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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

Stinkles

Clothed, sober, cooperative
Hypertrooper said:
I have a question about Halo legends.

I read sth. about, that Halo Legends: Origin 2 give us a sneak peek what happen with the Master Chief?
Is this truth? Pls give me a souce, too. Thanks!


Sorry for my english :(


It goes
a few moments into events that happen after the Legendary ending of Halo 3. An interesting apparent twist but not a huge revelation.
.
 

Slightly Live

Dirty tag dodger
wwm0nkey said:
Hey guys random question here. Remember how Bungie let Team Ninja put a Spartan in DoA4, thus Bungie put hayabusa armor in Halo 3. Well since Fable 2 had Halo armor, do you think something from Fable will make an appearance in the game?

Didn't Fable 2 also have the Covenant energy sword?

I know little about Fable but if they are going put something from Fable in Reach, give me the dog. Would love to see a fight between the dog and a Grunt. =)
 

Apath

Member
Dani said:
Just seems like the logical conclusion to draw that if campaign can only support split screen due to technical limitations, then a multiplayer map taken from the campaign would have the same expectations. Is it possible that isn't the case? Most likely. It's just a possibility in my mind, hence why I bring it to question.
 

wwm0nkey

Member
Dani said:
Didn't Fable 2 also have the Covenant energy sword?

I know little about Fable but if they are going put something from Fable in Reach, give me the dog. Would love to see a fight between the dog and a Grunt. =)
Yes it did have the sword too, it was called Hal's Sword lol.

Also I want to see the dog bite the grunts neck and just toss it around, I can vividly picture that too.
 

Slightly Live

Dirty tag dodger
OuterWorldVoice said:
It goes
a few moments into events that happen after the Legendary ending of Halo 3. An interesting apparent twist but not a huge revelation.
.

Wow, didn't know if the setting was after the standard ending or the Legendary ending was confirmed. Thanks.

Does this mean, with your statements that Legends is generally considered canon with a specific exception, that the Legendary ending of Halo 3 is also canon?

Feel free to leave that unanswered.

Kenak said:
Just seems like the logical conclusion to draw that if campaign can only support split screen due to technical limitations, then a multiplayer map taken from the campaign would have the same expectations. Is it possible that isn't the case? Most likely. It's just a possibility in my mind, hence why I bring it to question.

It's been made clear that Reach has feature parity with Halo 3 in regards to the multiplayer set up.

That means up to two people locally or four over Live for the Campaign and up to four locally or sixteen for Multiplayer.

There is much unknown at the moment but Bungie were pretty clear to get across that the multiplayer element will either stay the same as Halo 3 or improve upon it and I think that clearly indicates splitscreen in both Campaign and Multiplayer will be safe.

We don't know the whole picture yet, especially the technical details. Just go by the simple statement that multiplayer will have feature parity with Halo 3 and look forward to it without worry.
 

Sean P.

Member
Kenak said:
Just seems like the logical conclusion to draw that if campaign can only support split screen due to technical limitations, then a multiplayer map taken from the campaign would have the same expectations. Is it possible that isn't the case? Most likely. It's just a possibility in my mind, hence why I bring it to question.

Try the massive amounts of AI creating tons of particle affects that 4 player co-op can't support, not the map locations
 

Nutter

Member
Jironimo said:
The telescoping reticule is very interesting. I get the feeling that people won't be able to run around with a Sniper Rifle using it as a close-range weapon and getting no-scopes anymore. Actually, if you go off how things worked in Shadowrun and most other FPS games I don't think you'll be able to jump, strafe, and shoot as accurately with the DMR as we did with the BR in the previous games. I think this would be a welcome change and would make the game much more balanced. Clearly some people would not like this, but I think it's a given to some capacity based on what we've seen in the vidoc. It makes sense that a DMR wouldn't work as well as an AR once you're in close quarters and you would switch to an AR, unlike the previous BR and sniper which people would use everywhere.
smh..

What exactly is wrong with that?


sigh
 

Merguson

Banned
DualX2 said:
I'd be more than willing to play, but I rarely see you guys on. Especially you, Cuse. And when you are on it's late as fuck. I won't be able to pull those hours anymore with my new job, although I might change that on the weekend if you give me a heads up.

I'll usually hop on Halo if there's a group going on.

Dani said:
Didn't Fable 2 also have the Covenant energy sword?

I know little about Fable but if they are going put something from Fable in Reach, give me the dog. Would love to see a fight between the dog and a Grunt. =)

I actually could see a civilian NPC that would look like a Fable 2 character. Would kind of be a cool easter egg.
 

wwm0nkey

Member
OuterWorldVoice said:
It goes
a few moments into events that happen after the Legendary ending of Halo 3. An interesting apparent twist but not a huge revelation.
.
Also
Cotana seems to have gone completely rampant and looks like she now has physical properties in the real world.
 

wwm0nkey

Member
Dani said:
That's quite the stretch.
That's what happen though,
at the end of origins part II she jumps off the holo projector, her size is that of a normal human, her eyes go completely red with a forerunner symbol in the middle and she wipes off the condensation off the cryo chamber John is in
 

FFChris

Member
If the MP maps are integrated into campaign, perhaps Forge 2.0 will allow you to cut your own sections of the campaign out to use as maps? Firefight and MP. That would be pretty interesting.
 
mescalineeyes said:
I wonder if they're going to be able to put all of this on one disk.
I'd be fine with that if SP is on one disc and MP is on another.

Also, I need to pick up Halo: Legends. Almost forgot it came out today.
 

duk

Banned
A lot of focus is going towards extending the field of battle (length) it seems, thus the push for DMR and needler rifle... I wonder if close combat quarters will hurt a bit as such.
 
maybe the reason they're using portions of the campaign as multiplayer maps is due to the size of the levels. If halo reach is looking to accommodate for a larger population, like 40+ on any given map, they may be limited by disc space to include additional assets for custom multiplayer levels.
 

Slightly Live

Dirty tag dodger
OuterWorldVoice said:
He's interpreting the visuals accurately enough. The question is, does it match the subtext?

I've seen the scene in particular, I'm just not sure there's enough evidence to declare Cortana rampant.

Although the meaning of the Forerunner symbol on Cortana's pupils is interesting to consider, whether it was just an artistic depiction to show you what Cortana is thinking about (and fictionally an AI's holo projected image can reflect their thoughts and emotions) or something else.

If anything, it's brilliant filler material for the post Halo 3 story, not enough to have a significant impact in any way, but something that piques your curiosity a bit more.

And this is ignoring the whole point of Origins, both parts, is to give a general overall history of the Halo universe which it does with aplomb.
 

vhfive

Member
Dax01 said:
I'd be fine with that if SP is on one disc and MP is on another.

Also, I need to pick up Halo: Legends. Almost forgot it came out today.
this is my hope. gives bungie more room for awesomeness.
 
Dani said:
I've seen the scene in particular, I'm just not sure there's enough evidence to declare Cortana rampant.

Although the meaning of the Forerunner symbol on Cortana's pupils is interesting to consider, whether it was just an artistic depiction to show you what Cortana is thinking about (and fictionally an AI's holo projected image can reflect their thoughts and emotions) or something else.

If anything, it's brilliant filler material for the post Halo 3 story, not enough to have a significant impact in any way, but something that piques your curiosity a bit more.

And this is ignoring the whole point of Origins, both parts, is to give a general overall history of the Halo universe which it does with aplomb.
Haven't watched Origins Part II yet, but...

If you've read Evolutions and all the books, Cortana is near micrometers away from stepping on to the path of rampancy.
 

Slightly Live

Dirty tag dodger
http://www.youtube.com/user/HaloWaypoint

Check out the X10 video, pretty interesting. I found these multiplayer beta details in the video.
  • "Sub section of Armour Abilities" included
  • "Quite a few maps"
  • "Wide assortment of new vehicles"
  • Loads of gametypes, returning and yet to be announced
  • Beta feedback includes fileshare data (Filesharing is back, and maybe for beta too?)
 

Kibbles

Member
Dax01 said:
I'd be fine with that if SP is on one disc and MP is on another.

Also, I need to pick up Halo: Legends. Almost forgot it came out today.
Considering the MP spaces are strait from the Campaign, I'm not sure if it takes up that much extra space.
 

EazyB

Banned
duk said:
A lot of focus is going towards extending the field of battle (length) it seems, thus the push for DMR and needler rifle... I wonder if close combat quarters will hurt a bit as such.
Halo 3 pushed CQC way to fucking much, especially with the super melee/lunges. While I'd argue Halo 3 does CQC better than any other shooter it's mid-long range game seems to suffer because of that focus.

It seems like they could be pushing away from that with Reach with a healthier palette of mid-long range weapons but it's too early to tell.

On the subject of weapon variety, Reach seems to have cut down on the number fundamental weapon types. The pistol is single shot, the needle rifle is single shot, the snipers are single shot, the DMR is single shot, and the carbine is single shot. Every single mid+ range weapon acts more similarly because of this. Having a weapon with burst fire would vary things up a bit more which make's the BR's exclusion puzzling considering it was the only burst weapon in Halo. I'd also like to see a stream gun added in the sandbox. The sentinal beam would fit the bill, it'd just just need to be nerfed a bit to balance it out and make it play like the Quake lightning gun.

vhfive said:
this is my hope. gives bungie more room for awesomeness.
You'd have to swap discs to load the maps.
 

Kuroyume

Banned
The lunges in Halo really need to disappear. I would like to see a CQC type system in Reach like the one in the new AvP game. It would be nice if we could block melee attacks.
 

EazyB

Banned
Dani said:
[*]Loads of gametypes, returning and yet to be announced
I just blew my mind a little bit.

Do you think CTF Classic in Reach would now mean the Halo 3 style of game-breakingly long return times and the new CTF mode will then be quick returns and flag home to score?
 

Slightly Live

Dirty tag dodger
EazyB said:
I just blew my mind a little bit.

Do you think CTF Classic in Reach would now mean the Halo 3 style of game-breakingly long return times and the new CTF mode will then be quick returns and flag home to score?

:lol If only...

Wait, maybe. "CTF Classic" should mean something else in Reach...
 
Kuroyume said:
The lunges in Halo really need to disappear. I would like to see a CQC type system in Reach like the one in the new AvP game. It would be nice if we could block melee attacks.


Bolded is the only thing relating to Halo that I think I've ever agreed with. Even something like the sword block system for simultaneous melees would work well.

I have no issues with H3 lunge though, I prefer it to the "shockwave" that seems to emerge from CE melees. I had issues with H2's "Melee lunge of missing 1/4 of the time." though.
 

Olivero

Member
Just finished up with Halo: Legends.

Quite enjoyable! Odd One Out was surprisingly enjoyable.

I would not mind at all if a true series was developed based on a few of these. Pretty awesome.
Also, you do not want to be a female in the UNSC, you will die.

My only complaint is, there is heavy use of the Halo music, but not the sound effects? I kept thinking the entire time, plasma pistols do -not- sound like that! Aside from that, very enjoyable. Thanks Frank and 343!
 

GhaleonEB

Member
Kibbles said:
Considering the MP spaces are strait from the Campaign, I'm not sure if it takes up that much extra space.
True. But regardless, my ideal multi-disc set up would be to have the option to install the MP disc, and launch that content the campaign disc so there's no swapping required.
 
GhaleonEB said:
True. But regardless, my ideal multi-disc set up would be to have the option to install the MP disc, and launch that content the campaign disc so there's no swapping required.

what about us poor arcade peasants :lol

edit: sorry, didnt see the word option there. carry on.
 

EazyB

Banned
GhaleonEB said:
True. But regardless, my ideal multi-disc set up would be to have the option to install the MP disc, and launch that content the campaign disc so there's no swapping required.
The only way they'd be able to do that is by requiring the MP disc be installed to play MP in order to avoid exploits. Unless they duplicate the campaign areas onto both the SP and MP disc then there's no way they're putting out 2 discs. I'm guessing the sole reason/benefit of just copying campaign geometry and pass them off as MP maps is to save space and time. Hopefully this means there'll be a hell of a lot more than 11 maps at launch. I'd be disappointed if there aren't at least 20 sections copied over for MP.
 

Striker

Member
GhaleonEB said:
But I am curious how symmetrical maps can come out of that, without causing people to walk into places in the campaign and think, "Wow this looks like it would be a great symmetrical multiplayer map."
I think of Halo: CE PC's MP maps for a moment.

- Death Island, similar to Silent Cartographer
- Timberland, similar to the second level "Halo"
- Ice Fields, similar to Assault on the Control Room
- Gephyrophobia, similar to the bridge battle scenarios

Even Halo 2 PC map, District, was very similar to Outskirts in Halo 2's campaign.

I surely welcome all types of similarities and whatnot, and maybe it's just Firefight/ODST, the way they were incorporated in that game just got boring to me. Time will tell how they coincide the maps this time around. Lots of information can, and has times before, change.

GhaleonEB said:
Random thought: including a Sandbox-style map with Forge 2.0 in Reach would be very nice indeed, as far as helping create map variety. I'm so used to the idea of building and playing user-created maps at this point that I'm almost expecting it out of the box with Reach.
They need to, but my sole problem with these "style" maps are they are and will always look the same. Foundry would have been better hadn't it been enclosed in such the small-ish arena. Sandbox is just plain unattractive to me, and its rare for it to look appealing. That's one reason why I wish(ed) Bungie went with a true map editor rather than Forge.
 

GhaleonEB

Member
Striker said:
I think of Halo: CE PC's MP maps for a moment.

- Death Island, similar to Silent Cartographer
- Timberland, similar to the second level "Halo"
- Ice Fields, similar to Assault on the Control Room
- Gephyrophobia, similar to the bridge battle scenarios
Never played or payed much attention to Halo PC, but I do remember the SC map.

They need to, but my sole problem with these "style" maps are they are and will always look the same. Foundry would have been better hadn't it been enclosed in such the small-ish arena. Sandbox is just plain unattractive to me, and its rare for it to look appealing. That's one reason why I wish(ed) Bungie went with a true map editor rather than Forge.
I think the question is what Forge in Reach will be envisioned as. In Halo 3 it was an object editor that evolved into a quasi-map editor, but that's not what it was designed for. If they build Forge in Reach as a map editor, it would likely not have the same restrictions. I'm with you on the art styles for Sandbox and Foundry, though.
 

EazyB

Banned
Striker said:
They need to, but my sole problem with these "style" maps are they are and will always look the same. Foundry would have been better hadn't it been enclosed in such the small-ish arena. Sandbox is just plain unattractive to me, and its rare for it to look appealing. That's one reason why I wish(ed) Bungie went with a true map editor rather than Forge.
I agree forge needs to go and be replaced with a system solely dedicated to map creation. There's no need for players to be able to run around while creating a map and really no reason for multiple users to be using the map tools on the same map at the same time. Sure some people have a bit of fun jumping into forge now and again to throw crates at each other but the ability to do so does not come close to matching the benefits of a robust map editor that doesn't have to worry about such realtime things.

It will be 2 years since Far Cry 2 came out on the current-gen consoles, and 5 years since Far Cry Instincts. There's no reason not to hold Bungie up to these standards.
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
Kibbles said:
Forge your own firefight maps.

O shiiiii
Finally, all who bitch about campaign finally can have a shot at trying to come up with something remotely decent.
 

Raide

Member
mescalineeyes said:
I would love 2-3 really, really big 16vs16 maps with vehicles and objectives. Kind-of like a Halo Battlefield "Rush" mode crossover.

I like your style! :lol

If Halo: Reach had Battlefield style Game Types, it would be my game of forever. :D

Dibbs on being a Grunt!
 

DopeyFish

Not bitter, just unsweetened
I can't believe anyone would suggest Halo 3 is a CQC based game :lol

edit: no melee blocking - stop being noobs. the sword deflecting was stupid enough, lunges need to go back to halo 2 style... and by halo 2 i mean when the game was first released... not the end when you'd constantly having 2 guys die by the same melee also with melee being same strength while on ground or in jump. halo 2 style except no air lunges, that shit was dumb. also instant sword lunging would be nice too. sure, i hated it when it was used against me, but it's a lot better than halo 3s system.

game needs more short range combat weapons, slightly more powerful vehicles and less anti vehicle weapons (rockets are good enough, and should be one hit kill on direct hit)
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
OuterWorldVoice said:
Then how can you argue that limiting terrain exploration is a quality of goal based FPS's? Crysis was by no means an open world game, it was goal based, objective centric. However, you could still choose to go anywhere in the world if you were able to find a path to it. Obviously, Crysis is helped by the fact that it is all in an island and there are rational limits as to where you can go, but it would be fucking awesome to just go for a hike around the Halo 3 levels, the way you can do in Crysis and Halo 1.

I hope that whetever engine Corinne Yu is coding allows the artists to develop huge terrains for the players to explore and have fun on their own terms.
 
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