Sometimes I feel people just want this game to be all BRs.Jironimo said:What's wrong with what? BRs and the Sniper being used as a close-range weapon?
godhandiscen said:Then how can you argue that limiting terrain exploration is a quality of goal based FPS's? Crysis was by no means an open world game, it was goal based, objective centric. However, you could still choose to go anywhere in the world if you were able to find a path to it. Obviously, Crysis is helped by the fact that it is all in an island and there are rational limits as to where you can go, but it would be fucking awesome to just go for a hike around the Halo 3 levels, the way you can do in Crysis and Halo 1.
I hope that whetever engine Corinne Yu is coding allows the artists to develop huge terrains for the players to explore and have fun on their own terms.
Exactly.Dax01 said:I think all of us here understand that, and that of course is why we're playing the game, but I enjoy getting out of campaign maps because it's plain and simple fun. I mean, there shouldn't be any glitches that get in the way of playing the main game (which is obviously most important).
It is simpler to put invisible walls, but it is really not a feat of level design to restrict the player to a corridor that takes you from open open battle to open battle. If the level designer does his job right, then the player feels propelled to go towards the place where the mission objective is without the aid of any invisible walls or obstacles. In Crysis this is handled by having a simple map that clearly indicates where the objective is. The player has the option of choosing his way to the objective, or go somehwre else and enjoy the landscape. Halo should have never lost that imo.Ramirez said:Perhaps, but from where they're standing, it's just simpler to put the barriers up and make sure it doesn't happen.
It sounded as if you said that due to the objective oriented nature of Halo 3, exploration was a no-noOuterWorldVoice said:I'm not arguing anything. Halo as it exists now does things one way, other games do things another way. It's the game's style and format.
I've read some stupid shit on the internet before but this takes the cake.DopeyFish said:game needs more short range combat weapons, slightly more powerful vehicles and less anti vehicle weapons (rockets are good enough, and should be one hit kill on direct hit)
godhandiscen said:Then how can you argue that limiting terrain exploration is a quality of goal based FPS's? Crysis was by no means an open world game, it was goal based, objective centric. However, you could still choose to go anywhere in the world if you were able to find a path to it. Obviously, Crysis is helped by the fact that it is all in an island and there are rational limits as to where you can go, but it would be fucking awesome to just go for a hike around the Halo 3 levels, the way you can do in Crysis and Halo 1.
I hope that whetever engine Corinne Yu is coding allows the artists to develop huge terrains for the players to explore and have fun on their own terms.
I remember that as well (it was the Wired article I read, talking about the first mission). I thought the ODST hub world did a good job of orientating the player via way points and markers (though more distinctive terrain would have helped more). I'm still hoping that's an indication of something Bungie will try in at least a few missions of Reach - set up a large, open area with multiple objectives. They did it in one mission of the first game, and pushed it further in ODST. They've got the tools to do it, it's a question of whether they want to go there.Falagard said:One thing about exploration is that it also potentially leads to confusion for novice players who get lost easily. I personally think they tuned Halo 2 and Halo 3 to be playable by soccer moms and therefore specifically made there be fewer paths, and linear level exploration.
I remember reading about the play testing they did for Halo and how they changed some of the levels specifically so that you were forced in a single direction without being able to backtrack. They did this by having cliffs you jumped down and are unable to walk back up to, as well as in some places collapsing tunnels behind you.
I think that you can have both a branching or much more open world than we saw in Halo 2 and Halo 3 and still have clear goals and direction through other means such as waypoints and arrows pointing to the short path though.
You need to stroll over to the PoliGAF thread once in a while. Also, why so grouchy lately?EazyB said:I've read some stupid shit on the internet before but this takes the cake.
godhandiscen said:I just want to elaborate a little. I can't remember where was that I read or heard this, but when one of Bungie employee's said that they wanted to make Reach, the setting, feel as a major character of the game, my hopes went through the roof because that is basically the feeling they achieved with Halo, the whole setting was a charecter on its own. Mombasa in ODST also felt like a character. I loved the amount of exploration I could do in the overworld, however, the disconnection between the overworld and the flashbacks hindered the campaign. I actually thought that the flashbacks were the weak point of ODST, while the overworld was the better part of the game.
DopeyFish said:game needs more short range combat weapons, slightly more powerful vehicles and less anti vehicle weapons (rockets are good enough, and should be one hit kill on direct hit)
OuterWorldVoice said:Marcus Lehto, the Creative Director on Reach said that.
Imagining Eazy in PoliGAF is like trying to disassociate Congresswoman Bachmann from all the crazy shit she says.:lolGhaleonEB said:You need to stroll over to the PoliGAF thread once in a while.
Holy crap. They were wrong about almost EVERYTHING they said!Kibbles said:Wow, what a bunch of dumbasses. They think Halo: Reach is doing the same thing as the other Halos and has the same story and all this junk.
Journalism ftw?
Louis Wu said:Holy crap. They were wrong about almost EVERYTHING they said!
"It's nice of Bungie to give loyal fans (owners of ODST) first crack at the beta." (Um... they've got the ONLY crack at it, guys.)
"Bungie's not working on anything else - every time they say they are, two years goes by, and then another Halo game comes out."
"They'll keep making these as long as people keep buying them." (Er... no.)
"I wish it didn't look like every other Halo game."
Who the hell ARE these guys, and why do they have a show?
dilatedmuscle said:I know that Firefight was based on campaign which is why it didnt have matchmaking... Since it was based on campaign then it was based on the 4 player co-op. Will a new Matchmaking Firefight have a better capability for having more players in firefight? I hope so, Firefight was way too damn hard for me, i wouldve liked more teammates.
A: The Internet.Louis Wu said:Who the hell ARE these guys, and why do they have a show?
Halo 3 co-op didn't have matchmaking either.Digital-Hero said:Firefight could have had matchmaking. It was no different from co-op in Halo 3 in a small area with re-spawning enemies
Louis Wu said:Holy crap. They were wrong about almost EVERYTHING they said!
"It's nice of Bungie to give loyal fans (owners of ODST) first crack at the beta." (Um... they've got the ONLY crack at it, guys.)
"Bungie's not working on anything else - every time they say they are, two years goes by, and then another Halo game comes out."
"They'll keep making these as long as people keep buying them." (Er... no.)
"I wish it didn't look like every other Halo game."
Who the hell ARE these guys, and why do they have a show?
Everything about Halo is crappy!
Crappy gameplay!
Crappy mechanics!
Crappy controls!
Crappy weapons!
Crappy story!
Crappy game design!
Crappy vehicles!
Crappy A.I.!
Crappy level design
Crappy multiplayer!
Crappy single-player!
Crappy graphics!
Crappy sound!
Crappy art design!
Crappy books!
Crappy live action trailers!
Crappy music!
Crappy voice acting!
Halo even has the worse fanbase out of any video game franchise, its filled with nothing but immature children and fratboys. I have yet to meet one intelligent and mature Halo fan who plays other games instead of Halo and Madden.
Fuck you to anyone who's a fan of this series, there's better out there. Even fucking Jericho is better than fucking Halo! If you think this game deserves a score of 9 out of 10 or 10 out of 10, you are a fucking idiot. If you think this game deserves a score of 8 or a 7 out of 10, you are a loser. If you think this game deserves scores lower than a 7, you are a smart gamer.
The only reason this game gets high scores from professional reviewers is because they are being paid by M$ and Bungie, look at Gerstmann Gate for example!
Halo is the most milked franchise in gameing history. It represents everything bad about mainstream!
Only retards like Halo.
Halo is overrated!
Halo Sucks!
Its not good!
Halotards need to now there are better out there!
GoldenEye 007 is better than Halo and if you don't agree with this then you are a fucking loser
Call of Duty is better than Halo and if you don't agree with this then you are a fucking idiot
Half-Life is better than Halo and if you don't agree with this then you need to fucking kill yourself!
Halo is the most overrated game of all time, fact of life fanboys so deal with it!
Halo is the Naruto, Madden, Jerry Springer, Nickleback, Jonas Brothers, George W. Bush, McDonalds, and Twilight of first-person shooters.
Only smart gamers dislike or hate Halo!
Major Williams said:Just bought Legends.
Great purchase. You can see my review of it up on Amazon.com.
Got a question about Origins -
So, was that a proto-gravemind coming out of the helmet of the Forerunner?
Why was the flood giving back Cortana/an AI to the Spartan? No infection? What?
Could there perhaps be something new she was alluding to?
Digital-Hero said:Firefight could have had matchmaking. It was no different from co-op in Halo 3 in a small area with re-spawning enemies. The game could have been much better.
OuterWorldVoice said:Would be interesting if Greg Bear were exploring some of this terrain.
Sai-kun said:Thought it was an article or something then people started talking. Shit like this makes me genuinely upset, because they obviously don't give enough of a shit to even take a couple SECONDS to research anything.
You bastard. I'm already buying the damn Forerunner trilogy, so why are you making the wait harder for me?:lolOuterWorldVoice said:Would be interesting if Greg Bear were exploring some of this terrain.
i would go even farther and cut out some vehicles all together. all you need are warthogs, mongeese, and ghosts all other vehicles can kindly get the fuck out.bobs99 ... said:What!??, Halo is full of short range weapons, all of which seem the same functionally and non of which I personally enjoy using:
The Spiker
The SMG
The AR
The Plasma Pistol
The Plasma Rifle
Vehicles are REALLY powerful and pretty fun, I go on some insane rampages with a Banshee for example, Things like the laser are VITAL in Halo 3 to keep the balance (and they too are overpowered). If it was like Halo 1 and a well aimed plasma nade screwed over the vehicle then it would be ok but its not.
Vehicles are overpowered and lasers need to be really powerful to deal with em, I say Vehicles should be toned down a notch in order for things like the laser to be taken out.
Chopper knows where you live.vhfive said:i would go even farther and cut out some vehicles all together. all you need are warthogs, mongeese, and ghosts all other vehicles can kindly get the fuck out.RIP prowler
Just think of all the cryptic clues that can be packed into three books. They might even be explained in the sequel trilogy.Dax01 said:You bastard. I'm already buying the damn Forerunner trilogy, so why are you making the wait harder for me?:lol
I know exactly which post you're talking about. Can't find it, though. I remember the contents of it for the most part.vhfive said:also i read a little ways back and saw some thing about a forerunner structure on reach can someone explain?
D:GhaleonEB said:Just think of all the cryptic clues that can be packed into three books. They might even be explained in the sequel trilogy.
Yes, it would be. Thanks for making me feel not so stupid haha. SUPER looking forward to this. When is the first book due out? Isn't it soon?OuterWorldVoice said:Would be interesting if Greg Bear were exploring some of this terrain.
vhfive said:also i read a little ways back and saw some thing about a forerunner structure on reach can someone explain?
bobs99 ... said:What!??, Halo is full of short range weapons, all of which seem the same functionally and non of which I personally enjoy using:
The Spiker
The SMG
The AR
The Plasma Pistol
The Plasma Rifle
Vehicles are REALLY powerful and pretty fun, I go on some insane rampages with a Banshee for example, Things like the laser are VITAL in Halo 3 to keep the balance (and they too are overpowered). If it was like Halo 1 and a well aimed plasma nade screwed over the vehicle then it would be ok but its not.
Vehicles are overpowered and lasers need to be really powerful to deal with em, I say Vehicles should be toned down a notch in order for things like the laser to be taken out.
olympics and lost.Dani said:Matchmaking, anyone up for a cup of tea?
cool: people, d'ont give a? shit!Dani said:You use capitalisation and punctuation in an interesting way. Wrong, yet interesting.
DopeyFish said:you have no idea what you are talking about. neither does EazyB.
just because the weapons are there, doesn't mean they're effective. You don't remember Halo 3 beta or Halo 2 very well, do you?
AR is medium range, and when they shortened the clip, basically killed most medium range action with it. PP? That's close range. Plasma Rifle? effectiveness is only until shields are down, then you have to finish off the kill. SMG was perfect in the beta, near nerfed in retail. Maps don't have appropriate placements for these weapons. Spiker? oh god
after the adjustments from the beta, the range of those weapons dropped roughly 10~ feet
there is a distinct difference between the weapons available and their effectiveness - and key idea in terms of balance isn't to bring up weapons that do exact negatives, but to force an alternate route where the other side will have to respond to the alternate route and so on and so forth. when one side gets the midfield with snipers and the anti-vehicle weapons? What options do you have? "hey let's wait till the sniper rifle respawns!" yeah, ok. what if the enemy has your sniper rifle? you're SOL.
Halo 3 isn't even remotely close to what any game designer would refer to as "balance"
you don't have something of the exact negative to create balance as it disrupts midfield play. How you ask? If you have a weapon that can destroy vehicles in an open map with snipers. How does someone spawning with nothing take on those people? Do they get a super vehicle? No. They're now forced to walk through the field, getting pegged off by snipers. Try a vehicle? Not likely because they know they'll be blown up. That's not balance. Balance would be allowing the vehicles to move up to the snipers and have them use a close range anti vehicle weapon. It allows snipers to lose focus and regress back in the battlefield. By doing that it pushes medium and close range combat back into play. Hell, after the beta (due to all the crybabies), people in the warthogs and ghosts die far too quickly. Offense gets overloaded and amazing comebacks don't happen as much as they did in Halo 2. (wasn't completely possible on a couple maps) Why? Because there is a severe lack in balance. When the field tips in one direction with the power weapons - the gameplay mechanics severely go in favour of those in strength as opposed to those without... hey everyone has a chance, right? Not really.
I've basically stopped playing Halo 3 except for Team Sniper matches simply because of the stupid imbalance in the game. At least in team snipers, it's balanced. But the close-range/mid-range/long-range mixed with vehicular combat is a damned travesty.
wat.DopeyFish said:you have no idea what you are talking about. neither does EazyB.
just because the weapons are there, doesn't mean they're effective. You don't remember Halo 3 beta or Halo 2 very well, do you?
AR is medium range, and when they shortened the clip, basically killed most medium range action with it. PP? That's close range. Plasma Rifle? effectiveness is only until shields are down, then you have to finish off the kill. SMG was perfect in the beta, near nerfed in retail. Maps don't have appropriate placements for these weapons. Spiker? oh god
after the adjustments from the beta, the range of those weapons dropped roughly 10~ feet
there is a distinct difference between the weapons available and their effectiveness - and key idea in terms of balance isn't to bring up weapons that do exact negatives, but to force an alternate route where the other side will have to respond to the alternate route and so on and so forth. when one side gets the midfield with snipers and the anti-vehicle weapons? What options do you have? "hey let's wait till the sniper rifle respawns!" yeah, ok. what if the enemy has your sniper rifle? you're SOL.
Halo 3 isn't even remotely close to what any game designer would refer to as "balance"
you don't have something of the exact negative to create balance as it disrupts midfield play. How you ask? If you have a weapon that can destroy vehicles in an open map with snipers. How does someone spawning with nothing take on those people? Do they get a super vehicle? No. They're now forced to walk through the field, getting pegged off by snipers. Try a vehicle? Not likely because they know they'll be blown up. That's not balance. Balance would be allowing the vehicles to move up to the snipers and have them use a close range anti vehicle weapon. It allows snipers to lose focus and regress back in the battlefield. By doing that it pushes medium and close range combat back into play. Hell, after the beta (due to all the crybabies), people in the warthogs and ghosts die far too quickly. Offense gets overloaded and amazing comebacks don't happen as much as they did in Halo 2. (wasn't completely possible on a couple maps) Why? Because there is a severe lack in balance. When the field tips in one direction with the power weapons - the gameplay mechanics severely go in favour of those in strength as opposed to those without... hey everyone has a chance, right? Not really.
I've basically stopped playing Halo 3 except for Team Sniper matches simply because of the stupid imbalance in the game. At least in team snipers, it's balanced. But the close-range/mid-range/long-range mixed with vehicular combat is a damned travesty.
He gets it. When Marty said "This is the definitive Halo by the people who created Halo". I thought those were bold words, since in three attemps they were not able to create the definitive Halo, the game that actually improves on all aspects from previous games. IMHO the reason why Halo 3 didn't succeed was because it didn't manage to capture that exploration feeling from Halo 1, but it seems that Bungie's fifth Halo game will be the one game to improve on all aspects.OuterWorldVoice said:Marcus Lehto, the Creative Director on Reach said that.
DopeyFish said:When the field tips in one direction with the power weapons - the gameplay mechanics severely go in favour of those in strength as opposed to those without... hey everyone has a chance, right? Not really.
Oh Jesus, I know myself well enough to not get involved in political debates over the internet.GhaleonEB said:You need to stroll over to the PoliGAF thread once in a while. Also, why so grouchy lately?
DopeyFish said:you have no idea what you are talking about. neither does EazyB.
just because the weapons are there, doesn't mean they're effective. You don't remember Halo 3 beta or Halo 2 very well, do you?
AR is medium range, and when they shortened the clip, basically killed most medium range action with it. PP? That's close range. Plasma Rifle? effectiveness is only until shields are down, then you have to finish off the kill. SMG was perfect in the beta, near nerfed in retail. Maps don't have appropriate placements for these weapons. Spiker? oh god
after the adjustments from the beta, the range of those weapons dropped roughly 10~ feet
there is a distinct difference between the weapons available and their effectiveness - and key idea in terms of balance isn't to bring up weapons that do exact negatives, but to force an alternate route where the other side will have to respond to the alternate route and so on and so forth. when one side gets the midfield with snipers and the anti-vehicle weapons? What options do you have? "hey let's wait till the sniper rifle respawns!" yeah, ok. what if the enemy has your sniper rifle? you're SOL.
Halo 3 isn't even remotely close to what any game designer would refer to as "balance"
you don't have something of the exact negative to create balance as it disrupts midfield play. How you ask? If you have a weapon that can destroy vehicles in an open map with snipers. How does someone spawning with nothing take on those people? Do they get a super vehicle? No. They're now forced to walk through the field, getting pegged off by snipers. Try a vehicle? Not likely because they know they'll be blown up. That's not balance. Balance would be allowing the vehicles to move up to the snipers and have them use a close range anti vehicle weapon. It allows snipers to lose focus and regress back in the battlefield. By doing that it pushes medium and close range combat back into play. Hell, after the beta (due to all the crybabies), people in the warthogs and ghosts die far too quickly. Offense gets overloaded and amazing comebacks don't happen as much as they did in Halo 2. (wasn't completely possible on a couple maps) Why? Because there is a severe lack in balance. When the field tips in one direction with the power weapons - the gameplay mechanics severely go in favour of those in strength as opposed to those without... hey everyone has a chance, right? Not really.
I've basically stopped playing Halo 3 except for Team Sniper matches simply because of the stupid imbalance in the game. At least in team snipers, it's balanced. But the close-range/mid-range/long-range mixed with vehicular combat is a damned travesty.
I disagree.EazyB said:And I'm far from grouchy, I just enjoy spicing up my posts instead of saying "I disagree" over and over again. A little hyperbole goes a long way in enhancing the posting experience.
Major Williams said:BTW, music in Origins PArt 2 was epic, amazing, and actually almost brought tears to my eyes. Want more music like that please!
I've seen that message posted in just about every Halo video there. Somehow on the older videos thats all you see for multiple pages. ThatMajor Williams said:Found this on the Gametrailers page. Bashes 'dumb Halo gamers' like us. I wasn't aware that most of us in this thread hold Halo in high regard despite playing other games.
Unfortunately, not.Haklong said:Not sure if this has been posted before but Halo Legends is currently at 420 MS points for purchase in HD while Standard is 1200 MS points. To access this go to the Spotlight tab, go to Halo Legends, Watch as Movie, and from there you can purchase it as the same price it takes to rent it in HD.
Rose Tinted Nostalgia glasses. When you watched the Animatrix, you were Dax' age and easily impressed. Watch it again, it isn't as great.Jonsoncao said:Got my Halo Legends blueray today
nice to have Jap dub on it, now feel less awkward watching J-Anime :lol
I would give 6/10 to the anime, bonus +1 for the additional features, not as good as Animatrix...
overall a little bit disappointed...
Origins I&II are good but not excellent, I just can't help comparing Origins with The Second Renaissance of Animatrix
DopeyFish said:you don't have something of the exact negative to create balance as it disrupts midfield play. How you ask? If you have a weapon that can destroy vehicles in an open map with snipers. How does someone spawning with nothing take on those people? Do they get a super vehicle? No. They're now forced to walk through the field, getting pegged off by snipers. Try a vehicle? Not likely because they know they'll be blown up. That's not balance. Balance would be allowing the vehicles to move up to the snipers and have them use a close range anti vehicle weapon. It allows snipers to lose focus and regress back in the battlefield. By doing that it pushes medium and close range combat back into play. Hell, after the beta (due to all the crybabies), people in the warthogs and ghosts die far too quickly. Offense gets overloaded and amazing comebacks don't happen as much as they did in Halo 2. (wasn't completely possible on a couple maps) Why? Because there is a severe lack in balance. When the field tips in one direction with the power weapons - the gameplay mechanics severely go in favour of those in strength as opposed to those without... hey everyone has a chance, right? Not really.