• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

Spasm

Member
Botolf said:
For the life of me I can't remember how to get the console to work in Halo PC, pretty sure it's simply "god" for god mode though.
For console, you add -console to your shortcut. It's just the ~ key in game. Not sure about the god command though.
 
On the GTTV interview Lehto flat out said that while Noble 6 has a backstory and dialog, he's being left as a vessel for the player to fill
kind of like a cheap hoooker
 

BerserkerBarage

Neo Member
EazyB said:
HL does just fine without it. If Bungie fails it's not a because of this decision.

It's because Reach will be AR starts by default...

120px-AndHereWeGo.gif


Do I think they'll find someone as iconic as Steve Downes to voice Noble 6? Probably not. But that doesn't mean I want a mute character as well. I want Noble 6 to interact with his team, and that definitely comes in the form of speaking with them.

~B.B.
 
EazyB said:
HL does just fine without it. If Bungie fails it's not a because of this decision.
I don't think the question is if Bungie will fail with or without this. Besides, HL2 was criticized as I recall regarding this issue. One of the criticisms my friends and I had at least, thats for sure.
 
Gordon Freeman is everyone's favorite silent protagonist. It's a well known fact, I swear.

Also, while not being completely silent, Link is also loved by many. Silence isn't the problem here. Bungie can pull this off imo.
 
Spasm said:

I'm incredibly tired, so forgive me, but is there a specific reason you're dividing your upload rate by 10 before you do this calculation? Is that just the amount leftover after you've dedicated 90% to pr0n torrent uploads to get your share ratio up?
 
Major Williams said:
I don't think the question is if Bungie will fail with or without this. Besides, HL2 was criticized as I recall regarding this issue. One of the criticisms my friends and I had at least, thats for sure.
I think we can mostly agree that those criticisms fall short because the game is indeed backed by everything else in it being awesome.

Whether or not Reach's main character is voiced and/or has his opinions voiced or acted out physically, the game will surely overcome that.

Besides, it's been said that N6 is a vessel for the player, hell we get to customize our Campaign spartan and keep him through SP into MP, they want us to invest ourselves into him.

Now if that translates into making campaign decisions in the SP as well, is something I wouldn't mind seeing.

Or maybe, I've just been playing too much Mass Effect 2. :p
 

Spasm

Member
DragoNZ DZ said:
I'm incredibly tired, so forgive me, but is there a specific reason you're dividing your upload rate by 10 before you do this calculation? Is that just the amount leftover after you've dedicated 90% to pr0n torrent uploads to get your share ratio up?
I'm just letting Google Calculator handle the conversion from mbit to kbit. If it's wrong, blame Google.
 

Sibylus

Banned
Major Williams said:
I don't think the question is if Bungie will fail with or without this. Besides, HL2 was criticized as I recall regarding this issue. One of the criticisms my friends and I had at least, thats for sure.
Such criticism is nowhere close to being universal, the constraint has a lot of support amongst fans.
 

Slightly Live

Dirty tag dodger
One thing I find interesting, I think it was from the G4TV interview, that mentioned when playing four player co-op in the campaign each player controls their own Spartan (along with their own customisations).

This leads to some interesting questions regarding how the game will allow for this to happen. In Halo 3 Bungie used the Arbitar and his sidekicks in order to give an in-game explanation of why Master Chief wasn't by himself. This was a step up from the Master Clones used in Halo CE and 2. It made sense too since with Halo 3 the co-op number was bumped.

I wasn't particularly impressed by how ODST handled it. The other players were essentially ignored by the narrative. Then again the story in ODST was meant specially for a single player and the character Lone Wolf being alone in New Mombasa.

So these comments about each player in four player co-op in Reach has me intrigued. The comments were pretty clear, in co-op other players will not assume the identity of the other members of Noble Team. They will be their own unique characters.

So will Noble Team be replaced in the Campaign by other player's Spartans? Very unlikely. The game is very strongly character driven from what we've been told. It wouldn't make sense to have the ability to replace the cast. I think this means that the end result will be similar to ODST, there will just be three extra Spartans running around, ignored by the main NPC's and forgotten in cut-scenes.

I hope I'm wrong, I would love to see greater integration of multiple players in the Campaign. Just doesn't seem likely any more.

*Totally ignoring character roles during Firefight in ODST, not Campaign so not relevant.
 

GhaleonEB

Member
Church RvB said:
Gordon Freeman is everyone's favorite silent protagonist. It's a well known fact, I swear.

Also, while not being completely silent, Link is also loved by many. Silence isn't the problem here. Bungie can pull this off imo.
I'm by no means an expert on Link or the Half-Life games, but Gordon's mute-ness in HL2 was used more as a running joke than as a storytelling mechanism.

And a distinction I'd make is that while in HL2 you spend the vast bulk of your time running around by yourself, in Reach, you're supposed to be the new member of a tightly knit squad of soldiers who are with you for nearly the entire game. I don't see how I'll be able to envision Noble 6 as part of that team if he's just a mute, non-responsive member. It would keep the player viewing this team from a distance, not as a part of it.
 

kylej

Banned
If Reach is going to have more d-list Syfy actors try to be space marines, I'd rather every character be silent. There's like 5 minutes of spoken dialogue in ODST and the performances are universally terrible. Persona 4 was published by Atlus. Atlus has a $350 yearly localization budget. Atlus USA has 2 employees and a kid with downs syndrome who tests the localized copies. P4 poops all over the VA in ODST and Halo 3. This should not be.
 

EazyB

Banned
GhaleonEB said:
I'm by no means an expert on Link or the Half-Life games, but Gordon's mute-ness in HL2 was used more as a running joke than as a storytelling mechanism.
There are a handful of instances where characters address/joke about his mute-ness but the reasons for that approach extend far beyond creating a running joke.
 

BerserkerBarage

Neo Member
Gotta watch out for the quiet guys in your squad. They could end up going all Pvt. Pyle on you! If I find out Noble 6's drill instructor was R. Lee Ermey, I'm staying in the dropship.

~B.B.
 

Metroidvania

People called Romanes they go the house?
Spasm said:
Yeah, for the love of God, give Noble 6 a VA
Jennifer Hale
.

I'd buy it at a high price.

Persona 4 was published by Atlus. Atlus has a $350 yearly localization budget. Atlus USA has 2 employees and a kid with downs syndrome who tests the localized copies. P4 poops all over the VA in ODST and Halo 3. This should not be.

I'd make one of those big post back and forths we sometimes seem to have, but it'd boil down to "character focus" versus "plot focus".

Granted, Reach looks to be a lot more individual specific since we already know what the plot (roughly) is going to be, so I will remain hopeful.
 

Blueblur1

Member
kylej said:
If Reach is going to have more d-list Syfy actors try to be space marines, I'd rather every character be silent. There's like 5 minutes of spoken dialogue in ODST and the performances are universally terrible. Persona 4 was published by Atlus. Atlus has a $350 yearly localization budget. Atlus USA has 2 employees and a kid with downs syndrome who tests the localized copies. P4 poops all over the VA in ODST and Halo 3. This should not be.
That's a gross exaggeration. But P3 and P4's VA is topnotch.
 
Spasm said:
I'm just letting Google Calculator handle the conversion from mbit to kbit. If it's wrong, blame Google.

Google's right.

You're doing something wrong.

The picture you showed has your upload as TWENTY-ONE mbps

In google, you put in TWO-POINT-ONE mbps.

One of these things is incorrect.
 

kylej

Banned
Metroidvania said:
I'd make one of those big post back and forths we sometimes seem to have, but it'd boil down to "character focus" versus "plot focus".

Eh? I'm talking about the voice acting, not the story. Though a Halo game that revolves around a Japanese high school and the social woes of small town life would be wild. Frankie, go punch up that script asap.
 

JaggedSac

Member
Louis Wu said:
Your math, sir, is truly awful.

First off: if 768Kbit up can host 16 players, 21Mbit (which is 21504Kbit) can host 28 times as many (or 448 players).

Second off: some ISPs give you extra speed at the start of an upload connection - which totally skews bandwidth tests. (For example: I have a Comcast connection on some machines here. If I run a bandwidth test, I consistently see a 2+Mbit upload speed - but if I upload a 100mb file, I find that my upload speed caps out at 128k/sec after the first 8 mb.) I have no idea what Verizon does, but it's possible that your 21Mbit upload is not accurate for longer uses (like, say, LIVE play).

I don't think the bandwidth requirements increase linearly for player count increases.
 

Spasm

Member
DragoNZ DZ said:
Google's right.

You're doing something wrong.

The picture you showed has your upload as TWENTY-ONE mbps

In google, you put in TWO-POINT-ONE mbps.

One of these things is incorrect.
:lol :lol Yeah, holy shit. My eyes are broken. Apologies to Mr. Wu.

So yeah, Bungie... I'll host a 448 player server in my home, at NO cost to you. :D Just throwin' that out there....
 

Kapura

Banned
It's not like the actions a player is taking are all that go through the tubes. There is also the impulses upon any physics enabled object in the game, from a fusion coil to a crate to a lowly traffic cone. Those objects and the forces acting on them are sent and synced. If Bungie has to remove some of the boxes that are free to move around in order for a higher player count, I think that's a risk I'm willing to take.
 

Falagard

Member
kylej said:
Eh? I'm talking about the voice acting, not the story. Though a Halo game that revolves around a Japanese high school and the social woes of small town life would be wild. Frankie, go punch up that script asap.

Not sure what you're complaining about, the voice acting in ODST was fine in my opinion.
 
GhaleonEB said:
I'm by no means an expert on Link or the Half-Life games, but Gordon's mute-ness in HL2 was used more as a running joke than as a storytelling mechanism.

And a distinction I'd make is that while in HL2 you spend the vast bulk of your time running around by yourself, in Reach, you're supposed to be the new member of a tightly knit squad of soldiers who are with you for nearly the entire game. I don't see how I'll be able to envision Noble 6 as part of that team if he's just a mute, non-responsive member. It would keep the player viewing this team from a distance, not as a part of it.

People are always talking to you in Half-Life 2. Alyx travels with you a bunch as well. Gordon's muteness never interferes with the feel of the game either. You should play it, since it sounds like you haven't.

And yeah, it is kind of a running joke. That's the point I hoped my post could get across.
 

JaggedSac

Member
Reach is pretty much confirmed to have matchmaking for Firefight:

http://www.oxm.co.uk/article.php?id=17546

"I regret not being able to go back and make Firefight in ODST work and have match-making," he told us. "I think we would have loved to have done that. We've heard it from the fans, we've heard it from the press. It's definitely something we'd have loved to be able to do but we didn't have the scope on the project. We didn't have the time.

"We accomplished a tremendous amount, but that's probably the reason ODST isn't being played as much right now as we'd like. It has had a shorter lifecycle than any of the Halo titles before. But Reach is our big chance to make up for some of those things. "
 

pr0cs

Member
Gui_PT said:
I agree.

What was not fine though, was the animation. Unfortunately they look cartooney.
yep, I thought ODST was decent enough from a VA and story point of view, I certainly liked it a lot more than a lot of the previous Halo games because the story was a lot more humanized. (Master Chief might as well be a robot or an alien because he really is difficult to identify with).
Sadly ODST really demonstrated that Bungie needed to develop a new graphics engine because it wasn't showing it's age well.
 

GhaleonEB

Member
Church RvB said:
People are always talking to you in Half-Life 2. Alyx travels with you a bunch as well. Gordon's muteness never interferes with the feel of the game either. You should play it, since it sounds like you haven't.

And yeah, it is kind of a running joke. That's the point I hoped my post could get across.
Bought the Orange Box when it came out, played through HL2. Didn't make it through the Episodes. For most of the game - but not all - Gordon was solo. Bungie has said that Noble team is together for most of the game. That was the only distinction I was trying to make.

My other point was, a mute character doesn't work when others are going to be talking to him often. That also happened in HL2, and is why I didn't think it worked. I just don't want that in Reach.
JaggedSac said:
Reach is pretty much confirmed to have matchmaking for Firefight:

http://www.oxm.co.uk/article.php?id=17546
I was expecting this, but it's none the less awesome. Firefight has some epic potential that was just scratched in ODST.
 

Gui_PT

Member
pr0cs said:
yep, I thought ODST was decent enough from a VA and story point of view, I certainly liked it a lot more than a lot of the previous Halo games because the story was a lot more humanized. (Master Chief might as well be a robot or an alien because he really is difficult to identify with).
Sadly ODST really demonstrated that Bungie needed to develop a new graphics engine because it wasn't showing it's age well.


Yeah, just change for Reach came just in time.

One question I have about the new engine btw, if someone from Bungie could possibly answer.

Everyone can clearly see how much everything is better. Not just in terms of polygon counts, scale of the environments, level of details, quality of the AI.
Did you have to sacrifice the performance of any other aspect to achieve this kind of quality or did you just tune up the engine in such a way that you can get this kind of quality without having to sacrifice anything?
 

Spasm

Member
OH MY GOD THE HALO REACH BETA IS BEGINNING....

...May 3rd.


Thank you for the heart attack, Xbox Weekly Update email. I thought I got an alpha invite or something.
 

Not a Jellyfish

but I am a sheep
GhaleonEB said:
Bought the Orange Box when it came out, played through HL2. Didn't make it through the Episodes. For most of the game - but not all - Gordon was solo. Bungie has said that Noble team is together for most of the game. That was the only distinction I was trying to make.

My other point was, a mute character doesn't work when others are going to be talking to him often. That also happened in HL2, and is why I didn't think it worked. I just don't want that in Reach.

I look at it is, Noble 6 is new to the new Noble team and still has to prove his worth to them. He tries to show it on the battlefield rather than having him talk out of turn to his superiors.

I would like it if he gradually said more in the later parts of the game because Bungie wanting this to be a character driven game and have the players care about the new characters the best way to do that is to show a relationship build between Noble 6 and the rest of the team. I am not goin to feel as emotionally invested in the characters if I really never talked to them to begin with.
 

GhaleonEB

Member
Dani said:
We were talking about that update a few hundred posts back.
Son of a bitch. I read every page before posting, and went back a few hundred posts searching for it, but have been missing stuff lately. I blame old age.
 

Not a Jellyfish

but I am a sheep
Dani said:
We were talking about that update a few hundred posts back. Without search, a thread like this is quite hard to follow.

Isn't today Urkday? Where's mah BWU?


Hopefully it includes the new podcast they are recording. :D
 
GhaleonEB said:
Son of a bitch. I read every page before posting, and went back a few hundred posts searching for it, but have been missing stuff lately. I blame user influx.
Fixed.
I am also having problems keep up with everything going on. Here is hoping for a sweet BWU.
 

Heretic

Member
kylej said:
If Reach is going to have more d-list Syfy actors try to be space marines, I'd rather every character be silent. There's like 5 minutes of spoken dialogue in ODST and the performances are universally terrible. Persona 4 was published by Atlus. Atlus has a $350 yearly localization budget. Atlus USA has 2 employees and a kid with downs syndrome who tests the localized copies. P4 poops all over the VA in ODST and Halo 3. This should not be.

I tested P4 and i don't have downs syndrome... right!? Guys!?

i loved working for Atlus. Best job i've ever had. I miss those guys =(
 

kylej

Banned
Heretic said:
I tested P4 and i don't have downs syndrome... right!? Guys!?

i loved working for Atlus. Best job i've ever had. I miss those guys =(

I imagine testing a game like P4 would be exhausting. It's one thing to play a Halo level 50 times a day while checking for bugs. P4 is easily a 100 hour game with so many different choices - must be maddening.
 

Kthreev

Member
pr0cs said:
yep, I thought ODST was decent enough from a VA and story point of view, I certainly liked it a lot more than a lot of the previous Halo games because the story was a lot more humanized.

I thought the VA was good, but it was the cheesy script I had a difficult time getting into. Maybe that's just me though.

urk said:
We are but men.

Rock on.
 
Top Bottom