GhaleonEB said:
But I am curious how symmetrical maps can come out of that, without causing people to walk into places in the campaign and think, "Wow this looks like it would be a great symmetrical multiplayer map."
I think of Halo: CE PC's MP maps for a moment.
- Death Island, similar to Silent Cartographer
- Timberland, similar to the second level "Halo"
- Ice Fields, similar to Assault on the Control Room
- Gephyrophobia, similar to the bridge battle scenarios
Even Halo 2 PC map, District, was very similar to Outskirts in Halo 2's campaign.
I surely welcome all types of similarities and whatnot, and maybe it's just Firefight/ODST, the way they were incorporated in that game just got boring to me. Time will tell how they coincide the maps this time around. Lots of information can, and has times before, change.
GhaleonEB said:
Random thought: including a Sandbox-style map with Forge 2.0 in Reach would be very nice indeed, as far as helping create map variety. I'm so used to the idea of building and playing user-created maps at this point that I'm almost expecting it out of the box with Reach.
They need to, but my sole problem with these "style" maps are they are and will always look the same. Foundry would have been better hadn't it been enclosed in such the small-ish arena. Sandbox is just plain unattractive to me, and its rare for it to look appealing. That's one reason why I wish(ed) Bungie went with a true map editor rather than Forge.