not MP. Presumably the spaces Bungie is crafting for Reach will be designed with MP and SP both in mind - and integrated into campaign.cjelly said:dontknowifwant.gif
On one hand, I want Firefight to come back but with Matchmaking... on the other hand, I think maps based on Campaign scenarios would flat out suck. Just imagine any of the ODST Firefight maps used for competitive multi... :-/
No. But I'm doing my best to make everyone think it is.Inferno313 said:So has it been confirmed that firefight mode is back?
I imagine this being implemented in a similar fashion that Infinity Ward did with several maps in Call of Duty 4, and a few in Modern Warfare 2. There are plenty of singleplayer based maps used in multiplayer, but they do modify it a bit to make it really feel worthwhile.GhaleonEB said:I'm not really drawing any conclusions at this point, since we have relatively little to go on. But I don't think the ODST comparision holds up all the way through: ODST maps were designed for Firefight and Firefight only, not MP. Presumably the spaces Bungie is crafting for Reach will be designed with MP and SP both in mind - and integrated into campaign.
If they do split I agree ff and mp on one and campaign on the other.Genesis Knight said:If they split it to two (which I doubt) I hope they put ALL MP assets on a disc separate from the campaign. One disc for SP, one for MP - including firefight.
Q: One of the biggest gameplay additions in Halo 3: ODST is Firefight mode, a cooperative multiplayer match in which players must fend off successive waves of enemies. Bungie says it could end up in Halo: Reach as well.
Sketch: "I can't talk too much about Reach specifics, but hopefully the game mode's going to be received as well we think it will be, and people are going to enjoy it," Bungie community manager Brian Jarrard told Eurogamer. "I don't think we've ever been known to really take things away from each successive release, so I think it's safe to say that if Firefight gets a lot of traction and people love it, it probably has a good future home in our next title as well."
Seems clear to me some iteration of it is in, but not announced yet.Q: The Firefight mode in ODST...
Marcus: Was awesome?
Q: Is that going to be a component of Halo: Reach?
Marcus: Can't confirm, nor deny that one! I can say that we do take pretty great pride in what we did with Firefight and, well, we've never been known to leave great features behind.
Random thought: including a Sandbox-style map with Forge 2.0 in Reach would be very nice indeed, as far as helping create map variety. I'm so used to the idea of building and playing user-created maps at this point that I'm almost expecting it out of the box with Reach.Letters said:Jironimo! Nice to see you posting here.
Its a bit disapointing to see bungie go the cheap IW way for the maps. It will make the areas feel less special in all modes. I bet it will be obvious which areas are also be in mp while we play sp for the first time. And what about dlc, will we be paying for newly fenced off areas we already are familiar with? They better have a bunch of maps exclusive to mp, I love playing in unique areas in mp, specially if Im paying for them as dlc. Bah, I trust Bungie.
Thanks man. I noticed DualX2 and Syracuse are here also. When you add them to voc, merguson, cocop and myself we have a nice Ascendant Justice reunion going.Letters said:Jironimo! Nice to see you posting here.
While overall capture quality of the clips is low even in Bungie's own HD version, there are plenty of edges to measure and all of them seem to point towards a native resolution of 1152x720 for the new engine - a significant upgrade over Halo 3's 1152x640. Anti-aliasing doesn't appear to be employed
Pretty sure Reach is the home of the S-IIIs if Bungie says so. Those on Onyx could just have been an offshoot of the programme.bobs99 ... said:Just nitpicking but Reach wasnt the home of the Spartan 3's, Im hoping that this was a mistake and Bungie arnt just bastardising the books to suit Reach.
(well I expect some changes, but I hope they keep in spirit of the books).
Apart from that one small little thing though, nice interview!
Gui_PT said:Eh, leave them be. Better that way
I'm still waiting for a Sims Halo, Frankie. Any word on that?
I'm pretty sure that guy is just being a troll to try and get peopled riled up. If not then he's just insane and should be pitied, ignored, and then forgotten.wwm0nkey said:I honestly don't get it, its like all fanboys are in denial that they are fanboys and don't think they are a poison to the industry, which they are.
bobs99 ... said:Just nitpicking but Reach wasnt the home of the Spartan 3's, Im hoping that this was a mistake and Bungie arnt just bastardising the books to suit Reach.
(well I expect some changes, but I hope they keep in spirit of the books).
Apart from that one small little thing though, nice interview!
There are ways to improve picture quality without the use of AA.RdN said:I didn't see anyone commenting.. but I found this in the Eurogamer article interesting..
I'm happy to see that the resolution got a bump.. But the statement that there's no AA get's me a little worried. I don't understand much of the game production process to say if it's normal to not have AA when in Alpha.. but I sure hope it is.
Wu-Tang Clan ain't nothin to fuck with. Coco P. and I were talking about how we hoped the beta would get "people" off their salsa-dancing feet and back onto their Halo-playing asses. Blue team?Jironimo said:Thanks man. I noticed DualX2 and Syracuse are here also. When you add them to voc, merguson, cocop and myself we have a nice Ascendant Justice reunion going.
Unless the M6D, cyclical timers, weapon grenading, and fall damage are brought back from the dead, you are waiting in vain.Salz01 said:I still await a true 'Hang em High' map remake
RdN said:I didn't see anyone commenting.. but I found this in the Eurogamer article interesting..
I'm happy to see that the resolution got a bump.. But the statement that there's no AA get's me a little worried. I don't understand much of the game production process to say if it's normal to not have AA when in Alpha.. but I sure hope it is.
squidhands said:1UP: There has been a little bit of controversy about multiplayer maps as it relates to campaign maps, what is the official statement on the multiplayer maps and how they relate to campaign spaces?
Brian Jarrard: Well the official response is that we're not delving into all the details of multiplayer yet, this is the tip of the iceberg, but the core of the multiplayer map offering is based on the fiction and they are grounded in campaign spaces, and I think I'm just going to leave it at that for right now. People shouldn't get too spun out, there's a long time between now and launch and we obviously have a lot more to talk about.
1UP: You mentioned that the perspectives is a little different, the height of the character, the human character's is a little different, is that going to affect the type of characters that you can select to play as in multiplayer? Specifically the height of an Elite versus a Spartan III?
Marcus Lehto: That's a good question. The Spartans are a little bit shorter than Master Chief and the Elites are taller, that definitely plays into the mechanics of each of those characters absolutely, and we're playing with that we're actually having a good time making sure that that actually balances well together in multiplayer.
Kenak said:Do the multiplayer maps being based off of the campaign tech mean no four-player split-screen? If so then Halo Reach has dropped pretty far down my hype list =\
Forge your own firefight maps.-Yeti said:Or it's so we can place AI in Forge! :lol
Syracuse022 said:Wu-Tang Clan ain't nothin to fuck with. Coco P. and I were talking about how we hoped the beta would get "people" off their salsa-dancing feet and back onto their Halo-playing asses. Blue team?
Unless the M6D, cyclical timers, weapon grenading, and fall damage are brought back from the dead, you are waiting in vain.
THIS...Kibbles said:Forge your own firefight maps.
O shiiiii
Jironimo said:Sprinting looks great, and we know about cloaking. Are there any other armor abilities we know of yet?
I'd be more than willing to play, but I rarely see you guys on. Especially you, Cuse. And when you are on it's late as fuck. I won't be able to pull those hours anymore with my new job, although I might change that on the weekend if you give me a heads up.Merguson said:Asking to play Halo at 12am EST instead of 3am EST would probably get me to play some more Halo.