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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

Stinkles

Clothed, sober, cooperative
godhandiscen said:
Then how can you argue that limiting terrain exploration is a quality of goal based FPS's? Crysis was by no means an open world game, it was goal based, objective centric. However, you could still choose to go anywhere in the world if you were able to find a path to it. Obviously, Crysis is helped by the fact that it is all in an island and there are rational limits as to where you can go, but it would be fucking awesome to just go for a hike around the Halo 3 levels, the way you can do in Crysis and Halo 1.

I hope that whetever engine Corinne Yu is coding allows the artists to develop huge terrains for the players to explore and have fun on their own terms.


I'm not arguing anything. Halo as it exists now does things one way, other games do things another way. It's the game's style and format.
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
Dax01 said:
I think all of us here understand that, and that of course is why we're playing the game, but I enjoy getting out of campaign maps because it's plain and simple fun. I mean, there shouldn't be any glitches that get in the way of playing the main game (which is obviously most important).
Exactly.

Ramirez said:
Perhaps, but from where they're standing, it's just simpler to put the barriers up and make sure it doesn't happen.
It is simpler to put invisible walls, but it is really not a feat of level design to restrict the player to a corridor that takes you from open open battle to open battle. If the level designer does his job right, then the player feels propelled to go towards the place where the mission objective is without the aid of any invisible walls or obstacles. In Crysis this is handled by having a simple map that clearly indicates where the objective is. The player has the option of choosing his way to the objective, or go somehwre else and enjoy the landscape. Halo should have never lost that imo.

OuterWorldVoice said:
I'm not arguing anything. Halo as it exists now does things one way, other games do things another way. It's the game's style and format.
It sounded as if you said that due to the objective oriented nature of Halo 3, exploration was a no-no
I love the way the Halo games execute the majority of gameplay aspects. Halo 3 is by far the game that has brought me the most joy. I feel that Bungie has the ability to create the most awesome set pieces, with the most epic scale. However, the whole exploration subject is something that they could improve. They had it nailed down in Halo 1, I feel they took a step backwards after that.


I just want to elaborate a little. I can't remember where was that I read or heard this, but when one of Bungie employee's said that they wanted to make Reach, the setting, feel as a major character of the game, my hopes went through the roof because that is basically the feeling they achieved with Halo, the whole setting was a charecter on its own. Mombasa in ODST also felt like a character. I loved the amount of exploration I could do in the overworld, however, the disconnection between the overworld and the flashbacks hindered the campaign. I actually thought that the flashbacks were the weak point of ODST, while the overworld was the better part of the game.
 

EazyB

Banned
DopeyFish said:
game needs more short range combat weapons, slightly more powerful vehicles and less anti vehicle weapons (rockets are good enough, and should be one hit kill on direct hit)
I've read some stupid shit on the internet before but this takes the cake.
 

Falagard

Member
godhandiscen said:
Then how can you argue that limiting terrain exploration is a quality of goal based FPS's? Crysis was by no means an open world game, it was goal based, objective centric. However, you could still choose to go anywhere in the world if you were able to find a path to it. Obviously, Crysis is helped by the fact that it is all in an island and there are rational limits as to where you can go, but it would be fucking awesome to just go for a hike around the Halo 3 levels, the way you can do in Crysis and Halo 1.

I hope that whetever engine Corinne Yu is coding allows the artists to develop huge terrains for the players to explore and have fun on their own terms.

One thing about exploration is that it also potentially leads to confusion for novice players who get lost easily. I personally think they tuned Halo 2 and Halo 3 to be playable by soccer moms and therefore specifically made there be fewer paths, and linear level exploration.

I remember reading about the play testing they did for Halo and how they changed some of the levels specifically so that you were forced in a single direction without being able to backtrack. They did this by having cliffs you jumped down and are unable to walk back up to, as well as in some places collapsing tunnels behind you.

I think that you can have both a branching or much more open world than we saw in Halo 2 and Halo 3 and still have clear goals and direction through other means such as waypoints and arrows pointing to the short path though.
 

GhaleonEB

Member
Falagard said:
One thing about exploration is that it also potentially leads to confusion for novice players who get lost easily. I personally think they tuned Halo 2 and Halo 3 to be playable by soccer moms and therefore specifically made there be fewer paths, and linear level exploration.

I remember reading about the play testing they did for Halo and how they changed some of the levels specifically so that you were forced in a single direction without being able to backtrack. They did this by having cliffs you jumped down and are unable to walk back up to, as well as in some places collapsing tunnels behind you.

I think that you can have both a branching or much more open world than we saw in Halo 2 and Halo 3 and still have clear goals and direction through other means such as waypoints and arrows pointing to the short path though.
I remember that as well (it was the Wired article I read, talking about the first mission). I thought the ODST hub world did a good job of orientating the player via way points and markers (though more distinctive terrain would have helped more). I'm still hoping that's an indication of something Bungie will try in at least a few missions of Reach - set up a large, open area with multiple objectives. They did it in one mission of the first game, and pushed it further in ODST. They've got the tools to do it, it's a question of whether they want to go there.
EazyB said:
I've read some stupid shit on the internet before but this takes the cake.
You need to stroll over to the PoliGAF thread once in a while. Also, why so grouchy lately?
 

Stinkles

Clothed, sober, cooperative
godhandiscen said:
I just want to elaborate a little. I can't remember where was that I read or heard this, but when one of Bungie employee's said that they wanted to make Reach, the setting, feel as a major character of the game, my hopes went through the roof because that is basically the feeling they achieved with Halo, the whole setting was a charecter on its own. Mombasa in ODST also felt like a character. I loved the amount of exploration I could do in the overworld, however, the disconnection between the overworld and the flashbacks hindered the campaign. I actually thought that the flashbacks were the weak point of ODST, while the overworld was the better part of the game.


Marcus Lehto, the Creative Director on Reach said that.
 
DopeyFish said:
game needs more short range combat weapons, slightly more powerful vehicles and less anti vehicle weapons (rockets are good enough, and should be one hit kill on direct hit)

What!??, Halo is full of short range weapons, all of which seem the same functionally and non of which I personally enjoy using:

The Spiker
The SMG
The AR
The Plasma Pistol
The Plasma Rifle

Vehicles are REALLY powerful and pretty fun, I go on some insane rampages with a Banshee for example, Things like the laser are VITAL in Halo 3 to keep the balance (and they too are overpowered). If it was like Halo 1 and a well aimed plasma nade screwed over the vehicle then it would be ok but its not.

Vehicles are overpowered and lasers need to be really powerful to deal with em, I say Vehicles should be toned down a notch in order for things like the laser to be taken out.
 
OuterWorldVoice said:
Marcus Lehto, the Creative Director on Reach said that.

I'm in agreement. While I didn't hate the flashbacks, I wished that they were part of the current story and not prior events from hours before.
 
Just bought Legends.

Great purchase. You can see my review of it up on Amazon.com.

Got a question about Origins -

So, was that a proto-gravemind coming out of the helmet of the Forerunner?
Why was the flood giving back Cortana/an AI to the Spartan? No infection? What?
Could there perhaps be something new she was alluding to?
 

Louis Wu

Member
Kibbles said:
Wow, what a bunch of dumbasses. They think Halo: Reach is doing the same thing as the other Halos and has the same story and all this junk.

Journalism ftw?
Holy crap. They were wrong about almost EVERYTHING they said!

"It's nice of Bungie to give loyal fans (owners of ODST) first crack at the beta." (Um... they've got the ONLY crack at it, guys.)

"Bungie's not working on anything else - every time they say they are, two years goes by, and then another Halo game comes out."

"They'll keep making these as long as people keep buying them." (Er... no.)

"I wish it didn't look like every other Halo game."

Who the hell ARE these guys, and why do they have a show?
 
I know that Firefight was based on campaign which is why it didnt have matchmaking... Since it was based on campaign then it was based on the 4 player co-op. Will a new Matchmaking Firefight have a better capability for having more players in firefight? I hope so, Firefight was way too damn hard for me, i wouldve liked more teammates.
 

Sai-kun

Banned
Louis Wu said:
Holy crap. They were wrong about almost EVERYTHING they said!

"It's nice of Bungie to give loyal fans (owners of ODST) first crack at the beta." (Um... they've got the ONLY crack at it, guys.)

"Bungie's not working on anything else - every time they say they are, two years goes by, and then another Halo game comes out."

"They'll keep making these as long as people keep buying them." (Er... no.)

"I wish it didn't look like every other Halo game."

Who the hell ARE these guys, and why do they have a show?

Thought it was an article or something then people started talking. Shit like this makes me genuinely upset, because they obviously don't give enough of a shit to even take a couple SECONDS to research anything.
 
dilatedmuscle said:
I know that Firefight was based on campaign which is why it didnt have matchmaking... Since it was based on campaign then it was based on the 4 player co-op. Will a new Matchmaking Firefight have a better capability for having more players in firefight? I hope so, Firefight was way too damn hard for me, i wouldve liked more teammates.

Firefight could have had matchmaking. It was no different from co-op in Halo 3 in a small area with re-spawning enemies. The game could have been much better.
 
Louis Wu said:
Holy crap. They were wrong about almost EVERYTHING they said!

"It's nice of Bungie to give loyal fans (owners of ODST) first crack at the beta." (Um... they've got the ONLY crack at it, guys.)

"Bungie's not working on anything else - every time they say they are, two years goes by, and then another Halo game comes out."

"They'll keep making these as long as people keep buying them." (Er... no.)

"I wish it didn't look like every other Halo game."

Who the hell ARE these guys, and why do they have a show?


Found this on the Gametrailers page. Bashes 'dumb Halo gamers' like us. I wasn't aware that most of us in this thread hold Halo in high regard despite playing other games.
Everything about Halo is crappy!

Crappy gameplay!
Crappy mechanics!
Crappy controls!
Crappy weapons!
Crappy story!
Crappy game design!
Crappy vehicles!
Crappy A.I.!
Crappy level design
Crappy multiplayer!
Crappy single-player!
Crappy graphics!
Crappy sound!
Crappy art design!
Crappy books!
Crappy live action trailers!
Crappy music!
Crappy voice acting!

Halo even has the worse fanbase out of any video game franchise, its filled with nothing but immature children and fratboys. I have yet to meet one intelligent and mature Halo fan who plays other games instead of Halo and Madden.

Fuck you to anyone who's a fan of this series, there's better out there. Even fucking Jericho is better than fucking Halo! If you think this game deserves a score of 9 out of 10 or 10 out of 10, you are a fucking idiot. If you think this game deserves a score of 8 or a 7 out of 10, you are a loser. If you think this game deserves scores lower than a 7, you are a smart gamer.

The only reason this game gets high scores from professional reviewers is because they are being paid by M$ and Bungie, look at Gerstmann Gate for example!

Halo is the most milked franchise in gameing history. It represents everything bad about mainstream!

Only retards like Halo.

Halo is overrated!
Halo Sucks!
Its not good!
Halotards need to now there are better out there!

GoldenEye 007 is better than Halo and if you don't agree with this then you are a fucking loser

Call of Duty is better than Halo and if you don't agree with this then you are a fucking idiot

Half-Life is better than Halo and if you don't agree with this then you need to fucking kill yourself!

Halo is the most overrated game of all time, fact of life fanboys so deal with it!

Halo is the Naruto, Madden, Jerry Springer, Nickleback, Jonas Brothers, George W. Bush, McDonalds, and Twilight of first-person shooters.

Only smart gamers dislike or hate Halo!
 

Stinkles

Clothed, sober, cooperative
Major Williams said:
Just bought Legends.

Great purchase. You can see my review of it up on Amazon.com.

Got a question about Origins -

So, was that a proto-gravemind coming out of the helmet of the Forerunner?
Why was the flood giving back Cortana/an AI to the Spartan? No infection? What?
Could there perhaps be something new she was alluding to?


Would be interesting if Greg Bear were exploring some of this terrain.
 

Sai-kun

Banned
Digital-Hero said:
Firefight could have had matchmaking. It was no different from co-op in Halo 3 in a small area with re-spawning enemies. The game could have been much better.

No, it couldn't have had matchmaking because it was literally based on the campaign tech, which had no matchmaking capablities.

OuterWorldVoice said:
Would be interesting if Greg Bear were exploring some of this terrain.


hype hype hype hype
 
Sai-kun said:
Thought it was an article or something then people started talking. Shit like this makes me genuinely upset, because they obviously don't give enough of a shit to even take a couple SECONDS to research anything.

Most podcast journalists are self-rightious "Fight the system" crybabies. Its cool to hate the popular, which is why halo gets so much hate and you can now see MW2 slowly building hate in the general gaming community.
 

vhfive

Member
bobs99 ... said:
What!??, Halo is full of short range weapons, all of which seem the same functionally and non of which I personally enjoy using:

The Spiker
The SMG
The AR
The Plasma Pistol
The Plasma Rifle

Vehicles are REALLY powerful and pretty fun, I go on some insane rampages with a Banshee for example, Things like the laser are VITAL in Halo 3 to keep the balance (and they too are overpowered). If it was like Halo 1 and a well aimed plasma nade screwed over the vehicle then it would be ok but its not.

Vehicles are overpowered and lasers need to be really powerful to deal with em, I say Vehicles should be toned down a notch in order for things like the laser to be taken out.
i would go even farther and cut out some vehicles all together. all you need are warthogs, mongeese, and ghosts all other vehicles can kindly get the fuck out.
RIP prowler

also i read a little ways back and saw some thing about a forerunner structure on reach can someone explain?
 
vhfive said:
i would go even farther and cut out some vehicles all together. all you need are warthogs, mongeese, and ghosts all other vehicles can kindly get the fuck out.
RIP prowler
Chopper knows where you live.
 

GhaleonEB

Member
Dax01 said:
You bastard. I'm already buying the damn Forerunner trilogy, so why are you making the wait harder for me?:lol
Just think of all the cryptic clues that can be packed into three books. They might even be explained in the sequel trilogy.
 
vhfive said:
also i read a little ways back and saw some thing about a forerunner structure on reach can someone explain?
I know exactly which post you're talking about. Can't find it, though. I remember the contents of it for the most part.

The post had this picture in it. The poster pointed out that the structure to the left could be Forerunner. I remember replying to the post and saying I didn't think it was Forerunner because the design of it didn't seem to adhere to what we know and have seen of the Forerunners.

GhaleonEB said:
Just think of all the cryptic clues that can be packed into three books. They might even be explained in the sequel trilogy.
D:
 
Holy shit. Origins was awesome!! Basically sums up the series thus far. What was the twist people were talking about though? I must of missed something.
 
OuterWorldVoice said:
Would be interesting if Greg Bear were exploring some of this terrain.
Yes, it would be. Thanks for making me feel not so stupid haha. SUPER looking forward to this. When is the first book due out? Isn't it soon?
 

Slightly Live

Dirty tag dodger
vhfive said:
also i read a little ways back and saw some thing about a forerunner structure on reach can someone explain?

It's located underneath the ONI CASTLE base. It's eventually unearthed. It contained a forerunner artifact that could bend time and space which was subsequently destroyed (leaving only fragments).
 

Kapura

Banned
FORERUNNERS ON REACH SPOILER:

Noble 6 is a reincarnated Forerunner

It's the only thing that makes sense, considering
the secrecy of Noble 6 and how the Bungie dude's aren't mentioning the Forerunners. Coincidence that they aren't talking about either of them? I think not!

This post is a bullshit theory, disregard it and do not take it srsly.
 

DopeyFish

Not bitter, just unsweetened
bobs99 ... said:
What!??, Halo is full of short range weapons, all of which seem the same functionally and non of which I personally enjoy using:

The Spiker
The SMG
The AR
The Plasma Pistol
The Plasma Rifle

Vehicles are REALLY powerful and pretty fun, I go on some insane rampages with a Banshee for example, Things like the laser are VITAL in Halo 3 to keep the balance (and they too are overpowered). If it was like Halo 1 and a well aimed plasma nade screwed over the vehicle then it would be ok but its not.

Vehicles are overpowered and lasers need to be really powerful to deal with em, I say Vehicles should be toned down a notch in order for things like the laser to be taken out.

you have no idea what you are talking about. neither does EazyB.

just because the weapons are there, doesn't mean they're effective. You don't remember Halo 3 beta or Halo 2 very well, do you?

AR is medium range, and when they shortened the clip, basically killed most medium range action with it. PP? That's close range. Plasma Rifle? effectiveness is only until shields are down, then you have to finish off the kill. SMG was perfect in the beta, near nerfed in retail. Maps don't have appropriate placements for these weapons. Spiker? oh god

after the adjustments from the beta, the range of those weapons dropped roughly 10~ feet

there is a distinct difference between the weapons available and their effectiveness - and key idea in terms of balance isn't to bring up weapons that do exact negatives, but to force an alternate route where the other side will have to respond to the alternate route and so on and so forth. when one side gets the midfield with snipers and the anti-vehicle weapons? What options do you have? "hey let's wait till the sniper rifle respawns!" yeah, ok. what if the enemy has your sniper rifle? you're SOL.

Halo 3 isn't even remotely close to what any game designer would refer to as "balance"

you don't have something of the exact negative to create balance as it disrupts midfield play. How you ask? If you have a weapon that can destroy vehicles in an open map with snipers. How does someone spawning with nothing take on those people? Do they get a super vehicle? No. They're now forced to walk through the field, getting pegged off by snipers. Try a vehicle? Not likely because they know they'll be blown up. That's not balance. Balance would be allowing the vehicles to move up to the snipers and have them use a close range anti vehicle weapon. It allows snipers to lose focus and regress back in the battlefield. By doing that it pushes medium and close range combat back into play. Hell, after the beta (due to all the crybabies), people in the warthogs and ghosts die far too quickly. Offense gets overloaded and amazing comebacks don't happen as much as they did in Halo 2. (wasn't completely possible on a couple maps) Why? Because there is a severe lack in balance. When the field tips in one direction with the power weapons - the gameplay mechanics severely go in favour of those in strength as opposed to those without... hey everyone has a chance, right? Not really.

I've basically stopped playing Halo 3 except for Team Sniper matches simply because of the stupid imbalance in the game. At least in team snipers, it's balanced. But the close-range/mid-range/long-range mixed with vehicular combat is a damned travesty.
 

vhfive

Member
i only ask because want sentinels and not because i like them but because i want sentinel beam.

my beams and needles gametype must be made into a reality.



EDIT:
Dani said:
Matchmaking, anyone up for a cup of tea?
olympics and lost.



EDIT2:
Dani said:
You use capitalisation and punctuation in an interesting way. Wrong, yet interesting.
cool: people, d'ont give a? shit!
:p
 

Slightly Live

Dirty tag dodger
DopeyFish said:
you have no idea what you are talking about. neither does EazyB.

just because the weapons are there, doesn't mean they're effective. You don't remember Halo 3 beta or Halo 2 very well, do you?

AR is medium range, and when they shortened the clip, basically killed most medium range action with it. PP? That's close range. Plasma Rifle? effectiveness is only until shields are down, then you have to finish off the kill. SMG was perfect in the beta, near nerfed in retail. Maps don't have appropriate placements for these weapons. Spiker? oh god

after the adjustments from the beta, the range of those weapons dropped roughly 10~ feet

there is a distinct difference between the weapons available and their effectiveness - and key idea in terms of balance isn't to bring up weapons that do exact negatives, but to force an alternate route where the other side will have to respond to the alternate route and so on and so forth. when one side gets the midfield with snipers and the anti-vehicle weapons? What options do you have? "hey let's wait till the sniper rifle respawns!" yeah, ok. what if the enemy has your sniper rifle? you're SOL.

Halo 3 isn't even remotely close to what any game designer would refer to as "balance"

you don't have something of the exact negative to create balance as it disrupts midfield play. How you ask? If you have a weapon that can destroy vehicles in an open map with snipers. How does someone spawning with nothing take on those people? Do they get a super vehicle? No. They're now forced to walk through the field, getting pegged off by snipers. Try a vehicle? Not likely because they know they'll be blown up. That's not balance. Balance would be allowing the vehicles to move up to the snipers and have them use a close range anti vehicle weapon. It allows snipers to lose focus and regress back in the battlefield. By doing that it pushes medium and close range combat back into play. Hell, after the beta (due to all the crybabies), people in the warthogs and ghosts die far too quickly. Offense gets overloaded and amazing comebacks don't happen as much as they did in Halo 2. (wasn't completely possible on a couple maps) Why? Because there is a severe lack in balance. When the field tips in one direction with the power weapons - the gameplay mechanics severely go in favour of those in strength as opposed to those without... hey everyone has a chance, right? Not really.

I've basically stopped playing Halo 3 except for Team Sniper matches simply because of the stupid imbalance in the game. At least in team snipers, it's balanced. But the close-range/mid-range/long-range mixed with vehicular combat is a damned travesty.

You use capitalisation and punctuation in an interesting way. Wrong, yet interesting.
 

Kapura

Banned
DopeyFish said:
you have no idea what you are talking about. neither does EazyB.

just because the weapons are there, doesn't mean they're effective. You don't remember Halo 3 beta or Halo 2 very well, do you?

AR is medium range, and when they shortened the clip, basically killed most medium range action with it. PP? That's close range. Plasma Rifle? effectiveness is only until shields are down, then you have to finish off the kill. SMG was perfect in the beta, near nerfed in retail. Maps don't have appropriate placements for these weapons. Spiker? oh god

after the adjustments from the beta, the range of those weapons dropped roughly 10~ feet

there is a distinct difference between the weapons available and their effectiveness - and key idea in terms of balance isn't to bring up weapons that do exact negatives, but to force an alternate route where the other side will have to respond to the alternate route and so on and so forth. when one side gets the midfield with snipers and the anti-vehicle weapons? What options do you have? "hey let's wait till the sniper rifle respawns!" yeah, ok. what if the enemy has your sniper rifle? you're SOL.

Halo 3 isn't even remotely close to what any game designer would refer to as "balance"

you don't have something of the exact negative to create balance as it disrupts midfield play. How you ask? If you have a weapon that can destroy vehicles in an open map with snipers. How does someone spawning with nothing take on those people? Do they get a super vehicle? No. They're now forced to walk through the field, getting pegged off by snipers. Try a vehicle? Not likely because they know they'll be blown up. That's not balance. Balance would be allowing the vehicles to move up to the snipers and have them use a close range anti vehicle weapon. It allows snipers to lose focus and regress back in the battlefield. By doing that it pushes medium and close range combat back into play. Hell, after the beta (due to all the crybabies), people in the warthogs and ghosts die far too quickly. Offense gets overloaded and amazing comebacks don't happen as much as they did in Halo 2. (wasn't completely possible on a couple maps) Why? Because there is a severe lack in balance. When the field tips in one direction with the power weapons - the gameplay mechanics severely go in favour of those in strength as opposed to those without... hey everyone has a chance, right? Not really.

I've basically stopped playing Halo 3 except for Team Sniper matches simply because of the stupid imbalance in the game. At least in team snipers, it's balanced. But the close-range/mid-range/long-range mixed with vehicular combat is a damned travesty.
wat.

Your view of "balance" seems to be "not needing to pick up another weapon." That's not balance, that's limiting the sandbox. Balance is giving every weapon a specific region in which it can shine. I think that Halo 3 perhaps has an over-abundance of shorter range weapons, but I'm only referring to SMG/Spike/Plasma Rifle. The AR has a different combat role than those, and one can argue that the Plasma Rifle might as well. SMG/Spiker are almost worthless in most contexts, and I'm pretty happy that they seem to be taken out of Reach.

Outside of those specific weapons, every other gun has an area where it reigns supreme or shares power with its Covenant counterpart. If you'd like, I can go point by point and point out to you the high points and peaks of effectiveness in the basic sandbox. That's what constitutes balance for me: Giving every weapon a specific area, not one weapon which wins against almost all others.
 
Just finished watching Legends, have to say I was pleasantly surprised by it.

I enjoyed Origins and The Babysitter the most, I think. The Halo story recap on disc 2 was a nice bonus :)
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
OuterWorldVoice said:
Marcus Lehto, the Creative Director on Reach said that.
He gets it. When Marty said "This is the definitive Halo by the people who created Halo". I thought those were bold words, since in three attemps they were not able to create the definitive Halo, the game that actually improves on all aspects from previous games. IMHO the reason why Halo 3 didn't succeed was because it didn't manage to capture that exploration feeling from Halo 1, but it seems that Bungie's fifth Halo game will be the one game to improve on all aspects.
 

kylej

Banned
DopeyFish said:
When the field tips in one direction with the power weapons - the gameplay mechanics severely go in favour of those in strength as opposed to those without... hey everyone has a chance, right? Not really.

If you're able to easily combat a team that has the upper hand with power weapons, how then would those weapons be considered powerful? The flow of any good Halo game is derived from the need to choose what areas of the map to hold and what weapons to keep in your possession. Bad spawns, poor map design, and AR starts can make it unfair for teams who are being pinned down. That's not an issue of unbalanced weapons. Yes, some weapons should do more damage. I don't disagree. Your belief that everyone should have a fair chance - no matter the current state of the game - is ludicrous.
 

Jonsoncao

Banned
Got my Halo Legends blueray today

nice to have Jap dub on it, now feel less awkward watching J-Anime :lol

I would give 6/10 to the anime, bonus +1 for the additional features, not as good as Animatrix...

overall a little bit disappointed...
Origins I&II are good but not excellent, I just can't help comparing Origins with The Second Renaissance of Animatrix
 

EazyB

Banned
GhaleonEB said:
You need to stroll over to the PoliGAF thread once in a while. Also, why so grouchy lately?
Oh Jesus, I know myself well enough to not get involved in political debates over the internet.

And I'm far from grouchy, I just enjoy spicing up my posts instead of saying "I disagree" over and over again. A little hyperbole goes a long way in enhancing the posting experience.
 

Haklong

Member
Not sure if this has been posted before but Halo Legends is currently at 420 MS points for purchase in HD while Standard is 1200 MS points. To access this go to the Spotlight tab, go to Halo Legends, Watch as Movie, and from there you can purchase it as the same price it takes to rent it in HD.
 
DopeyFish said:
you have no idea what you are talking about. neither does EazyB.

just because the weapons are there, doesn't mean they're effective. You don't remember Halo 3 beta or Halo 2 very well, do you?

AR is medium range, and when they shortened the clip, basically killed most medium range action with it. PP? That's close range. Plasma Rifle? effectiveness is only until shields are down, then you have to finish off the kill. SMG was perfect in the beta, near nerfed in retail. Maps don't have appropriate placements for these weapons. Spiker? oh god

after the adjustments from the beta, the range of those weapons dropped roughly 10~ feet

there is a distinct difference between the weapons available and their effectiveness - and key idea in terms of balance isn't to bring up weapons that do exact negatives, but to force an alternate route where the other side will have to respond to the alternate route and so on and so forth. when one side gets the midfield with snipers and the anti-vehicle weapons? What options do you have? "hey let's wait till the sniper rifle respawns!" yeah, ok. what if the enemy has your sniper rifle? you're SOL.

Halo 3 isn't even remotely close to what any game designer would refer to as "balance"

you don't have something of the exact negative to create balance as it disrupts midfield play. How you ask? If you have a weapon that can destroy vehicles in an open map with snipers. How does someone spawning with nothing take on those people? Do they get a super vehicle? No. They're now forced to walk through the field, getting pegged off by snipers. Try a vehicle? Not likely because they know they'll be blown up. That's not balance. Balance would be allowing the vehicles to move up to the snipers and have them use a close range anti vehicle weapon. It allows snipers to lose focus and regress back in the battlefield. By doing that it pushes medium and close range combat back into play. Hell, after the beta (due to all the crybabies), people in the warthogs and ghosts die far too quickly. Offense gets overloaded and amazing comebacks don't happen as much as they did in Halo 2. (wasn't completely possible on a couple maps) Why? Because there is a severe lack in balance. When the field tips in one direction with the power weapons - the gameplay mechanics severely go in favour of those in strength as opposed to those without... hey everyone has a chance, right? Not really.

I've basically stopped playing Halo 3 except for Team Sniper matches simply because of the stupid imbalance in the game. At least in team snipers, it's balanced. But the close-range/mid-range/long-range mixed with vehicular combat is a damned travesty.

First I do have an idea what im talking about, but now that youve explained where your coming from a little I do agree to an extent.

HOWEVER - if the enemy managed to get the power weapons and even managed to get your sniper they deserve to lock you down and they deserve the kills they get, in my opinion the most important part of Halo is map control and weapon control, thats what Halo's about and if you lose the fight for Rockets for example the winner deserves the kills they get.

Its not impossible to break out of these situations and some of my most exciting games have involved outslaying the opponents, taking theyre snipers and taking the lead.

To be honest if my team isnt good enough to control the map and control things like the laser spawn then yeah I shouldnt be using the warthog, it might sound stupid but I think of things like Vehicles as being rewards for locking down the enemy enough to use em - all it takes is one enemy to kill your laser dude and your screwed so its not totally unbalanced but meh.

I dont really get how long range play kills balance, if everyone was limited to short range weapons things wouldnt be that much different if a team was absolutely locking you down and controlling the power weapons? - Either way even if your opponents can shoot half way down the map its still possible to sneak up on people and take long routes, but yeah things like the BR do lock things down a LOT but to be fair if your as good as the opponent you could outslay them and move around the map, however if your getting outslayed the opponents are locking you down and stopping you from getting objectives, which is fair enough if, its as simple as that in my opinion.

TL: DR - The team which outslays the opponents and manages to 'win' possession of power weapons deserves the kills they get, its not unbalanced as they outslayed you to get them anyway.
 

Louis Wu

Member
EazyB said:
And I'm far from grouchy, I just enjoy spicing up my posts instead of saying "I disagree" over and over again. A little hyperbole goes a long way in enhancing the posting experience.
I disagree.

Wait, what the fuck. Your ideas suck balls.

(Not really, just trying out the spice. I think I should leave it for others. When it comes to spice, I think I'm Australian.)
 

Stinkles

Clothed, sober, cooperative
Major Williams said:
BTW, music in Origins PArt 2 was epic, amazing, and actually almost brought tears to my eyes. Want more music like that please!


It's all Marty's themes. We re-recorded (with a huge orchestra) and reorchestrated it to fit the pieces. But the emotional power is pure Marty.

Package and The Duel have a fair amount of original music too.


You can always buy the Legends soundtrack...
 

Kibbles

Member
Major Williams said:
Found this on the Gametrailers page. Bashes 'dumb Halo gamers' like us. I wasn't aware that most of us in this thread hold Halo in high regard despite playing other games.
I've seen that message posted in just about every Halo video there. Somehow on the older videos thats all you see for multiple pages. That guy kid(?) seriously has nothing better to do huh? :lol

[edit] Holy shit Origins Part II
 

Louis Wu

Member
Haklong said:
Not sure if this has been posted before but Halo Legends is currently at 420 MS points for purchase in HD while Standard is 1200 MS points. To access this go to the Spotlight tab, go to Halo Legends, Watch as Movie, and from there you can purchase it as the same price it takes to rent it in HD.
Unfortunately, not.

You get an error if you try this. :(

I'm guessing they'll fix it soon...
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
Jonsoncao said:
Got my Halo Legends blueray today

nice to have Jap dub on it, now feel less awkward watching J-Anime :lol

I would give 6/10 to the anime, bonus +1 for the additional features, not as good as Animatrix...

overall a little bit disappointed...
Origins I&II are good but not excellent, I just can't help comparing Origins with The Second Renaissance of Animatrix
Rose Tinted Nostalgia glasses. When you watched the Animatrix, you were Dax' age and easily impressed. Watch it again, it isn't as great.
 
DopeyFish said:
you don't have something of the exact negative to create balance as it disrupts midfield play. How you ask? If you have a weapon that can destroy vehicles in an open map with snipers. How does someone spawning with nothing take on those people? Do they get a super vehicle? No. They're now forced to walk through the field, getting pegged off by snipers. Try a vehicle? Not likely because they know they'll be blown up. That's not balance. Balance would be allowing the vehicles to move up to the snipers and have them use a close range anti vehicle weapon. It allows snipers to lose focus and regress back in the battlefield. By doing that it pushes medium and close range combat back into play. Hell, after the beta (due to all the crybabies), people in the warthogs and ghosts die far too quickly. Offense gets overloaded and amazing comebacks don't happen as much as they did in Halo 2. (wasn't completely possible on a couple maps) Why? Because there is a severe lack in balance. When the field tips in one direction with the power weapons - the gameplay mechanics severely go in favour of those in strength as opposed to those without... hey everyone has a chance, right? Not really.

I actually agree with this paragraph.

ESPECIALLY the bolded. Comebacks happened all the time in Halo 1 AND 2, they just flat out don't in Halo 3. I don't give a fuck about ANY anecdotal exceptions any of you care to mention.

It's the reason why the pistol in Halo one was the perfect balancer. It could handle ANY situation, and it's correct use could turn a match on it's head.
 
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